Mikolaj Wielgus
499564e6cf
router: make A* a walker, i.e. make it runnable in a while loop
2024-05-27 23:50:12 +02:00
Mikolaj Wielgus
3dd311c5fc
contracts: use `disable_contracts` feature instead of checking channel
2024-05-25 22:46:06 +02:00
Mikolaj Wielgus
93b628ae02
sdl2-demo: fix compile error
2024-05-25 21:23:24 +02:00
Mikolaj Wielgus
a757576fe3
tests: fix 0603 breakout test by passing a command file
2024-05-25 02:33:10 +02:00
Mikolaj Wielgus
06150f5167
autorouter: don't cache nodes in `Selection`
...
This solves the problem of having to use stateful deserialization.
2024-05-23 20:00:43 +02:00
Mikolaj Wielgus
53fa89d02c
egui: implement loading the history (not functional yet)
...
Committing this non-functional and half-baked because loading the
history requires implementing stateful deserialization, which is quite
an effort to implement with Serde, as there are no applicable derive
macros.
2024-05-23 19:34:19 +02:00
Mikolaj Wielgus
02bfe1105b
egui: Implement saving command file
2024-05-22 14:38:59 +02:00
Mikolaj Wielgus
fb501ac072
autorouter: encapsulate command history in a `History` object
2024-05-22 01:12:55 +02:00
Mikolaj Wielgus
8999fcb160
egui: add button to toggle showing ratsnest
2024-05-20 21:15:57 +02:00
Mikolaj Wielgus
f03545124f
autorouter: keep track of clicked pins
...
Pin names provide us stable references that we can use to replay actions
later. We'll use this information to serialize the selection.
2024-05-19 04:37:26 +02:00
Mikolaj Wielgus
530f81557a
layout: keep track of node pins
...
For the time being we're storing pin names in a hashmap with nodes as
keys. We need to know which node belongs to which pin because pins
provide stable identifiers for continents (connected components) that
we need for replayable command files.
2024-05-17 02:22:48 +02:00
Mikolaj Wielgus
84a1842f3d
egui: add Ctrl+Z and Ctrl+Y key shortcuts for Undo and Redo
2024-05-15 04:05:11 +02:00
Mikolaj Wielgus
4a4f18f558
egui,autorouter: implement undo/redo in GUI
2024-05-15 03:40:48 +02:00
Mikolaj Wielgus
114fb747c8
router: return band index once the routing finishes
2024-05-15 01:45:36 +02:00
Mikolaj Wielgus
1c09483873
autorouter: implement simple undo (untested, not in GUI yet)
2024-05-14 14:22:47 +02:00
Mikolaj Wielgus
c006dcfd47
drawing: create `BandIndex` object to pass around bands
2024-05-14 00:28:32 +02:00
Mikolaj Wielgus
4c6fa0e5d3
layout: remove concepts of connectivity, bands, and continents for now
...
We'll use `UnionFind` where needed for now.
2024-05-13 18:43:42 +02:00
Mikolaj Wielgus
8a3bf45fd8
egui: store invoker in state instead of reconstructing it each time
2024-05-13 04:28:13 +02:00
Mikolaj Wielgus
7bcb3926d4
autorouter: put autorouter in new `Invoker` object for Command pattern
2024-05-13 03:20:57 +02:00
Mikolaj Wielgus
d9ff08477c
autorouter: encapsulate selection in `Selection` object
...
Just a thin wrapper over `HashSet` for now, but will contain more
complicated logic later.
2024-05-13 03:20:47 +02:00
Mikolaj Wielgus
f893f73cd8
autorouter: autoroute only selected
2024-05-12 20:29:07 +02:00
Mikolaj Wielgus
a6fb1157e3
egui,tests: fix compilation errors
2024-05-12 01:57:40 +02:00
Mikolaj Wielgus
42a0777e7f
sdl2-demo: disable painting of bends
...
These cause stack overflows due to a bug in Pathfinder.
2024-05-12 01:56:01 +02:00
Mikolaj Wielgus
9bd63d3f0d
tests: change project name of THT female to THT female test
2024-05-12 01:55:35 +02:00
Mikolaj Wielgus
e86ce9836a
drawing: don't intersect with objects on other layers
2024-05-11 22:29:44 +02:00
Mikolaj Wielgus
36bc606401
autorouter: fix off-by-one error when walking over ratlines
2024-05-11 05:00:53 +02:00
Mikolaj Wielgus
2cd33dac60
sdl2-demo: use `Autorouter` object
2024-05-11 03:54:43 +02:00
Mikolaj Wielgus
b3f36d22b4
layout: fix apex detection - these can be joined with loose segs
2024-05-11 02:39:50 +02:00
Mikolaj Wielgus
452bcaf09d
sdl2-demo: fix compilation errors
2024-05-10 23:01:42 +02:00
Mikolaj Wielgus
a5dcacdd69
egui: draw routing start and stop
2024-05-10 20:37:13 +02:00
Mikolaj Wielgus
9ac4c780b5
router: store origin and target in navmesh
2024-05-10 19:54:03 +02:00
Mikolaj Wielgus
c1db44c25f
autorouter: reorder code to avoid peeking in the edges iterator
2024-05-10 19:38:14 +02:00
Mikolaj Wielgus
83f3245e55
router: exclude same-net nodes from navmesh (except for start and stop)
2024-05-10 01:25:00 +02:00
Mikolaj Wielgus
91f9466d74
autorouter,router: route only single layer at a time
...
It makes no sense to route multiple layers at once until we implement
automatic via placement, which is going to take a lot of time.
2024-05-07 20:06:54 +02:00
Mikolaj Wielgus
765738f44b
autorouter: treat (layer, net) pairs like separate nets for ratsnest
...
Most likely we won't be having via placement anytime soon, so let's
narrow our routing capabilities to single layer at a time.
2024-05-07 02:09:48 +02:00
Mikolaj Wielgus
95674a9a53
dsn: skip dot coincident with preceding dot
2024-05-06 20:48:23 +02:00
Mikolaj Wielgus
4efc2d482b
egui: paint currently probed edges in bold yellow
2024-05-06 12:05:50 +02:00
Mikolaj Wielgus
eaecb99146
egui: draw the navmesh
...
This required some considerable rearrangements in `Router`.
2024-05-06 02:35:43 +02:00
Mikolaj Wielgus
63561e6a4a
layout: make apices have the same net as teir zones
2024-05-05 21:39:17 +02:00
Mikolaj Wielgus
946f2dbd6c
autorouter: make it possible to delegate the loop outside `.autoroute()`
2024-05-05 17:55:47 +02:00
Mikolaj Wielgus
b82f5417c3
egui: animate routing as it goes, show attempted traces
2024-05-05 12:55:08 +02:00
Mikolaj Wielgus
a2c8ae7e70
autorouter: put `Layout` in a mutex
2024-05-04 18:02:34 +02:00
Mikolaj Wielgus
ea854abfc7
Revert "egui: perform routing in separate thread or task"
...
This reverts commit 4144ee361f .
Instead of mutexing the autorouter, we'll mutex the layout.
2024-05-04 15:03:36 +02:00
Mikolaj Wielgus
4144ee361f
egui: perform routing in separate thread or task
2024-05-03 19:50:38 +02:00
Mikolaj Wielgus
682f179cad
egui: draw bounding boxes
2024-05-03 02:42:42 +02:00
Mikolaj Wielgus
2be8baab55
autorouter: route all ratline endpoint pairs
...
Routed bands are intersecting with each other for some reason, but at
least this doesn't crash.
2024-05-03 01:36:07 +02:00
Mikolaj Wielgus
531bc6d22c
autorouter: as a starter, route the endpoints of only the first ratline
2024-05-03 01:36:04 +02:00
Mikolaj Wielgus
9c332bdde3
egui: add "Autoroute" button
...
Not functional yet as I still haven't implemented
`Autorouter::autoroute()`
2024-05-02 18:53:43 +02:00
Mikolaj Wielgus
5664b73494
layout: implement creation and return of the apex
...
Apex is the dot positioned at the center of a zone that is used to
terminate and tie any band ending in the zone.
2024-05-02 01:21:00 +02:00
Mikolaj Wielgus
ea22ba705c
layout: create `Zone` struct for accessing zone properties
2024-05-01 20:57:49 +02:00
Mikolaj Wielgus
c74e69a5e9
autorouter: move ratsnest to `Autorouter`, move overlay to egui module
2024-04-27 01:12:01 +02:00
Mikolaj Wielgus
81f9f82f40
overlay: move overlay to new autorouter module
2024-04-26 02:34:25 +02:00
Mikolaj Wielgus
6f9015106d
overlay: separately triangulate each net
...
The way this is done is ineffective of course and we'll have to optimize
it later.
2024-04-24 03:01:50 +02:00
Mikolaj Wielgus
133d14b8bc
overlay: don't create ratlines for connected nodes
2024-04-23 21:39:16 +02:00
Mikolaj Wielgus
5ce35a5357
overlay: make ratlines between centers of pads instead of teir dots
2024-04-23 00:56:20 +02:00
Mikolaj Wielgus
68df579308
overlay: minimize ratsnest edge lengths
2024-04-22 18:06:42 +02:00
Mikolaj Wielgus
44bbb20e62
triangulation: for refs consistently use structs instead of tuples
2024-04-22 01:31:02 +02:00
Mikolaj Wielgus
8d59242f3f
overlay,egui: impl. incomplete ratsnest generation and drawing
...
For now only doing Delaunay triangulation, then applying minimum
spanning tree (without properly working edge ordering yet).
2024-04-21 19:51:47 +02:00
Mikolaj Wielgus
47b8616a40
triangulation: move out and make independent of layout and drawing
2024-04-20 14:50:17 +02:00
Mikolaj Wielgus
51c6eeea1f
router: rename "mesh" to "navmesh"
...
Clearer name. There will be more kinds of meshes (e.g. the ratsnest).
2024-04-20 14:12:31 +02:00
Mikolaj Wielgus
014aa018a9
router: constructor should return an already prepared mesh
2024-04-20 14:02:52 +02:00
Mikolaj Wielgus
fba86ceccd
router: operate on `Layout`, not `Drawing`
2024-04-20 00:31:20 +02:00
Mikolaj Wielgus
94c88a51f8
router: impl. more traits for triangulation to allow more algorithms
2024-04-19 14:39:50 +02:00
Mikolaj Wielgus
8a6b0724e9
egui: highlight selected zones
2024-04-18 16:35:10 +02:00
Mikolaj Wielgus
43f1248a76
geometry: have a common `Shape` object for both primitives and compounds
2024-04-18 15:41:01 +02:00
Mikolaj Wielgus
e5bae501ad
geometry: make compound weights accessible from `CompoundManagerTrait`
2024-04-18 13:58:04 +02:00
Mikolaj Wielgus
f2569c5167
layout: alias `Node` to not require generic parameters
2024-04-17 21:06:55 +02:00
Mikolaj Wielgus
4c8f7cb804
overlay: toggle only one node at a time, prioritize active layer
2024-04-17 03:36:15 +00:00
Mikolaj Wielgus
87f5f4e8c0
overlay: toggle selection only if clicked inside the shape
2024-04-16 13:38:19 +00:00
Mikolaj Wielgus
4a9322d694
overlay: new module, impl. basic mouse selection of primitives
...
Only check for intersection of the AABB as a starter.
2024-04-16 00:21:18 +00:00
Mikolaj Wielgus
df23ea8398
router: move top-level files to own `router` module
2024-04-14 20:25:01 +00:00
Mikolaj Wielgus
bad487f6af
geometry,drawing: rename grouping to compound, node to node weight
2024-04-13 18:51:34 +00:00
Mikolaj Wielgus
13dd000dba
geometry,layout,drawing: add accessor for node's groupings
2024-04-12 23:50:47 +00:00
Mikolaj Wielgus
9feb32955c
drawing,layout: move zones upwards, from drawing to layout
...
This generally largely drawings from groupings. We need this because it
will be easier to handle all groupings on the level of layout as
continents and bands, which are groupings too, are to be tracked there.
There's a lot of rough edges when it comes to typing and contracts.
2024-04-11 18:07:08 +00:00
Mikolaj Wielgus
5cef59227a
geometry: expose grouping management via new trait
2024-04-10 22:13:45 +00:00
Mikolaj Wielgus
f2d0de6607
geometry: implement checking if point is contained in shape
2024-04-10 03:01:16 +00:00
Mikolaj Wielgus
6932a698f6
geometry: rename `Shape*` to `PrimitiveShape*`
2024-04-10 01:34:18 +00:00
Mikolaj Wielgus
2d5998547a
egui: paint zones (only convex ones work for now)
2024-04-08 21:52:15 +00:00
Mikolaj Wielgus
c141dfc735
dsn: implement importing solid polygons
2024-04-06 01:58:51 +00:00
Mikolaj Wielgus
b04950cafc
drawing: implement adding dots and segs assigned to a zone
2024-04-06 01:57:39 +00:00
Mikolaj Wielgus
1362058db5
sdl2-demo: fix painting of zones
...
The Y coordinate was not inverted, and the zone polygon would not get
closed.
2024-04-06 01:55:58 +00:00
Mikolaj Wielgus
9bf18db4d1
geometry: fix getting grouping members
...
The assumed grouping edge direction was wrong.
2024-04-06 01:53:58 +00:00
Mikolaj Wielgus
36e029012f
sdl2-demo: implement painting of zones (untested)
2024-04-04 13:58:29 +00:00
Mikolaj Wielgus
1a624b83b1
drawing: implement getting zones and teir members
2024-04-04 13:54:47 +00:00
Mikolaj Wielgus
8f9abae921
drawing: rename remnants of the s/layout/drawing rename
2024-04-04 13:50:39 +00:00
Mikolaj Wielgus
0e553fd0ba
drawing: implement getting zone's polygon
2024-04-03 12:33:04 +00:00
Mikolaj Wielgus
1f9b04215a
drawing: rename drawing groupings to zones
...
A zone is a narrower concept than a grouping, as it cannot hold any
bends.
2024-04-03 12:31:51 +00:00
Mikolaj Wielgus
31189a9f5e
geometry: create bboxes for groupings
2024-03-28 01:31:12 +00:00
Mikolaj Wielgus
3a812d5621
geometry: implement incomplete interface for manipulation of groupings
2024-03-26 20:24:15 +00:00
Mikolaj Wielgus
888a4ecbad
geometry: provide basic internals for storing groupings
...
Will develop an interface in subsequent commits.
2024-03-25 12:49:19 +00:00
Mikolaj Wielgus
e23f7de07e
drawing: use `None` instead of negative values to denote no net
2024-03-24 16:34:50 +00:00
Mikolaj Wielgus
6a5be3c368
dsn,drawing: remove mistakenly committed incomplete files
2024-03-23 18:50:00 +00:00
Mikolaj Wielgus
ef823c1c27
board,layout: rename "layout" to "drawing", "board" to "layout"
2024-03-22 23:23:31 +00:00
Mikolaj Wielgus
4cb429ca6d
dsn: handle instance and pin rotations and offsets
2024-03-17 20:16:53 +00:00
Mikolaj Wielgus
d58bff85fe
dsn: don't flip y coord on import, do so when rendering
2024-03-17 13:58:29 +00:00
Mikolaj Wielgus
cc7b3ac875
dsn: flip pads of components placed on the back side
2024-03-17 13:58:29 +00:00
Mikolaj Wielgus
14f3234b7b
dsn: implement crude polygon importing
...
sdl2-demo now stack-overflows when zooming-in too much, probably for a
reason related to pathfinder.
2024-03-17 13:58:29 +00:00
Mikolaj Wielgus
fe89226072
dsn: implement basic import of paths in pads
2024-03-17 13:58:29 +00:00
Mikolaj Wielgus
451d4da7a6
dsn: crudely import rect outlines
2024-03-17 13:58:26 +00:00
Mikolaj Wielgus
5a3ed6adab
layout: don't fail on infringement when adding fixed primitives
2024-03-15 21:21:29 +00:00
Mikolaj Wielgus
74d10f4a9e
layout,sdl2-demo,egui: basic support for displaying two layers
2024-03-14 21:51:29 +00:00
Mikolaj Wielgus
5a0ea94a87
geometry: make shape bboxes occupy only one layer instead of all
2024-03-14 19:17:38 +00:00
Mikolaj Wielgus
cf01cdaea5
geometry: store the bbox in the rtree instead of caching the shape
2024-03-14 17:01:00 +00:00
Mikolaj Wielgus
6965177e78
layout: access shape via layout instead of getting it from a cache
2024-03-14 13:59:22 +00:00
Mikolaj Wielgus
93381f39fb
geometry: store some layer data in `GeometryWithRtree`
2024-03-14 13:27:31 +00:00
Mikolaj Wielgus
9730ff215e
layout: inherit `GetLayer` via enum_dispatch macro
2024-03-14 00:52:57 +00:00
Mikolaj Wielgus
45593c9e7a
dsn,layout: store layer in weights
2024-03-11 22:34:14 +00:00
Mikolaj Wielgus
d8e128e81a
egui: actually load and display the layout
2024-03-09 17:03:05 +00:00
Mikolaj Wielgus
f8892f64a7
dsn: make `DsnDesign` don't own the constructed `DsnRules` object
2024-03-09 13:12:58 +00:00
Tomasz Cichoń
b661047ca8
sdl2-demo: fix envelope/mesh sizes
2024-03-08 13:07:46 +01:00
Tomasz Cichoń
164a2230ee
dsn: encapsulate de::Deserializer, reorganize error types
2024-03-08 12:40:06 +01:00
Tomasz Cichoń
12574712a4
dsn: remove temporary scaling factor
...
The binary targets have zooming and no longer need it for display.
2024-03-08 10:12:31 +01:00
Tomasz Cichoń
23fe001647
tests: add export of prerouted_lm317_breakout
...
The file can now be parsed and partially loaded into Layout.
2024-03-08 09:09:38 +01:00
Tomasz Cichoń
fb6922a5e5
sdl2-demo: add zooming/panning
2024-03-08 08:55:30 +01:00
Tomasz Cichoń
ada12b32fd
dsn: fix import bug misplacing shapes
2024-03-08 06:56:17 +01:00
Tomasz Cichoń
137026301c
dsn: make import skip rather than panic on unsupported shapes
...
This should help debug the infringements happening when trying to load prerouted_lm317_breakout.
2024-03-08 06:00:17 +01:00
Tomasz Cichoń
6bbbc368c6
dsn: refactor the parser/serializer to allow enums
...
This cleans up and defines new types in structure.rs as well.
2024-03-08 05:06:00 +01:00
Mikolaj Wielgus
8a56a16528
egui: implement zooming in/out to a point
2024-03-05 20:02:16 +00:00
Mikolaj Wielgus
4959f3512b
egui: implement moving the canvas horizontally and vertically
2024-03-05 18:51:17 +00:00
Mikolaj Wielgus
b43111030e
egui: implement basic interactive zooming
2024-03-05 12:56:44 +00:00
Mikolaj Wielgus
4689bc8e37
dsn: layout may contain multiple planes
2024-03-04 11:07:34 +00:00
Mikolaj Wielgus
803d8edf94
dsn: count lines from 1, not 0
2024-03-04 10:49:22 +00:00
Mikolaj Wielgus
ec799fb107
dsn: display line, column when printing error
2024-03-03 10:53:42 +00:00
Mikolaj Wielgus
e50fb26bdd
egui: make the WASM port actually work
2024-03-02 16:09:01 +00:00
Mikolaj Wielgus
fd4eb0b4dd
egui: implement basic input file selection from dialog
...
Imported layout is not displayed yet.
2024-03-02 06:54:12 +00:00
Mikolaj Wielgus
d5d26cdaeb
tests: add prerouted LM317 breakout board project for testing
...
Will add some tests for it in later commits.
2024-03-01 11:13:04 +00:00
Tomasz Cichoń
88180f5f33
dsn: add the ability to load planes, polygons and rotated pins
2024-03-01 03:52:28 +01:00
Tomasz Cichoń
de21bbaa8e
dsn, rules: fix import bugs, update test file
2024-02-29 22:12:37 +01:00
Mikolaj Wielgus
2f6b40410c
board: make layout private
...
Also add board/ directory, as I forgot to add it in the previous commit.
2024-02-29 02:28:15 +00:00
Mikolaj Wielgus
8d55fbc837
layout: move connectivity to new superordinate `Board` struct
...
This is very rudimentary (merely compiles and doesn't panic). Routing is
unlikely to work at the moment. I'll be fixing all this in subsequent
commits.
2024-02-28 09:24:49 +00:00
Tomasz Cichoń
b53dc62df3
rules: implement `RulesTrait` for rules imported from DSN
2024-02-28 04:17:59 +01:00
Mikolaj Wielgus
bec701dbc9
Revert "layout: encapsulate weight geometrical datas in new "geodata" structs"
...
This reverts commit a3ba8c9ba9 .
This wasn't the right approach. Instead, we need a superordinate struct
that will manage the connectivity without layout knowing anything about
it.
2024-02-27 06:19:35 +00:00
Tomasz Cichoń
88c353896c
dsn: fix net assignment for imported pins
2024-02-27 04:39:39 +01:00
Mikolaj Wielgus
a3ba8c9ba9
layout: encapsulate weight geometrical datas in new "geodata" structs
2024-02-26 23:39:10 +00:00
Mikolaj Wielgus
7f69ffddf9
geometry: move geometry module to from layout to root
...
As we'll be creating a deeper hierarchy of modules subordinate to
layout, we need to keep the module full paths short to prevent tem from
growing uncontrollably.
2024-02-26 19:16:40 +00:00
Mikolaj Wielgus
bbc89a3c94
dsn: implement loading pins from components
2024-02-24 05:35:07 +00:00
Mikolaj Wielgus
5ba56963ee
dsn,tests: use pins instead of vias in test .dsn file
2024-02-23 23:07:39 +00:00
Tomasz Cichoń
786953787f
dsn: add loading of assignments of pins to nets
2024-02-23 06:30:10 +01:00
Tomasz Cichoń
2014be1004
dsn: add loading of simple images containing pins
2024-02-23 03:52:07 +01:00
Tomasz Cichoń
53fd88f408
design: make layout import resolve via names
2024-02-23 03:41:07 +01:00
Mikolaj Wielgus
c005337ea8
layout: rename "component" to "continent"
...
The term "component" has already a meaning in electronics, and moreover
the term "connected component" from graph theory may apply to more
things (e.g. landmasses made of continents connected with bands may
collectively be considered connected components too).
2024-02-22 21:23:01 +00:00
Mikolaj Wielgus
473a877845
dsn: encapsulate DSN structure in new `DsnDesign` struct
...
Using a placeholder instead of rules and disabled routing for now. Also
did some formatting corrections.
2024-02-22 04:49:55 +00:00
Tomasz Cichoń
3f6bad2ed6
dsn, sdl2-demo: replace hardcoded layout with basic .dsn file
2024-02-21 19:22:05 +01:00
Mikolaj Wielgus
08c03a0e77
egui: implement painting of shapes
2024-02-21 16:29:58 +00:00
Mikolaj Wielgus
f10f7b7ab4
cargo: rename topola-gui to topola-egui, minor refactoring
2024-02-20 04:18:19 +00:00
Mikolaj Wielgus
f2c2dca4be
cargo: introduce topola-gui binary crate
2024-02-19 03:17:38 +00:00
Mikolaj Wielgus
171faec010
cargo,sdl2-demo: move the SDL2 demo to its own module behind a feature
2024-02-19 03:17:03 +00:00
Mikolaj Wielgus
cf8a317f24
layout: remove inserted segbend if updating bows fails
2024-02-15 16:47:41 +00:00
Mikolaj Wielgus
4365284d47
layout: don't make abutters infringable as we don't need that anymore
...
Since we switched from having a long infringables list to using an
epsilon in intersection detection.
2024-02-15 04:01:55 +00:00
Mikolaj Wielgus
ff19c252c1
shape: don't inflate seg front and back to prevent false infringements
2024-02-15 03:28:12 +00:00
Mikolaj Wielgus
6fa6ec7527
layout: use epsilons instead of infringable lists to evade abutters
2024-02-15 02:35:25 +00:00
Mikolaj Wielgus
2197017f54
layout: terminology improvements
...
- "connected" is renamed to "joined" (more local term),
- primitives whose clearance area neighbors another's are now called
"abutters",
- primitives whose geometries depend on a bend are now called
"posteriors" of said bend.
2024-02-13 04:45:39 +00:00
Mikolaj Wielgus
e1f3d3ede4
layout: move neighborhood-collecting code to a new collect module
2024-02-13 00:46:12 +00:00
Mikolaj Wielgus
12af34d492
layout: make infringables include bends around the source
...
This fixes some of the routing failures due to rule infringements.
2024-02-11 20:38:58 +00:00
Mikolaj Wielgus
d5d2ffd9d8
layout: inflate infringement-testing shapes and bboxes
...
This results in unintentional infringements of linked traces. I'll fix
this in subsequent commits by increasing the number of
2024-02-10 00:41:46 +00:00
Mikolaj Wielgus
b66995b30c
shape,layout: restore and fix bend-seg collision detection
2024-02-08 18:11:34 +00:00
Mikolaj Wielgus
7fdf90b126
layout: fix misalignment of shifted bends
2024-02-08 00:00:24 +00:00
Mikolaj Wielgus
850941715e
router,layout,draw: remove hardcoded widths
2024-02-07 00:00:57 +00:00
Mikolaj Wielgus
fd73531687
layout: store rotation direction as joint order instead of in weights
2024-02-06 05:30:53 +00:00
Mikolaj Wielgus
a395da4740
rules: use net as one of the conditions instead of netclass
2024-02-05 23:57:24 +00:00
Mikolaj Wielgus
17209c2a65
draw,layout: create an interface for accessing conditions
2024-02-05 02:53:31 +00:00
Mikolaj Wielgus
e5ddf47eb3
draw,guide: construct guides from rules
2024-02-03 23:19:47 +00:00
Mikolaj Wielgus
d2ff1826a0
layout: attach `Rules` storing design rules to `Layout`
2024-02-02 23:58:23 +00:00
Mikolaj Wielgus
01d285efb0
layout: move guide, segbend files to layout module
2024-02-01 22:23:04 +00:00
Mikolaj Wielgus
847309adae
geometry: make the R-tree private with read-only ref getter
2024-02-01 00:40:06 +00:00
Mikolaj Wielgus
4be2a0ca73
layout,geometry: move R-tree code to a new file in geometry module
2024-01-31 22:15:20 +00:00
Mikolaj Wielgus
39bd393ff7
geometry: make graph private, encapsulate all mutating usage of it
2024-01-30 19:00:16 +00:00
Mikolaj Wielgus
410b029eb3
geometry: move shape to geometry module
2024-01-30 02:06:22 +00:00
Mikolaj Wielgus
8b1d95491d
layout: move `GeometryIndex` and `GeometryWeight` to own file
2024-01-30 01:51:19 +00:00
Mikolaj Wielgus
43df065120
layout: move connectivity, band, loose to layout module
2024-01-30 00:43:56 +00:00
Mikolaj Wielgus
ca23d45673
geometry: move `Geometry` to a new module that is one level deeper
2024-01-30 00:03:01 +00:00
Mikolaj Wielgus
7f044f018f
layout,geometry: move bend reattachment to `Geometry`
2024-01-29 20:46:13 +00:00
Mikolaj Wielgus
67f985c980
geometry,primitive: move code for finding segs and bends to `Geometry`
2024-01-29 02:25:32 +00:00
Mikolaj Wielgus
684d0be641
geometry,primitive: move more code and narrow typing further
...
We replace all instances of `NodeIndex<usize>` in public interfaces of
`Geometry` except for `.first_rail()`, for which we make a dirty
exception.
We also improve terminology a bit:
- "joint" is renamed to "connection",
- "end" is renamed to "joint",
- "leg" is renamed to "limb".
2024-01-29 01:34:06 +00:00
Mikolaj Wielgus
87705653bd
geometry: use narrower types for returned adjacents
2024-01-28 20:53:36 +00:00
Mikolaj Wielgus
4c3d0062b0
geometry,primitive: move first rail, core, inner, outer to `Geometry`
2024-01-28 18:25:02 +00:00
Mikolaj Wielgus
4bb513ee08
cleanup: remove unused imports and traits
2024-01-28 15:01:13 +00:00
Mikolaj Wielgus
59180cc600
primitive,geometry: move bend shape-making code to `Geometry` too
2024-01-28 14:53:26 +00:00
Mikolaj Wielgus
c855853a79
primitive,geometry: move dot, seg shape-making code to `Geometry`
...
We still need to move the code for bends -- but that's for tomorrow.
2024-01-28 00:35:16 +00:00
Mikolaj Wielgus
d35d8cd8dc
geometry: parameterize `Geometry` with general weights and dot weights
2024-01-27 20:09:13 +00:00
Mikolaj Wielgus
3fe54290c6
geometry: rename geometry submodule to layout, small typing changes
2024-01-27 16:20:04 +00:00
Mikolaj Wielgus
9f42991032
layout,geometry: move some code from `Layout` to new `Geometry` struct
2024-01-27 15:33:17 +00:00
Mikolaj Wielgus
8c1b7d1e7e
geometry: move into own module, move dot, seg, bend to separate files
2024-01-27 13:42:33 +00:00
Mikolaj Wielgus
5d1b3dff9a
primitive: rename "dependents" to "legs"
2024-01-25 21:57:32 +00:00
Mikolaj Wielgus
cded5eda7f
router: calculate lengths and estimate costs for A* search
2024-01-24 00:25:53 +00:00
Mikolaj Wielgus
bc72aa62d0
router: reimplement interactive routing
2024-01-23 18:06:41 +00:00
Mikolaj Wielgus
35d713b5e6
layout: allow moving fixed dots
2024-01-22 23:59:36 +00:00
Mikolaj Wielgus
8bd0f20ee0
primitive: create trait for getting primitives with dependent bbox
...
I'm calling these "dependents" for now, but there may be a better word.
2024-01-20 00:40:56 +00:00
Mikolaj Wielgus
37fa62a4c2
layout,connectivity: add band edges when adding terminating segs
2024-01-18 22:02:02 +00:00
Mikolaj Wielgus
644d648f71
layout: use `.update_edge()` instead of `.add_edge()`
...
We never want to end up with a parallel edge. Lack of edge creation is
likely to trigger an assertion, so a bug is more likely to be
immediately caught this way.
2024-01-18 21:06:06 +00:00
Mikolaj Wielgus
16e6162b74
layout: hide band weights, split out to new band module
2024-01-18 19:14:08 +00:00
Mikolaj Wielgus
afe4c586b5
layout: implement removal of bands
2024-01-18 00:48:04 +00:00
Mikolaj Wielgus
2d5de212d2
primitive: slightly reduce code duplication by calling `.adjacents()`
2024-01-17 11:09:31 +00:00
Mikolaj Wielgus
3978802512
geometry: create new module, "loose", for traversal of loose nodes
2024-01-16 22:30:28 +00:00
Mikolaj Wielgus
46b50439c8
geometry: move wraparoundables to new module
2024-01-16 12:32:51 +00:00
Mikolaj Wielgus
9007b850c4
geometry: rename `Index` to `GeometryIndex`
2024-01-16 01:31:36 +00:00
Mikolaj Wielgus
d9b94742e4
geometry: split loose segs into lone and sequential (seq) types
2024-01-15 15:56:37 +00:00
Mikolaj Wielgus
8f8f47a41d
layout: store component instead of net in weight of each fixed primitive
2024-01-14 14:08:17 +00:00
Mikolaj Wielgus
0c6190e235
cleanup,layout: make connectivity and geometry private and clean up
2024-01-13 22:55:54 +00:00
Mikolaj Wielgus
1af5b96768
deps,graph: split out to new geometry and connectivity graph modules
...
The geometry graph is where the layout's dots, segs, and bends are
stored. The connectivity graph is where information about connected
components and relations between tem (e.g. which ones are connected with
bands) and information common to all band primitives are stored.
This removes dependency on the Slab library. We may go back to it
sometime in the future if we decide to phase out usage of Petgraph's
`StableDiGraph`.
2024-01-13 20:36:25 +00:00