drawing: create `BandIndex` object to pass around bands

This commit is contained in:
Mikolaj Wielgus 2024-05-14 00:28:32 +02:00
parent 4c6fa0e5d3
commit c006dcfd47
3 changed files with 78 additions and 73 deletions

6
src/drawing/band.rs Normal file
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@ -0,0 +1,6 @@
use crate::drawing::seg::{LoneLooseSegIndex, SeqLooseSegIndex};
pub enum BandIndex {
Straight(LoneLooseSegIndex),
Bended(SeqLooseSegIndex),
}

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@ -5,45 +5,36 @@ use geo::Point;
use rstar::{RTree, RTreeObject, AABB};
use thiserror::Error;
use super::graph::GetLayer;
use super::loose::{GetNextLoose, Loose, LooseIndex};
use super::rules::RulesTrait;
use super::segbend::Segbend;
use crate::drawing::bend::BendIndex;
use crate::drawing::collect::Collect;
use crate::drawing::dot::DotWeight;
use crate::drawing::graph::GetMaybeNet;
use crate::drawing::guide::Guide;
use crate::drawing::primitive::GetLimbs;
use crate::drawing::rules::GetConditions;
use crate::drawing::wraparoundable::{GetWraparound, Wraparoundable, WraparoundableIndex};
use crate::drawing::{
bend::{FixedBendIndex, LooseBendIndex, LooseBendWeight},
dot::{DotIndex, FixedDotIndex, FixedDotWeight, LooseDotIndex, LooseDotWeight},
graph::{MakePrimitive, PrimitiveIndex, PrimitiveWeight},
band::BandIndex,
bend::{BendIndex, BendWeight, FixedBendIndex, LooseBendIndex, LooseBendWeight},
collect::Collect,
dot::{DotIndex, DotWeight, FixedDotIndex, FixedDotWeight, LooseDotIndex, LooseDotWeight},
graph::{GetLayer, GetMaybeNet, MakePrimitive, PrimitiveIndex, PrimitiveWeight},
guide::Guide,
loose::{GetNextLoose, Loose, LooseIndex},
primitive::{
GenericPrimitive, GetCore, GetInnerOuter, GetJoints, GetOtherJoint, MakePrimitiveShape,
GenericPrimitive, GetCore, GetInnerOuter, GetJoints, GetLimbs, GetOtherJoint,
MakePrimitiveShape,
},
rules::{GetConditions, RulesTrait},
seg::{
FixedSegIndex, FixedSegWeight, LoneLooseSegIndex, LoneLooseSegWeight, SegIndex,
FixedSegIndex, FixedSegWeight, LoneLooseSegIndex, LoneLooseSegWeight, SegIndex, SegWeight,
SeqLooseSegIndex, SeqLooseSegWeight,
},
segbend::Segbend,
wraparoundable::{GetWraparound, Wraparoundable, WraparoundableIndex},
};
use crate::geometry::compound::CompoundManagerTrait;
use crate::geometry::with_rtree::BboxedIndex;
use crate::geometry::GenericNode;
use crate::geometry::{
compound::CompoundManagerTrait,
primitive::{PrimitiveShape, PrimitiveShapeTrait},
with_rtree::GeometryWithRtree,
BendWeightTrait, DotWeightTrait, Geometry, GeometryLabel, GetOffset, GetPos, GetWidth,
SegWeightTrait,
with_rtree::{BboxedIndex, GeometryWithRtree},
BendWeightTrait, DotWeightTrait, GenericNode, Geometry, GeometryLabel, GetOffset, GetPos,
GetWidth, SegWeightTrait,
};
use crate::graph::{GenericIndex, GetNodeIndex};
use crate::math::NoTangents;
use super::bend::BendWeight;
use super::seg::SegWeight;
#[enum_dispatch]
#[derive(Error, Debug, Clone, Copy)]
pub enum LayoutException {
@ -94,59 +85,66 @@ impl<CW: Copy, R: RulesTrait> Drawing<CW, R> {
}
}
pub fn remove_band(&mut self, first_loose: SeqLooseSegIndex) {
let mut dots = vec![];
let mut segs = vec![];
let mut bends = vec![];
let mut outers = vec![];
pub fn remove_band(&mut self, band: BandIndex) {
match band {
BandIndex::Straight(seg) => {
self.geometry_with_rtree.remove_seg(seg.into());
}
BandIndex::Bended(first_loose_seg) => {
let mut dots = vec![];
let mut segs = vec![];
let mut bends = vec![];
let mut outers = vec![];
let mut maybe_loose = Some(first_loose.into());
let mut prev = None;
let mut maybe_loose = Some(first_loose_seg.into());
let mut prev = None;
while let Some(loose) = maybe_loose {
match loose {
LooseIndex::Dot(dot) => {
dots.push(dot);
}
LooseIndex::LoneSeg(seg) => {
self.geometry_with_rtree.remove_seg(seg.into());
break;
}
LooseIndex::SeqSeg(seg) => {
segs.push(seg);
}
LooseIndex::Bend(bend) => {
bends.push(bend);
while let Some(loose) = maybe_loose {
match loose {
LooseIndex::Dot(dot) => {
dots.push(dot);
}
LooseIndex::LoneSeg(seg) => {
self.geometry_with_rtree.remove_seg(seg.into());
break;
}
LooseIndex::SeqSeg(seg) => {
segs.push(seg);
}
LooseIndex::Bend(bend) => {
bends.push(bend);
if let Some(outer) = self.primitive(bend).outer() {
outers.push(outer);
self.reattach_bend(outer, self.primitive(bend).inner());
if let Some(outer) = self.primitive(bend).outer() {
outers.push(outer);
self.reattach_bend(outer, self.primitive(bend).inner());
}
}
}
let prev_prev = prev;
prev = maybe_loose;
maybe_loose = self.loose(loose).next_loose(prev_prev);
}
for bend in bends {
self.geometry_with_rtree.remove_bend(bend.into());
}
for seg in segs {
self.geometry_with_rtree.remove_seg(seg.into());
}
// We must remove the dots only after the segs and bends because we need dots to calculate
// the shapes, which we first need unchanged to remove the segs and bends from the R-tree.
for dot in dots {
self.geometry_with_rtree.remove_dot(dot.into());
}
for outer in outers {
self.update_this_and_outward_bows(outer).unwrap(); // Must never fail.
}
}
let prev_prev = prev;
prev = maybe_loose;
maybe_loose = self.loose(loose).next_loose(prev_prev);
}
for bend in bends {
self.geometry_with_rtree.remove_bend(bend.into());
}
for seg in segs {
self.geometry_with_rtree.remove_seg(seg.into());
}
// We must remove the dots only after the segs and bends because we need dots to calculate
// the shapes, which we first need unchanged to remove the segs and bends from the R-tree.
for dot in dots {
self.geometry_with_rtree.remove_dot(dot.into());
}
for outer in outers {
self.update_this_and_outward_bows(outer).unwrap(); // Must never fail.
}
}

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@ -1,5 +1,6 @@
#[macro_use]
pub mod graph;
pub mod band;
pub mod bend;
pub mod collect;
pub mod dot;