Rename "navpolygon" to "obstacle"

This commit is contained in:
Mikolaj Wielgus 2026-03-18 15:04:47 +01:00
parent 78b7d9ddbf
commit 1b84eea06b
1 changed files with 29 additions and 29 deletions

View File

@ -16,22 +16,22 @@ use crate::{
#[derive(
Clone, Constructor, Copy, Debug, Deserialize, Eq, Ord, PartialEq, PartialOrd, Serialize,
)]
pub struct NavpolygonId {
pub struct ObstacleId {
layer: usize,
navmesh_id: usize,
index: usize,
}
impl NavpolygonId {
/// Layer of the navpolygon.
impl ObstacleId {
/// Layer of the obstacle.
#[inline]
pub fn layer(self) -> usize {
self.layer
}
/// Index of the navpolygon on the navmesh at its layer.
/// Index of the obstacle on the navmesh at its layer.
#[inline]
pub fn navmesh_id(self) -> usize {
self.navmesh_id
pub fn index(self) -> usize {
self.index
}
}
@ -51,7 +51,7 @@ impl LayerNavmesher {
}
}
pub fn insert_navpolygon(&mut self, polygon: impl IntoIterator<Item = Vector2<i64>>) -> usize {
pub fn insert_obstacle(&mut self, polygon: impl IntoIterator<Item = Vector2<i64>>) -> usize {
let polygon: Vec<Vector2<i64>> = polygon.into_iter().collect();
let mut index = 0;
@ -116,12 +116,12 @@ impl Navmesher {
}
}
pub fn insert_navpolygon(
pub fn insert_obstacle(
&mut self,
layer: usize,
polygon: impl IntoIterator<Item = Vector2<i64>>,
) -> NavpolygonId {
NavpolygonId::new(layer, self.layers[layer].insert_navpolygon(polygon))
) -> ObstacleId {
ObstacleId::new(layer, self.layers[layer].insert_obstacle(polygon))
}
}
@ -130,9 +130,9 @@ pub struct NavmesherBoard {
navmesher: Navmesher,
board: Board,
joint_navpolygons: Recorder<Vec<NavpolygonId>>,
segment_navpolygons: Recorder<Vec<NavpolygonId>>,
polygon_navpolygons: Recorder<Vec<NavpolygonId>>,
joint_obstacles: Recorder<Vec<ObstacleId>>,
segment_obstacles: Recorder<Vec<ObstacleId>>,
polygon_obstacles: Recorder<Vec<ObstacleId>>,
}
impl NavmesherBoard {
@ -148,23 +148,23 @@ impl NavmesherBoard {
),
board,
joint_navpolygons: Recorder::new(Vec::new()),
segment_navpolygons: Recorder::new(Vec::new()),
polygon_navpolygons: Recorder::new(Vec::new()),
joint_obstacles: Recorder::new(Vec::new()),
segment_obstacles: Recorder::new(Vec::new()),
polygon_obstacles: Recorder::new(Vec::new()),
};
for (i, joint) in this.board.layout().joints().collection() {
this.joint_navpolygons.insert(
this.joint_obstacles.insert(
i,
this.navmesher
.insert_navpolygon(joint.layer, Self::joint_bounding_octagon(*joint)),
.insert_obstacle(joint.layer, Self::joint_bounding_octagon(*joint)),
);
}
for (i, segment) in this.board.layout().segments().collection() {
this.segment_navpolygons.insert(
this.segment_obstacles.insert(
i,
this.navmesher.insert_navpolygon(
this.navmesher.insert_obstacle(
segment.layer,
this.segment_bounding_rectangle(SegmentId::new(i), *segment),
),
@ -172,10 +172,10 @@ impl NavmesherBoard {
}
for (i, polygon) in this.board.layout().polygons().collection() {
this.polygon_navpolygons.insert(
this.polygon_obstacles.insert(
i,
this.navmesher
.insert_navpolygon(polygon.layer, polygon.vertices.clone()),
.insert_obstacle(polygon.layer, polygon.vertices.clone()),
);
}
@ -184,10 +184,10 @@ impl NavmesherBoard {
pub fn insert_joint(&mut self, joint: Joint) -> JointId {
let joint_id = self.board.add_joint(joint);
self.joint_navpolygons.insert(
self.joint_obstacles.insert(
joint_id.id(),
self.navmesher
.insert_navpolygon(joint.layer, Self::joint_bounding_octagon(joint)),
.insert_obstacle(joint.layer, Self::joint_bounding_octagon(joint)),
);
joint_id
@ -212,9 +212,9 @@ impl NavmesherBoard {
pub fn insert_segment(&mut self, segment: Segment) -> SegmentId {
let segment_id = self.board.add_segment(segment);
self.segment_navpolygons.insert(
self.segment_obstacles.insert(
segment_id.id(),
self.navmesher.insert_navpolygon(
self.navmesher.insert_obstacle(
segment.layer,
self.segment_bounding_rectangle(segment_id, segment),
),
@ -245,10 +245,10 @@ impl NavmesherBoard {
pub fn insert_polygon(&mut self, polygon: Polygon) -> PolygonId {
let polygon_id = self.board.add_polygon(polygon.clone());
self.polygon_navpolygons.insert(
self.polygon_obstacles.insert(
polygon_id.id(),
self.navmesher
.insert_navpolygon(polygon.layer, polygon.vertices),
.insert_obstacle(polygon.layer, polygon.vertices),
);
polygon_id