From 1b84eea06be3b6bd338471414a3c469f9bd2574d Mon Sep 17 00:00:00 2001 From: Mikolaj Wielgus Date: Wed, 18 Mar 2026 15:04:47 +0100 Subject: [PATCH] Rename "navpolygon" to "obstacle" --- topola/src/navmesher.rs | 58 ++++++++++++++++++++--------------------- 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/topola/src/navmesher.rs b/topola/src/navmesher.rs index bdc930e..48aa325 100644 --- a/topola/src/navmesher.rs +++ b/topola/src/navmesher.rs @@ -16,22 +16,22 @@ use crate::{ #[derive( Clone, Constructor, Copy, Debug, Deserialize, Eq, Ord, PartialEq, PartialOrd, Serialize, )] -pub struct NavpolygonId { +pub struct ObstacleId { layer: usize, - navmesh_id: usize, + index: usize, } -impl NavpolygonId { - /// Layer of the navpolygon. +impl ObstacleId { + /// Layer of the obstacle. #[inline] pub fn layer(self) -> usize { self.layer } - /// Index of the navpolygon on the navmesh at its layer. + /// Index of the obstacle on the navmesh at its layer. #[inline] - pub fn navmesh_id(self) -> usize { - self.navmesh_id + pub fn index(self) -> usize { + self.index } } @@ -51,7 +51,7 @@ impl LayerNavmesher { } } - pub fn insert_navpolygon(&mut self, polygon: impl IntoIterator>) -> usize { + pub fn insert_obstacle(&mut self, polygon: impl IntoIterator>) -> usize { let polygon: Vec> = polygon.into_iter().collect(); let mut index = 0; @@ -116,12 +116,12 @@ impl Navmesher { } } - pub fn insert_navpolygon( + pub fn insert_obstacle( &mut self, layer: usize, polygon: impl IntoIterator>, - ) -> NavpolygonId { - NavpolygonId::new(layer, self.layers[layer].insert_navpolygon(polygon)) + ) -> ObstacleId { + ObstacleId::new(layer, self.layers[layer].insert_obstacle(polygon)) } } @@ -130,9 +130,9 @@ pub struct NavmesherBoard { navmesher: Navmesher, board: Board, - joint_navpolygons: Recorder>, - segment_navpolygons: Recorder>, - polygon_navpolygons: Recorder>, + joint_obstacles: Recorder>, + segment_obstacles: Recorder>, + polygon_obstacles: Recorder>, } impl NavmesherBoard { @@ -148,23 +148,23 @@ impl NavmesherBoard { ), board, - joint_navpolygons: Recorder::new(Vec::new()), - segment_navpolygons: Recorder::new(Vec::new()), - polygon_navpolygons: Recorder::new(Vec::new()), + joint_obstacles: Recorder::new(Vec::new()), + segment_obstacles: Recorder::new(Vec::new()), + polygon_obstacles: Recorder::new(Vec::new()), }; for (i, joint) in this.board.layout().joints().collection() { - this.joint_navpolygons.insert( + this.joint_obstacles.insert( i, this.navmesher - .insert_navpolygon(joint.layer, Self::joint_bounding_octagon(*joint)), + .insert_obstacle(joint.layer, Self::joint_bounding_octagon(*joint)), ); } for (i, segment) in this.board.layout().segments().collection() { - this.segment_navpolygons.insert( + this.segment_obstacles.insert( i, - this.navmesher.insert_navpolygon( + this.navmesher.insert_obstacle( segment.layer, this.segment_bounding_rectangle(SegmentId::new(i), *segment), ), @@ -172,10 +172,10 @@ impl NavmesherBoard { } for (i, polygon) in this.board.layout().polygons().collection() { - this.polygon_navpolygons.insert( + this.polygon_obstacles.insert( i, this.navmesher - .insert_navpolygon(polygon.layer, polygon.vertices.clone()), + .insert_obstacle(polygon.layer, polygon.vertices.clone()), ); } @@ -184,10 +184,10 @@ impl NavmesherBoard { pub fn insert_joint(&mut self, joint: Joint) -> JointId { let joint_id = self.board.add_joint(joint); - self.joint_navpolygons.insert( + self.joint_obstacles.insert( joint_id.id(), self.navmesher - .insert_navpolygon(joint.layer, Self::joint_bounding_octagon(joint)), + .insert_obstacle(joint.layer, Self::joint_bounding_octagon(joint)), ); joint_id @@ -212,9 +212,9 @@ impl NavmesherBoard { pub fn insert_segment(&mut self, segment: Segment) -> SegmentId { let segment_id = self.board.add_segment(segment); - self.segment_navpolygons.insert( + self.segment_obstacles.insert( segment_id.id(), - self.navmesher.insert_navpolygon( + self.navmesher.insert_obstacle( segment.layer, self.segment_bounding_rectangle(segment_id, segment), ), @@ -245,10 +245,10 @@ impl NavmesherBoard { pub fn insert_polygon(&mut self, polygon: Polygon) -> PolygonId { let polygon_id = self.board.add_polygon(polygon.clone()); - self.polygon_navpolygons.insert( + self.polygon_obstacles.insert( polygon_id.id(), self.navmesher - .insert_navpolygon(polygon.layer, polygon.vertices), + .insert_obstacle(polygon.layer, polygon.vertices), ); polygon_id