Keep index to each primitive's navpolygon

This commit is contained in:
Mikolaj Wielgus 2026-03-17 16:06:41 +01:00
parent 630e7a49d3
commit 78b7d9ddbf
1 changed files with 84 additions and 26 deletions

View File

@ -4,12 +4,37 @@
use dearcut::RecordingTriangulator;
use derive_getters::Getters;
use derive_more::Constructor;
use serde::{Deserialize, Serialize};
use undoredo::Recorder;
use crate::{
Board, Vector2, math,
primitives::{Joint, JointId, Polygon, PolygonId, Segment, SegmentId, Via, ViaId},
};
#[derive(
Clone, Constructor, Copy, Debug, Deserialize, Eq, Ord, PartialEq, PartialOrd, Serialize,
)]
pub struct NavpolygonId {
layer: usize,
navmesh_id: usize,
}
impl NavpolygonId {
/// Layer of the navpolygon.
#[inline]
pub fn layer(self) -> usize {
self.layer
}
/// Index of the navpolygon on the navmesh at its layer.
#[inline]
pub fn navmesh_id(self) -> usize {
self.navmesh_id
}
}
#[derive(Clone, Debug, Getters)]
pub struct LayerNavmesher {
boundary: Vec<Vector2<i64>>,
@ -26,17 +51,20 @@ impl LayerNavmesher {
}
}
pub fn insert_polygon(&mut self, polygon: impl IntoIterator<Item = Vector2<i64>>) {
pub fn insert_navpolygon(&mut self, polygon: impl IntoIterator<Item = Vector2<i64>>) -> usize {
let polygon: Vec<Vector2<i64>> = polygon.into_iter().collect();
let mut index = 0;
for i in 0..self.navmeshes.len() {
self.navmeshes[i].insert_polygon_and_rebuild(
index = self.navmeshes[i].insert_polygon_and_rebuild(
Self::inflate_polygon(polygon.clone(), self.inflation_factors[i])
.into_iter()
.map(Into::into),
self.boundary.iter().cloned().map(Into::into),
);
}
index
}
fn inflate_polygon(
@ -88,12 +116,12 @@ impl Navmesher {
}
}
pub fn insert_polygon(
pub fn insert_navpolygon(
&mut self,
layer: usize,
polygon: impl IntoIterator<Item = Vector2<i64>>,
) {
self.layers[layer].insert_polygon(polygon);
) -> NavpolygonId {
NavpolygonId::new(layer, self.layers[layer].insert_navpolygon(polygon))
}
}
@ -101,6 +129,10 @@ impl Navmesher {
pub struct NavmesherBoard {
navmesher: Navmesher,
board: Board,
joint_navpolygons: Recorder<Vec<NavpolygonId>>,
segment_navpolygons: Recorder<Vec<NavpolygonId>>,
polygon_navpolygons: Recorder<Vec<NavpolygonId>>,
}
impl NavmesherBoard {
@ -115,32 +147,50 @@ impl NavmesherBoard {
*board.layout().layer_count(),
),
board,
joint_navpolygons: Recorder::new(Vec::new()),
segment_navpolygons: Recorder::new(Vec::new()),
polygon_navpolygons: Recorder::new(Vec::new()),
};
for (_, joint) in this.board.layout().joints().collection() {
this.navmesher
.insert_polygon(joint.layer, Self::joint_bounding_octagon(*joint));
}
for (i, segment) in this.board.layout().segments().collection() {
this.navmesher.insert_polygon(
segment.layer,
this.segment_bounding_rectangle(SegmentId::new(i), *segment),
for (i, joint) in this.board.layout().joints().collection() {
this.joint_navpolygons.insert(
i,
this.navmesher
.insert_navpolygon(joint.layer, Self::joint_bounding_octagon(*joint)),
);
}
for (_, polygon) in this.board.layout().polygons().collection() {
this.navmesher
.insert_polygon(polygon.layer, polygon.vertices.clone());
for (i, segment) in this.board.layout().segments().collection() {
this.segment_navpolygons.insert(
i,
this.navmesher.insert_navpolygon(
segment.layer,
this.segment_bounding_rectangle(SegmentId::new(i), *segment),
),
);
}
for (i, polygon) in this.board.layout().polygons().collection() {
this.polygon_navpolygons.insert(
i,
this.navmesher
.insert_navpolygon(polygon.layer, polygon.vertices.clone()),
);
}
this
}
pub fn insert_joint(&mut self, joint: Joint) -> JointId {
self.navmesher
.insert_polygon(joint.layer, Self::joint_bounding_octagon(joint));
self.board.add_joint(joint)
let joint_id = self.board.add_joint(joint);
self.joint_navpolygons.insert(
joint_id.id(),
self.navmesher
.insert_navpolygon(joint.layer, Self::joint_bounding_octagon(joint)),
);
joint_id
}
fn joint_bounding_octagon(joint: Joint) -> [Vector2<i64>; 8] {
@ -162,9 +212,12 @@ impl NavmesherBoard {
pub fn insert_segment(&mut self, segment: Segment) -> SegmentId {
let segment_id = self.board.add_segment(segment);
self.navmesher.insert_polygon(
segment.layer,
self.segment_bounding_rectangle(segment_id, segment),
self.segment_navpolygons.insert(
segment_id.id(),
self.navmesher.insert_navpolygon(
segment.layer,
self.segment_bounding_rectangle(segment_id, segment),
),
);
segment_id
@ -191,8 +244,13 @@ impl NavmesherBoard {
}
pub fn insert_polygon(&mut self, polygon: Polygon) -> PolygonId {
self.navmesher
.insert_polygon(polygon.layer, polygon.vertices.clone());
self.board.add_polygon(polygon)
let polygon_id = self.board.add_polygon(polygon.clone());
self.polygon_navpolygons.insert(
polygon_id.id(),
self.navmesher
.insert_navpolygon(polygon.layer, polygon.vertices),
);
polygon_id
}
}