* fix(firmware,server): watchdog crash on busy LANs + no detection from edge vitals (#321, #323)
**Firmware (#321):** edge_dsp task now batch-limits frame processing to 4
frames before a 10ms yield. On corporate LANs with high CSI frame rates,
the previous 1-tick-per-frame yield wasn't enough to prevent IDLE1
starvation and task watchdog triggers.
**Sensing server (#323):** When ESP32 runs the edge DSP pipeline (Tier 2+),
it sends vitals packets (magic 0xC5110002) instead of raw CSI frames.
Previously, the server broadcast these as raw edge_vitals but never
generated a sensing_update, so the UI showed "connected" but "0 persons".
Now synthesizes a full sensing_update from vitals data including
classification, person count, and pose generation.
Closes#321Closes#323
Co-Authored-By: claude-flow <ruv@ruv.net>
* fix(firmware): address review findings — idle busy-spin and observability
- Fix pdMS_TO_TICKS(5)==0 at 100Hz causing busy-spin in idle path (use
vTaskDelay(1) instead)
- Post-batch yield now 2 ticks (20ms) for genuinely longer pause
- Add s_ring_drops counter to ring_push for diagnosing frame drops
- Expose drop count in periodic vitals log line
Co-Authored-By: claude-flow <ruv@ruv.net>
* fix(server): set breathing_band_power for skeleton animation from vitals
When presence is detected via edge vitals, set breathing_band_power to
0.5 so the UI's torso breathing animation works. Previously hardcoded
to 0.0 which made the skeleton appear static even when breathing rate
was being reported.
Co-Authored-By: claude-flow <ruv@ruv.net>