mirror of https://codeberg.org/topola/topola.git
360 lines
13 KiB
Rust
360 lines
13 KiB
Rust
// Copyright (c) 2015
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// SPDX-FileCopyrightText: 2024 Topola contributors
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//
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// SPDX-License-Identifier: MIT
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use std::collections::btree_map::Entry;
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use std::collections::{BTreeMap, BinaryHeap};
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use std::ops::ControlFlow;
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use derive_getters::Getters;
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use petgraph::algo::Measure;
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use petgraph::visit::{EdgeRef, GraphBase, IntoEdgeReferences, IntoEdges};
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use thiserror::Error;
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use std::cmp::Ordering;
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use crate::stepper::Step;
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#[derive(Copy, Clone, Debug)]
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pub struct MinScored<K, T>(pub K, pub T);
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impl<K: PartialOrd, T> PartialEq for MinScored<K, T> {
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#[inline]
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fn eq(&self, other: &MinScored<K, T>) -> bool {
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self.cmp(other) == Ordering::Equal
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}
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}
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impl<K: PartialOrd, T> Eq for MinScored<K, T> {}
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impl<K: PartialOrd, T> PartialOrd for MinScored<K, T> {
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#[inline]
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fn partial_cmp(&self, other: &MinScored<K, T>) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl<K: PartialOrd, T> Ord for MinScored<K, T> {
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#[inline]
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fn cmp(&self, other: &MinScored<K, T>) -> Ordering {
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let a = &self.0;
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let b = &other.0;
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if a == b {
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Ordering::Equal
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} else if a < b {
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Ordering::Greater
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} else if a > b {
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Ordering::Less
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} else if a.ne(a) && b.ne(b) {
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// these are the NaN cases
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Ordering::Equal
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} else if a.ne(a) {
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// Order NaN less, so that it is last in the MinScore order
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Ordering::Less
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} else {
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Ordering::Greater
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}
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}
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}
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#[derive(Debug)]
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pub struct PathTracker<G>
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where
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G: GraphBase,
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G::NodeId: Eq + Ord,
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{
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predecessors: BTreeMap<G::NodeId, G::NodeId>,
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}
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impl<G> PathTracker<G>
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where
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G: GraphBase,
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G::NodeId: Eq + Ord,
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{
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fn new() -> PathTracker<G> {
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PathTracker {
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predecessors: BTreeMap::new(),
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}
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}
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fn predecessor(&self, node: G::NodeId) -> Option<G::NodeId> {
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self.predecessors.get(&node).copied()
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}
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fn set_predecessor(&mut self, node: G::NodeId, previous: G::NodeId) {
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self.predecessors.insert(node, previous);
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}
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pub fn reconstruct_path_to(&self, last: G::NodeId) -> Vec<G::NodeId> {
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let mut path = vec![last];
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let mut current = last;
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while let Some(&previous) = self.predecessors.get(¤t) {
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path.push(previous);
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current = previous;
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}
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path.reverse();
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path
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}
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}
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pub trait ThetastarStrategy<G, K, R>
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where
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G: GraphBase,
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G::NodeId: Eq + Ord,
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for<'a> &'a G: IntoEdges<NodeId = G::NodeId, EdgeId = G::EdgeId> + MakeEdgeRef,
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K: Measure + Copy,
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{
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fn visit_navnode(
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&mut self,
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graph: &G,
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navnode: G::NodeId,
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tracker: &PathTracker<G>,
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) -> Result<Option<R>, ()>;
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fn place_probe_to_navnode<'a>(&mut self, graph: &'a G, probed_navnode: G::NodeId) -> Option<K>;
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fn remove_probe(&mut self, graph: &G);
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fn estimate_cost(&mut self, graph: &G, navnode: G::NodeId) -> K;
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}
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pub trait MakeEdgeRef: IntoEdgeReferences {
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fn edge_ref(&self, edge_id: Self::EdgeId) -> Self::EdgeRef;
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}
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#[derive(Clone, Copy, Debug)]
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pub enum ThetastarState<N: Copy, E: Copy> {
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Scanning,
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VisitingProbeOnLineOfSight(N),
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VisitingProbeOnNavedge(N, E),
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Probing(N),
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}
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#[derive(Getters)]
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pub struct ThetastarStepper<G, K>
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where
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G: GraphBase,
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G::NodeId: Eq + Ord,
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for<'a> &'a G: IntoEdges<NodeId = G::NodeId, EdgeId = G::EdgeId> + MakeEdgeRef,
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K: Measure + Copy,
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{
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state: ThetastarState<G::NodeId, G::EdgeId>,
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graph: G,
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#[getter(skip)]
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visit_next: BinaryHeap<MinScored<K, G::NodeId>>,
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/// Also known as the g-scores, or just g.
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scores: BTreeMap<G::NodeId, K>,
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/// Also known as the f-scores, or just f.
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estimate_scores: BTreeMap<G::NodeId, K>,
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#[getter(skip)]
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path_tracker: PathTracker<G>,
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// FIXME: To work around edge references borrowing from the graph we collect then reiterate over them.
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#[getter(skip)]
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edge_ids: Vec<G::EdgeId>,
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}
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#[derive(Error, Debug, Clone)]
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pub enum ThetastarError {
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#[error("A* search found no path")]
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NotFound,
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}
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impl<G, K> ThetastarStepper<G, K>
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where
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G: GraphBase,
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G::NodeId: Eq + Ord,
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for<'a> &'a G: IntoEdges<NodeId = G::NodeId, EdgeId = G::EdgeId> + MakeEdgeRef,
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K: Measure + Copy,
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{
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pub fn new<R>(
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graph: G,
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start: G::NodeId,
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strategy: &mut impl ThetastarStrategy<G, K, R>,
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) -> Self {
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let mut this = Self {
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state: ThetastarState::Scanning,
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graph,
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visit_next: BinaryHeap::new(),
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scores: BTreeMap::new(),
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estimate_scores: BTreeMap::new(),
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path_tracker: PathTracker::<G>::new(),
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edge_ids: Vec::new(),
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};
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let zero_score = K::default();
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this.scores.insert(start, zero_score);
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this.visit_next
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.push(MinScored(strategy.estimate_cost(&this.graph, start), start));
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this
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}
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}
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impl<G, K, R, S: ThetastarStrategy<G, K, R>>
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Step<S, (K, Vec<G::NodeId>, R), ThetastarState<G::NodeId, G::EdgeId>> for ThetastarStepper<G, K>
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where
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G: GraphBase,
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G::NodeId: Eq + Ord,
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for<'a> &'a G: IntoEdges<NodeId = G::NodeId, EdgeId = G::EdgeId> + MakeEdgeRef,
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K: Measure + Copy,
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{
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type Error = ThetastarError;
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fn step(
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&mut self,
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strategy: &mut S,
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) -> Result<
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ControlFlow<(K, Vec<G::NodeId>, R), ThetastarState<G::NodeId, G::EdgeId>>,
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ThetastarError,
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> {
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match self.state {
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ThetastarState::Scanning => {
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let Some(MinScored(estimate_score, navnode)) = self.visit_next.pop() else {
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return Err(ThetastarError::NotFound);
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};
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let Ok(maybe_result) =
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strategy.visit_navnode(&self.graph, navnode, &self.path_tracker)
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else {
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return Ok(ControlFlow::Continue(self.state));
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};
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if let Some(result) = maybe_result {
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let path = self.path_tracker.reconstruct_path_to(navnode);
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let cost = self.scores[&navnode];
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return Ok(ControlFlow::Break((cost, path, result)));
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}
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match self.estimate_scores.entry(navnode) {
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Entry::Occupied(mut entry) => {
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// If the node has already been visited with an equal or lower
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// estimated score than now, then we do not need to re-visit it.
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if *entry.get() <= estimate_score {
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return Ok(ControlFlow::Continue(self.state));
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}
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entry.insert(estimate_score);
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}
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Entry::Vacant(entry) => {
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entry.insert(estimate_score);
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}
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}
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self.edge_ids = self.graph.edges(navnode).map(|edge| edge.id()).collect();
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self.state = ThetastarState::VisitingProbeOnLineOfSight(navnode);
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Ok(ControlFlow::Continue(self.state))
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}
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ThetastarState::VisitingProbeOnLineOfSight(visited_navnode) => {
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if let Some(curr_navedge) = self.edge_ids.pop() {
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// This lookup can be unwrapped without fear of panic since the node was
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// necessarily scored before adding it to `.visit_next`.
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//let node_score = self.scores[&visited_navnode];
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let to_navnode = (&self.graph).edge_ref(curr_navedge).target();
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if let Some(parent_navnode) = self.path_tracker.predecessor(visited_navnode) {
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// Visit parent node.
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strategy.visit_navnode(&self.graph, parent_navnode, &self.path_tracker);
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let parent_score = self.scores[&parent_navnode];
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if let Some(los_cost) =
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strategy.place_probe_to_navnode(&self.graph, to_navnode)
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{
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let next = to_navnode;
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let next_score = parent_score + los_cost;
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match self.scores.entry(next) {
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Entry::Occupied(mut entry) => {
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// No need to add neighbors that we have already reached through a
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// shorter path than now.
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if *entry.get() <= next_score {
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self.state = ThetastarState::VisitingProbeOnNavedge(
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visited_navnode,
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curr_navedge,
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);
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return Ok(ControlFlow::Continue(self.state));
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}
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entry.insert(next_score);
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}
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Entry::Vacant(entry) => {
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entry.insert(next_score);
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}
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}
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self.path_tracker.set_predecessor(next, parent_navnode);
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let next_estimate_score =
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next_score + strategy.estimate_cost(&self.graph, next);
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self.visit_next.push(MinScored(next_estimate_score, next));
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self.state = ThetastarState::Probing(visited_navnode);
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Ok(ControlFlow::Continue(self.state))
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} else {
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// Come back from parent node if drawing from it failed.
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strategy.visit_navnode(
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&self.graph,
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visited_navnode,
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&self.path_tracker,
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);
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self.state = ThetastarState::VisitingProbeOnNavedge(
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visited_navnode,
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curr_navedge,
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);
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Ok(ControlFlow::Continue(self.state))
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}
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} else {
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self.state =
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ThetastarState::VisitingProbeOnNavedge(visited_navnode, curr_navedge);
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Ok(ControlFlow::Continue(self.state))
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}
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} else {
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self.state = ThetastarState::Scanning;
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Ok(ControlFlow::Continue(self.state))
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}
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}
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ThetastarState::VisitingProbeOnNavedge(visited_navnode, curr_navedge) => {
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let visited_score = self.scores[&visited_navnode];
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let to_navnode = (&self.graph).edge_ref(curr_navedge).target();
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if let Some(navedge_cost) = strategy.place_probe_to_navnode(&self.graph, to_navnode)
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{
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let next = to_navnode;
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let next_score = visited_score + navedge_cost;
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match self.scores.entry(next) {
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Entry::Occupied(mut entry) => {
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// No need to add neighbors that we have already reached through a
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// shorter path than now.
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if *entry.get() <= next_score {
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self.state = ThetastarState::Probing(visited_navnode);
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return Ok(ControlFlow::Continue(self.state));
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}
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entry.insert(next_score);
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}
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Entry::Vacant(entry) => {
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entry.insert(next_score);
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}
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}
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self.path_tracker.set_predecessor(next, visited_navnode);
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let next_estimate_score =
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next_score + strategy.estimate_cost(&self.graph, next);
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self.visit_next.push(MinScored(next_estimate_score, next));
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self.state = ThetastarState::Probing(visited_navnode);
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Ok(ControlFlow::Continue(self.state))
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} else {
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self.state = ThetastarState::VisitingProbeOnLineOfSight(visited_navnode);
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Ok(ControlFlow::Continue(self.state))
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}
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}
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ThetastarState::Probing(visited_navnode) => {
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strategy.remove_probe(&self.graph);
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self.state = ThetastarState::VisitingProbeOnLineOfSight(visited_navnode);
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Ok(ControlFlow::Continue(self.state))
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}
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}
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}
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}
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