mirror of https://codeberg.org/topola/topola.git
246 lines
7.0 KiB
Rust
246 lines
7.0 KiB
Rust
use geo::{geometry::Point, point, EuclideanDistance, Line};
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use thiserror::Error;
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#[derive(Error, Debug, Clone, Copy, PartialEq)]
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#[error("no tangents for {0:?} and {1:?}")] // TODO add real error message
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pub struct NoTangents(pub Circle, pub Circle);
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct CanonicalLine {
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pub a: f64,
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pub b: f64,
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pub c: f64,
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}
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pub use specctra_core::math::{Circle, PointWithRotation};
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fn _tangent(center: Point, r1: f64, r2: f64) -> Result<CanonicalLine, ()> {
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let epsilon = 1e-9;
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let dr = r2 - r1;
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let norm = center.x() * center.x() + center.y() * center.y();
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let discriminant = norm - dr * dr;
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if discriminant < -epsilon {
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return Err(());
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}
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let sqrt_discriminant = f64::sqrt(f64::abs(discriminant));
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Ok(CanonicalLine {
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a: (center.x() * dr + center.y() * sqrt_discriminant) / norm,
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b: (center.y() * dr - center.x() * sqrt_discriminant) / norm,
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c: r1,
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})
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}
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fn _tangents(circle1: Circle, circle2: Circle) -> Result<[CanonicalLine; 4], ()> {
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let mut tgs: [CanonicalLine; 4] = [
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_tangent((circle2 - circle1).pos, -circle1.r, -circle2.r)?,
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_tangent((circle2 - circle1).pos, -circle1.r, circle2.r)?,
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_tangent((circle2 - circle1).pos, circle1.r, -circle2.r)?,
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_tangent((circle2 - circle1).pos, circle1.r, circle2.r)?,
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];
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for tg in tgs.iter_mut() {
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tg.c -= tg.a * circle1.pos.x() + tg.b * circle1.pos.y();
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}
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Ok(tgs)
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}
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fn cast_point_to_canonical_line(pt: Point, line: CanonicalLine) -> Point {
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(
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(line.b * (line.b * pt.x() - line.a * pt.y()) - line.a * line.c)
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/ (line.a * line.a + line.b * line.b),
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(line.a * (-line.b * pt.x() + line.a * pt.y()) - line.b * line.c)
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/ (line.a * line.a + line.b * line.b),
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)
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.into()
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}
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fn tangent_point_pairs(
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circle1: Circle,
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circle2: Circle,
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) -> Result<[(Point, Point); 4], NoTangents> {
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let tgs = _tangents(circle1, circle2).map_err(|_| NoTangents(circle1, circle2))?;
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Ok([
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(
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cast_point_to_canonical_line(circle1.pos, tgs[0]),
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cast_point_to_canonical_line(circle2.pos, tgs[0]),
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),
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(
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cast_point_to_canonical_line(circle1.pos, tgs[1]),
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cast_point_to_canonical_line(circle2.pos, tgs[1]),
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),
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(
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cast_point_to_canonical_line(circle1.pos, tgs[2]),
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cast_point_to_canonical_line(circle2.pos, tgs[2]),
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),
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(
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cast_point_to_canonical_line(circle1.pos, tgs[3]),
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cast_point_to_canonical_line(circle2.pos, tgs[3]),
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),
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])
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}
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pub fn tangent_segments(
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circle1: Circle,
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cw1: Option<bool>,
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circle2: Circle,
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cw2: Option<bool>,
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) -> Result<impl Iterator<Item = Line>, NoTangents> {
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Ok(tangent_point_pairs(circle1, circle2)?
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.into_iter()
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.filter_map(move |tangent_point_pair| {
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if let Some(cw1) = cw1 {
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let cross1 =
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seq_cross_product(tangent_point_pair.0, tangent_point_pair.1, circle1.pos);
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if (cw1 && cross1 <= 0.0) || (!cw1 && cross1 >= 0.0) {
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return None;
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}
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}
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if let Some(cw2) = cw2 {
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let cross2 =
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seq_cross_product(tangent_point_pair.0, tangent_point_pair.1, circle2.pos);
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if (cw2 && cross2 >= 0.0) || (!cw2 && cross2 <= 0.0) {
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return None;
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}
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}
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Some(Line::new(tangent_point_pair.0, tangent_point_pair.1))
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}))
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}
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pub fn tangent_segment(
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circle1: Circle,
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cw1: Option<bool>,
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circle2: Circle,
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cw2: Option<bool>,
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) -> Result<Line, NoTangents> {
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Ok(tangent_segments(circle1, cw1, circle2, cw2)?
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.next()
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.unwrap())
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}
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pub fn intersect_circles(circle1: &Circle, circle2: &Circle) -> Vec<Point> {
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let delta = circle2.pos - circle1.pos;
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let d = circle2.pos.euclidean_distance(&circle1.pos);
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if d > circle1.r + circle2.r {
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// No intersection.
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return vec![];
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}
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if d < (circle2.r - circle1.r).abs() {
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// One contains the other.
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return vec![];
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}
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// Distance from `circle1.pos` to the intersection of the diagonals.
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let a = (circle1.r * circle1.r - circle2.r * circle2.r + d * d) / (2.0 * d);
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// Intersection of the diagonals.
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let p = circle1.pos + delta * (a / d);
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let h = (circle1.r * circle1.r - a * a).sqrt();
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if h == 0.0 {
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return [p].into();
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}
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let r = point! {x: -delta.x(), y: delta.y()} * (h / d);
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[p + r, p - r].into()
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}
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pub fn intersect_circle_segment(circle: &Circle, segment: &Line) -> Vec<Point> {
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let delta: Point = segment.delta().into();
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let from = segment.start_point();
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let to = segment.end_point();
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let epsilon = 1e-9;
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let interval01 = 0.0..=1.0;
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let a = delta.dot(delta);
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let b =
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2.0 * (delta.x() * (from.x() - circle.pos.x()) + delta.y() * (from.y() - circle.pos.y()));
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let c = circle.pos.dot(circle.pos) + from.dot(from)
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- 2.0 * circle.pos.dot(from)
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- circle.r * circle.r;
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let discriminant = b * b - 4.0 * a * c;
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if a.abs() < epsilon || discriminant < 0.0 {
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return [].into();
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}
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if discriminant == 0.0 {
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let u = -b / (2.0 * a);
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return if interval01.contains(&u) {
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vec![from + (to - from) * -b / (2.0 * a)]
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} else {
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vec![]
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};
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}
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let mut v = vec![];
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let u1 = (-b + discriminant.sqrt()) / (2.0 * a);
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if interval01.contains(&u1) {
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v.push(from + (to - from) * u1);
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}
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let u2 = (-b - discriminant.sqrt()) / (2.0 * a);
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if interval01.contains(&u2) {
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v.push(from + (to - from) * u2);
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}
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v
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}
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pub fn between_vectors(p: Point, from: Point, to: Point) -> bool {
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let cross = cross_product(from, to);
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if cross > 0.0 {
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cross_product(from, p) >= 0.0 && cross_product(p, to) >= 0.0
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} else if cross < 0.0 {
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cross_product(from, p) >= 0.0 || cross_product(p, to) >= 0.0
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} else {
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false
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}
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}
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/// Computes the (directed) angle between the positive X axis and the vector.
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///
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/// The result is measured counterclockwise and normalized into range (-pi, pi] (like atan2).
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pub fn vector_angle(vector: Point) -> f64 {
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vector.y().atan2(vector.x())
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}
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/// Computes the (directed) angle between two vectors.
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///
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/// The result is measured counterclockwise and normalized into range (-pi, pi] (like atan2).
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pub fn angle_between(v1: Point, v2: Point) -> f64 {
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cross_product(v1, v2).atan2(dot_product(v1, v2))
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}
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pub fn seq_cross_product(start: Point, stop: Point, reference: Point) -> f64 {
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let dx1 = stop.x() - start.x();
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let dy1 = stop.y() - start.y();
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let dx2 = reference.x() - stop.x();
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let dy2 = reference.y() - stop.y();
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cross_product((dx1, dy1).into(), (dx2, dy2).into())
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}
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pub fn dot_product(v1: Point, v2: Point) -> f64 {
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v1.x() * v2.x() + v1.y() * v2.y()
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}
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pub fn cross_product(v1: Point, v2: Point) -> f64 {
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v1.x() * v2.y() - v1.y() * v2.x()
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}
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