Commit Graph

58 Commits

Author SHA1 Message Date
Mikolaj Wielgus 36710b7a51 tracer: Implement rudimentary wrapping around loose bends
Temporarily disabled bend-seg intersection to make it rudimentarily
work.
2023-11-15 15:42:58 +00:00
Mikolaj Wielgus 9fe591d4dc mesh: Make bends vertices, too 2023-11-06 23:22:00 +00:00
Mikolaj Wielgus 8379470bb1 mesh: Split out `Mesh` into a new `Triangulation` struct
It will be possible for the mesh to contain additional vertices that
aren't part of the Delaunay triangulation. `Mesh` is now a wrapper over
`Triangulation` that implements the same traits, and will be later
adding its own vertices in addition to the ones from triangulation.
2023-11-04 22:49:20 +00:00
Mikolaj Wielgus a6481cb839 band,bow: Remove unused band, bow modules, add new traverser module
Implement a traverser for wrapped bends.
2023-11-04 18:28:12 +00:00
Mikolaj Wielgus a3cedff577 mesh: Make it possible for fixed and loose bends to be vertices
But not adding tem to the mesh yet, as it's going to take some effort.
2023-10-30 18:28:03 +00:00
Mikolaj Wielgus f0e2ba6e3a contracts: Put contract-bound function body in a `try` block if needed
This makes Topola dependent on nightly Rust. If `try` blocks aren't
stabilized before the first release, we'll trivially just undo this
change temporarily, as contracts are just elaborate assertions.
2023-10-29 15:24:41 +00:00
Mikolaj Wielgus c163716a6a graph,layout,primitive: Use loose primitive variants for traces 2023-10-28 13:18:55 +00:00
Mikolaj Wielgus 0dac23f018 graph,layout: Add creation methods for new primitives and a new label 2023-10-22 05:07:53 +00:00
Mikolaj Wielgus a2531b078d graph,primitive: Split the 3 primitives into 7
`Dot` becomes `FixedDot` and `LooseDot`.
`Seg` becomes `FixedSeg`, `HalfLooseSeg`, and `FullyLooseSeg`.
`Bend` becomes `FixedBend` and `LooseBend`.

The fixed variants differ from the loose variants by being unchangeable
for the router (though probably will be pushable in some cases, but
that's for later). So typically tey're going to be the initial
conditions.

For now only the fixed variants are used even if actually loose, to
split this change into several commits.
2023-10-22 02:05:22 +00:00
Mikolaj Wielgus e271c82b7e graph: Remove `Tag` trait
Name `Index` enum variants explicitly instead.
2023-10-19 22:41:53 +00:00
Mikolaj Wielgus b52eefb1a3 cleanup: Remove unused imports, formatting 2023-10-19 20:29:31 +00:00
Mikolaj Wielgus b7ff507302 shape: Use `enum_dispatch` for `Shape` 2023-10-18 02:33:03 +00:00
Mikolaj Wielgus c9d0b2178e tracer: Add some initial code for squeezing/tucking
Not functional yet.
2023-10-17 03:16:02 +00:00
Mikolaj Wielgus bfbad933e2 debug: Create and use `before_probe` observer for search visualization
Also changed `as_*`s to `into_*`s.
2023-10-13 04:00:01 +00:00
Mikolaj Wielgus af61a6b120 router: Rename `Route` to `Tracer` and simplify related code 2023-10-11 22:23:18 +00:00
Mikolaj Wielgus cc3b537b5c debug: Visualize A* running during interactive routing 2023-10-10 21:09:21 +00:00
Mikolaj Wielgus 7a06a9b02d router: Implement basic cursor following 2023-10-06 22:41:59 +00:00
Mikolaj Wielgus 0e8a6d6e42 Create new `Band` struct to pass around whole bands 2023-10-05 19:52:59 +00:00
Mikolaj Wielgus 5f37ff7616 Unroute path whose routing failed in the middle 2023-09-05 02:03:32 +02:00
Mikolaj Wielgus 7d76051cbf Route to goal immediately if a straight path exists at any vertex 2023-09-03 05:43:08 +02:00
Mikolaj Wielgus 73a831ba6d Visualize every routing search step 2023-09-03 01:56:46 +02:00
Mikolaj Wielgus c492bd1dda Parametrize routing using `RouteStrategy` trait 2023-09-02 06:05:13 +02:00
Mikolaj Wielgus b5f9a5957a Route with A* step by step instead of only after A* 2023-09-01 01:35:48 +02:00
Mikolaj Wielgus e5ba7401c1 Move routing methods to the `Route` struct
Commented out shove/squeeze features for now.
2023-08-31 20:33:34 +02:00
Mikolaj Wielgus 1d5b428bf9 Split out drawing routines from `Router` into `Draw` 2023-08-30 06:34:56 +02:00
Mikolaj Wielgus f2346eedb8 Run `cargo fix`
This hasn't cleaned up all the unused import, but it's a good start.
2023-08-29 05:02:45 +02:00
Mikolaj Wielgus 47aadfcdd3 Introduce `Segbend`, a seg-dot-bend triple 2023-08-29 01:49:37 +02:00
Mikolaj Wielgus 14f6b9f870 Implement basic A* routing 2023-08-27 21:14:42 +02:00
Mikolaj Wielgus 658bb112c2 Move Delaunay triangulation to a new `Mesh` struct 2023-08-24 21:23:37 +02:00
Mikolaj Wielgus 8456259b38 Rename `Layout` to `Router`, `Mesh` to `Layout` 2023-08-24 03:32:50 +02:00
Mikolaj Wielgus 234a52f9e8 Rename "route" to "draw" and "shove" to "squeeze"
The terms "route" and "shove" will be reserved to functions on the
higher level of abstraction.
2023-08-23 19:00:47 +02:00
Mikolaj Wielgus bbbd2f57fe Add `Guide` struct to generate guide curves 2023-08-23 05:15:16 +02:00
Mikolaj Wielgus 356154c914 Make inner and outer circle obtainable from `Shape` 2023-08-22 21:40:10 +02:00
Mikolaj Wielgus c7f89c9fb9 Delaunay triangulation using Spade library 2023-08-19 05:55:28 +02:00
Mikolaj Wielgus c480111624 Display mesh edges 2023-08-18 22:37:21 +02:00
Mikolaj Wielgus a077dfbca2 Don't collide with the same net 2023-08-18 02:39:11 +02:00
Mikolaj Wielgus 6e87f9c124 Fix dot-bend collision detection
Fixes bend AABB calculation and the actual circle-arc intersection
algorithm.
2023-08-16 21:39:24 +02:00
Mikolaj Wielgus 4f473bacec Exclude mesh neighbors from collision detection 2023-08-16 19:55:12 +02:00
Mikolaj Wielgus 1a599951cd Implement basic failure for moving dot to obstructed place
Intersection with bends isn't working yet.
2023-08-15 04:10:55 +02:00
Mikolaj Wielgus 14c3acb633 Change `Shape` from struct to enum
It's more readable to use a match rather than an odd if condition.
2023-08-08 02:28:41 +02:00
Mikolaj Wielgus bdf3930894 Reinsert all bends into R-tree when moving a dot
This was causing a crash. Added some code that was used to debug this.
2023-08-02 00:28:52 +02:00
Mikolaj Wielgus 409cea61c0 Add macro to debug graph 2023-07-31 15:44:18 +02:00
Mikolaj Wielgus 0c32ea7e41 Partial implementation of releasing bends
There's a panic when releasing (unbending) any of the inner bends in the
demo (the outer one works for some reason).
2023-07-31 05:06:09 +02:00
Mikolaj Wielgus f9ec5a0ef7 Implement basic interactive dragging and stretching 2023-07-29 22:29:08 +02:00
Mikolaj Wielgus e5a1c52655 Rename `Stretch` to `Bow`
I wanted to name it `String` (as in bowstring), but it's taken in Rust,
and `Bowstring` is longer than just `Bow`, and the thing in question is
very much bow-shaped, so I went with `Bow`.
2023-07-26 02:29:54 +02:00
Mikolaj Wielgus f563bc2c5a Set up shoving demo 2023-07-25 22:49:45 +02:00
Mikolaj Wielgus 68c2863784 Implement basic shoving 2023-07-25 04:08:06 +02:00
Mikolaj Wielgus 7c86b902aa Add `Stretch` object to hold bend together withs neighboring segs, bends 2023-07-23 03:45:16 +02:00
Mikolaj Wielgus 925448802a Create a new `Set` trait for collections of node indices 2023-07-22 20:55:25 +02:00
Mikolaj Wielgus f1772ca0be Store width and points instead of weights in `Shape` 2023-07-22 03:48:56 +02:00