mirror of https://codeberg.org/topola/topola.git
Split out drawing routines from `Router` into `Draw`
This commit is contained in:
parent
0d7b10606a
commit
1d5b428bf9
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@ -81,7 +81,7 @@ where
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self.came_from.insert(node, previous);
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}
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fn reconstruct_path_to(&self, last: G::NodeId) -> Vec<G::NodeId> {
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pub fn reconstruct_path_to(&self, last: G::NodeId) -> Vec<G::NodeId> {
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let mut path = vec![last];
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let mut current = last;
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@ -0,0 +1,204 @@
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use geo::Point;
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use crate::{
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graph::{BendIndex, BendWeight, DotIndex, DotWeight, Ends, SegIndex, SegWeight, TaggedIndex},
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guide::Guide,
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layout::Layout,
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math::Circle,
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router::Head,
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rules::{Conditions, Rules},
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segbend::Segbend,
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};
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pub struct Draw<'a> {
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layout: &'a mut Layout,
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rules: &'a Rules,
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}
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impl<'a> Draw<'a> {
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pub fn new(layout: &'a mut Layout, rules: &'a Rules) -> Self {
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Self { layout, rules }
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}
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pub fn start(&mut self, from: DotIndex) -> Head {
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Head {
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dot: from,
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segbend: self.layout.prev_segbend(from),
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}
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}
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pub fn finish(&mut self, head: Head, into: DotIndex, width: f64) -> Result<(), ()> {
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if let Some(bend) = self.layout.primitive(into).bend() {
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self.finish_in_bend(head, bend, into, width)?;
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} else {
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self.finish_in_dot(head, into, width)?;
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}
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Ok(())
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}
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fn finish_in_dot(&mut self, head: Head, into: DotIndex, width: f64) -> Result<(), ()> {
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let tangent = self
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.guide(&Default::default())
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.head_into_dot_segment(&head, into, width);
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let head = self.extend_head(head, tangent.start_point())?;
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let net = self.layout.primitive(head.dot).weight().net;
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self.layout
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.add_seg(head.dot, into, SegWeight { net, width })?;
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Ok(())
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}
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fn finish_in_bend(
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&mut self,
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head: Head,
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into_bend: BendIndex,
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into: DotIndex,
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width: f64,
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) -> Result<(), ()> {
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let to_head = Head {
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dot: into,
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segbend: self.layout.next_segbend(into),
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};
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let to_cw = self.guide(&Default::default()).head_cw(&to_head).unwrap();
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let tangent = self
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.guide(&Default::default())
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.head_around_bend_segment(&head, into_bend, to_cw, width);
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let head = self.extend_head(head, tangent.start_point())?;
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let _to_head = self.extend_head(to_head, tangent.end_point())?;
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let net = self.layout.primitive(head.dot).weight().net;
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self.layout
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.add_seg(head.dot, into, SegWeight { net, width })?;
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Ok(())
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}
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pub fn segbend_around_dot(
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&mut self,
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mut head: Head,
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around: DotIndex,
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cw: bool,
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width: f64,
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) -> Result<Head, ()> {
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let tangent = self
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.guide(&Default::default())
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.head_around_dot_segment(&head, around, cw, width);
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head = self.extend_head(head, tangent.start_point())?;
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self.segbend(
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head,
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TaggedIndex::Dot(around),
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tangent.end_point(),
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cw,
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width,
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)
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}
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pub fn segbend_around_bend(
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&mut self,
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mut head: Head,
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around: BendIndex,
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cw: bool,
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width: f64,
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) -> Result<Head, ()> {
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let tangent = self
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.guide(&Default::default())
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.head_around_bend_segment(&head, around, cw, width);
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head = self.extend_head(head, tangent.start_point())?;
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self.segbend(
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head,
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TaggedIndex::Bend(around),
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tangent.end_point(),
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cw,
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width,
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)
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}
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fn extend_head(&mut self, head: Head, to: Point) -> Result<Head, ()> {
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if let Some(..) = head.segbend {
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self.extend_head_bend(head, to)
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} else {
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Ok(head)
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// No assertion for now because we temporarily use floats.
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//println!("{:?} {:?}", self.layout.weight(TaggedIndex::Dot(from)).as_dot().unwrap().circle.pos, to);
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//assert!(self.layout.weight(TaggedIndex::Dot(from)).as_dot().unwrap().circle.pos == to);
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}
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}
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fn extend_head_bend(&mut self, head: Head, to: Point) -> Result<Head, ()> {
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self.layout
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.extend_bend(head.segbend.as_ref().unwrap().bend, head.dot, to)?;
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Ok(head)
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}
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fn segbend(
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&mut self,
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head: Head,
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around: TaggedIndex,
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to: Point,
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cw: bool,
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width: f64,
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) -> Result<Head, ()> {
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let (head, seg) = self.seg(head, to, width)?;
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let dot = head.dot;
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let bend_to = self
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.layout
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.add_dot(self.layout.primitive(head.dot).weight())?;
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let net = self.layout.primitive(head.dot).weight().net;
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let bend = self
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.layout
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.add_bend(head.dot, bend_to, around, BendWeight { net, cw })?;
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Ok(Head {
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dot: bend_to,
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segbend: Some(Segbend { bend, dot, seg }),
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})
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}
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pub fn undo_segbend(&mut self, head: Head) -> Option<Head> {
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let segbend = head.segbend.unwrap();
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self.layout
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.primitive(segbend.ends().0)
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.prev()
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.map(|prev_dot| {
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self.layout.remove_interior(&segbend);
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Head {
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dot: prev_dot,
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segbend: self.layout.prev_segbend(prev_dot),
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}
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})
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}
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fn seg(&mut self, head: Head, to: Point, width: f64) -> Result<(Head, SegIndex), ()> {
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let net = self.layout.primitive(head.dot).weight().net;
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assert!(width <= self.layout.primitive(head.dot).weight().circle.r * 2.0);
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let to_index = self.layout.add_dot(DotWeight {
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net,
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circle: Circle {
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pos: to,
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r: width / 2.0,
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},
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})?;
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let seg = self
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.layout
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.add_seg(head.dot, to_index, SegWeight { net, width })?;
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Ok((
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Head {
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dot: to_index,
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segbend: None,
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},
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seg,
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))
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}
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fn guide(&'a self, conditions: &'a Conditions) -> Guide {
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Guide::new(self.layout, self.rules, conditions)
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}
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}
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@ -11,6 +11,7 @@ macro_rules! dbg_dot {
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mod graph;
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mod astar;
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mod bow;
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mod draw;
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mod guide;
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mod layout;
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mod math;
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@ -21,7 +22,6 @@ mod rules;
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mod segbend;
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mod shape;
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use graph::{Tag, TaggedIndex};
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use sdl2::event::Event;
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use sdl2::gfx::primitives::DrawRenderer;
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257
src/router.rs
257
src/router.rs
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@ -4,6 +4,7 @@ use spade::InsertionError;
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use crate::astar::astar;
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use crate::bow::Bow;
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use crate::draw::Draw;
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use crate::graph::{BendIndex, DotIndex, Ends, SegIndex, TaggedIndex};
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use crate::graph::{BendWeight, DotWeight, SegWeight};
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use crate::guide::Guide;
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@ -48,7 +49,11 @@ impl Router {
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let (_cost, mesh_path) = astar(
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&self.mesh,
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self.mesh.vertex(from),
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|node, _tracker| (node != self.mesh.vertex(to)).then_some(0),
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|node, tracker| {
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let new_path = tracker.reconstruct_path_to(node);
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(node != self.mesh.vertex(to)).then_some(0)
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},
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|_edge| 1,
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|_| 0,
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)
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@ -59,113 +64,67 @@ impl Router {
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.map(|vertex| self.mesh.dot(*vertex))
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.collect();
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self.route_path(&path[..], 5.0).unwrap(); // TODO.
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let mut route = self.route_start(path[0], 5.0);
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route = self.route_path(route, &path[1..(path.len() - 1)]).unwrap(); // TODO.
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let _ = self.route_finish(route, path[path.len() - 1]);
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Ok(())
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}
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fn route_path(&mut self, path: &[DotIndex], width: f64) -> Result<(), ()> {
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let mut route = self.route_start(path[0], width);
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for dot in &path[1..(path.len() - 1)] {
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route = self.route_step(route, *dot)?;
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}
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self.route_finish(route, path[path.len() - 1])
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}
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fn route_start(&mut self, from: DotIndex, width: f64) -> Route {
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Route {
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path: vec![],
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head: self.draw_start(from),
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head: self.draw().start(from),
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width,
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}
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}
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fn route_finish(&mut self, route: Route, into: DotIndex) -> Result<(), ()> {
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self.draw_finish(route.head, into, route.width)?;
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self.draw().finish(route.head, into, route.width)?;
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Ok(())
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}
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fn route_path(&mut self, mut route: Route, path: &[DotIndex]) -> Result<Route, ()> {
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for dot in path {
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route = self.route_step(route, *dot)?;
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}
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Ok(route)
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}
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fn reroute_path(&mut self, mut route: Route, path: &[DotIndex]) -> Result<Route, ()> {
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let prefix_length = route
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.path
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.iter()
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.zip(path)
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.take_while(|(vertex, dot)| **vertex == self.mesh.vertex(**dot))
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.count();
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let length = route.path.len();
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route = self.unroute_steps(route, length - prefix_length)?;
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route = self.route_path(route, &path[prefix_length..])?;
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Ok(route)
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}
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fn unroute_step(&mut self, mut route: Route) -> Result<Route, ()> {
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route.head = self.undraw_segbend(route.head).unwrap();
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route.head = self.draw().undo_segbend(route.head).unwrap();
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route.path.pop();
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Ok(route)
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}
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fn route_step(&mut self, mut route: Route, to: DotIndex) -> Result<Route, ()> {
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route.head = self.draw_around_dot(route.head, to, true, route.width)?;
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route.path.push(self.mesh.vertex(to));
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fn unroute_steps(&mut self, mut route: Route, step_count: usize) -> Result<Route, ()> {
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for _ in 0..step_count {
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route = self.unroute_step(route)?;
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}
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Ok(route)
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}
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pub fn undraw_segbend(&mut self, head: Head) -> Option<Head> {
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let segbend = head.segbend.unwrap();
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if let Some(prev_dot) = self.layout.primitive(segbend.ends().0).prev() {
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self.layout.remove_interior(&segbend);
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Some(Head {
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dot: prev_dot,
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segbend: self.layout.prev_segbend(prev_dot),
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})
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} else {
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None
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}
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}
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pub fn draw_start(&mut self, from: DotIndex) -> Head {
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Head {
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dot: from,
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segbend: self.layout.prev_segbend(from),
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}
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}
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pub fn draw_finish(&mut self, head: Head, into: DotIndex, width: f64) -> Result<(), ()> {
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if let Some(bend) = self.layout.primitive(into).bend() {
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self.draw_finish_in_bend(head, bend, into, width)?;
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} else {
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self.draw_finish_in_dot(head, into, width)?;
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}
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Ok(())
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}
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fn draw_finish_in_dot(&mut self, head: Head, into: DotIndex, width: f64) -> Result<(), ()> {
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let tangent = self
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.guide(&Default::default())
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.head_into_dot_segment(&head, into, width);
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let head = self.extend_head(head, tangent.start_point())?;
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let net = self.layout.primitive(head.dot).weight().net;
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self.layout
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.add_seg(head.dot, into, SegWeight { net, width })?;
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Ok(())
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}
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fn draw_finish_in_bend(
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&mut self,
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head: Head,
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into_bend: BendIndex,
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into: DotIndex,
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width: f64,
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) -> Result<(), ()> {
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let to_head = Head {
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dot: into,
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segbend: self.layout.next_segbend(into),
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};
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let to_cw = self.guide(&Default::default()).head_cw(&to_head).unwrap();
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let tangent = self
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.guide(&Default::default())
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.head_around_bend_segment(&head, into_bend, to_cw, width);
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let head = self.extend_head(head, tangent.start_point())?;
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let _to_head = self.extend_head(to_head, tangent.end_point())?;
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let net = self.layout.primitive(head.dot).weight().net;
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self.layout
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.add_seg(head.dot, into, SegWeight { net, width })?;
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Ok(())
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fn route_step(&mut self, mut route: Route, to: DotIndex) -> Result<Route, ()> {
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route.head = self
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.draw()
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.segbend_around_dot(route.head, to, true, route.width)?;
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route.path.push(self.mesh.vertex(to));
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Ok(route)
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}
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pub fn squeeze_around_dot(
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@ -176,7 +135,7 @@ impl Router {
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width: f64,
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) -> Result<Head, ()> {
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let outer = self.layout.primitive(around).outer().unwrap();
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let head = self.draw_around_dot(head, around, cw, width)?;
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let head = self.draw().segbend_around_dot(head, around, cw, width)?;
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self.layout
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.reattach_bend(outer, head.segbend.as_ref().unwrap().bend);
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@ -184,27 +143,6 @@ impl Router {
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Ok(head)
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}
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pub fn draw_around_dot(
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&mut self,
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head: Head,
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around: DotIndex,
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cw: bool,
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width: f64,
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) -> Result<Head, ()> {
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let tangent = self
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.guide(&Default::default())
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.head_around_dot_segment(&head, around, cw, width);
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let head = self.extend_head(head, tangent.start_point())?;
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self.draw_segbend(
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head,
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TaggedIndex::Dot(around),
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tangent.end_point(),
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cw,
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width,
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)
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}
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pub fn squeeze_around_bend(
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&mut self,
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head: Head,
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@ -213,7 +151,7 @@ impl Router {
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width: f64,
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) -> Result<Head, ()> {
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let outer = self.layout.primitive(around).outer().unwrap();
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let head = self.draw_around_bend(head, around, cw, width)?;
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let head = self.draw().segbend_around_bend(head, around, cw, width)?;
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self.layout
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.reattach_bend(outer, head.segbend.as_ref().unwrap().bend);
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|
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@ -221,51 +159,6 @@ impl Router {
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Ok(head)
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}
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pub fn draw_around_bend(
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&mut self,
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head: Head,
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around: BendIndex,
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cw: bool,
|
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width: f64,
|
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) -> Result<Head, ()> {
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let tangent = self
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.guide(&Default::default())
|
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.head_around_bend_segment(&head, around, cw, width);
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|
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let head = self.extend_head(head, tangent.start_point())?;
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self.draw_segbend(
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head,
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TaggedIndex::Bend(around),
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tangent.end_point(),
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cw,
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width,
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)
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}
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fn draw_segbend(
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&mut self,
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head: Head,
|
||||
around: TaggedIndex,
|
||||
to: Point,
|
||||
cw: bool,
|
||||
width: f64,
|
||||
) -> Result<Head, ()> {
|
||||
let (head, seg) = self.draw_seg(head, to, width)?;
|
||||
let dot = head.dot;
|
||||
let bend_to = self
|
||||
.layout
|
||||
.add_dot(self.layout.primitive(head.dot).weight())?;
|
||||
let net = self.layout.primitive(head.dot).weight().net;
|
||||
|
||||
let bend = self
|
||||
.layout
|
||||
.add_bend(head.dot, bend_to, around, BendWeight { net, cw })?;
|
||||
Ok(Head {
|
||||
dot: bend_to,
|
||||
segbend: Some(Segbend { bend, dot, seg }),
|
||||
})
|
||||
}
|
||||
|
||||
fn reroute_outward(&mut self, bend: BendIndex) -> Result<(), ()> {
|
||||
let mut bows: Vec<Bow> = vec![];
|
||||
let cw = self.layout.primitive(bend).weight().cw;
|
||||
|
|
@ -289,47 +182,23 @@ impl Router {
|
|||
|
||||
for bow in &bows {
|
||||
let ends = bow.ends();
|
||||
let mut head = self.draw_start(ends.0);
|
||||
let mut head = self.draw().start(ends.0);
|
||||
let width = 5.0;
|
||||
|
||||
if let Some(inner) = maybe_inner {
|
||||
head = self.draw_around_bend(head, inner, cw, width)?;
|
||||
head = self.draw().segbend_around_bend(head, inner, cw, width)?;
|
||||
} else {
|
||||
head = self.draw_around_dot(head, core, cw, width)?;
|
||||
head = self.draw().segbend_around_dot(head, core, cw, width)?;
|
||||
}
|
||||
|
||||
maybe_inner = head.segbend.as_ref().map(|segbend| segbend.bend);
|
||||
self.draw_finish(head, ends.1, width)?;
|
||||
self.draw().finish(head, ends.1, width)?;
|
||||
self.relax_band(maybe_inner.unwrap());
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_seg(&mut self, head: Head, to: Point, width: f64) -> Result<(Head, SegIndex), ()> {
|
||||
let net = self.layout.primitive(head.dot).weight().net;
|
||||
|
||||
assert!(width <= self.layout.primitive(head.dot).weight().circle.r * 2.);
|
||||
|
||||
let to_index = self.layout.add_dot(DotWeight {
|
||||
net,
|
||||
circle: Circle {
|
||||
pos: to,
|
||||
r: width / 2.0,
|
||||
},
|
||||
})?;
|
||||
let seg = self
|
||||
.layout
|
||||
.add_seg(head.dot, to_index, SegWeight { net, width })?;
|
||||
Ok((
|
||||
Head {
|
||||
dot: to_index,
|
||||
segbend: None,
|
||||
},
|
||||
seg,
|
||||
))
|
||||
}
|
||||
|
||||
fn relax_band(&mut self, bend: BendIndex) {
|
||||
let mut prev_bend = bend;
|
||||
while let Some(cur_bend) = self.layout.primitive(prev_bend).find_prev_akin() {
|
||||
|
|
@ -356,8 +225,8 @@ impl Router {
|
|||
|
||||
self.layout.remove_interior(&bow);
|
||||
|
||||
let head = self.draw_start(ends.0);
|
||||
let _ = self.draw_finish(head, ends.1, 5.0);
|
||||
let head = self.draw().start(ends.0);
|
||||
let _ = self.draw().finish(head, ends.1, 5.0);
|
||||
}
|
||||
|
||||
pub fn move_dot(&mut self, dot: DotIndex, to: Point) -> Result<(), ()> {
|
||||
|
|
@ -370,26 +239,8 @@ impl Router {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn extend_head(&mut self, head: Head, to: Point) -> Result<Head, ()> {
|
||||
if let Some(..) = head.segbend {
|
||||
self.extend_head_bend(head, to)
|
||||
} else {
|
||||
Ok(head)
|
||||
// No assertion for now because we temporarily use floats.
|
||||
|
||||
//println!("{:?} {:?}", self.layout.weight(TaggedIndex::Dot(from)).as_dot().unwrap().circle.pos, to);
|
||||
//assert!(self.layout.weight(TaggedIndex::Dot(from)).as_dot().unwrap().circle.pos == to);
|
||||
}
|
||||
}
|
||||
|
||||
fn extend_head_bend(&mut self, head: Head, to: Point) -> Result<Head, ()> {
|
||||
self.layout
|
||||
.extend_bend(head.segbend.as_ref().unwrap().bend, head.dot, to)?;
|
||||
Ok(head)
|
||||
}
|
||||
|
||||
fn guide<'a>(&'a self, conditions: &'a Conditions) -> Guide {
|
||||
Guide::new(&self.layout, &self.rules, conditions)
|
||||
pub fn draw(&mut self) -> Draw {
|
||||
Draw::new(&mut self.layout, &self.rules)
|
||||
}
|
||||
|
||||
pub fn routeedges(&self) -> impl Iterator<Item = (Point, Point)> + '_ {
|
||||
|
|
|
|||
Loading…
Reference in New Issue