feat(topola-egui): Add zooming to fit

This commit is contained in:
Mikolaj Wielgus 2026-03-09 23:04:40 +01:00
parent e9778fd653
commit 5f7f8fe14e
3 changed files with 52 additions and 21 deletions

View File

@ -54,6 +54,7 @@ impl App {
Board::from_specctra(data.unwrap()),
&self.translator,
));
self.viewport.scheduled_zoom_to_fit = true;
}
}

View File

@ -43,18 +43,7 @@ impl Displayer {
y: p[1] as f32,
})
.collect::<Vec<_>>(),
egui::Stroke::new(20.0 / viewport.scale_factor(), egui::Color32::WHITE),
egui::Stroke::new(5.0 / viewport.scale_factor(), egui::Color32::WHITE),
);
ui.painter().line(
vec![
Pos2::new(0.0, 0.0),
Pos2::new(100.0, 100.0),
Pos2::new(100.0, 500.0),
],
egui::Stroke::new(2.0, egui::Color32::GOLD),
);
ui.painter()
.circle_filled(egui::pos2(0.0, 0.0), 2.0, egui::Color32::RED);
//workspace.board.layout().boundary()
}
}

View File

@ -2,24 +2,22 @@
//
// SPDX-License-Identifier: MIT OR Apache-2.0
use egui::Pos2;
use crate::{displayer::Displayer, workspace::Workspace};
pub struct Viewport {
pub scene_rect: egui::Rect,
pub ref_scene_rect: egui::Rect,
pub scheduled_zoom_to_fit: bool,
}
impl Viewport {
pub fn new() -> Self {
Self {
scene_rect: egui::Rect::from_min_max(
egui::pos2(-10000.0, -10000.0),
egui::pos2(10000.0, 10000.0),
),
ref_scene_rect: egui::Rect::from_min_max(
egui::pos2(-10000.0, -10000.0),
egui::pos2(10000.0, 10000.0),
),
scene_rect: egui::Rect::from_min_max(egui::pos2(-1.0, -1.0), egui::pos2(1.0, 1.0)),
ref_scene_rect: egui::Rect::from_min_max(egui::pos2(-1.0, -1.0), egui::pos2(1.0, 1.0)),
scheduled_zoom_to_fit: false,
}
}
@ -30,16 +28,59 @@ impl Viewport {
egui::Scene::new()
.zoom_range(0.0001..=10000.0)
.show(ui, &mut scene_rect, |ui| {
if let Some(workspace) = workspace {
if let Some(ref workspace) = workspace {
let mut displayer = Displayer::new();
displayer.update(ctx, ui, &self, workspace);
}
});
self.scene_rect = scene_rect;
if let Some(workspace) = workspace {
self.zoom_to_fit_if_scheduled(workspace);
}
});
}
fn zoom_to_fit_if_scheduled(&mut self, workspace: &Workspace) {
if self.scheduled_zoom_to_fit {
self.scene_rect = Self::boundary_bounding_box(workspace);
self.ref_scene_rect = self.scene_rect.clone();
}
self.scheduled_zoom_to_fit = false;
}
fn boundary_bounding_box(workspace: &Workspace) -> egui::Rect {
let first = workspace.board.layout().boundary()[0];
let mut min_x = first[0];
let mut max_x = first[0];
let mut min_y = first[1];
let mut max_y = first[1];
for point in workspace.board.layout().boundary()[1..].iter() {
if point[0] < min_x {
min_x = point[0];
}
if point[0] > max_x {
max_x = point[0];
}
if point[1] < min_y {
min_y = point[1];
}
if point[1] > max_y {
max_y = point[1];
}
}
egui::Rect::from_min_max(
Pos2::new(min_x as f32, min_y as f32),
Pos2::new(max_x as f32, max_y as f32),
)
.scale_from_center(1.05)
}
pub fn scale_factor(&self) -> f32 {
self.ref_scene_rect.width() / self.scene_rect.width()
}