mirror of https://github.com/kdl-org/kdl.git
513 lines
18 KiB
Markdown
513 lines
18 KiB
Markdown
# The KDL Document Language
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KDL is a small, pleasant document language with XML-like node semantics that
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looks like you're invoking a bunch of CLI commands! It's meant to be used both
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as a serialization format and a configuration language, much like JSON, YAML, or
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XML. It looks like this:
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```kdl
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package {
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name my-pkg
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version "1.2.3"
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dependencies {
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// Nodes can have standalone values as well as
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// key/value pairs.
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lodash "^3.2.1" optional=#true alias=underscore
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}
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scripts {
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// "Raw" and dedented multi-line strings are supported.
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message """
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hello
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world
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"""
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build #"""
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echo "foo"
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node -c "console.log('hello, world!');"
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echo "foo" > some-file.txt
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"""#
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}
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// `\` breaks up a single node across multiple lines.
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the-matrix 1 2 3 \
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4 5 6 \
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7 8 9
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// "Slashdash" comments operate at the node level,
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// with just `/-`.
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/-this-is-commented {
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this entire node {
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is gone
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}
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}
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}
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```
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For more details, see the [overview below](#overview).
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There's a living [specification](https://kdl-org.github.io/kdl/#go.draft-marchan-kdl2.html), as well as various
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[implementations](#implementations). You can also check out the [FAQ](#faq) to
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answer all your burning questions!
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The current version of the KDL spec is
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[KDL 2.0.0](https://kdl-org.github.io/kdl/#go.draft-marchan-kdl2.html). For legacy KDL,
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please refer to the [KDL 1.0.0
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spec](https://github.com/kdl-org/kdl/blob/2.0.0/SPEC_v1.md). All users are
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encouraged to migrate. [Migration is forward-and-backward-compatible and
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safe](https://kdl-org.github.io/kdl/#go.draft-marchan-kdl2.html#compatibility), and can
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be automated.
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In addition to a spec for KDL itself, there are specifications for [a KDL Query
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Language](QUERY-SPEC.md) based on CSS selectors, and [a KDL Schema
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Language](SCHEMA-SPEC.md) loosely based on JSON Schema.
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The language is based on [SDLang](https://sdlang.org), with a [number of
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modifications and clarifications on its syntax and behavior](#why-not-sdlang).
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We are grateful for their work as an inspiration to ours.
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[Play with it in your browser!](https://kdl.dev/play/)
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## Design and Discussion
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KDL 2.0.0 has been finalized, and no further changes are expected. For questions
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about KDL and discussions, please see the [discussions
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page](https://github.com/kdl-org/kdl/discussions). For minor editorial fixes or
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critical spec errata, please feel free to [file an
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issue](https://github.com/kdl-org/kdl/issues).
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## Used By
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A lot of folks have started picking up KDL for both personal projects, and
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larger open source, and even proprietary projects! This section includes a list
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of some examples of KDL in the wild (either v1, v2, or both):
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* [Zellij](https://zellij.dev) - Terminal workspace/multiplexer
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* [Niri](https://github.com/YaLTeR/niri) - Scrollable-tiling window manager for Wayland
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* [Bikeshed](https://github.com/speced/bikeshed) ([here](https://github.com/speced/bikeshed-boilerplate/blob/main/boilerplate/doctypes.kdl) and [here](https://github.com/speced/bikeshed-data/blob/main/data/manifest.txt)) - Specification pre-processor used by CSS, C++, WHATWG, various W3C working groups, and others.
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* [orogene](https://orogene.dev) - Lightning-fast JavaScript package manager
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* [Pop!_OS/System76 Scheduler](https://github.com/pop-os/system76-scheduler) - Scheduling service which optimizes Linux's CPU scheduler and makes it go faster.
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* [ImStyle](https://patitotective.github.io/ImStyle/) - ImGui application styling with Nim and KDL
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* [fmod-rs](https://github.com/CAD97/fmod-rs) - Rust bindings to FMOD Core and FMOD Studio
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* [mise](https://mise.jdx.dev/) - dev tools, env vars, task runner
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* [Camping](https://github.com/camping/camping) - Ruby web microframework
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* [Iron Vault](https://ironvault.quest) - VTT (Virtual Tabletop) plugin for Obsidian for the Ironsworn family of games
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* You?
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## Implementations
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> [!INFO] There are two major versions of KDL. Different libraries may support one or the
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> other, or even provide a "hybrid" mode where both versions are attempted, since
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> there's no data ambiguity between v1 and v2 documents.
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| Language | Implementation | v1 | v2 | Notes |
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| C | [ckdl](https://github.com/tjol/ckdl) | ✅ | ✅ | |
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| C#/.NET | [Kadlet](https://github.com/oledfish/Kadlet) | ✅ | ✖️ | |
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| C++ | [kdlpp](https://github.com/tjol/ckdl) | ✅ | ✅ | part of ckdl, requires C++20 |
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| Common Lisp | [kdlcl](https://github.com/chee/kdlcl) | ✅ | ✖️ | |
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| Crystal | [kdl-cr](https://github.com/danini-the-panini/kdl-cr) | ✅ | ✖️ | |
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| Dart | [kdl-dart](https://github.com/danini-the-panini/kdl-dart) | ✅ | ✅ | |
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| Elixir | [kuddle](https://github.com/IceDragon200/kuddle) | ✅ | ✅ | |
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| Go | [gokdl](https://github.com/lunjon/gokdl) | ✅ | ✖️ | |
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| Go | [kdl-go](https://github.com/sblinch/kdl-go) | ✅ | ✖️ | |
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| Haskell | [Hustle](https://github.com/fuzzypixelz/Hustle) | ✅ | ✖️ | |
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| Java | [kdl4j](https://github.com/hkolbeck/kdl4j) | ✅ | ✖️ | |
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| JavaScript | [@bgotink/kdl](https://github.com/bgotink/kdl) | ✅ | ✅ | Format/comment-preserving parser |
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| JavaScript | [@virtualstate/kdl](https://github.com/virtualstate/kdl) | ✅ | ✖️ | query only, JSX based |
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| JavaScript | [kdljs](https://github.com/kdl-org/kdljs) | ✅ | ✅ | |
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| Lua | [kdlua](https://github.com/danini-the-panini/kdlua) | ✅ | ✖️ | |
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| Nim | [kdl-nim](https://github.com/Patitotective/kdl-nim) | ✅ | ✖️ | |
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| OCaml | [ocaml-kdl](https://github.com/eilvelia/ocaml-kdl) | ✅ | ✅ | |
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| PHP | [kdl-php](https://github.com/kdl-org/kdl-php) | ✅ | ✖️ | |
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| Python | [ckdl](https://github.com/tjol/ckdl) | ✅ | ✅ | |
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| Python | [cuddle](https://github.com/djmattyg007/python-cuddle) | ✅ | ✖️ | |
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| Python | [kdl-py](https://github.com/tabatkins/kdlpy) | ✅ | ✅ | |
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| Ruby | [kdl-rb](https://github.com/danini-the-panini/kdl-rb) | ✅ | ✅ | |
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| Rust | [kdl-rs](https://github.com/kdl-org/kdl-rs) | ✅ | ✅ | Format/comment-preserving parser |
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| Rust | [knus](https://crates.io/crates/knus/) | ✅ | ✖️ | Serde-_style_ derive macros (not actual Serde) |
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| Swift | [kdl-swift](https://github.com/danini-the-panini/kdl-swift) | ✅ | ✖️ | |
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| XSLT | [xml2kdl](https://github.com/Devasta/XML2KDL) | ✅ | ✖️ | |
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## Compatibility Test Suite
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There is a [compatibility test suite](tests/README.md) available for KDL
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implementors to check that their implementations are actually spec-compatible.
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The implementations above are not guaranteed to pass this test suite in its
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entirety, but in the future, may be required to in order to be included here.
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## Editor Support
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* [Intellij IDEA](https://plugins.jetbrains.com/plugin/20136-kdl-document-language)
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* [Sublime Text](https://packagecontrol.io/packages/KDL)\*
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* [TreeSitter](https://github.com/tree-sitter-grammars/tree-sitter-kdl) (neovim, among others)
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* [VS Code](https://marketplace.visualstudio.com/items?itemName=kdl-org.kdl&ssr=false#review-details)\*
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* [vim](https://github.com/imsnif/kdl.vim)
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\* Supports KDL 2.0.0
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## Overview
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### Basics
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A KDL node is a node name string, followed by zero or more "arguments", and
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children.
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```kdl
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title "Hello, World"
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```
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You can also have multiple values in a single node!
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```kdl
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bookmarks 12 15 188 1234
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```
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Nodes can have properties, with string keys.
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```kdl
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author "Alex Monad" email=alex@example.com active=#true
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```
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And they can have nested child nodes, too!
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```kdl
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contents {
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section "First section" {
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paragraph "This is the first paragraph"
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paragraph "This is the second paragraph"
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}
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}
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```
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Nodes without children are terminated by a newline, a semicolon, or the end of
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a file stream:
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```kdl
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node1; node2; node3
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```
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### Values
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KDL supports 4 data types:
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* Strings: `unquoted`, `"hello world"`, or `#"hello world"#`
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* Numbers: `123.45`, `0xdeadbeef`, `#inf`, `#-inf`, `#nan`
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* Booleans: `#true` and `#false`
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* Null: `#null`
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#### Strings
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It supports three different formats for string input: unquoted, quoted, and raw.
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```kdl
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node1 this-is-a-string
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node2 "this\nhas\tescapes"
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node3 #"C:\Users\zkat\raw\string"#
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```
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You don't have to quote strings unless any the following apply:
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* The string contains whitespace.
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* The string contains any of `[]{}()\/#";=`.
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* The string is one of `true`, `false`, `null`, `inf`, `-inf`, or `nan`.
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* The strings starts with a digit, or `+`/`-`/`.`/`-.`,`+.` and a digit.
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(aka "looks like a number")
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In essence, if it can get confused for other KDL or KQL syntax, it needs
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quotes.
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Both types of quoted string can be written across multiple lines by using triple
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quotes (`"""`) followed immediately by a newline. Additionally, common
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indentation shared with the line containing the closing quotes will be
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stripped/dedented:
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```kdl
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string """
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my
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multiline
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value
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"""
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```
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Raw strings, which do not support `\` escapes and can be used when you want
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certain kinds of strings to look nicer without having to escape a lot:
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```kdl
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exec #"""
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echo "foo"
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echo "bar"
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cd C:\path\to\dir
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"""#
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regex #"\d{3} "[^/"]+""#
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```
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You can add any number of `#`s before and after the opening and
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closing `#` to disambiguate literal closing `#"` sequences:
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```kdl
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other-raw ##"hello#"world"##
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```
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#### Numbers
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There are 4 ways to represent numbers in KDL, plus 3 float keywords. KDL does
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not prescribe any representation for these numbers, and it's entirely up to
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individual implementations whether to represent all numbers with a single type,
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or to have different representations for different forms.
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KDL has regular decimal-radix numbers, with optional decimal part, as well as
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an optional exponent.
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```kdl
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num 1.234e-42
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```
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And using the appropriate prefix, you can also enter hexadecimal, octal, and
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binary literals:
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```kdl
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my-hex 0xdeadbeef
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my-octal 0o755
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my-binary 0b10101101
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```
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If you're intending to represent IEEE 754 floats, there are three special
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keywords you can use:
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```kdl
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special-floats #inf #-inf #nan
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```
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Finally, all numbers can have underscores to help readability:
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```kdl
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bignum 1_000_000
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```
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### Comments
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KDL supports C-style comments, both line-based and multiline. Multiline
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comments can be nested.
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```kdl
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// C style
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/*
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C style multiline
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*/
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tag /*foo=#true*/ bar=#false
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/*/*
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hello
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*/*/
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```
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On top of that, KDL supports `/-` "slashdash" comments, which can be used to
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comment out individual nodes, entries, or child blocks:
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```kdl
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// This entire node and its children are all commented out.
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/-mynode foo key=1 {
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a
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b
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c
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}
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mynode /-commented "not commented" /-key=value /-{
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a
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b
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}
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// The above is equivalent to:
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mynode "not commented"
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```
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### Type Annotations
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KDL supports type annotations on both values and nodes. These can be
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arbitrary, but can be used by individual implementations or use-cases to
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constrain KDL's basic types. A number of type names are also reserved to have
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specific meanings.
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```kdl
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numbers (u8)10 (i32)20 myfloat=(f32)1.5 {
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strings (uuid)"123e4567-e89b-12d3-a456-426614174000" (date)"2021-02-03" filter=(regex)#"$\d+"#
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(author)person name=Alex
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}
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```
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### More Details
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```kdl
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// Nodes can be separated into multiple lines
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title \
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"Some title"
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// Files must be utf8 encoded!
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smile 😁
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// Node names and property keys are just strings, so you can write them like
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// quoted or raw strings, too!
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"illegal(){}[]/\\=#;identifier" #"1.2.3"# "#false"=#true
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// Identifiers are very flexible. The following is a legal bare identifier:
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-<123~!$@%^&*,.:'`|?+>
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// And you can also use non-ASCII unicode!
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ノード お名前=ฅ^•ﻌ•^ฅ
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// kdl specifically allows properties and values to be
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// interspersed with each other, much like CLI commands.
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foo bar=#true baz quux=#false 1 2 3
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```
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## Design Principles
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1. Human Maintainability
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1. Flexibility
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1. Cognitive Simplicity and Learnability
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1. Ease of de/serialization
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1. Ease of implementation
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## Compatibility with JSON and XML
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There are two specifications for writing KDL that can be losslessly translated
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between it and JSON or XML. These specifications define a stricter _subset_ of
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KDL that, even if not entirely idiomatic, is still valid and fits into the
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data models of the other two languages:
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* [JSON in KDL](JSON-IN-KDL.md)
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* [XML in KDL](XML-IN-KDL.md)
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## FAQ
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#### How do you pronounce KDL?
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Same as "cuddle".
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#### Why yet another document language?
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Because nothing out there felt quite right. The closest one I found was
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SDLang, but that had some design choices I disagreed with.
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<a name="why-not-sdlang"></a>
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#### Ok, then, why not SDLang?
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SDLang is an excellent base, but I wanted some details ironed out, and some
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things removed that only really made sense for SDLang's current use-cases, including
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some restrictions about data representation. KDL is very similar in many ways, except:
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* The grammar and expected semantics are [well-defined and specified](https://kdl-org.github.io/kdl/#go.draft-marchan-kdl2.html).
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This was the original impetus for working on KDL, followed by details that
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seemed like they could be improved.
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* There is only one "number" type. KDL does not prescribe representations, but
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does have keywords for NaN, infinity, and negative infinity if decimal numbers
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are intended to be represtented as IEEE754 floats.
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* Slashdash (`/-`) comments are great and useful!
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* Quoteless "identifier" strings (e.g. `node foo=bar`, vs `node foo="bar"`).
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* KDL does not have first-class date or binary data types. Instead, it
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supports arbitrary type annotations for any custom data type you might need:
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`(date)"2021-02-03"`, `(binary)"deadbeefbadc0ffee"`.
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* Values and properties can be interspersed with each other, rather than one
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having to follow the other. It was not clear whether this was actually allowed in SDLang.
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* Multi-line strings are supported using `"""<newline>` and their lines are automatically
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"dedented" to match their closing quotes' indentation level.
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* Raw strings are written with `#` (`#"foo\bar"#`), instead of backticks. This,
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while more verbose, allows embedding of languages, especially scripting
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languages, that use this syntax on a regular basis, without additional escaping
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(e.g. bash and JavaScript).
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* KDL identifiers can use a wide range of UTF-8 and are much more lax about
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valid characters than SDLang.
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* KDL does not support "anonymous" nodes. Instead, any string can be used as a
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node name. For lists of arbitrary values, there is a convention of naming the nodes
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simply `-`.
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* Namespaces are not supported, but `:` is a legal identifier character, and applications
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can choose to implement namespaces as they see fit.
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* KDL supports arbitrary identifiers for node names and attribute
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names, meaning you can use arbitrary strings for those: `"123" "value"=1` is
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a valid node, for example. This makes it easier to use KDL for
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representing arbitrary key/value pairs using child nodes.
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#### Have you seen that one XKCD comic about standards?
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Yes. I have. Please stop linking me to it.
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#### What about YAML?
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YAML is a great, widespread language. Unlike KDL, which is node-based (like
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XML or HTML), it's based on map and array data structures, which can provide
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an easier serialization experience in some cases.
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At the same time, YAML can be ambiguous about what types the data written into
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it is. There's also a persistent issue where very large YAML files become
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unmanageable, especially due to the significant indentation feature.
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KDL is designed to avoid these particular pitfalls by always being explicit
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about types, and having clearly-delimited scope (and the ability to
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auto-indent/auto-format). Syntax errors are easier to catch, and large files
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are (hopefully!) much more manageable.
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#### What about JSON?
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JSON is a great serialization language, but it can be very difficult to use as
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a human configuration language. This is largely due to its very specific, very
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strict syntax, as well as its lack of support for comments.
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KDL, on the other hand, has great comment support, and has a much more
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forgiving syntax without being so flexible as to allow certain classes of
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unfortunate mistakes. It also has much more flexibility around how to
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represent data.
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If you need to interoperate with a service that consumes or emits JSON, or for
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some other reason have need to write "JSON in KDL", [we have JiK, an official
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microsyntax for losslessly encoding JSON](JSON-IN-KDL.md).
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#### What about TOML?
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It nests very poorly. It doesn't fare well with large files. Also, I felt some
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|
discomfort [continuing to use and promote something by its
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creator](https://en.wikipedia.org/wiki/Tom_Preston-Werner#Resignation_from_GitHub).
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#### What about XML?
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XML is actually pretty fantastic, and has long been a standard for data
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|
exchange across many industries. At the same time, XML is known to be very
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|
verbose, and editing it involves writing (and updating) matching tags. Another
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|
large pitfall with XML is its lack of direct support for arbitrary string
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|
key/value pairs, so what would be a simple `foo: x` in some languages has to
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|
be represented as `<entry name="foo" value="x" />` or something similar. XML
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|
also functions great as a **markup** language. That is, it is easy to
|
|
intersperse with text, like HTML.
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KDL, just like XML, is a node/element-based language, but with much more
|
|
lightweight syntax. It also adds the ability to apply anonymous values
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|
directly to a node, rather than as children. That is, `nodename 1 2 3` instead
|
|
of `<element><child>1</child><child>2</child>(etc)</element>`. This can make
|
|
it much more manageable and readable as a human configuration language, and is
|
|
also less verbose when exchanging documents across APIs!
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|
|
|
Finally, KDL is **not** a markup language. XML or HTML do a much better job of
|
|
"marking up" a text document with special tags, although KDL can still be
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|
useful for templating engines that want to be more strict about text
|
|
fragments.
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|
|
|
If you need to interoperate with a service that consumes or emits XML, or for
|
|
some other reason have need to write "XML in KDL", [we have XiK, an official
|
|
microsyntax for losslessly encoding XML](XML-IN-KDL.md).
|
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## License
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<a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike 4.0 International License</a>.
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This license applies to the text and assets _in this repository_.
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Implementations of this specification are not "derivative works", and thus are
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|
not bound by the restrictions of CC-BY-SA.
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The KDL logo design and files were generously contributed by Timothy Merritt
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([@timmybytes](https://github.com/timmybytes)), and are also available under
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the same license.
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