mirror of https://gitlab.com/nakst/essence
92 lines
1.9 KiB
C
92 lines
1.9 KiB
C
#include "include.h"
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#include "../am_map.c"
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#include "../d_event.c"
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#include "../d_items.c"
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#include "../d_iwad.c"
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#include "../d_loop.c"
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#include "../d_main.c"
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#include "../d_mode.c"
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#include "../d_net.c"
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#include "../doomstat.c"
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#include "../dstrings.c"
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#include "../f_finale.c"
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#include "../f_wipe.c"
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#include "../g_game.c"
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#include "../gusconf.c"
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#include "../hu_lib.c"
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#include "../hu_stuff.c"
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#include "../i_input.c"
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#include "../i_joystick.c"
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#include "../info.c"
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#include "../i_scale.c"
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#include "../i_sound.c"
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#include "../i_system.c"
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#include "../i_timer.c"
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#include "../i_video.c"
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#include "../m_argv.c"
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#include "../m_bbox.c"
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#include "../m_cheat.c"
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#include "../m_config.c"
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#include "../m_controls.c"
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#include "../memio.c"
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#include "../m_fixed.c"
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#include "../m_menu.c"
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#include "../m_misc.c"
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#include "../m_random.c"
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#include "../mus2mid.c"
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#include "../net_client.c"
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#include "../p_ceilng.c"
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#include "../p_doors.c"
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#include "../p_enemy.c"
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#include "../p_floor.c"
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#include "../p_inter.c"
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#include "../p_lights.c"
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#include "../p_map.c"
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#include "../p_maputl.c"
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#include "../p_mobj.c"
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#include "../p_plats.c"
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#include "../p_pspr.c"
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#include "../p_saveg.c"
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#include "../p_setup.c"
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#include "../p_sight.c"
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#include "../p_spec.c"
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#include "../p_switch.c"
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#include "../p_telept.c"
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#include "../p_tick.c"
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#include "../p_user.c"
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#include "../r_bsp.c"
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#include "../r_data.c"
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#include "../r_draw.c"
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#include "../r_main.c"
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#include "../r_plane.c"
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#include "../r_segs.c"
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#include "../r_sky.c"
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#include "../r_things.c"
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#include "../sha1.c"
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#include "../sounds.c"
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#include "../s_sound.c"
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#include "../statdump.c"
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#include "../st_lib.c"
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#include "../st_stuff.c"
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#include "../tables.c"
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#include "../v_video.c"
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#include "../w_checksum.c"
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#include "../w_file.c"
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#include "../w_file_stdc.c"
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#include "../wi_stuff.c"
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#include "../w_main.c"
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#include "../w_wad.c"
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#include "../z_zone.c"
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#include "lib.c"
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#include "game.c"
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void _start() {
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_init();
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ES_debugf("Started\n");
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ES_Loop();
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}
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