#include "include.h" #include "../am_map.c" #include "../d_event.c" #include "../d_items.c" #include "../d_iwad.c" #include "../d_loop.c" #include "../d_main.c" #include "../d_mode.c" #include "../d_net.c" #include "../doomstat.c" #include "../dstrings.c" #include "../f_finale.c" #include "../f_wipe.c" #include "../g_game.c" #include "../gusconf.c" #include "../hu_lib.c" #include "../hu_stuff.c" #include "../i_input.c" #include "../i_joystick.c" #include "../info.c" #include "../i_scale.c" #include "../i_sound.c" #include "../i_system.c" #include "../i_timer.c" #include "../i_video.c" #include "../m_argv.c" #include "../m_bbox.c" #include "../m_cheat.c" #include "../m_config.c" #include "../m_controls.c" #include "../memio.c" #include "../m_fixed.c" #include "../m_menu.c" #include "../m_misc.c" #include "../m_random.c" #include "../mus2mid.c" #include "../net_client.c" #include "../p_ceilng.c" #include "../p_doors.c" #include "../p_enemy.c" #include "../p_floor.c" #include "../p_inter.c" #include "../p_lights.c" #include "../p_map.c" #include "../p_maputl.c" #include "../p_mobj.c" #include "../p_plats.c" #include "../p_pspr.c" #include "../p_saveg.c" #include "../p_setup.c" #include "../p_sight.c" #include "../p_spec.c" #include "../p_switch.c" #include "../p_telept.c" #include "../p_tick.c" #include "../p_user.c" #include "../r_bsp.c" #include "../r_data.c" #include "../r_draw.c" #include "../r_main.c" #include "../r_plane.c" #include "../r_segs.c" #include "../r_sky.c" #include "../r_things.c" #include "../sha1.c" #include "../sounds.c" #include "../s_sound.c" #include "../statdump.c" #include "../st_lib.c" #include "../st_stuff.c" #include "../tables.c" #include "../v_video.c" #include "../w_checksum.c" #include "../w_file.c" #include "../w_file_stdc.c" #include "../wi_stuff.c" #include "../w_main.c" #include "../w_wad.c" #include "../z_zone.c" #include "lib.c" #include "game.c" void _start() { _init(); ES_debugf("Started\n"); ES_Loop(); }