essence-os/README.md

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# **Essence** — An Operating System
![Screenshot of the OS running in an emulator, showing File Manager, and the new tab screen.](https://essence.handmade.network/static/media/image/p-essence-s1.png)
![Screenshot of the OS running in an emulator, showing GCC running under the POSIX subsystem.](https://essence.handmade.network/static/media/image/p-essence-s3.png)
![Screenshot of the OS running in an emulator, showing the shutdown dialog.](https://essence.handmade.network/static/media/image/p-essence-s5.png)
## Support
To support development, you can donate to my Patreon: https://www.patreon.com/nakst.
## Features
Kernel
* Audio mixer.
* Filesystem independent cache manager.
* Memory manager with shared memory, memory-mapped files and multithreaded paging zeroing and working set balancing.
* Networking stack for TCP/IP.
* Scheduler with multiple priority levels and priority inversion.
* On-demand module loading.
* Virtual filesystem.
* Window manager.
* Optional POSIX subsystem, capable of running GCC and some Busybox tools.
Applications
* File Manager
* Text Editor
* IRC Client
* System Monitor
Ports
* Bochs
* GCC and Binutils
* FFmpeg
* Mesa (for software-rendered OpenGL)
* Musl
Drivers
* Power management: ACPI with ACPICA.
* Secondary storage: IDE, AHCI and NVMe.
* Graphics: BGA and SVGA.
* Read-write filesystems: EssenceFS.
* Read-only filesystems: Ext2, FAT, NTFS, ISO9660.
* Audio: HD Audio.
* NICs: 8254x.
* USB: XHCI, bulk storage devices, human interface devices.
Desktop
* Custom user interface library.
* Software vector renderer with complex animation support.
* Tabbed windows.
* Multi-lingual text rendering and layout with FreeType and Harfbuzz.
## Discussion
Visit https://essence.handmade.network/forums.
## Building
**Warning: This software is still in development. Expect bugs.**
### Linux
Download this project's source.
git clone --depth=1 https://gitlab.com/nakst/essence.git/
Start the build system.
./start.sh
Follow the on-screen instructions to build a cross compiler.
Once complete, you can test the operating system in an emulator.
* Please note that by default a checked build is produced, which runs additional checks at runtime (such as heap validation on every allocation and deallocation). This may impact the performance during testing.
* If you have Qemu installed, run `t2` in the build system.
* If you have VirtualBox installed, make a 128MB drive called `vbox.vdi` in the `bin` folder, attach it as a to a virtual machine called "Essence" (choose "Windows 7 64-bit" as the OS), and run `v` in the build system.
## Configuration
From within the build system, run the command `config` to open the configuration editor. Click an option to change its value, and then click the `Save` button. You changes are saved locally, and will not be uploaded by Git. Not all configurations are likely to work; if you don't know what you're doing, it's probably best to stick with the defaults.
## Generating the API header
If you want your project to target Essence, you need to generate the API header for your programming language of choice.
g++ -o bin/build_core util/build_core.c
bin/build_core headers <language> <path-to-output-file>
Currently supported languages are 'c' (also works for C++), 'zig' and 'odin'.
There is currently no documentation for the API; for examples of how to use the API, consult the standard applications in the `apps/` folder of the source tree. A minimal application is demonstrated in `apps/hello.c` and `apps/hello.ini`. By placing your application's `.ini` file in the `apps/` folder, it will be automatically built by the build system.