mirror of https://github.com/procxx/kepka.git
				
				
				
			
		
			
				
	
	
		
			124 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/rp_widget.h"
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#include "base/object_ptr.h"
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class AudioMsgId;
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namespace Ui {
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class FlatLabel;
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class LabelSimple;
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class IconButton;
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class PlainShadow;
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class FilledSlider;
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} // namespace Ui
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namespace Media {
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namespace View {
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class PlaybackProgress;
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} // namespace Clip
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} // namespace Media
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namespace Media {
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namespace Player {
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class PlayButton;
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class VolumeWidget;
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struct TrackState;
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class Widget : public Ui::RpWidget, private base::Subscriber {
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public:
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	Widget(QWidget *parent);
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	void setCloseCallback(Fn<void()> callback);
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	void stopAndClose();
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	void setShadowGeometryToLeft(int x, int y, int w, int h);
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	void showShadow();
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	void hideShadow();
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	QPoint getPositionForVolumeWidget() const;
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	void volumeWidgetCreated(VolumeWidget *widget);
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	~Widget();
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protected:
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	void resizeEvent(QResizeEvent *e) override;
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	void paintEvent(QPaintEvent *e) override;
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	void leaveEventHook(QEvent *e) override;
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	void mouseMoveEvent(QMouseEvent *e) override;
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	void mousePressEvent(QMouseEvent *e) override;
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	void mouseReleaseEvent(QMouseEvent *e) override;
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private:
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	void handleSeekProgress(float64 progress);
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	void handleSeekFinished(float64 progress);
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	int getLabelsLeft() const;
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	int getLabelsRight() const;
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	void updateOverLabelsState(QPoint pos);
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	void updateOverLabelsState(bool over);
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	void updatePlayPrevNextPositions();
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	void updateLabelsGeometry();
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	void updateRepeatTrackIcon();
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	void updatePlaybackSpeedIcon();
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	void createPrevNextButtons();
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	void destroyPrevNextButtons();
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	bool hasPlaybackSpeedControl() const;
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	void updateVolumeToggleIcon();
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	void checkForTypeChange();
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	void setType(AudioMsgId::Type type);
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	void handleSongUpdate(const TrackState &state);
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	void handleSongChange();
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	void handlePlaylistUpdate();
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	void updateTimeText(const TrackState &state);
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	void updateTimeLabel();
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	crl::time _seekPositionMs = -1;
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	crl::time _lastDurationMs = 0;
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	QString _time;
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	// We display all the controls according to _type.
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	// We switch to Type::Voice if a voice/video message is played.
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	// We switch to Type::Song only if _voiceIsActive == false.
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	// We change _voiceIsActive to false only manually or from tracksFinished().
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	AudioMsgId::Type _type = AudioMsgId::Type::Unknown;
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	AudioMsgId _lastSongId;
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	bool _voiceIsActive = false;
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	Fn<void()> _closeCallback;
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	bool _labelsOver = false;
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	bool _labelsDown = false;
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	class PlayButton;
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	object_ptr<Ui::FlatLabel> _nameLabel;
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	object_ptr<Ui::LabelSimple> _timeLabel;
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	object_ptr<Ui::IconButton> _previousTrack = { nullptr };
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	object_ptr<PlayButton> _playPause;
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	object_ptr<Ui::IconButton> _nextTrack = { nullptr };
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	object_ptr<Ui::IconButton> _volumeToggle;
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	object_ptr<Ui::IconButton> _repeatTrack;
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	object_ptr<Ui::IconButton> _playbackSpeed;
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	object_ptr<Ui::IconButton> _close;
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	object_ptr<Ui::PlainShadow> _shadow = { nullptr };
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	object_ptr<Ui::FilledSlider> _playbackSlider;
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	std::unique_ptr<View::PlaybackProgress> _playbackProgress;
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	rpl::lifetime _playlistChangesLifetime;
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};
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} // namespace Player
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} // namespace Media
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