mirror of https://github.com/procxx/kepka.git
				
				
				
			
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| This file is part of Telegram Desktop,
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| the official desktop version of Telegram messaging app, see https://telegram.org
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| 
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| Telegram Desktop is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| It is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU General Public License for more details.
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| 
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| In addition, as a special exception, the copyright holders give permission
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| to link the code of portions of this program with the OpenSSL library.
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| 
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| Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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| Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
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| */
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| #pragma once
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| 
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| #include "ui/abstract_button.h"
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| #include "styles/style_media_player.h"
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| 
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| namespace Media {
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| namespace Player {
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| 
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| class PlayButtonLayout {
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| public:
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| 	enum class State {
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| 		Play,
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| 		Pause,
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| 		Cancel,
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| 	};
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| 	PlayButtonLayout(const style::MediaPlayerButton &st, base::lambda<void()> callback);
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| 
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| 	void setState(State state);
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| 	void finishTransform();
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| 	void paint(Painter &p, const QBrush &brush);
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| 
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| private:
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| 	void animationCallback();
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| 	void startTransform(float64 from, float64 to);
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| 
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| 	void paintPlay(Painter &p, const QBrush &brush);
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| 	void paintPlayToPause(Painter &p, const QBrush &brush, float64 progress);
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| 	void paintPlayToCancel(Painter &p, const QBrush &brush, float64 progress);
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| 	void paintPauseToCancel(Painter &p, const QBrush &brush, float64 progress);
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| 
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| 	const style::MediaPlayerButton &_st;
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| 
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| 	State _state = State::Play;
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| 	State _oldState = State::Play;
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| 	State _nextState = State::Play;
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| 	Animation _transformProgress;
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| 	bool _transformBackward = false;
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| 
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| 	base::lambda<void()> _callback;
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| 
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| };
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| 
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| } // namespace Clip
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| } // namespace Media
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