mirror of https://github.com/procxx/kepka.git
				
				
				
			
		
			
				
	
	
		
			262 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			262 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| This file is part of Telegram Desktop,
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| the official desktop version of Telegram messaging app, see https://telegram.org
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| 
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| Telegram Desktop is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| It is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU General Public License for more details.
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| 
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| In addition, as a special exception, the copyright holders give permission
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| to link the code of portions of this program with the OpenSSL library.
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| 
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| Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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| Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
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| */
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| #include "media/player/media_player_button.h"
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| 
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| #include "styles/style_widgets.h"
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| 
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| namespace Media {
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| namespace Player {
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| 
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| PlayButtonLayout::PlayButtonLayout(const style::MediaPlayerButton &st, base::lambda<void()> callback)
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| : _st(st)
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| , _callback(std::move(callback)) {
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| }
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| 
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| void PlayButtonLayout::setState(State state) {
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| 	if (_nextState == state) return;
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| 
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| 	_nextState = state;
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| 	if (!_transformProgress.animating(getms())) {
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| 		_oldState = _state;
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| 		_state = _nextState;
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| 		_transformBackward = false;
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| 		if (_state != _oldState) {
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| 			startTransform(0., 1.);
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| 			if (_callback) _callback();
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| 		}
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| 	} else if (_oldState == _nextState) {
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| 		qSwap(_oldState, _state);
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| 		startTransform(_transformBackward ? 0. : 1., _transformBackward ? 1. : 0.);
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| 		_transformBackward = !_transformBackward;
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| 	}
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| }
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| 
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| void PlayButtonLayout::finishTransform() {
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| 	_transformProgress.finish();
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| 	_transformBackward = false;
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| 	if (_callback) _callback();
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| }
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| 
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| void PlayButtonLayout::paint(Painter &p, const QBrush &brush) {
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| 	if (_transformProgress.animating(getms())) {
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| 		auto from = _oldState, to = _state;
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| 		auto backward = _transformBackward;
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| 		auto progress = _transformProgress.current(1.);
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| 		if (from == State::Cancel || (from == State::Pause && to == State::Play)) {
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| 			qSwap(from, to);
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| 			backward = !backward;
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| 		}
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| 		if (backward) progress = 1. - progress;
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| 
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| 		Assert(from != to);
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| 		if (from == State::Play) {
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| 			if (to == State::Pause) {
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| 				paintPlayToPause(p, brush, progress);
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| 			} else {
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| 				Assert(to == State::Cancel);
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| 				paintPlayToCancel(p, brush, progress);
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| 			}
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| 		} else {
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| 			Assert(from == State::Pause && to == State::Cancel);
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| 			paintPauseToCancel(p, brush, progress);
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| 		}
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| 	} else {
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| 		switch (_state) {
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| 		case State::Play: paintPlay(p, brush); break;
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| 		case State::Pause: paintPlayToPause(p, brush, 1.); break;
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| 		case State::Cancel: paintPlayToCancel(p, brush, 1.); break;
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| 		}
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| 	}
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| }
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| 
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| void PlayButtonLayout::paintPlay(Painter &p, const QBrush &brush) {
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| 	auto playLeft = 0. + _st.playPosition.x();
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| 	auto playTop = 0. + _st.playPosition.y();
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| 	auto playWidth = _st.playOuter.width() - 2 * playLeft;
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| 	auto playHeight = _st.playOuter.height() - 2 * playTop;
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| 
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| 	PainterHighQualityEnabler hq(p);
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| 
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| 	p.setPen(Qt::NoPen);
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| 
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| 	QPainterPath pathPlay;
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| 	pathPlay.moveTo(playLeft, playTop);
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| 	pathPlay.lineTo(playLeft + playWidth, playTop + (playHeight / 2.));
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| 	pathPlay.lineTo(playLeft, playTop + playHeight);
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| 	pathPlay.lineTo(playLeft, playTop);
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| 	p.fillPath(pathPlay, brush);
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| }
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| 
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| void PlayButtonLayout::paintPlayToPause(Painter &p, const QBrush &brush, float64 progress) {
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| 	auto playLeft = 0. + _st.playPosition.x();
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| 	auto playTop = 0. + _st.playPosition.y();
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| 	auto playWidth = _st.playOuter.width() - 2 * playLeft;
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| 	auto playHeight = _st.playOuter.height() - 2 * playTop;
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| 
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| 	auto pauseLeft = 0. + _st.pausePosition.x();
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| 	auto pauseTop = 0. + _st.pausePosition.y();
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| 	auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
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| 	auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
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| 	auto pauseStroke = 0. + _st.pauseStroke;
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| 
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| 	p.setPen(Qt::NoPen);
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| 	PainterHighQualityEnabler hq(p);
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| 
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| 	QPointF pathLeftPause[] = {
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| 		{ pauseLeft, pauseTop },
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| 		{ pauseLeft + pauseStroke, pauseTop },
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| 		{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
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| 		{ pauseLeft, pauseTop + pauseHeight },
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| 	};
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| 	QPointF pathLeftPlay[] = {
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| 		{ playLeft, playTop },
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| 		{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
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| 		{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
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| 		{ playLeft, playTop + playHeight },
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| 	};
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| 	p.fillPath(anim::interpolate(pathLeftPlay, pathLeftPause, progress), brush);
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| 
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| 	QPointF pathRightPause[] = {
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| 		{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
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| 		{ pauseLeft + pauseWidth, pauseTop },
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| 		{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
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| 		{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
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| 	};
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| 	QPointF pathRightPlay[] = {
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| 		{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
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| 		{ playLeft + playWidth, playTop + (playHeight / 2.) },
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| 		{ playLeft + playWidth, playTop + (playHeight / 2.) },
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| 		{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
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| 	};
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| 	p.fillPath(anim::interpolate(pathRightPlay, pathRightPause, progress), brush);
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| }
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| 
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| void PlayButtonLayout::paintPlayToCancel(Painter &p, const QBrush &brush, float64 progress) {
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| 	static const auto sqrt2 = sqrt(2.);
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| 
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| 	auto playLeft = 0. + _st.playPosition.x();
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| 	auto playTop = 0. + _st.playPosition.y();
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| 	auto playWidth = _st.playOuter.width() - 2 * playLeft;
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| 	auto playHeight = _st.playOuter.height() - 2 * playTop;
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| 
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| 	auto cancelLeft = 0. + _st.cancelPosition.x();
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| 	auto cancelTop = 0. + _st.cancelPosition.y();
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| 	auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
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| 	auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
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| 	auto cancelStroke = (0. + _st.cancelStroke) / sqrt2;
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| 
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| 	p.setPen(Qt::NoPen);
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| 	PainterHighQualityEnabler hq(p);
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| 
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| 	QPointF pathPlay[] = {
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| 		{ playLeft, playTop },
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| 		{ playLeft, playTop },
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| 		{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
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| 		{ playLeft + playWidth, playTop + (playHeight / 2.) },
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| 		{ playLeft + playWidth, playTop + (playHeight / 2.) },
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| 		{ playLeft + playWidth, playTop + (playHeight / 2.) },
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| 		{ playLeft + playWidth, playTop + (playHeight / 2.) },
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| 		{ playLeft + playWidth, playTop + (playHeight / 2.) },
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| 		{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
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| 		{ playLeft, playTop + playHeight },
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| 		{ playLeft, playTop + playHeight },
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| 		{ playLeft, playTop + (playHeight / 2.) },
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| 	};
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| 	QPointF pathCancel[] = {
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| 		{ cancelLeft, cancelTop + cancelStroke },
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| 		{ cancelLeft + cancelStroke, cancelTop },
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| 		{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) - cancelStroke },
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| 		{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
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| 		{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
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| 		{ cancelLeft + (cancelWidth / 2.) + cancelStroke, cancelTop + (cancelHeight / 2.) },
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| 		{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
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| 		{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
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| 		{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) + cancelStroke },
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| 		{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
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| 		{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
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| 		{ cancelLeft + (cancelWidth / 2.) - cancelStroke, cancelTop + (cancelHeight / 2.) },
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| 	};
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| 	p.fillPath(anim::interpolate(pathPlay, pathCancel, progress), brush);
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| }
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| 
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| void PlayButtonLayout::paintPauseToCancel(Painter &p, const QBrush &brush, float64 progress) {
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| 	static const auto sqrt2 = sqrt(2.);
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| 
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| 	auto pauseLeft = 0. + _st.pausePosition.x();
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| 	auto pauseTop = 0. + _st.pausePosition.y();
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| 	auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
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| 	auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
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| 	auto pauseStroke = 0. + _st.pauseStroke;
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| 
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| 	auto cancelLeft = 0. + _st.cancelPosition.x();
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| 	auto cancelTop = 0. + _st.cancelPosition.y();
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| 	auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
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| 	auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
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| 	auto cancelStroke = (0. + _st.cancelStroke) / sqrt2;
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| 
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| 	p.setPen(Qt::NoPen);
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| 	PainterHighQualityEnabler hq(p);
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| 
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| 	QPointF pathLeftPause[] = {
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| 		{ pauseLeft, pauseTop },
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| 		{ pauseLeft + pauseStroke, pauseTop },
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| 		{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
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| 		{ pauseLeft, pauseTop + pauseHeight },
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| 	};
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| 	QPointF pathLeftCancel[] = {
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| 		{ cancelLeft, cancelTop + cancelStroke },
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| 		{ cancelLeft + cancelStroke, cancelTop },
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| 		{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
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| 		{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
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| 	};
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| 	p.fillPath(anim::interpolate(pathLeftPause, pathLeftCancel, progress), brush);
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| 
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| 	QPointF pathRightPause[] = {
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| 		{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
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| 		{ pauseLeft + pauseWidth, pauseTop },
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| 		{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
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| 		{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
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| 	};
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| 	QPointF pathRightCancel[] = {
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| 		{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
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| 		{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
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| 		{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
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| 		{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
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| 	};
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| 	p.fillPath(anim::interpolate(pathRightPause, pathRightCancel, progress), brush);
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| }
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| 
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| void PlayButtonLayout::animationCallback() {
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| 	if (!_transformProgress.animating()) {
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| 		auto finalState = _nextState;
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| 		_nextState = _state;
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| 		setState(finalState);
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| 	}
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| 	_callback();
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| }
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| 
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| void PlayButtonLayout::startTransform(float64 from, float64 to) {
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| 	_transformProgress.start([this] { animationCallback(); }, from, to, st::mediaPlayerButtonTransformDuration);
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| }
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| 
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| } // namespace Player
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| } // namespace Media
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