mirror of https://github.com/procxx/kepka.git
				
				
				
			
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
//
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// This file is part of Kepka,
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// an unofficial desktop version of Telegram messaging app,
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// see https://github.com/procxx/kepka
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//
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// Kepka is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// It is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// In addition, as a special exception, the copyright holders give permission
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// to link the code of portions of this program with the OpenSSL library.
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//
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// Full license: https://github.com/procxx/kepka/blob/master/LICENSE
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// Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
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// Copyright (c) 2017- Kepka Contributors, https://github.com/procxx
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//
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#pragma once
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#include "styles/style_media_player.h"
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#include "ui/abstract_button.h"
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#include "ui/animation.h"
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namespace Media {
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namespace Player {
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class PlayButtonLayout {
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public:
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	enum class State {
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		Play,
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		Pause,
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		Cancel,
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	};
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	PlayButtonLayout(const style::MediaPlayerButton &st, Fn<void()> callback);
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	void setState(State state);
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	void finishTransform();
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	void paint(Painter &p, const QBrush &brush);
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private:
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	void animationCallback();
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	void startTransform(double from, double to);
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	void paintPlay(Painter &p, const QBrush &brush);
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	void paintPlayToPause(Painter &p, const QBrush &brush, double progress);
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	void paintPlayToCancel(Painter &p, const QBrush &brush, double progress);
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	void paintPauseToCancel(Painter &p, const QBrush &brush, double progress);
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	const style::MediaPlayerButton &_st;
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	State _state = State::Play;
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	State _oldState = State::Play;
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	State _nextState = State::Play;
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	Animation _transformProgress;
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	bool _transformBackward = false;
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	Fn<void()> _callback;
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};
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} // namespace Player
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} // namespace Media
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