kepka/Telegram/SourceFiles/media/player/media_player_button.cpp

263 lines
9.4 KiB
C++

//
// This file is part of Kepka,
// an unofficial desktop version of Telegram messaging app,
// see https://github.com/procxx/kepka
//
// Kepka is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// It is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// In addition, as a special exception, the copyright holders give permission
// to link the code of portions of this program with the OpenSSL library.
//
// Full license: https://github.com/procxx/kepka/blob/master/LICENSE
// Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
// Copyright (c) 2017- Kepka Contributors, https://github.com/procxx
//
#include "media/player/media_player_button.h"
#include "styles/style_widgets.h"
namespace Media {
namespace Player {
PlayButtonLayout::PlayButtonLayout(const style::MediaPlayerButton &st, Fn<void()> callback)
: _st(st)
, _callback(std::move(callback)) {}
void PlayButtonLayout::setState(State state) {
if (_nextState == state) return;
_nextState = state;
if (!_transformProgress.animating(getms())) {
_oldState = _state;
_state = _nextState;
_transformBackward = false;
if (_state != _oldState) {
startTransform(0., 1.);
if (_callback) _callback();
}
} else if (_oldState == _nextState) {
qSwap(_oldState, _state);
startTransform(_transformBackward ? 0. : 1., _transformBackward ? 1. : 0.);
_transformBackward = !_transformBackward;
}
}
void PlayButtonLayout::finishTransform() {
_transformProgress.finish();
_transformBackward = false;
if (_callback) _callback();
}
void PlayButtonLayout::paint(Painter &p, const QBrush &brush) {
if (_transformProgress.animating(getms())) {
auto from = _oldState, to = _state;
auto backward = _transformBackward;
auto progress = _transformProgress.current(1.);
if (from == State::Cancel || (from == State::Pause && to == State::Play)) {
qSwap(from, to);
backward = !backward;
}
if (backward) progress = 1. - progress;
Assert(from != to);
if (from == State::Play) {
if (to == State::Pause) {
paintPlayToPause(p, brush, progress);
} else {
Assert(to == State::Cancel);
paintPlayToCancel(p, brush, progress);
}
} else {
Assert(from == State::Pause && to == State::Cancel);
paintPauseToCancel(p, brush, progress);
}
} else {
switch (_state) {
case State::Play: paintPlay(p, brush); break;
case State::Pause: paintPlayToPause(p, brush, 1.); break;
case State::Cancel: paintPlayToCancel(p, brush, 1.); break;
}
}
}
void PlayButtonLayout::paintPlay(Painter &p, const QBrush &brush) {
auto playLeft = 0. + _st.playPosition.x();
auto playTop = 0. + _st.playPosition.y();
auto playWidth = _st.playOuter.width() - 2 * playLeft;
auto playHeight = _st.playOuter.height() - 2 * playTop;
PainterHighQualityEnabler hq(p);
p.setPen(Qt::NoPen);
QPainterPath pathPlay;
pathPlay.moveTo(playLeft, playTop);
pathPlay.lineTo(playLeft + playWidth, playTop + (playHeight / 2.));
pathPlay.lineTo(playLeft, playTop + playHeight);
pathPlay.lineTo(playLeft, playTop);
p.fillPath(pathPlay, brush);
}
void PlayButtonLayout::paintPlayToPause(Painter &p, const QBrush &brush, double progress) {
auto playLeft = 0. + _st.playPosition.x();
auto playTop = 0. + _st.playPosition.y();
auto playWidth = _st.playOuter.width() - 2 * playLeft;
auto playHeight = _st.playOuter.height() - 2 * playTop;
auto pauseLeft = 0. + _st.pausePosition.x();
auto pauseTop = 0. + _st.pausePosition.y();
auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
auto pauseStroke = 0. + _st.pauseStroke;
p.setPen(Qt::NoPen);
PainterHighQualityEnabler hq(p);
QPointF pathLeftPause[] = {
{pauseLeft, pauseTop},
{pauseLeft + pauseStroke, pauseTop},
{pauseLeft + pauseStroke, pauseTop + pauseHeight},
{pauseLeft, pauseTop + pauseHeight},
};
QPointF pathLeftPlay[] = {
{playLeft, playTop},
{playLeft + (playWidth / 2.), playTop + (playHeight / 4.)},
{playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.)},
{playLeft, playTop + playHeight},
};
p.fillPath(anim::interpolate(pathLeftPlay, pathLeftPause, progress), brush);
QPointF pathRightPause[] = {
{pauseLeft + pauseWidth - pauseStroke, pauseTop},
{pauseLeft + pauseWidth, pauseTop},
{pauseLeft + pauseWidth, pauseTop + pauseHeight},
{pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight},
};
QPointF pathRightPlay[] = {
{playLeft + (playWidth / 2.), playTop + (playHeight / 4.)},
{playLeft + playWidth, playTop + (playHeight / 2.)},
{playLeft + playWidth, playTop + (playHeight / 2.)},
{playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.)},
};
p.fillPath(anim::interpolate(pathRightPlay, pathRightPause, progress), brush);
}
void PlayButtonLayout::paintPlayToCancel(Painter &p, const QBrush &brush, double progress) {
static const auto sqrt2 = sqrt(2.);
auto playLeft = 0. + _st.playPosition.x();
auto playTop = 0. + _st.playPosition.y();
auto playWidth = _st.playOuter.width() - 2 * playLeft;
auto playHeight = _st.playOuter.height() - 2 * playTop;
auto cancelLeft = 0. + _st.cancelPosition.x();
auto cancelTop = 0. + _st.cancelPosition.y();
auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
auto cancelStroke = (0. + _st.cancelStroke) / sqrt2;
p.setPen(Qt::NoPen);
PainterHighQualityEnabler hq(p);
QPointF pathPlay[] = {
{playLeft, playTop},
{playLeft, playTop},
{playLeft + (playWidth / 2.), playTop + (playHeight / 4.)},
{playLeft + playWidth, playTop + (playHeight / 2.)},
{playLeft + playWidth, playTop + (playHeight / 2.)},
{playLeft + playWidth, playTop + (playHeight / 2.)},
{playLeft + playWidth, playTop + (playHeight / 2.)},
{playLeft + playWidth, playTop + (playHeight / 2.)},
{playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.)},
{playLeft, playTop + playHeight},
{playLeft, playTop + playHeight},
{playLeft, playTop + (playHeight / 2.)},
};
QPointF pathCancel[] = {
{cancelLeft, cancelTop + cancelStroke},
{cancelLeft + cancelStroke, cancelTop},
{cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) - cancelStroke},
{cancelLeft + cancelWidth - cancelStroke, cancelTop},
{cancelLeft + cancelWidth, cancelTop + cancelStroke},
{cancelLeft + (cancelWidth / 2.) + cancelStroke, cancelTop + (cancelHeight / 2.)},
{cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke},
{cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight},
{cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) + cancelStroke},
{cancelLeft + cancelStroke, cancelTop + cancelHeight},
{cancelLeft, cancelTop + cancelHeight - cancelStroke},
{cancelLeft + (cancelWidth / 2.) - cancelStroke, cancelTop + (cancelHeight / 2.)},
};
p.fillPath(anim::interpolate(pathPlay, pathCancel, progress), brush);
}
void PlayButtonLayout::paintPauseToCancel(Painter &p, const QBrush &brush, double progress) {
static const auto sqrt2 = sqrt(2.);
auto pauseLeft = 0. + _st.pausePosition.x();
auto pauseTop = 0. + _st.pausePosition.y();
auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
auto pauseStroke = 0. + _st.pauseStroke;
auto cancelLeft = 0. + _st.cancelPosition.x();
auto cancelTop = 0. + _st.cancelPosition.y();
auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
auto cancelStroke = (0. + _st.cancelStroke) / sqrt2;
p.setPen(Qt::NoPen);
PainterHighQualityEnabler hq(p);
QPointF pathLeftPause[] = {
{pauseLeft, pauseTop},
{pauseLeft + pauseStroke, pauseTop},
{pauseLeft + pauseStroke, pauseTop + pauseHeight},
{pauseLeft, pauseTop + pauseHeight},
};
QPointF pathLeftCancel[] = {
{cancelLeft, cancelTop + cancelStroke},
{cancelLeft + cancelStroke, cancelTop},
{cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke},
{cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight},
};
p.fillPath(anim::interpolate(pathLeftPause, pathLeftCancel, progress), brush);
QPointF pathRightPause[] = {
{pauseLeft + pauseWidth - pauseStroke, pauseTop},
{pauseLeft + pauseWidth, pauseTop},
{pauseLeft + pauseWidth, pauseTop + pauseHeight},
{pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight},
};
QPointF pathRightCancel[] = {
{cancelLeft + cancelWidth - cancelStroke, cancelTop},
{cancelLeft + cancelWidth, cancelTop + cancelStroke},
{cancelLeft + cancelStroke, cancelTop + cancelHeight},
{cancelLeft, cancelTop + cancelHeight - cancelStroke},
};
p.fillPath(anim::interpolate(pathRightPause, pathRightCancel, progress), brush);
}
void PlayButtonLayout::animationCallback() {
if (!_transformProgress.animating()) {
auto finalState = _nextState;
_nextState = _state;
setState(finalState);
}
_callback();
}
void PlayButtonLayout::startTransform(double from, double to) {
_transformProgress.start([this] { animationCallback(); }, from, to, st::mediaPlayerButtonTransformDuration);
}
} // namespace Player
} // namespace Media