// // This file is part of Kepka, // an unofficial desktop version of Telegram messaging app, // see https://github.com/procxx/kepka // // Kepka is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // It is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // In addition, as a special exception, the copyright holders give permission // to link the code of portions of this program with the OpenSSL library. // // Full license: https://github.com/procxx/kepka/blob/master/LICENSE // Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org // Copyright (c) 2017- Kepka Contributors, https://github.com/procxx // #pragma once #include "styles/style_widgets.h" #include "ui/twidget.h" #include namespace Ui { class PlainShadow : public TWidget { public: PlainShadow(QWidget *parent, style::color color) : TWidget(parent) , _color(color) {} protected: void paintEvent(QPaintEvent *e) override { Painter(this).fillRect(e->rect(), _color->b); } private: style::color _color; }; class Shadow : public TWidget { public: Shadow(QWidget *parent, const style::Shadow &st, RectParts sides = RectPart::Left | RectPart::Top | RectPart::Right | RectPart::Bottom) : TWidget(parent) , _st(st) , _sides(sides) {} static void paint(Painter &p, const QRect &box, int outerWidth, const style::Shadow &st, RectParts sides = RectPart::Left | RectPart::Top | RectPart::Right | RectPart::Bottom); static QPixmap grab(TWidget *target, const style::Shadow &shadow, RectParts sides = RectPart::Left | RectPart::Top | RectPart::Right | RectPart::Bottom); protected: void paintEvent(QPaintEvent *e) override { Painter p(this); paint(p, rect().marginsRemoved(_st.extend), width(), _st, _sides); } private: const style::Shadow &_st; RectParts _sides; }; } // namespace Ui