// // This file is part of Kepka, // an unofficial desktop version of Telegram messaging app, // see https://github.com/procxx/kepka // // Kepka is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // It is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // In addition, as a special exception, the copyright holders give permission // to link the code of portions of this program with the OpenSSL library. // // Full license: https://github.com/procxx/kepka/blob/master/LICENSE // Copyright (c) 2019- Kepka Contributors, https://github.com/procxx // /// @file data/data_game.h Data_type for Telegram Games. #pragma once #include "data/data_types.h" class PhotoData; class DocumentData; struct GameData { GameData(const GameId &id) : id(id) {} GameData(const GameId &id, const quint64 &accessHash, const QString &shortName, const QString &title, const QString &description, PhotoData *photo, DocumentData *document); void forget(); GameId id = 0; quint64 accessHash = 0; QString shortName; QString title; QString description; PhotoData *photo = nullptr; DocumentData *document = nullptr; };