wifi-densepose/vendor/sublinear-time-solver/dist/emergence/feedback-loops.d.ts

161 lines
4.2 KiB
TypeScript

/**
* Feedback Loop System for Behavior Modification
* Enables the system to learn from outcomes and modify behavior dynamically
*/
export interface FeedbackSignal {
id: string;
source: string;
type: 'success' | 'failure' | 'partial' | 'unexpected' | 'novel';
action: string;
outcome: any;
expected: any;
surprise: number;
utility: number;
timestamp: number;
context: any;
}
export interface BehaviorModification {
component: string;
parameter: string;
oldValue: any;
newValue: any;
reason: string;
confidence: number;
timestamp: number;
expectedImprovement: number;
}
export interface AdaptationRule {
trigger: (feedback: FeedbackSignal) => boolean;
modification: (feedback: FeedbackSignal, currentState: any) => BehaviorModification[];
priority: number;
learningRate: number;
category: string;
}
export declare class FeedbackLoopSystem {
private feedbackHistory;
private behaviorModifications;
private adaptationRules;
private behaviorParameters;
private performanceMetrics;
private learningCurves;
constructor();
/**
* Process feedback and trigger behavior modifications
*/
processFeedback(feedback: FeedbackSignal): Promise<BehaviorModification[]>;
/**
* Register new adaptation rule
*/
registerAdaptationRule(rule: AdaptationRule): void;
/**
* Create feedback loop for continuous improvement
*/
createContinuousImprovementLoop(component: string, metric: string): void;
/**
* Implement reinforcement learning feedback loop
*/
createReinforcementLoop(actionSpace: string[], rewardFunction: (outcome: any) => number): void;
/**
* Create exploration-exploitation feedback loop
*/
createExplorationExploitationLoop(explorationRate?: number): void;
/**
* Implement meta-learning feedback loop
*/
createMetaLearningLoop(): void;
/**
* Create adaptive complexity feedback loop
*/
createComplexityAdaptationLoop(): void;
/**
* Apply behavior modification to system parameters
*/
private applyBehaviorModification;
/**
* Learn from feedback patterns to create new adaptation rules
*/
private learnFromFeedbackPattern;
/**
* Initialize default adaptation rules
*/
private initializeDefaultRules;
/**
* Initialize default behavior parameters
*/
private initializeDefaultParameters;
/**
* Update performance metrics based on feedback
*/
private updatePerformanceMetrics;
/**
* Calculate performance score from feedback
*/
private calculatePerformanceScore;
/**
* Get current behavior state
*/
private getCurrentBehaviorState;
/**
* Get metric trend for analysis
*/
private getMetricTrend;
/**
* Check if metric is improving
*/
private isMetricImproving;
/**
* Generate improvement modifications
*/
private generateImprovementModifications;
/**
* Update action probabilities based on reinforcement learning
*/
private updateActionProbabilities;
/**
* Analyze learning effectiveness
*/
private analyzeLearningEffectiveness;
/**
* Adjust learning parameters based on effectiveness
*/
private adjustLearningParameters;
/**
* Get recent performance trend
*/
private getRecentPerformanceTrend;
/**
* Adapt complexity based on performance
*/
private adaptComplexity;
/**
* Update learning curve for component
*/
private updateLearningCurve;
/**
* Detect failure patterns in recent feedback
*/
private detectFailurePattern;
/**
* Detect success patterns in recent feedback
*/
private detectSuccessPattern;
/**
* Create adaptation rule from detected pattern
*/
private createRuleFromPattern;
/**
* Create reinforcement rule from success pattern
*/
private createReinforcementRule;
/**
* Find common elements across contexts
*/
private findCommonElements;
/**
* Get feedback loop statistics
*/
getStats(): any;
private getMostActiveComponents;
private getAdaptationCategories;
}