161 lines
4.2 KiB
TypeScript
161 lines
4.2 KiB
TypeScript
/**
|
|
* Feedback Loop System for Behavior Modification
|
|
* Enables the system to learn from outcomes and modify behavior dynamically
|
|
*/
|
|
export interface FeedbackSignal {
|
|
id: string;
|
|
source: string;
|
|
type: 'success' | 'failure' | 'partial' | 'unexpected' | 'novel';
|
|
action: string;
|
|
outcome: any;
|
|
expected: any;
|
|
surprise: number;
|
|
utility: number;
|
|
timestamp: number;
|
|
context: any;
|
|
}
|
|
export interface BehaviorModification {
|
|
component: string;
|
|
parameter: string;
|
|
oldValue: any;
|
|
newValue: any;
|
|
reason: string;
|
|
confidence: number;
|
|
timestamp: number;
|
|
expectedImprovement: number;
|
|
}
|
|
export interface AdaptationRule {
|
|
trigger: (feedback: FeedbackSignal) => boolean;
|
|
modification: (feedback: FeedbackSignal, currentState: any) => BehaviorModification[];
|
|
priority: number;
|
|
learningRate: number;
|
|
category: string;
|
|
}
|
|
export declare class FeedbackLoopSystem {
|
|
private feedbackHistory;
|
|
private behaviorModifications;
|
|
private adaptationRules;
|
|
private behaviorParameters;
|
|
private performanceMetrics;
|
|
private learningCurves;
|
|
constructor();
|
|
/**
|
|
* Process feedback and trigger behavior modifications
|
|
*/
|
|
processFeedback(feedback: FeedbackSignal): Promise<BehaviorModification[]>;
|
|
/**
|
|
* Register new adaptation rule
|
|
*/
|
|
registerAdaptationRule(rule: AdaptationRule): void;
|
|
/**
|
|
* Create feedback loop for continuous improvement
|
|
*/
|
|
createContinuousImprovementLoop(component: string, metric: string): void;
|
|
/**
|
|
* Implement reinforcement learning feedback loop
|
|
*/
|
|
createReinforcementLoop(actionSpace: string[], rewardFunction: (outcome: any) => number): void;
|
|
/**
|
|
* Create exploration-exploitation feedback loop
|
|
*/
|
|
createExplorationExploitationLoop(explorationRate?: number): void;
|
|
/**
|
|
* Implement meta-learning feedback loop
|
|
*/
|
|
createMetaLearningLoop(): void;
|
|
/**
|
|
* Create adaptive complexity feedback loop
|
|
*/
|
|
createComplexityAdaptationLoop(): void;
|
|
/**
|
|
* Apply behavior modification to system parameters
|
|
*/
|
|
private applyBehaviorModification;
|
|
/**
|
|
* Learn from feedback patterns to create new adaptation rules
|
|
*/
|
|
private learnFromFeedbackPattern;
|
|
/**
|
|
* Initialize default adaptation rules
|
|
*/
|
|
private initializeDefaultRules;
|
|
/**
|
|
* Initialize default behavior parameters
|
|
*/
|
|
private initializeDefaultParameters;
|
|
/**
|
|
* Update performance metrics based on feedback
|
|
*/
|
|
private updatePerformanceMetrics;
|
|
/**
|
|
* Calculate performance score from feedback
|
|
*/
|
|
private calculatePerformanceScore;
|
|
/**
|
|
* Get current behavior state
|
|
*/
|
|
private getCurrentBehaviorState;
|
|
/**
|
|
* Get metric trend for analysis
|
|
*/
|
|
private getMetricTrend;
|
|
/**
|
|
* Check if metric is improving
|
|
*/
|
|
private isMetricImproving;
|
|
/**
|
|
* Generate improvement modifications
|
|
*/
|
|
private generateImprovementModifications;
|
|
/**
|
|
* Update action probabilities based on reinforcement learning
|
|
*/
|
|
private updateActionProbabilities;
|
|
/**
|
|
* Analyze learning effectiveness
|
|
*/
|
|
private analyzeLearningEffectiveness;
|
|
/**
|
|
* Adjust learning parameters based on effectiveness
|
|
*/
|
|
private adjustLearningParameters;
|
|
/**
|
|
* Get recent performance trend
|
|
*/
|
|
private getRecentPerformanceTrend;
|
|
/**
|
|
* Adapt complexity based on performance
|
|
*/
|
|
private adaptComplexity;
|
|
/**
|
|
* Update learning curve for component
|
|
*/
|
|
private updateLearningCurve;
|
|
/**
|
|
* Detect failure patterns in recent feedback
|
|
*/
|
|
private detectFailurePattern;
|
|
/**
|
|
* Detect success patterns in recent feedback
|
|
*/
|
|
private detectSuccessPattern;
|
|
/**
|
|
* Create adaptation rule from detected pattern
|
|
*/
|
|
private createRuleFromPattern;
|
|
/**
|
|
* Create reinforcement rule from success pattern
|
|
*/
|
|
private createReinforcementRule;
|
|
/**
|
|
* Find common elements across contexts
|
|
*/
|
|
private findCommonElements;
|
|
/**
|
|
* Get feedback loop statistics
|
|
*/
|
|
getStats(): any;
|
|
private getMostActiveComponents;
|
|
private getAdaptationCategories;
|
|
}
|