When presence is detected via edge vitals, set breathing_band_power to 0.5 so the UI's torso breathing animation works. Previously hardcoded to 0.0 which made the skeleton appear static even when breathing rate was being reported. Co-Authored-By: claude-flow <ruv@ruv.net> |
||
|---|---|---|
| .. | ||
| .claude-flow | ||
| crates | ||
| data | ||
| docs | ||
| examples | ||
| patches/ruvector-crv | ||
| Cargo.lock | ||
| Cargo.toml | ||