Closes ADR-093 P0.10, P1.2, P1.6, P1.7, P2.1, P2.2, P2.3, P2.5.
## Iter G — modal contents (P1.6)
- nv-palette "New scene…" now opens a 5-field form (name, dipole
moment, heart→sensor distance, ferrous toggle, 60 Hz mains toggle).
On Apply: builds a real Scene JSON and pushes via client.loadScene().
- nv-palette "Export proof bundle…" now calls client.exportProofBundle()
and triggers a real blob download with a timestamp filename.
## Iter H — a11y pass (P2.1, P2.2, P2.3, P2.5)
- Skip-to-main-content link at top of nv-app (focus-visible only).
- <main id="main-content" role="main"> wraps the central area; tabindex="-1"
so the skip link can land focus there.
- nv-rail wraps its 5 view buttons in <nav role="navigation"
aria-label="Primary"> with aria-current="page" on the active button
and aria-label on every button. SVGs marked aria-hidden="true".
- nv-console body is now role="log" aria-live="polite"
aria-label="Console output".
- nv-modal auto-focuses first interactive element on open and traps
Tab cycling inside the dialog; nv-onboarding already had a dismiss
affordance covered.
## Iter I — drag persistence (P1.7) + density visual (P1.2)
- scenePositions signal in appStore + IndexedDB key 'scene-positions'.
- nv-scene restores drag positions at connect; persists on pointerup.
- Density visual (CSS body.density-{comfy,default,compact}) confirmed
active — was already wired but flagged as "doesn't change anything"
in P1.2; verified during this iter.
## P0.10 — REPL history persistence
- replHistory + pushReplHistory in appStore, persisted to IndexedDB
key 'repl-history'.
- nv-console arrow-up/down now read from the shared signal so command
history survives view switches and reloads.
Validated end-to-end with `npx agent-browser` on
https://ruvnet.github.io/RuView/nvsim/ — skip-link, main role, console
log role, nav role, aria-current="page", New Scene modal with 5 form
fields all confirmed live. Console errors: zero.
ADR-093 §2/§3/§4 updated to mark these items resolved.
Co-Authored-By: claude-flow <ruv@ruv.net>
Closes ADR-093 P0.5, P0.6, P0.7, P0.9, P1.4, P1.8, P1.10, P1.11.
## Iter B — scene toolbar + sim controls (P0.6, P0.7)
- nv-scene scene-toolbar (top-left): zoom +/-, fit-to-view, layer
toggles for sources / field lines / labels. Zoom drives the SVG
viewBox so the entire scene scales uniformly.
- nv-scene sim-controls (bottom-right): step ⏮ / play ▶ / step ⏭ /
speed cycle (0.25× → 4×). Bound to client.run/pause/step.
## Iter C — topbar pill clicks (P0.5, P1.10)
- Seed pill click opens a "Set seed" modal with a hex-validated input.
Apply propagates via WasmClient.setSeed and toasts the new value.
- Transport pill (wasm/ws) click opens the Settings drawer (Transport
section), letting the user switch modes inline.
## Iter D — sidebar tunables wire-through (P1.8)
- Every slider edge-triggers pushConfigDebounced() (300 ms). The
debounced call forwards { digitiser: { f_s_hz, f_mod_hz }, sensor: {
…, shot_noise_disabled }, dt_s } to the worker via setConfig RPC.
Worker rebuilds the WasmPipeline so the running stream picks up the
new config without restart.
## Iter E — proof.export REPL command (P0.9)
- nv-console adds proof.export → calls client.exportProofBundle() and
triggers a download of the resulting JSON manifest with a timestamp
filename. Listed in `help`.
## Iter F — SNR + prefers-reduced-motion (P1.4, P1.11, P1.3)
- nv-scene now computes SNR per frame as |b| / max(sigma_per_axis) and
publishes to the snr signal. The corner stat-card stops showing "—".
- main.ts honors the system prefers-reduced-motion as the default for
motionReduced when no IndexedDB override is set.
ADR-093 §2/§3 updated to mark these P0/P1 items resolved.
Co-Authored-By: claude-flow <ruv@ruv.net>
## ADR-093 — dashboard gap analysis (new)
Deep review of the deployed dashboard against ADR-092 §4.2 inventory,
the original mockup at assets/NVsim Dashboard.zip, and live behavior.
Catalogues 21 gaps in 3 priority tiers:
- P0 (10 items): broken/missing functional surface — including the
rail buttons fixed in 4483a88b2 and the Ghost Murmur view.
- P1 (13 items): visible mockup features missing — sim-controls
overlay, scene toolbar, density/motion polish, modal contents.
- P2 (8 items): a11y + polish.
§5 ships a 9-iteration plan (A-I), one P0/P1 item per iteration, with
each iteration ending in build → deploy → agent-browser validation.
## Iteration A: Functional Ghost Murmur demo (P0.4)
The Ghost Murmur view was a static document. Now it ships a "Try it
yourself" section that drives the *real* nvsim Rust pipeline via WASM
when the user moves either slider:
- New `runTransient` export on nvsim WASM — accepts scene_json +
config_json + seed + n_samples, returns recovered |B|, per-axis
sigma, noise floor, frame count, and a SHA-256 witness.
- Threaded through worker.ts → WasmClient → NvsimClient interface.
- Demo UI: distance slider (10 cm → 100 km log scale), heart-dipole
moment slider (10⁻¹⁰ → 10⁻⁶ A·m²), live readout of predicted
|B| (closed-form 1/r³) vs recovered |B| (full pipeline) vs noise
floor, per-tier detectability bars (NV-ensemble lab, COTS DNV-B1,
SQUID, 60 GHz mmWave, WiFi CSI) with verdict pills, and an overall
press-physics-vs-real verdict.
- Transient witness shown so users can see byte-equivalent
determinism per (scene, config, seed) selection.
Validated end-to-end:
- agent-browser drove the slider and ran the demo on localhost
- predicted=501 fT, recovered=2.07 nT (ADC quant-floor at 10 cm with
COTS sensor, exactly the physics the spec teaches), 64 frames,
witness 1834ff374b839ec8…
- per-tier bars correctly show "NV-DNV-B1 6.0e+2× too weak" at 10 cm
with cardiac-strength dipole — vindicates the spec's central thesis
Live at https://ruvnet.github.io/RuView/nvsim/ → Ghost Murmur tab.
Co-Authored-By: claude-flow <ruv@ruv.net>