Browsers auto-request /favicon.ico when none is declared in <head>.
On a static GitHub Pages host that's a guaranteed 404 in the console.
Inline a 32x32 SVG amber dot via data: URL so the browser is satisfied
without an extra network round-trip.
Co-Authored-By: claude-flow <ruv@ruv.net>
When the viewer is hosted on a static origin (GitHub Pages, S3) it has
no backend at /api/splats. The default ?backend=auto path was issuing
a fetch every 100 ms, getting a 404, falling back to the demo, and
flooding the console with one 404 per tick. Cosmetic on the surface
but real network/CPU waste over time.
After the first 404 in auto mode, set networkDisabled=true and skip
fetch on subsequent ticks — the interval still fires but goes straight
to pickDemoFrame() so the face mesh / synthetic render path keeps
animating. Remote (?backend=<url>) and live (?live=1) modes keep
retrying so a transient outage doesn't permanently downgrade them.
Co-Authored-By: claude-flow <ruv@ruv.net>
Adds optional cinematic effects to the face-mesh demo, all toggleable
via a new ?fx= URL param. Default is 'all' (texture + mesh + scan +
halo). Lightweight modes available: ?fx=clean (texture only) or
?fx=points (original solid amber).
- Texture: per-frame webcam → hidden 2D canvas → getImageData lookup
at each landmark (and each interpolated edge sample). Splats now
carry the visitor's actual skin tone, not solid amber. Sampling is
mirrored on x to match the selfie convention used by the face mesh
vertex placement. All on-device — no frames leave the browser.
- Mesh: persistent THREE.LineSegments overlay drawn from
FACEMESH_TESSELATION (~1300 edges). Translucent (opacity 0.35),
amber, additive blending, depthWrite off — gives a holographic
wireframe wrapping the point cloud. Geometry is updated in place
each frame; only positions get re-uploaded.
- Scan: vertical bright slab sweeps top→bottom every 4 seconds,
amplifying splat color up to 2.6× when within ±0.08 world units of
the line. Westworld-style scanning.
- Halo: existing 60-particle ring around the face is now opt-in via
FX_HALO. Cleaner default for the texture-mesh combination.
Info panel surfaces active fx list in face-mesh mode. Synthetic
fallback hides the wireframe overlay so it doesn't render against an
empty figure. Workflow README updated with the new ?fx= options.
Co-Authored-By: claude-flow <ruv@ruv.net>
Three fixes in one pass to address visitor feedback:
1. Face was rendering upside down — MediaPipe's lm.y is image-down (0=top
of frame, 1=bottom) and the existing updateSplats() already does a
y-negate to convert to Three.js Y-up. Pre-flipping in lmToCenter was a
double flip. Use lm.y directly so the renderer's single flip lands the
head at the top of the screen.
2. Density and fidelity — interpolate 6 splats per FACEMESH_TESSELATION
edge (~1300 edges → ~8000 face splats vs 478 vertex-only). Amplify
lm.z mapping (×8 vs ×4) so eye sockets, nose, and chin show real 3D
depth. Smaller splat scale (0.006 surface, 0.010 vertices) for finer
point appearance.
3. Foundation-inspired aesthetic — the demo now renders the subject
(face mesh OR procedural fallback) inside a Hari Seldon time-vault:
* Holographic surveyor grid in amber, breathing brightness pattern.
* Slow-rotating two-arm galactic spiral receding behind the subject
(~640 stars, warm core to cool edges, Trantor-evocation).
* 800-star deterministic distant starfield on a spherical shell
(fixed LCG seed so visitors don't see noise flicker).
* 60-particle holographic halo orbiting the subject plane.
Shared pushFoundationContext() drives both face-mesh and synthetic
paths. Synthetic procedural figure densified 4x (240 vs 60 points)
and re-oriented (head→top, feet→bottom) so the y-down convention is
internally consistent.
Camera pulled back to (0, 0.2, -3.5) to frame the galactic context.
Poll cadence 4 Hz → 10 Hz so the spiral animates smoothly. Info panel
gets a Seldon quote and "Seldon Vault" branding. CTA copy reframed to
"Project Subject — render your face into the Vault".
ADR-094 already documents the dual-transport intent; the aesthetic
choices here are content, not architecture, so no ADR update needed.
Co-Authored-By: claude-flow <ruv@ruv.net>
The previous synthetic procedural demo did not represent what the local
fusion pipeline produces — a real depth-backprojected point cloud of
the user's face and surroundings. This commit ports the closest browser
equivalent: MediaPipe Face Mesh runs in-browser at ~30 fps and emits
478 3D landmarks per frame. Each visitor now sees the outline of their
own face rendered as a point cloud, with a small floor + back wall for
spatial context.
- Adds MediaPipe Face Mesh + Camera Utils via jsdelivr CDN.
- Adds an "▶ Enable camera" CTA so getUserMedia is gated on a user
gesture (required by some browsers and good UX regardless).
- New face-mesh frame generator uses the same splat shape as the live
/api/splats payload, so a single render path drives both modes.
- Mirrors x to match selfie convention; maps lm.z (relative depth) to
the world-coord range used by the live pipeline.
- Falls back automatically to the procedural floor + walls + figure
when the camera is denied, dismissed, or unavailable.
- Badge surfaces the new state: '● DEMO Your Face (MediaPipe)'.
- Bumps poll cadence to 4 Hz so face mesh updates feel live.
- ADR-094 updated to reflect the new default behavior.
Co-Authored-By: claude-flow <ruv@ruv.net>
Publishes the live 3D point cloud viewer to gh-pages/pointcloud/ so it
can be linked from the README alongside the Observatory and Dual-Modal
Pose Fusion demos. The viewer auto-selects its transport from URL
parameters:
- default / ?backend=auto — try /api/splats, fall back to synthetic demo
- ?backend=demo — synthetic in-browser only, no network
- ?backend=<url> — fetch from a CORS-permitting host running
ruview-pointcloud serve
- ?live=1 — strict mode, show offline panel instead of demo fallback
The synthetic frame matches the live API JSON shape (splats, count,
frame, live, pipeline.{skeleton,vitals}) so a single render path drives
both modes. New workflow uses keep_files: true to preserve the existing
observatory/, pose-fusion/, and nvsim/ deployments on gh-pages.
See docs/adr/ADR-094-pointcloud-github-pages-deployment.md for the full
decision record and 6 acceptance gates.
The Rust port lived two directories deep (rust-port/wifi-densepose-rs/)
without any sibling under rust-port/ that warranted the extra level.
Move the whole workspace up to v2/ to match v1/ (Python) at the same
depth and shorten every cd / build command across the repo.
git mv preserves history for all tracked files. 60 files updated for
path references (CI workflows, ADRs, docs, scripts, READMEs, internal
.claude-flow state). Two manual fixes for relative-cd paths in
CLAUDE.md and ADR-043 that became wrong after the depth change
(cd ../.. → cd ..).
Validated:
- cargo check --workspace --no-default-features → clean (after target/
nuke; the gitignored target/ was carried by the OS rename and had
hard-coded old paths in build scripts)
- cargo test --workspace --no-default-features → 1,539 passed, 0 failed,
8 ignored (same totals as pre-rename)
- ESP32-S3 on COM7 → still streaming live CSI (cb #40300, RSSI -64 dBm)
After-merge follow-up: contributors should `rm -rf v2/target` once and
let cargo regenerate from the new path.