Commit Graph

3 Commits

Author SHA1 Message Date
ruv c58f49f21a fix(firmware): add vTaskDelay(1) yields in process_frame() at tier>=2 to fix WDT storm (#683)
At edge tier>=2 on N16R8 PSRAM boards, `process_frame()` runs
`update_multi_person_vitals()` (4 persons × 256 history samples) plus
`wasm_runtime_on_frame()` back-to-back before returning to `edge_task()`.
The existing `vTaskDelay(1)` in `edge_task()` only fires *after*
`process_frame()` returns — under sustained 30 pps CSI load on PSRAM
boards this leaves IDLE1 on Core 1 starved long enough for the 5-second
Task Watchdog Timer to fire.

Fix: add two `vTaskDelay(1)` calls inside `process_frame()`, both gated
on `s_cfg.tier >= 2`:
1. After `update_multi_person_vitals()` (Step 11)
2. After `wasm_runtime_on_frame()` dispatch (Step 14)

Tier 0/1 paths are unaffected. Validated on COM7 (N16R8 board):
`Edge DSP task started on core 1 (tier=2)`, no WDT panics in 20 s.

Also bump firmware version 0.6.5 → 0.6.6 and refresh all 6 release_bins
with the new build (8MB + 4MB variants, built 2026-05-21).

Fix-marker RuView#683 added to scripts/fix-markers.json.

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-05-21 09:20:21 -04:00
rUv aeb69315d8
fix(firmware): refresh release_bins to v0.6.5 — fixes node_id=1 on all nodes (#679)
release_bins/ was built from v0.4.3.1 and predated the early-capture
node_id fix (PRs #232/#375/#385/#390). Every device flashed from those
binaries emitted node_id=1 regardless of provisioned ID, making
multi-node deployments appear as a single node.

Changes:
- Rebuild all 6 release_bins/ binaries from v0.6.5 source (2026-05-20)
  - esp32-csi-node.bin (8 MB, 1,110,384 bytes)
  - esp32-csi-node-4mb.bin (4 MB, 894,352 bytes)
  - bootloader.bin, partition-table.bin, partition-table-4mb.bin, ota_data_initial.bin
- Add release_bins/version.txt (0.6.5 / git-sha: d72e06fc8)
- README: add Step 0 "Pre-built binaries" flash command with version reference;
  update expected boot output to show early-capture log line
- provision.py: fix write-flash → write_flash (esptool v4.10+ underscore API)

Validated on real hardware (COM7 — ESP32-S3 N16R8, node_id=2):
  I (396) csi_collector: Early capture node_id=2 (before WiFi init, #232/#390)
  I (406) main: ESP32-S3 CSI Node (ADR-018) — v0.6.5 — Node ID: 2

Closes #679
2026-05-20 15:01:56 -04:00
rUv 3733e54aef
feat: cross-node fusion + DynamicMinCut + RSSI tracking (v0.5.3)
* feat(server): cross-node RSSI-weighted feature fusion + benchmarks

Adds fuse_multi_node_features() that combines CSI features across all
active ESP32 nodes using RSSI-based weighting (closer node = higher weight).

Benchmark results (2 ESP32 nodes, 30s, ~1500 frames):

  Metric               | Baseline | Fusion  | Improvement
  ---------------------|----------|---------|------------
  Variance mean        |    109.4 |    77.6 | -29% noise
  Variance std         |    154.1 |   105.4 | -32% stability
  Confidence           |    0.643 |   0.686 | +7%
  Keypoint spread std  |      4.5 |     1.3 | -72% jitter
  Presence ratio       |   93.4%  |  94.6%  | +1.3pp

Person count still fluctuates near threshold — tracked as known issue.

Verified on real hardware: COM6 (node 1) + COM9 (node 2) on ruv.net.

Co-Authored-By: claude-flow <ruv@ruv.net>

* fix(ui): add client-side lerp smoothing to pose renderer

Keypoints now interpolate between frames (alpha=0.25) instead of
jumping directly to new positions. This eliminates visual jitter
that persists even with server-side EMA smoothing, because the
renderer was drawing every WebSocket frame at full rate.

Applied to skeleton, keypoints, and dense body rendering paths.

Co-Authored-By: claude-flow <ruv@ruv.net>

* feat: DynamicMinCut person separation + UI lerp smoothing

- Added ruvector-mincut dependency to sensing server
- Replaced variance-based person scoring with actual graph min-cut on
  subcarrier temporal correlation matrix (Pearson correlation edges,
  DynamicMinCut exact max-flow)
- Recalibrated feature scaling for real ESP32 data ranges
- UI: client-side lerp interpolation (alpha=0.25) on keypoint positions
- Dampened procedural animation (noise, stride, extremity jitter)
- Person count thresholds retuned for mincut ratio

Co-Authored-By: claude-flow <ruv@ruv.net>

* docs: update CHANGELOG with v0.5.1-v0.5.3 releases

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-03-30 21:55:44 -04:00