Closes ADR-093 P0.10, P1.2, P1.6, P1.7, P2.1, P2.2, P2.3, P2.5.
## Iter G — modal contents (P1.6)
- nv-palette "New scene…" now opens a 5-field form (name, dipole
moment, heart→sensor distance, ferrous toggle, 60 Hz mains toggle).
On Apply: builds a real Scene JSON and pushes via client.loadScene().
- nv-palette "Export proof bundle…" now calls client.exportProofBundle()
and triggers a real blob download with a timestamp filename.
## Iter H — a11y pass (P2.1, P2.2, P2.3, P2.5)
- Skip-to-main-content link at top of nv-app (focus-visible only).
- <main id="main-content" role="main"> wraps the central area; tabindex="-1"
so the skip link can land focus there.
- nv-rail wraps its 5 view buttons in <nav role="navigation"
aria-label="Primary"> with aria-current="page" on the active button
and aria-label on every button. SVGs marked aria-hidden="true".
- nv-console body is now role="log" aria-live="polite"
aria-label="Console output".
- nv-modal auto-focuses first interactive element on open and traps
Tab cycling inside the dialog; nv-onboarding already had a dismiss
affordance covered.
## Iter I — drag persistence (P1.7) + density visual (P1.2)
- scenePositions signal in appStore + IndexedDB key 'scene-positions'.
- nv-scene restores drag positions at connect; persists on pointerup.
- Density visual (CSS body.density-{comfy,default,compact}) confirmed
active — was already wired but flagged as "doesn't change anything"
in P1.2; verified during this iter.
## P0.10 — REPL history persistence
- replHistory + pushReplHistory in appStore, persisted to IndexedDB
key 'repl-history'.
- nv-console arrow-up/down now read from the shared signal so command
history survives view switches and reloads.
Validated end-to-end with `npx agent-browser` on
https://ruvnet.github.io/RuView/nvsim/ — skip-link, main role, console
log role, nav role, aria-current="page", New Scene modal with 5 form
fields all confirmed live. Console errors: zero.
ADR-093 §2/§3/§4 updated to mark these items resolved.
Co-Authored-By: claude-flow <ruv@ruv.net>
Previously the Inspector and Witness rail buttons did nothing useful.
The Ghost Murmur research spec from
docs/research/quantum-sensing/16-ghost-murmur-ruview-spec.md had no
in-dashboard surface at all. Both addressed.
## nv-rail
- Inspector button → view='inspector', pins inspector to Signal tab
- Witness button → view='witness', pins inspector to Witness tab
- New Ghost Murmur button (ghost-shaped svg) → view='ghost-murmur'
- All 5 nav buttons + Settings now functional
## nv-app
- View union extended: scene | apps | inspector | witness | ghost-murmur
- Main area swaps between <nv-scene>, <nv-app-store>, <nv-ghost-murmur>
- nv-inspector receives a `pinTab` prop forcing Signal/Witness tab
when the user clicks the corresponding rail button
## nv-ghost-murmur (new view)
- Full research view summarising the publicly-reported April 2026
CIA NV-diamond heartbeat program and RuView's 3-tier mesh equivalent
- Sections: news context, physics reality check, RuView mapping table,
$165 build BoM + honest performance, privacy/ethics/legal, refs
- Links out to the spec doc, public gist, issue #437, Sci Am article
- Content sourced verbatim from the on-disk research spec
## nv-inspector pinTab
- Implements willUpdate() so parent-driven tab pin happens within the
same render pass, fixing a Lit "update after update" warning
Validated end-to-end with `npx agent-browser` against the live
GitHub Pages deploy at https://ruvnet.github.io/RuView/nvsim/ —
all 5 rail buttons work, Ghost Murmur view renders 7 sections /
9 cards / 4 outbound links, witness verification still passes.
Co-Authored-By: claude-flow <ruv@ruv.net>