diff --git a/ui/observatory/js/hud-controller.js b/ui/observatory/js/hud-controller.js index ddc9fdf2..0fc0de1c 100644 --- a/ui/observatory/js/hud-controller.js +++ b/ui/observatory/js/hud-controller.js @@ -19,7 +19,7 @@ export const SCENARIO_NAMES = [ ]; export const DEFAULTS = { - bloom: 0.2, bloomRadius: 0.25, bloomThresh: 0.5, + bloom: 0.08, bloomRadius: 0.2, bloomThresh: 0.6, exposure: 1.3, vignette: 0.25, grain: 0.01, chromatic: 0.0005, boneThick: 0.018, jointSize: 0.035, glow: 0.3, trail: 0.35, wireColor: '#00d878', jointColor: '#ff4060', aura: 0.02, @@ -28,7 +28,7 @@ export const DEFAULTS = { scenario: 'auto', cycle: 30, dataSource: 'demo', wsUrl: '', }; -export const SETTINGS_VERSION = '4'; +export const SETTINGS_VERSION = '5'; export const PRESETS = { foundation: {}, diff --git a/ui/observatory/js/post-processing.js b/ui/observatory/js/post-processing.js index 4ad33116..02186e38 100644 --- a/ui/observatory/js/post-processing.js +++ b/ui/observatory/js/post-processing.js @@ -77,9 +77,9 @@ export class PostProcessing { // Bloom — tuned for green wireframe glow this._bloomPass = new UnrealBloomPass( new THREE.Vector2(size.x, size.y), - 1.0, // strength (less aggressive than before) - 0.5, // radius - 0.25 // threshold + 0.08, // strength — subtle glow, overridden by settings + 0.2, // radius + 0.6 // threshold ); this.composer.addPass(this._bloomPass);