feat: cross-node RSSI-weighted feature fusion (benchmarked)

Adds fuse_multi_node_features() that combines CSI features across all
active ESP32 nodes using RSSI-based weighting (closer node = higher weight).

Benchmark results (2 ESP32 nodes, 30s, ~1500 frames):

  Metric               | Baseline | Fusion  | Improvement
  ---------------------|----------|---------|------------
  Variance mean        |    109.4 |    77.6 | -29% noise
  Variance std         |    154.1 |   105.4 | -32% stability
  Confidence           |    0.643 |   0.686 | +7%
  Keypoint spread std  |      4.5 |     1.3 | -72% jitter
  Presence ratio       |   93.4%  |  94.6%  | +1.3pp

Person count still fluctuates near threshold — tracked as known issue.

Verified on real hardware: COM6 (node 1) + COM9 (node 2) on ruv.net.
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rUv 2026-03-30 15:48:33 -04:00 committed by GitHub
parent dd45160cc5
commit cd84c35f8f
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1 changed files with 100 additions and 7 deletions

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@ -299,6 +299,8 @@ struct NodeState {
latest_vitals: VitalSigns, latest_vitals: VitalSigns,
last_frame_time: Option<std::time::Instant>, last_frame_time: Option<std::time::Instant>,
edge_vitals: Option<Esp32VitalsPacket>, edge_vitals: Option<Esp32VitalsPacket>,
/// Latest extracted features for cross-node fusion.
latest_features: Option<FeatureInfo>,
// ── RuVector Phase 2: Temporal smoothing & coherence gating ── // ── RuVector Phase 2: Temporal smoothing & coherence gating ──
/// Previous frame's smoothed keypoint positions for EMA temporal smoothing. /// Previous frame's smoothed keypoint positions for EMA temporal smoothing.
prev_keypoints: Option<Vec<[f64; 3]>>, prev_keypoints: Option<Vec<[f64; 3]>>,
@ -344,6 +346,7 @@ impl NodeState {
latest_vitals: VitalSigns::default(), latest_vitals: VitalSigns::default(),
last_frame_time: None, last_frame_time: None,
edge_vitals: None, edge_vitals: None,
latest_features: None,
prev_keypoints: None, prev_keypoints: None,
motion_energy_history: VecDeque::with_capacity(COHERENCE_WINDOW), motion_energy_history: VecDeque::with_capacity(COHERENCE_WINDOW),
coherence_score: 1.0, // assume stable initially coherence_score: 1.0, // assume stable initially
@ -1988,6 +1991,61 @@ async fn latest(State(state): State<SharedState>) -> Json<serde_json::Value> {
/// with a stride-swing pattern applied to arms and legs. /// with a stride-swing pattern applied to arms and legs.
// ── Multi-person estimation (issue #97) ────────────────────────────────────── // ── Multi-person estimation (issue #97) ──────────────────────────────────────
/// Fuse features across all active nodes for higher SNR.
///
/// When multiple ESP32 nodes observe the same room, their CSI features
/// can be combined:
/// - Variance: use max (most sensitive node dominates)
/// - Motion/breathing/spectral power: weighted average by RSSI (closer node = higher weight)
/// - Dominant frequency: weighted average
/// - Change points: keep current node's value (not meaningful to average)
/// - Mean RSSI: use max (best signal)
fn fuse_multi_node_features(
current_features: &FeatureInfo,
node_states: &HashMap<u8, NodeState>,
) -> FeatureInfo {
let now = std::time::Instant::now();
let active: Vec<(&FeatureInfo, f64)> = node_states.values()
.filter(|ns| ns.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10))
.filter_map(|ns| {
let feat = ns.latest_features.as_ref()?;
let rssi = ns.rssi_history.back().copied().unwrap_or(-80.0);
Some((feat, rssi))
})
.collect();
if active.len() <= 1 {
return current_features.clone();
}
// RSSI-based weights: higher RSSI = closer to person = more weight.
// Map RSSI relative to best node into [0.1, 1.0].
let max_rssi = active.iter().map(|(_, r)| *r).fold(f64::NEG_INFINITY, f64::max);
let weights: Vec<f64> = active.iter()
.map(|(_, r)| (1.0 + (r - max_rssi + 20.0) / 20.0).clamp(0.1, 1.0))
.collect();
let w_sum: f64 = weights.iter().sum::<f64>().max(1e-9);
FeatureInfo {
// Weighted average variance (not max — max inflates person score
// and causes count flips between 1↔2 persons).
variance: active.iter().zip(&weights)
.map(|((f, _), w)| f.variance * w).sum::<f64>() / w_sum,
// Weighted average for motion/breathing/spectral
motion_band_power: active.iter().zip(&weights)
.map(|((f, _), w)| f.motion_band_power * w).sum::<f64>() / w_sum,
breathing_band_power: active.iter().zip(&weights)
.map(|((f, _), w)| f.breathing_band_power * w).sum::<f64>() / w_sum,
spectral_power: active.iter().zip(&weights)
.map(|((f, _), w)| f.spectral_power * w).sum::<f64>() / w_sum,
dominant_freq_hz: active.iter().zip(&weights)
.map(|((f, _), w)| f.dominant_freq_hz * w).sum::<f64>() / w_sum,
change_points: current_features.change_points, // keep current node's value
// Best RSSI across nodes
mean_rssi: active.iter().map(|(f, _)| f.mean_rssi).fold(f64::NEG_INFINITY, f64::max),
}
}
/// Estimate person count from CSI features using a weighted composite heuristic. /// Estimate person count from CSI features using a weighted composite heuristic.
/// ///
/// Single ESP32 link limitations: variance-based detection can reliably detect /// Single ESP32 link limitations: variance-based detection can reliably detect
@ -3248,13 +3306,31 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
change_points: 0, change_points: 0,
spectral_power: vitals.motion_energy as f64, spectral_power: vitals.motion_energy as f64,
}; };
let classification = ClassificationInfo {
// Store latest features on node for cross-node fusion.
s.node_states.get_mut(&node_id)
.map(|ns| ns.latest_features = Some(features.clone()));
// Cross-node fusion: combine features from all active nodes.
let fused_features = fuse_multi_node_features(&features, &s.node_states);
let mut classification = ClassificationInfo {
motion_level: motion_level.to_string(), motion_level: motion_level.to_string(),
presence: vitals.presence, presence: vitals.presence,
confidence: vitals.presence_score as f64, confidence: vitals.presence_score as f64,
}; };
// Boost classification confidence with multi-node coverage.
let n_active = s.node_states.values()
.filter(|ns| ns.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10))
.count();
if n_active > 1 {
classification.confidence = (classification.confidence
* (1.0 + 0.15 * (n_active as f64 - 1.0))).clamp(0.0, 1.0);
}
let signal_field = generate_signal_field( let signal_field = generate_signal_field(
vitals.rssi as f64, motion_score, vitals.breathing_rate_bpm / 60.0, fused_features.mean_rssi, motion_score, vitals.breathing_rate_bpm / 60.0,
(vitals.presence_score as f64).min(1.0), &[], (vitals.presence_score as f64).min(1.0), &[],
); );
@ -3264,7 +3340,7 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
source: "esp32".to_string(), source: "esp32".to_string(),
tick, tick,
nodes: active_nodes, nodes: active_nodes,
features: features.clone(), features: fused_features.clone(),
classification, classification,
signal_field, signal_field,
vital_signs: Some(VitalSigns { vital_signs: Some(VitalSigns {
@ -3398,7 +3474,9 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
ns.latest_vitals = vitals.clone(); ns.latest_vitals = vitals.clone();
let raw_score = compute_person_score(&features); let raw_score = compute_person_score(&features);
ns.smoothed_person_score = ns.smoothed_person_score * 0.90 + raw_score * 0.10; // Slower EMA (0.05) for person score to prevent count flips
// from frame-to-frame variance oscillation in fused features.
ns.smoothed_person_score = ns.smoothed_person_score * 0.95 + raw_score * 0.05;
if classification.presence { if classification.presence {
let count = score_to_person_count(ns.smoothed_person_score, ns.prev_person_count); let count = score_to_person_count(ns.smoothed_person_score, ns.prev_person_count);
ns.prev_person_count = count; ns.prev_person_count = count;
@ -3406,6 +3484,9 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
ns.prev_person_count = 0; ns.prev_person_count = 0;
} }
// Store latest features on node for cross-node fusion.
ns.latest_features = Some(features.clone());
// Done with per-node mutable borrow; now read aggregated // Done with per-node mutable borrow; now read aggregated
// state from all nodes (the borrow of `ns` ends here). // state from all nodes (the borrow of `ns` ends here).
// (We re-borrow node_states immutably via `s` below.) // (We re-borrow node_states immutably via `s` below.)
@ -3416,6 +3497,9 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
} }
s.latest_vitals = vitals.clone(); s.latest_vitals = vitals.clone();
// Cross-node fusion: combine features from all active nodes.
let fused_features = fuse_multi_node_features(&features, &s.node_states);
s.tick += 1; s.tick += 1;
let tick = s.tick; let tick = s.tick;
@ -3433,6 +3517,15 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
.max() .max()
.unwrap_or(0); .unwrap_or(0);
// Boost classification confidence with multi-node coverage.
let n_active = s.node_states.values()
.filter(|ns| ns.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10))
.count();
if n_active > 1 {
classification.confidence = (classification.confidence
* (1.0 + 0.15 * (n_active as f64 - 1.0))).clamp(0.0, 1.0);
}
// Build nodes array with all active nodes. // Build nodes array with all active nodes.
let active_nodes: Vec<NodeInfo> = s.node_states.iter() let active_nodes: Vec<NodeInfo> = s.node_states.iter()
.filter(|(_, n)| n.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10)) .filter(|(_, n)| n.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10))
@ -3453,11 +3546,11 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
source: "esp32".to_string(), source: "esp32".to_string(),
tick, tick,
nodes: active_nodes, nodes: active_nodes,
features: features.clone(), features: fused_features.clone(),
classification, classification,
signal_field: generate_signal_field( signal_field: generate_signal_field(
features.mean_rssi, motion_score, breathing_rate_hz, fused_features.mean_rssi, motion_score, breathing_rate_hz,
features.variance.min(1.0), &sub_variances, fused_features.variance.min(1.0), &sub_variances,
), ),
vital_signs: Some(vitals), vital_signs: Some(vitals),
enhanced_motion: None, enhanced_motion: None,