fix: room brightness slider now applies 3x multiplier to ambient light

The ambient light was initialized with intensity * 3.0 but the slider
and preset callbacks set raw value without the multiplier, making the
setting appear to do nothing.

Co-Authored-By: claude-flow <ruv@ruv.net>
This commit is contained in:
ruv 2026-03-05 10:51:41 -05:00
parent a8f48a7897
commit 944076733e
1 changed files with 2 additions and 2 deletions

View File

@ -196,7 +196,7 @@ export class HudController {
this._bindRange('opt-aura', 'aura');
this._bindRange('opt-field', 'field', v => { obs._fieldMat.opacity = v; });
this._bindRange('opt-waves', 'waves');
this._bindRange('opt-ambient', 'ambient', v => { obs._ambient.intensity = v; });
this._bindRange('opt-ambient', 'ambient', v => { obs._ambient.intensity = v * 3.0; });
this._bindRange('opt-reflect', 'reflect', v => {
obs._floorMat.roughness = 1.0 - v * 0.7;
obs._floorMat.metalness = v * 0.5;
@ -346,7 +346,7 @@ export class HudController {
obs._applyPostSettings();
obs._renderer.toneMappingExposure = obs.settings.exposure;
obs._fieldMat.opacity = obs.settings.field;
obs._ambient.intensity = obs.settings.ambient;
obs._ambient.intensity = obs.settings.ambient * 3.0;
obs._floorMat.roughness = 1.0 - obs.settings.reflect * 0.7;
obs._floorMat.metalness = obs.settings.reflect * 0.5;
obs._camera.fov = obs.settings.fov;