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github-actions[bot] 2026-04-30 00:21:42 +00:00
parent 17f52fc8d6
commit 82f88a2036
2 changed files with 27 additions and 190 deletions

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@ -2,7 +2,7 @@
Hosted at: https://ruvnet.github.io/RuView/pointcloud/
## Transport modes
## Modes
- Default — synthetic in-browser demo (no backend, no network calls).
- `?backend=auto` — fetch from `/api/splats` on the same origin
@ -12,13 +12,4 @@ Hosted at: https://ruvnet.github.io/RuView/pointcloud/
- `?live=1` — require a live backend; show an offline message instead
of falling back to the synthetic demo.
## Effect flags (face-mesh mode)
Comma-separated. Defaults to `all`.
- `?fx=all` — texture + mesh + scan + halo (cinematic default).
- `?fx=clean` — webcam-sampled colors only, no overlays.
- `?fx=points` — solid amber points, no extras (lightest mode).
- `?fx=texture,mesh,scan,halo` — pick individual effects.
See ADR-094 for the deployment design.

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@ -130,55 +130,6 @@
var latestFaceLandmarks = null; // populated by MediaPipe when camera enabled
var faceMeshState = "idle"; // "idle" | "starting" | "running" | "denied" | "unavailable"
// ----- Hollywood effect toggles (optional, opt-out) -----
// ?fx=clean — colored points only, no wireframe / no scan
// ?fx=points — original solid amber, no texture / no wireframe / no scan
// ?fx=mesh,texture,scan,halo (default) — full cinematic stack
// Comma-separated; presence of "all" enables every effect.
var fxArg = urlParams.get("fx") || "all";
var fxList = fxArg.split(",").map(function(s) { return s.trim(); });
var fxAll = fxList.indexOf("all") >= 0 || fxArg === "all";
function fxOn(name) {
if (fxArg === "clean") return name === "texture";
if (fxArg === "points") return false;
return fxAll || fxList.indexOf(name) >= 0;
}
var FX_TEXTURE = fxOn("texture"); // sample webcam pixels onto each splat
var FX_MESH = fxOn("mesh"); // translucent amber wireframe over the points
var FX_SCAN = fxOn("scan"); // sweeping scan line that brightens nearby splats
var FX_HALO = fxOn("halo"); // amber halo ring around the face
// Webcam sampler for FX_TEXTURE — a hidden 2D canvas updated each frame.
var sampleCanvas = null;
var sampleCtx = null;
var sampleData = null;
var sampleW = 0, sampleH = 0;
var sampleVideo = null; // populated by startFaceMesh
function refreshSampleData() {
if (!sampleCtx || !sampleVideo) return false;
if (!sampleVideo.videoWidth || !sampleVideo.videoHeight) return false;
if (sampleW !== sampleVideo.videoWidth || sampleH !== sampleVideo.videoHeight) {
sampleW = sampleVideo.videoWidth;
sampleH = sampleVideo.videoHeight;
sampleCanvas.width = sampleW;
sampleCanvas.height = sampleH;
}
sampleCtx.drawImage(sampleVideo, 0, 0, sampleW, sampleH);
try {
sampleData = sampleCtx.getImageData(0, 0, sampleW, sampleH).data;
return true;
} catch (e) {
return false; // tainted canvas (shouldn't happen on same-origin webcam)
}
}
function sampleColorAt(lmx, lmy) {
if (!sampleData) return null;
var px = Math.min(sampleW - 1, Math.max(0, Math.floor(lmx * sampleW)));
var py = Math.min(sampleH - 1, Math.max(0, Math.floor(lmy * sampleH)));
var idx = (py * sampleW + px) * 4;
return [sampleData[idx] / 255, sampleData[idx + 1] / 255, sampleData[idx + 2] / 255];
}
// ----- MediaPipe Face Mesh (browser equivalent of camera-depth backprojection) -----
// Locally, ruview-pointcloud serve fuses real camera depth + WiFi CSI. In the
// browser we don't have depth from a webcam, but Face Mesh produces 468
@ -199,10 +150,6 @@
videoEl.playsInline = true;
videoEl.muted = true;
document.body.appendChild(videoEl);
sampleVideo = videoEl;
// Hidden canvas used for per-pixel webcam sampling (FX_TEXTURE).
sampleCanvas = document.createElement("canvas");
sampleCtx = sampleCanvas.getContext("2d", { willReadFrequently: true });
var fm = new FaceMesh({
locateFile: function(file) {
@ -329,21 +276,19 @@
// 4. Holographic projection halo around the subject — Seldon vault
// projections always had a faint encircling ring of particles.
if (FX_HALO) {
var ring;
for (ring = 0; ring < 60; ring++) {
var rt = ring / 60 * Math.PI * 2 + t * 0.3;
splats.push({
center: [
Math.cos(rt) * 1.6,
Math.sin(rt) * 1.2 - 0.2,
2.0 + Math.sin(rt * 3 + t * 0.5) * 0.3
],
color: [0.95, 0.55, 0.15],
opacity: 1.0,
scale: [0.014, 0.014, 0.014]
});
}
var ring;
for (ring = 0; ring < 60; ring++) {
var rt = ring / 60 * Math.PI * 2 + t * 0.3;
splats.push({
center: [
Math.cos(rt) * 1.6,
Math.sin(rt) * 1.2 - 0.2,
2.0 + Math.sin(rt * 3 + t * 0.5) * 0.3
],
color: [0.95, 0.55, 0.15],
opacity: 1.0,
scale: [0.014, 0.014, 0.014]
});
}
}
@ -377,128 +322,45 @@
// We interpolate 6 splats per edge → ~8000 splats per face vs 478 vertices.
var FACE_EDGES = (typeof FACEMESH_TESSELATION !== "undefined") ? FACEMESH_TESSELATION : null;
// Persistent translucent wireframe overlay (FX_MESH). Reuses one
// LineSegments object — we just rewrite vertex positions each frame.
var faceMesh3D = null;
var faceMeshPositions = null;
function ensureFaceWireframe(edgeCount) {
if (faceMesh3D || !FX_MESH || !FACE_EDGES) return;
var n = edgeCount; // 2 endpoints per line segment
faceMeshPositions = new Float32Array(n * 3);
var geo = new THREE.BufferGeometry();
geo.setAttribute("position", new THREE.BufferAttribute(faceMeshPositions, 3));
var mat = new THREE.LineBasicMaterial({
color: 0xe8a634,
transparent: true,
opacity: 0.35,
blending: THREE.AdditiveBlending,
depthWrite: false
});
faceMesh3D = new THREE.LineSegments(geo, mat);
scene.add(faceMesh3D);
}
function updateFaceWireframe(lms) {
if (!FX_MESH || !FACE_EDGES) return;
ensureFaceWireframe(FACE_EDGES.length);
if (!faceMesh3D || !faceMeshPositions) return;
var arr = faceMeshPositions;
var i, idxA, idxB, posA, posB, w = 0;
for (i = 0; i < FACE_EDGES.length; i += 2) {
idxA = FACE_EDGES[i];
idxB = FACE_EDGES[i + 1];
posA = lmToCenter(lms[idxA]);
posB = lmToCenter(lms[idxB]);
// The renderer's updateSplats() flips y on ColorPoint splats but
// the wireframe renders directly in scene coords, so apply the
// same flip here for consistency.
arr[w++] = posA[0]; arr[w++] = -posA[1]; arr[w++] = posA[2];
arr[w++] = posB[0]; arr[w++] = -posB[1]; arr[w++] = posB[2];
}
faceMesh3D.geometry.attributes.position.needsUpdate = true;
faceMesh3D.visible = true;
}
function hideFaceWireframe() {
if (faceMesh3D) faceMesh3D.visible = false;
}
function faceMeshFrame() {
if (faceMeshState !== "running" || !latestFaceLandmarks) return null;
var lms = latestFaceLandmarks;
var splats = [];
var i, lm;
// FX_TEXTURE: refresh webcam frame buffer once per render call so all
// landmark sampling reads from the same instant.
if (FX_TEXTURE) refreshSampleData();
// FX_SCAN: a vertical scan line sweeping top→bottom every 4 seconds.
// Splats whose y is within +/- band of the scan line get amplified.
var t_now = (Date.now() - demoStartMs) / 1000.0;
var scanY = ((t_now % 4) / 4) * 2.4 - 1.2; // -1.2 → +1.2 over 4s
var scanBand = 0.08;
function scanBoost(y) {
if (!FX_SCAN) return 1.0;
var dist = Math.abs(y - scanY);
if (dist > scanBand) return 1.0;
return 1.0 + (1.0 - dist / scanBand) * 1.6; // up to 2.6x at line center
}
function clampColor(c) { return [Math.min(1, c[0]), Math.min(1, c[1]), Math.min(1, c[2])]; }
// 1. Original 478 vertices — webcam-sampled or amber, scan-modulated.
// 1. Original 478 vertices — bright, slightly larger to anchor features
for (i = 0; i < lms.length; i++) {
lm = lms[i];
var center = lmToCenter(lm);
var col = FX_TEXTURE ? sampleColorAt(1.0 - lm.x, lm.y) : null;
if (!col) col = [1.0, 0.72, 0.25]; // fallback amber
var boost = scanBoost(center[1]);
splats.push({
center: center,
color: clampColor([col[0] * boost, col[1] * boost, col[2] * boost]),
center: lmToCenter(lms[i]),
color: [1.0, 0.72, 0.25],
opacity: 1.0,
scale: [0.010, 0.010, 0.010]
});
}
// 2. Edge interpolation — 6 splats per FACEMESH_TESSELATION edge.
// Texture-sample at the interpolated UV so the edge fill matches
// actual skin tone between vertices.
// 2. Edge interpolation — 6 splats per FACEMESH_TESSELATION edge
if (FACE_EDGES) {
var edgeCount = FACE_EDGES.length;
var SAMPLES = 6;
var e, a, b, ti, f, lmx, lmy;
var e, a, b, t, f, ax, ay, az, bx, by, bz, cx, cy, cz;
for (e = 0; e < edgeCount; e += 2) {
a = lms[FACE_EDGES[e]];
b = lms[FACE_EDGES[e + 1]];
if (!a || !b) continue;
var aPos = lmToCenter(a);
var bPos = lmToCenter(b);
for (ti = 1; ti <= SAMPLES; ti++) {
f = ti / (SAMPLES + 1);
var cx = aPos[0] * (1 - f) + bPos[0] * f;
var cy = aPos[1] * (1 - f) + bPos[1] * f;
var cz = aPos[2] * (1 - f) + bPos[2] * f;
var col2;
if (FX_TEXTURE) {
lmx = a.x * (1 - f) + b.x * f;
lmy = a.y * (1 - f) + b.y * f;
col2 = sampleColorAt(1.0 - lmx, lmy) || [0.85, 0.62, 0.22];
} else {
col2 = [0.85, 0.62, 0.22];
}
var boost2 = scanBoost(cy);
splats.push({
center: [cx, cy, cz],
color: clampColor([col2[0] * boost2, col2[1] * boost2, col2[2] * boost2]),
opacity: 1.0,
scale: [0.006, 0.006, 0.006]
});
ax = aPos[0]; ay = aPos[1]; az = aPos[2];
bx = bPos[0]; by = bPos[1]; bz = bPos[2];
for (t = 1; t <= SAMPLES; t++) {
f = t / (SAMPLES + 1);
cx = ax * (1 - f) + bx * f;
cy = ay * (1 - f) + by * f;
cz = az * (1 - f) + bz * f;
pushFaceSplat(splats, [cx, cy, cz], 0.85);
}
}
}
// FX_MESH: update the persistent translucent amber wireframe over the face.
updateFaceWireframe(lms);
pushFoundationContext(splats);
demoFrameNum += 1;
return {
@ -575,9 +437,6 @@
[0.41, 0.92, 0.88] // 16 rightAnkle
];
// No face mesh in synthetic mode — hide the wireframe overlay if it exists.
hideFaceWireframe();
// Wrap the figure in the Seldon-vault context (grid, spiral, starfield, halo)
pushFoundationContext(splats);
@ -662,19 +521,6 @@
+ "Splats: " + data.count + "<br>"
+ "Frame: " + data.frame;
// FX status — only show in face-mesh mode where the toggles matter
if (data.source === "face-mesh") {
var fxOnList = [];
if (FX_TEXTURE) fxOnList.push("texture");
if (FX_MESH) fxOnList.push("mesh");
if (FX_SCAN) fxOnList.push("scan");
if (FX_HALO) fxOnList.push("halo");
html += '<div class="section">'
+ '<span class="label">FX:</span> '
+ (fxOnList.length ? fxOnList.join(" · ") : "off")
+ '</div>';
}
// CSI frame rate
html += '<div class="section">'
+ '<span class="label">CSI Rate:</span> '