+
+
+
+
+
+
DUAL FUSION
+
+
+
DUAL FUSION
+
Enable your webcam for live video pose estimation.
+ Or switch to CSI Only mode for WiFi-based sensing.
+
+
+
+
+
+
+
+
+
+
◆ Fusion Confidence
+
+
+ Cross-modal: 0.000
+
+
+
+
+
+
◆ CSI Amplitude Heatmap
+
+
+
+
+
+
+
+
◆ RSSI Signal Strength
+
+
+
+
+
+
◆ Embedding Space (2D Projection)
+
+
+
+
+
+
+
+
◆ RuVector WASM Attention Pipeline
+
+
Flash
+
→
+
MHA
+
→
+
Hyper
+
→
+
Linear
+
→
+
MoE
+
→
+
L+G
+
+
+ Energy: --
+ Refinement: --
+ Pose Impact: --
+
+
+
+
+
+
+
+
+
◆ Controls
+
+
+
+
+
+
+
+ 0.30
+
+
+
+
◆ Live CSI Source
+
+
+
+
+
+
+
+
+
+
+
+
+ WiFi-DensePose · Dual-Modal Pose Estimation ·
+ Architecture: Conv2D → RuVector 6-Stage Attention (Flash+MHA+Hyperbolic+Linear+MoE+L/G) → Fusion → 26-Keypoint Pose
+
+
+
+
+
+
+
+
+
diff --git a/ui/pose-fusion/build.sh b/ui/pose-fusion/build.sh
new file mode 100644
index 00000000..4d76eba2
--- /dev/null
+++ b/ui/pose-fusion/build.sh
@@ -0,0 +1,30 @@
+#!/bin/bash
+# Build WASM packages for the dual-modal pose estimation demo.
+# Requires: wasm-pack (cargo install wasm-pack)
+#
+# Usage: ./build.sh
+#
+# Output: pkg/ruvector_cnn_wasm/ — WASM CNN embedder for browser
+
+set -e
+
+SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
+VENDOR_DIR="$SCRIPT_DIR/../../vendor/ruvector"
+OUT_DIR="$SCRIPT_DIR/pkg/ruvector_cnn_wasm"
+
+echo "Building ruvector-cnn-wasm..."
+wasm-pack build "$VENDOR_DIR/crates/ruvector-cnn-wasm" \
+ --target web \
+ --out-dir "$OUT_DIR" \
+ --no-typescript
+
+# Remove .gitignore so we can commit the build output for GitHub Pages
+rm -f "$OUT_DIR/.gitignore"
+
+echo ""
+echo "Build complete!"
+echo " WASM: $(du -sh "$OUT_DIR/ruvector_cnn_wasm_bg.wasm" | cut -f1)"
+echo " JS: $(du -sh "$OUT_DIR/ruvector_cnn_wasm.js" | cut -f1)"
+echo ""
+echo "Serve the demo: cd $SCRIPT_DIR/.. && python3 -m http.server 8080"
+echo "Open: http://localhost:8080/pose-fusion.html"
diff --git a/ui/pose-fusion/css/style.css b/ui/pose-fusion/css/style.css
new file mode 100644
index 00000000..ba4315ea
--- /dev/null
+++ b/ui/pose-fusion/css/style.css
@@ -0,0 +1,535 @@
+/* WiFi-DensePose — Dual-Modal Pose Fusion Demo
+ Dark theme matching Observatory */
+
+@import url('https://fonts.googleapis.com/css2?family=Inter:wght@300;400;600;700&family=JetBrains+Mono:wght@400;600&display=swap');
+
+:root {
+ --bg-deep: #080c14;
+ --bg-panel: rgba(8, 16, 28, 0.92);
+ --bg-panel-border: rgba(0, 210, 120, 0.25);
+ --green-glow: #00d878;
+ --green-bright:#3eff8a;
+ --green-dim: #0a6b3a;
+ --amber: #ffb020;
+ --amber-dim: #a06800;
+ --blue-signal: #2090ff;
+ --blue-dim: #0a3060;
+ --red-alert: #ff3040;
+ --cyan: #00e5ff;
+ --text-primary: #e8ece0;
+ --text-secondary: rgba(232,236,224, 0.55);
+ --text-label: rgba(232,236,224, 0.35);
+ --radius: 8px;
+}
+
+* { margin: 0; padding: 0; box-sizing: border-box; }
+
+body {
+ background: var(--bg-deep);
+ font-family: 'Inter', -apple-system, sans-serif;
+ color: var(--text-primary);
+ -webkit-font-smoothing: antialiased;
+ overflow-x: hidden;
+ min-height: 100vh;
+}
+
+/* === Header === */
+.header {
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ padding: 16px 24px;
+ border-bottom: 1px solid var(--bg-panel-border);
+ background: var(--bg-panel);
+ backdrop-filter: blur(12px);
+}
+
+.header-left {
+ display: flex;
+ align-items: center;
+ gap: 16px;
+}
+
+.logo {
+ font-weight: 700;
+ font-size: 24px;
+ color: var(--green-glow);
+}
+
+.logo .pi { font-style: normal; }
+
+.header-title {
+ font-size: 14px;
+ color: var(--text-secondary);
+ font-weight: 300;
+}
+
+.header-right {
+ display: flex;
+ align-items: center;
+ gap: 16px;
+}
+
+.mode-select {
+ background: rgba(0,210,120,0.1);
+ border: 1px solid var(--bg-panel-border);
+ color: var(--text-primary);
+ padding: 6px 12px;
+ border-radius: var(--radius);
+ font-family: inherit;
+ font-size: 13px;
+ cursor: pointer;
+}
+
+.mode-select option { background: #0c1420; }
+
+.status-badge {
+ display: flex;
+ align-items: center;
+ gap: 6px;
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 12px;
+ padding: 4px 10px;
+ border-radius: 12px;
+ background: rgba(0,210,120,0.1);
+ border: 1px solid var(--bg-panel-border);
+}
+
+.status-dot {
+ width: 8px; height: 8px;
+ border-radius: 50%;
+ background: var(--green-glow);
+ box-shadow: 0 0 8px var(--green-glow);
+ animation: pulse-dot 2s ease infinite;
+}
+
+.status-dot.offline { background: #555; box-shadow: none; animation: none; }
+.status-dot.warning { background: var(--amber); box-shadow: 0 0 8px var(--amber); }
+
+@keyframes pulse-dot {
+ 0%, 100% { opacity: 1; }
+ 50% { opacity: 0.5; }
+}
+
+.fps-badge {
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 12px;
+ color: var(--green-glow);
+}
+
+.back-link {
+ color: var(--text-secondary);
+ text-decoration: none;
+ font-size: 13px;
+ transition: color 0.2s;
+}
+.back-link:hover { color: var(--green-glow); }
+
+/* === Main Layout === */
+.main-grid {
+ display: grid;
+ grid-template-columns: 1fr 360px;
+ grid-template-rows: 1fr auto;
+ gap: 16px;
+ padding: 16px 24px;
+ height: calc(100vh - 72px);
+ overflow: hidden;
+}
+
+.video-panel {
+ grid-row: 1;
+}
+
+.side-panels {
+ grid-row: 1;
+}
+
+/* === Video Panel === */
+.video-panel {
+ position: relative;
+ background: #000;
+ border-radius: var(--radius);
+ border: 1px solid var(--bg-panel-border);
+ overflow: hidden;
+ min-height: 0;
+}
+
+.video-panel video {
+ width: 100%;
+ height: 100%;
+ object-fit: cover;
+ transform: scaleX(-1);
+}
+
+.video-panel canvas {
+ position: absolute;
+ top: 0; left: 0;
+ width: 100%;
+ height: 100%;
+ transform: scaleX(-1);
+}
+
+.video-overlay-label {
+ position: absolute;
+ top: 12px; left: 12px;
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 11px;
+ padding: 4px 8px;
+ background: rgba(0,0,0,0.7);
+ border-radius: 4px;
+ color: var(--green-glow);
+ z-index: 5;
+ transform: scaleX(-1);
+}
+
+.camera-prompt {
+ position: absolute;
+ top: 0; left: 0; right: 0; bottom: 0;
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ justify-content: center;
+ text-align: center;
+ color: var(--text-secondary);
+ padding: 24px;
+ z-index: 6;
+}
+
+.camera-prompt button {
+ margin-top: 16px;
+ padding: 10px 24px;
+ background: var(--green-glow);
+ color: #000;
+ border: none;
+ border-radius: var(--radius);
+ font-family: inherit;
+ font-weight: 600;
+ font-size: 14px;
+ cursor: pointer;
+ transition: background 0.2s;
+}
+
+.camera-prompt button:hover { background: var(--green-bright); }
+
+.camera-prompt-label {
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 14px;
+ font-weight: 600;
+ letter-spacing: 2px;
+ color: var(--green-glow);
+ text-shadow: 0 0 12px rgba(0,216,120,0.4);
+ margin-bottom: 12px;
+}
+
+/* === Side Panels === */
+.side-panels {
+ display: flex;
+ flex-direction: column;
+ gap: 8px;
+ overflow-y: auto;
+ min-height: 0;
+ max-height: 100%;
+ scrollbar-width: thin;
+ scrollbar-color: var(--green-dim) transparent;
+}
+
+.panel {
+ background: var(--bg-panel);
+ border: 1px solid var(--bg-panel-border);
+ border-radius: var(--radius);
+ padding: 10px 14px;
+ flex-shrink: 0;
+}
+
+.panel-title {
+ font-size: 11px;
+ text-transform: uppercase;
+ letter-spacing: 1.2px;
+ color: var(--text-label);
+ margin-bottom: 10px;
+ display: flex;
+ align-items: center;
+ gap: 6px;
+}
+
+/* === CSI Heatmap === */
+.csi-canvas-wrapper {
+ position: relative;
+ border-radius: 4px;
+ overflow: hidden;
+ background: #000;
+}
+
+.csi-canvas-wrapper canvas {
+ width: 100%;
+ display: block;
+}
+
+/* === Fusion Bars === */
+.fusion-bars {
+ display: flex;
+ flex-direction: column;
+ gap: 8px;
+}
+
+.bar-row {
+ display: flex;
+ align-items: center;
+ gap: 8px;
+}
+
+.bar-label {
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 11px;
+ color: var(--text-secondary);
+ width: 55px;
+ text-align: right;
+}
+
+.bar-track {
+ flex: 1;
+ height: 6px;
+ background: rgba(255,255,255,0.06);
+ border-radius: 3px;
+ overflow: hidden;
+}
+
+.bar-fill {
+ height: 100%;
+ border-radius: 3px;
+ transition: width 0.3s ease;
+}
+
+.bar-fill.video { background: var(--cyan); }
+.bar-fill.csi { background: var(--amber); }
+.bar-fill.fused { background: var(--green-glow); box-shadow: 0 0 8px var(--green-glow); }
+
+.bar-value {
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 11px;
+ color: var(--text-primary);
+ width: 36px;
+}
+
+/* === Embedding Space === */
+.embedding-canvas-wrapper {
+ position: relative;
+ background: #000;
+ border-radius: 4px;
+ overflow: hidden;
+}
+.embedding-canvas-wrapper canvas {
+ width: 100%;
+ display: block;
+}
+
+/* === RuVector Pipeline === */
+.rv-pipeline {
+ display: flex;
+ align-items: center;
+ gap: 2px;
+ margin-bottom: 8px;
+ flex-wrap: wrap;
+}
+
+.rv-stage {
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 10px;
+ padding: 3px 6px;
+ border-radius: 3px;
+ background: rgba(0,210,120,0.12);
+ border: 1px solid rgba(0,210,120,0.3);
+ color: var(--green-glow);
+ transition: all 0.3s;
+}
+
+.rv-stage.active {
+ background: rgba(0,210,120,0.25);
+ box-shadow: 0 0 6px rgba(0,210,120,0.3);
+}
+
+.rv-arrow {
+ font-size: 10px;
+ color: var(--text-label);
+}
+
+.rv-stats {
+ display: flex;
+ gap: 12px;
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 10px;
+ color: var(--text-secondary);
+}
+
+/* === Latency Panel === */
+.latency-grid {
+ display: grid;
+ grid-template-columns: repeat(4, 1fr);
+ gap: 6px;
+}
+
+.latency-item {
+ text-align: center;
+ padding: 6px 0;
+}
+
+.latency-value {
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 16px;
+ font-weight: 600;
+ color: var(--green-glow);
+}
+
+.latency-label {
+ font-size: 10px;
+ color: var(--text-label);
+ margin-top: 2px;
+}
+
+/* === Controls === */
+.controls-row {
+ display: flex;
+ gap: 8px;
+ flex-wrap: wrap;
+}
+
+.btn {
+ padding: 6px 14px;
+ border: 1px solid var(--bg-panel-border);
+ background: rgba(0,210,120,0.08);
+ color: var(--text-primary);
+ border-radius: var(--radius);
+ font-family: inherit;
+ font-size: 12px;
+ cursor: pointer;
+ transition: all 0.2s;
+}
+.btn:hover { background: rgba(0,210,120,0.2); }
+.btn.active { background: var(--green-glow); color: #000; font-weight: 600; }
+
+.slider-row {
+ display: flex;
+ align-items: center;
+ gap: 8px;
+ margin-top: 8px;
+}
+
+.slider-row label {
+ font-size: 11px;
+ color: var(--text-secondary);
+ white-space: nowrap;
+}
+
+.slider-row input[type=range] {
+ flex: 1;
+ accent-color: var(--green-glow);
+}
+
+.slider-row .slider-val {
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 11px;
+ width: 32px;
+ color: var(--green-glow);
+}
+
+/* === Bottom Bar === */
+.bottom-bar {
+ grid-column: 1 / -1;
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ padding: 10px 16px;
+ background: var(--bg-panel);
+ border: 1px solid var(--bg-panel-border);
+ border-radius: var(--radius);
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 11px;
+ color: var(--text-secondary);
+}
+
+.bottom-bar a {
+ color: var(--green-glow);
+ text-decoration: none;
+}
+
+/* === RSSI Signal Strength === */
+.rssi-row {
+ display: flex;
+ align-items: center;
+ gap: 12px;
+}
+
+.rssi-gauge { flex: 1; }
+
+.rssi-bar-track {
+ height: 8px;
+ background: rgba(255,255,255,0.06);
+ border-radius: 4px;
+ overflow: hidden;
+ position: relative;
+}
+
+.rssi-bar-fill {
+ height: 100%;
+ border-radius: 4px;
+ background: linear-gradient(90deg, var(--red-alert), var(--amber), var(--green-glow));
+ transition: width 0.4s ease;
+ position: relative;
+ box-shadow: 0 0 6px rgba(0,210,120,0.3);
+}
+
+.rssi-bar-fill::after {
+ content: '';
+ position: absolute;
+ top: 0; left: 0; right: 0; bottom: 0;
+ background: linear-gradient(90deg, transparent 0%, rgba(255,255,255,0.2) 50%, transparent 100%);
+ animation: rssi-shimmer 2s ease-in-out infinite;
+}
+
+@keyframes rssi-shimmer {
+ 0% { transform: translateX(-100%); }
+ 100% { transform: translateX(100%); }
+}
+
+.rssi-values {
+ display: flex;
+ justify-content: space-between;
+ margin-top: 4px;
+}
+
+.rssi-dbm {
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 14px;
+ font-weight: 600;
+ color: var(--green-glow);
+}
+
+.rssi-quality {
+ font-family: 'JetBrains Mono', monospace;
+ font-size: 11px;
+ color: var(--text-secondary);
+ text-transform: uppercase;
+}
+
+#rssi-sparkline {
+ flex-shrink: 0;
+ border-radius: 4px;
+ background: rgba(0,0,0,0.3);
+}
+
+/* === Skeleton colors === */
+.skeleton-joint { fill: var(--green-glow); }
+.skeleton-limb { stroke: var(--green-bright); }
+.skeleton-joint-csi { fill: var(--amber); }
+.skeleton-limb-csi { stroke: var(--amber); }
+
+/* === Responsive === */
+@media (max-width: 900px) {
+ .main-grid {
+ grid-template-columns: 1fr;
+ height: auto;
+ overflow: auto;
+ }
+ .video-panel { aspect-ratio: 16/9; max-height: 50vh; }
+ .side-panels { max-height: none; overflow: visible; }
+}
diff --git a/ui/pose-fusion/js/canvas-renderer.js b/ui/pose-fusion/js/canvas-renderer.js
new file mode 100644
index 00000000..b2452b84
--- /dev/null
+++ b/ui/pose-fusion/js/canvas-renderer.js
@@ -0,0 +1,307 @@
+/**
+ * CanvasRenderer — Renders skeleton overlay on video, CSI heatmap,
+ * embedding space visualization, and fusion confidence bars.
+ */
+
+import { SKELETON_CONNECTIONS } from './pose-decoder.js';
+
+export class CanvasRenderer {
+ constructor() {
+ this.colors = {
+ joint: '#00d878',
+ jointGlow: 'rgba(0, 216, 120, 0.4)',
+ limb: '#3eff8a',
+ limbGlow: 'rgba(62, 255, 138, 0.15)',
+ csiJoint: '#ffb020',
+ csiLimb: '#ffc850',
+ fused: '#00e5ff',
+ confidence: 'rgba(255,255,255,0.3)',
+ videoEmb: '#00e5ff',
+ csiEmb: '#ffb020',
+ fusedEmb: '#00d878',
+ };
+ }
+
+ /**
+ * Draw skeleton overlay on the video canvas
+ * @param {CanvasRenderingContext2D} ctx
+ * @param {Array<{x,y,confidence}>} keypoints - Normalized [0,1] coordinates
+ * @param {number} width - Canvas width
+ * @param {number} height - Canvas height
+ * @param {object} opts
+ */
+ drawSkeleton(ctx, keypoints, width, height, opts = {}) {
+ const minConf = opts.minConfidence || 0.3;
+ const color = opts.color || 'green';
+ const jointColor = color === 'amber' ? this.colors.csiJoint : this.colors.joint;
+ const limbColor = color === 'amber' ? this.colors.csiLimb : this.colors.limb;
+ const glowColor = color === 'amber' ? 'rgba(255,176,32,0.4)' : this.colors.jointGlow;
+
+ // Extended keypoint styling
+ const fingerColor = '#ff6ef0'; // Magenta for finger tips
+ const fingerGlow = 'rgba(255,110,240,0.4)';
+ const fingerLimb = 'rgba(255,110,240,0.5)';
+ const toeColor = '#6ef0ff'; // Cyan for toes
+ const neckColor = '#ffffff'; // White for neck
+
+ ctx.clearRect(0, 0, width, height);
+
+ if (!keypoints || keypoints.length === 0) return;
+
+ // Draw limbs first (behind joints)
+ ctx.lineCap = 'round';
+
+ for (const [i, j] of SKELETON_CONNECTIONS) {
+ const kpA = keypoints[i];
+ const kpB = keypoints[j];
+ if (!kpA || !kpB || kpA.confidence < minConf || kpB.confidence < minConf) continue;
+
+ const ax = kpA.x * width, ay = kpA.y * height;
+ const bx = kpB.x * width, by = kpB.y * height;
+ const avgConf = (kpA.confidence + kpB.confidence) / 2;
+
+ // Is this a hand/finger connection? (indices 17-22)
+ const isFingerLink = i >= 17 && i <= 22 || j >= 17 && j <= 22;
+ const isToeLink = i >= 23 && i <= 24 || j >= 23 && j <= 24;
+
+ // Glow
+ ctx.strokeStyle = isFingerLink ? fingerLimb : this.colors.limbGlow;
+ ctx.lineWidth = isFingerLink ? 4 : 8;
+ ctx.globalAlpha = avgConf * (isFingerLink ? 0.3 : 0.4);
+ ctx.beginPath();
+ ctx.moveTo(ax, ay);
+ ctx.lineTo(bx, by);
+ ctx.stroke();
+
+ // Main line
+ ctx.strokeStyle = isFingerLink ? fingerColor : isToeLink ? toeColor : limbColor;
+ ctx.lineWidth = isFingerLink || isToeLink ? 1.5 : 2.5;
+ ctx.globalAlpha = avgConf;
+ ctx.beginPath();
+ ctx.moveTo(ax, ay);
+ ctx.lineTo(bx, by);
+ ctx.stroke();
+ }
+
+ // Draw joints
+ ctx.globalAlpha = 1;
+ for (let idx = 0; idx < keypoints.length; idx++) {
+ const kp = keypoints[idx];
+ if (!kp || kp.confidence < minConf) continue;
+
+ const x = kp.x * width;
+ const y = kp.y * height;
+ const isFinger = idx >= 17 && idx <= 22;
+ const isToe = idx >= 23 && idx <= 24;
+ const isNeck = idx === 25;
+ const r = isFinger ? 2 + kp.confidence * 2 : isToe ? 2 : 3 + kp.confidence * 3;
+ const jColor = isFinger ? fingerColor : isToe ? toeColor : isNeck ? neckColor : jointColor;
+ const gColor = isFinger ? fingerGlow : glowColor;
+
+ // Glow
+ ctx.beginPath();
+ ctx.arc(x, y, r + (isFinger ? 3 : 4), 0, Math.PI * 2);
+ ctx.fillStyle = gColor;
+ ctx.globalAlpha = kp.confidence * (isFinger ? 0.5 : 0.6);
+ ctx.fill();
+
+ // Joint dot
+ ctx.beginPath();
+ ctx.arc(x, y, r, 0, Math.PI * 2);
+ ctx.fillStyle = jColor;
+ ctx.globalAlpha = kp.confidence;
+ ctx.fill();
+
+ // White center (body joints only)
+ if (!isFinger && !isToe) {
+ ctx.beginPath();
+ ctx.arc(x, y, r * 0.4, 0, Math.PI * 2);
+ ctx.fillStyle = '#fff';
+ ctx.globalAlpha = kp.confidence * 0.8;
+ ctx.fill();
+ }
+ }
+
+ ctx.globalAlpha = 1;
+
+ // Confidence label + keypoint count
+ if (opts.label) {
+ const visCount = keypoints.filter(kp => kp && kp.confidence >= minConf).length;
+ ctx.font = '11px "JetBrains Mono", monospace';
+ ctx.fillStyle = jointColor;
+ ctx.globalAlpha = 0.8;
+ ctx.fillText(`${opts.label} · ${visCount} joints`, 8, height - 8);
+ ctx.globalAlpha = 1;
+ }
+ }
+
+ /**
+ * Draw CSI amplitude heatmap
+ * @param {CanvasRenderingContext2D} ctx
+ * @param {{ data: Float32Array, width: number, height: number }} heatmap
+ * @param {number} canvasW
+ * @param {number} canvasH
+ */
+ drawCsiHeatmap(ctx, heatmap, canvasW, canvasH) {
+ ctx.clearRect(0, 0, canvasW, canvasH);
+
+ if (!heatmap || !heatmap.data || heatmap.height < 2) {
+ ctx.fillStyle = '#0a0e18';
+ ctx.fillRect(0, 0, canvasW, canvasH);
+ ctx.font = '11px "JetBrains Mono", monospace';
+ ctx.fillStyle = 'rgba(255,255,255,0.3)';
+ ctx.fillText('Waiting for CSI data...', 8, canvasH / 2);
+ return;
+ }
+
+ const { data, width: dw, height: dh } = heatmap;
+ const cellW = canvasW / dw;
+ const cellH = canvasH / dh;
+
+ for (let y = 0; y < dh; y++) {
+ for (let x = 0; x < dw; x++) {
+ const val = Math.min(1, Math.max(0, data[y * dw + x]));
+ ctx.fillStyle = this._heatmapColor(val);
+ ctx.fillRect(x * cellW, y * cellH, cellW + 0.5, cellH + 0.5);
+ }
+ }
+
+ // Axis labels
+ ctx.font = '9px "JetBrains Mono", monospace';
+ ctx.fillStyle = 'rgba(255,255,255,0.4)';
+ ctx.fillText('Subcarrier →', 4, canvasH - 4);
+ ctx.save();
+ ctx.translate(canvasW - 4, canvasH - 4);
+ ctx.rotate(-Math.PI / 2);
+ ctx.fillText('Time ↑', 0, 0);
+ ctx.restore();
+ }
+
+ /**
+ * Draw embedding space 2D projection
+ * @param {CanvasRenderingContext2D} ctx
+ * @param {{ video: Array, csi: Array, fused: Array }} points
+ * @param {number} w
+ * @param {number} h
+ */
+ drawEmbeddingSpace(ctx, points, w, h) {
+ ctx.fillStyle = '#050810';
+ ctx.fillRect(0, 0, w, h);
+
+ // Grid
+ ctx.strokeStyle = 'rgba(255,255,255,0.05)';
+ ctx.lineWidth = 0.5;
+ for (let i = 0; i <= 4; i++) {
+ const x = (i / 4) * w;
+ ctx.beginPath(); ctx.moveTo(x, 0); ctx.lineTo(x, h); ctx.stroke();
+ const y = (i / 4) * h;
+ ctx.beginPath(); ctx.moveTo(0, y); ctx.lineTo(w, y); ctx.stroke();
+ }
+
+ // Axes
+ ctx.strokeStyle = 'rgba(255,255,255,0.1)';
+ ctx.lineWidth = 1;
+ ctx.beginPath(); ctx.moveTo(w / 2, 0); ctx.lineTo(w / 2, h); ctx.stroke();
+ ctx.beginPath(); ctx.moveTo(0, h / 2); ctx.lineTo(w, h / 2); ctx.stroke();
+
+ // Auto-scale: find max extent across all point sets
+ let maxExtent = 0.01;
+ for (const pts of [points.video, points.csi, points.fused]) {
+ if (!pts) continue;
+ for (const p of pts) {
+ if (!p) continue;
+ maxExtent = Math.max(maxExtent, Math.abs(p[0]), Math.abs(p[1]));
+ }
+ }
+ const scale = 0.42 / maxExtent; // Fill ~84% of half-width
+
+ const drawPoints = (pts, color, size) => {
+ if (!pts || pts.length === 0) return;
+ const len = pts.length;
+
+ // Draw trail line connecting recent points
+ if (len >= 2) {
+ ctx.beginPath();
+ let started = false;
+ for (let i = 0; i < len; i++) {
+ const p = pts[i];
+ if (!p) continue;
+ const px = w / 2 + p[0] * scale * w;
+ const py = h / 2 + p[1] * scale * h;
+ if (px < -10 || px > w + 10 || py < -10 || py > h + 10) continue;
+ if (!started) { ctx.moveTo(px, py); started = true; }
+ else ctx.lineTo(px, py);
+ }
+ ctx.strokeStyle = color;
+ ctx.globalAlpha = 0.2;
+ ctx.lineWidth = 1;
+ ctx.stroke();
+ }
+
+ // Draw dots with glow on newest
+ for (let i = 0; i < len; i++) {
+ const p = pts[i];
+ if (!p) continue;
+ const age = 1 - (i / len) * 0.7;
+ const px = w / 2 + p[0] * scale * w;
+ const py = h / 2 + p[1] * scale * h;
+
+ if (px < -10 || px > w + 10 || py < -10 || py > h + 10) continue;
+
+ // Glow on newest point
+ if (i === len - 1) {
+ ctx.beginPath();
+ ctx.arc(px, py, size + 4, 0, Math.PI * 2);
+ ctx.fillStyle = color;
+ ctx.globalAlpha = 0.3;
+ ctx.fill();
+ }
+
+ ctx.beginPath();
+ ctx.arc(px, py, i === len - 1 ? size + 1 : size, 0, Math.PI * 2);
+ ctx.fillStyle = color;
+ ctx.globalAlpha = age * 0.8;
+ ctx.fill();
+ }
+ };
+
+ drawPoints(points.video, this.colors.videoEmb, 3);
+ drawPoints(points.csi, this.colors.csiEmb, 3);
+ drawPoints(points.fused, this.colors.fusedEmb, 4);
+ ctx.globalAlpha = 1;
+
+ // Legend
+ ctx.font = '9px "JetBrains Mono", monospace';
+ const legends = [
+ { color: this.colors.videoEmb, label: 'Video' },
+ { color: this.colors.csiEmb, label: 'CSI' },
+ { color: this.colors.fusedEmb, label: 'Fused' },
+ ];
+ legends.forEach((l, i) => {
+ const ly = 12 + i * 14;
+ ctx.fillStyle = l.color;
+ ctx.beginPath();
+ ctx.arc(10, ly - 3, 3, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.fillStyle = 'rgba(255,255,255,0.5)';
+ ctx.fillText(l.label, 18, ly);
+ });
+ }
+
+ _heatmapColor(val) {
+ // Dark blue → cyan → green → yellow → red
+ if (val < 0.25) {
+ const t = val / 0.25;
+ return `rgb(${Math.floor(t * 20)}, ${Math.floor(20 + t * 60)}, ${Math.floor(60 + t * 100)})`;
+ } else if (val < 0.5) {
+ const t = (val - 0.25) / 0.25;
+ return `rgb(${Math.floor(20 + t * 20)}, ${Math.floor(80 + t * 100)}, ${Math.floor(160 - t * 60)})`;
+ } else if (val < 0.75) {
+ const t = (val - 0.5) / 0.25;
+ return `rgb(${Math.floor(40 + t * 180)}, ${Math.floor(180 + t * 75)}, ${Math.floor(100 - t * 80)})`;
+ } else {
+ const t = (val - 0.75) / 0.25;
+ return `rgb(${Math.floor(220 + t * 35)}, ${Math.floor(255 - t * 120)}, ${Math.floor(20 - t * 20)})`;
+ }
+ }
+}
diff --git a/ui/pose-fusion/js/cnn-embedder.js b/ui/pose-fusion/js/cnn-embedder.js
new file mode 100644
index 00000000..10039319
--- /dev/null
+++ b/ui/pose-fusion/js/cnn-embedder.js
@@ -0,0 +1,443 @@
+/**
+ * CNN Embedder — RuVector Attention-powered feature extractor.
+ *
+ * Uses the real ruvector-attention-wasm WASM module for Multi-Head Attention
+ * and Flash Attention on CSI/video data. Falls back to a JS Conv2D pipeline
+ * when WASM is not available.
+ *
+ * Pipeline: Conv2D → BatchNorm → ReLU → Pool → RuVector Attention → Project → L2 Normalize
+ * Two instances are created: one for video frames, one for CSI pseudo-images.
+ */
+
+// Seeded PRNG for deterministic weight initialization
+function mulberry32(seed) {
+ return function() {
+ let t = (seed += 0x6D2B79F5);
+ t = Math.imul(t ^ (t >>> 15), t | 1);
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
+ };
+}
+
+export class CnnEmbedder {
+ /**
+ * @param {object} opts
+ * @param {number} opts.inputSize - Square input dimension (default 56 for speed)
+ * @param {number} opts.embeddingDim - Output embedding dimension (default 128)
+ * @param {boolean} opts.normalize - L2 normalize output
+ * @param {number} opts.seed - PRNG seed for weight init
+ */
+ constructor(opts = {}) {
+ this.inputSize = opts.inputSize || 56;
+ this.embeddingDim = opts.embeddingDim || 128;
+ this.normalize = opts.normalize !== false;
+ this.wasmEmbedder = null;
+ this.rvAttention = null; // RuVector Multi-Head Attention (WASM)
+ this.rvFlash = null; // RuVector Flash Attention (WASM)
+ this.rvHyperbolic = null; // RuVector Hyperbolic Attention (hierarchical body)
+ this.rvMoE = null; // RuVector Mixture-of-Experts (body-region routing)
+ this.rvLinear = null; // RuVector Linear Attention (O(n) fast hand refinement)
+ this.rvLocalGlobal = null; // RuVector Local-Global Attention (detail + context)
+ this.rvModule = null; // RuVector WASM module reference
+ this.useRuVector = false;
+
+ // Initialize weights with deterministic PRNG
+ const rng = mulberry32(opts.seed || 42);
+ const randRange = (lo, hi) => lo + rng() * (hi - lo);
+
+ // Conv 3x3: 3 input channels → 16 output channels
+ this.convWeights = new Float32Array(3 * 3 * 3 * 16);
+ for (let i = 0; i < this.convWeights.length; i++) {
+ this.convWeights[i] = randRange(-0.15, 0.15);
+ }
+
+ // BatchNorm params (16 channels)
+ this.bnGamma = new Float32Array(16).fill(1.0);
+ this.bnBeta = new Float32Array(16).fill(0.0);
+ this.bnMean = new Float32Array(16).fill(0.0);
+ this.bnVar = new Float32Array(16).fill(1.0);
+
+ // Projection: 16 → embeddingDim (used when RuVector not available)
+ this.projWeights = new Float32Array(16 * this.embeddingDim);
+ for (let i = 0; i < this.projWeights.length; i++) {
+ this.projWeights[i] = randRange(-0.1, 0.1);
+ }
+
+ // Attention projection: attention_dim → embeddingDim
+ this.attnProjWeights = new Float32Array(16 * this.embeddingDim);
+ for (let i = 0; i < this.attnProjWeights.length; i++) {
+ this.attnProjWeights[i] = randRange(-0.08, 0.08);
+ }
+ }
+
+ /**
+ * Try to load RuVector attention WASM, then fall back to ruvector-cnn-wasm
+ * @param {string} wasmPath - Path to the WASM package directory
+ */
+ async tryLoadWasm(wasmPath) {
+ // First try: RuVector Attention WASM (the real thing — browser ESM build)
+ try {
+ const attnBase = new URL('../pkg/ruvector-attention/ruvector_attention_browser.js', import.meta.url).href;
+ const mod = await import(attnBase);
+ await mod.default(); // async WASM init via fetch
+ mod.init();
+
+ // Create all 6 attention mechanisms
+ this.rvAttention = new mod.WasmMultiHeadAttention(16, 4);
+ this.rvFlash = new mod.WasmFlashAttention(16, 8);
+ this.rvHyperbolic = new mod.WasmHyperbolicAttention(16, -1.0);
+ this.rvMoE = new mod.WasmMoEAttention(16, 3, 2);
+ this.rvLinear = new mod.WasmLinearAttention(16, 16);
+ this.rvLocalGlobal = new mod.WasmLocalGlobalAttention(16, 4, 2);
+ this.rvModule = mod;
+ this.useRuVector = true;
+
+ // Log available mechanisms
+ const mechs = mod.available_mechanisms();
+ console.log(`[CNN] RuVector WASM v${mod.version()} — all 6 attention mechanisms active`, mechs);
+ return true;
+ } catch (e) {
+ console.log('[CNN] RuVector Attention WASM not available:', e.message);
+ }
+
+ // Second try: ruvector-cnn-wasm (legacy path)
+ try {
+ const mod = await import(`${wasmPath}/ruvector_cnn_wasm.js`);
+ await mod.default();
+ const config = new mod.EmbedderConfig();
+ config.input_size = this.inputSize;
+ config.embedding_dim = this.embeddingDim;
+ config.normalize = this.normalize;
+ this.wasmEmbedder = new mod.WasmCnnEmbedder(config);
+ console.log('[CNN] WASM CNN embedder loaded successfully');
+ return true;
+ } catch (e) {
+ console.log('[CNN] WASM CNN not available, using JS fallback:', e.message);
+ return false;
+ }
+ }
+
+ /**
+ * Extract embedding from RGB image data
+ * @param {Uint8Array} rgbData - RGB pixel data (H*W*3)
+ * @param {number} width
+ * @param {number} height
+ * @returns {Float32Array} embedding vector
+ */
+ extract(rgbData, width, height) {
+ if (this.wasmEmbedder) {
+ try {
+ const result = this.wasmEmbedder.extract(rgbData, width, height);
+ return new Float32Array(result);
+ } catch (_) { /* fallback to JS */ }
+ }
+ return this._extractJS(rgbData, width, height);
+ }
+
+ _extractJS(rgbData, width, height) {
+ // 1. Resize to inputSize × inputSize if needed
+ const sz = this.inputSize;
+ let input;
+ if (width === sz && height === sz) {
+ input = new Float32Array(rgbData.length);
+ for (let i = 0; i < rgbData.length; i++) input[i] = rgbData[i] / 255.0;
+ } else {
+ input = this._resize(rgbData, width, height, sz, sz);
+ }
+
+ // 2. ImageNet normalization
+ const mean = [0.485, 0.456, 0.406];
+ const std = [0.229, 0.224, 0.225];
+ const pixels = sz * sz;
+ for (let i = 0; i < pixels; i++) {
+ input[i * 3] = (input[i * 3] - mean[0]) / std[0];
+ input[i * 3 + 1] = (input[i * 3 + 1] - mean[1]) / std[1];
+ input[i * 3 + 2] = (input[i * 3 + 2] - mean[2]) / std[2];
+ }
+
+ // 3. Conv2D 3x3 (3 → 16 channels)
+ const convOut = this._conv2d3x3(input, sz, sz, 3, 16);
+
+ // 4. BatchNorm
+ this._batchNorm(convOut, 16);
+
+ // 5. ReLU
+ for (let i = 0; i < convOut.length; i++) {
+ if (convOut[i] < 0) convOut[i] = 0;
+ }
+
+ // 6. Global average pooling → spatial tokens (each 16-dim)
+ const outH = sz - 2, outW = sz - 2;
+ const spatial = outH * outW;
+
+ // 7. RuVector Attention (if loaded) — apply attention over spatial tokens
+ if (this.useRuVector && this.rvAttention) {
+ return this._extractWithAttention(convOut, spatial, 16);
+ }
+
+ // Fallback: simple global average pool + linear projection
+ const pooled = new Float32Array(16);
+ for (let i = 0; i < spatial; i++) {
+ for (let c = 0; c < 16; c++) {
+ pooled[c] += convOut[i * 16 + c];
+ }
+ }
+ for (let c = 0; c < 16; c++) pooled[c] /= spatial;
+
+ // Linear projection → embeddingDim
+ const emb = new Float32Array(this.embeddingDim);
+ for (let o = 0; o < this.embeddingDim; o++) {
+ let sum = 0;
+ for (let i = 0; i < 16; i++) {
+ sum += pooled[i] * this.projWeights[i * this.embeddingDim + o];
+ }
+ emb[o] = sum;
+ }
+
+ // L2 normalize
+ if (this.normalize) {
+ let norm = 0;
+ for (let i = 0; i < emb.length; i++) norm += emb[i] * emb[i];
+ norm = Math.sqrt(norm);
+ if (norm > 1e-8) {
+ for (let i = 0; i < emb.length; i++) emb[i] /= norm;
+ }
+ }
+
+ return emb;
+ }
+
+ /**
+ * Full 6-stage RuVector WASM attention pipeline:
+ * 1. Flash Attention (efficient O(n) pre-screening of spatial tokens)
+ * 2. Multi-Head Attention (global spatial reasoning)
+ * 3. Hyperbolic Attention (hierarchical body-part structure, Poincaré ball)
+ * 4. Linear Attention (O(n) refinement for fine detail — hands/extremities)
+ * 5. MoE Attention (body-region specialized expert routing)
+ * 6. Local-Global Attention (local detail + global context fusion)
+ * → Weighted blend + batch_normalize + project + L2 normalize
+ */
+ _extractWithAttention(convOut, numTokens, channels) {
+ const mod = this.rvModule;
+
+ // Subsample spatial tokens for attention (max 64 for speed)
+ const maxTokens = 64;
+ const step = numTokens > maxTokens ? Math.floor(numTokens / maxTokens) : 1;
+ const tokens = [];
+ for (let i = 0; i < numTokens && tokens.length < maxTokens; i += step) {
+ const token = new Float32Array(channels);
+ for (let c = 0; c < channels; c++) {
+ token[c] = convOut[i * channels + c];
+ }
+ tokens.push(token);
+ }
+
+ const numQueries = Math.min(4, tokens.length);
+ const queryStride = Math.floor(tokens.length / numQueries);
+
+ // === Stage 1: Flash Attention (efficient pre-screening) ===
+ const flashOut = new Float32Array(channels);
+ try {
+ // Flash attention with block size 8 for efficient O(n) screening
+ const result = this.rvFlash.compute(tokens[0], tokens, tokens);
+ for (let c = 0; c < channels; c++) flashOut[c] = result[c];
+ } catch (_) {
+ flashOut.set(tokens[0]);
+ }
+
+ // === Stage 2: Multi-Head Attention (global spatial reasoning) ===
+ const mhaOut = new Float32Array(channels);
+ for (let q = 0; q < numQueries; q++) {
+ const queryToken = tokens[q * queryStride];
+ try {
+ const result = this.rvAttention.compute(queryToken, tokens, tokens);
+ for (let c = 0; c < channels; c++) mhaOut[c] += result[c] / numQueries;
+ } catch (_) {
+ for (let c = 0; c < channels; c++) mhaOut[c] += queryToken[c] / numQueries;
+ }
+ }
+
+ // === Stage 3: Hyperbolic Attention (hierarchical body structure) ===
+ const hyOut = new Float32Array(channels);
+ try {
+ const result = this.rvHyperbolic.compute(mhaOut, tokens, tokens);
+ for (let c = 0; c < channels; c++) hyOut[c] = result[c];
+ } catch (_) {
+ hyOut.set(mhaOut);
+ }
+
+ // === Stage 4: Linear Attention (O(n) fast refinement for extremities) ===
+ const linOut = new Float32Array(channels);
+ try {
+ const result = this.rvLinear.compute(hyOut, tokens, tokens);
+ for (let c = 0; c < channels; c++) linOut[c] = result[c];
+ } catch (_) {
+ linOut.set(hyOut);
+ }
+
+ // === Stage 5: MoE Attention (body-region expert routing) ===
+ const moeOut = new Float32Array(channels);
+ try {
+ const result = this.rvMoE.compute(linOut, tokens, tokens);
+ for (let c = 0; c < channels; c++) moeOut[c] = result[c];
+ } catch (_) {
+ moeOut.set(linOut);
+ }
+
+ // === Stage 6: Local-Global Attention (detail + context) ===
+ const lgOut = new Float32Array(channels);
+ try {
+ const result = this.rvLocalGlobal.compute(moeOut, tokens, tokens);
+ for (let c = 0; c < channels; c++) lgOut[c] = result[c];
+ } catch (_) {
+ lgOut.set(moeOut);
+ }
+
+ // === Blend all 6 outputs ===
+ // Use WASM softmax on log-energy scores for dynamic stage weighting
+ const blended = new Float32Array(channels);
+ const stages = [flashOut, mhaOut, hyOut, linOut, moeOut, lgOut];
+ // Use log-energy to prevent exp() overflow in softmax
+ const logEnergies = new Float32Array(6);
+ for (let s = 0; s < 6; s++) {
+ const e = this._energy(stages[s]);
+ logEnergies[s] = e > 1e-10 ? Math.log(e) : -20;
+ }
+ try { mod.softmax(logEnergies); } catch (_) {
+ let max = -Infinity;
+ for (let i = 0; i < 6; i++) max = Math.max(max, logEnergies[i]);
+ let sum = 0;
+ for (let i = 0; i < 6; i++) { logEnergies[i] = Math.exp(logEnergies[i] - max); sum += logEnergies[i]; }
+ for (let i = 0; i < 6; i++) logEnergies[i] /= sum;
+ }
+ for (let c = 0; c < channels; c++) {
+ for (let s = 0; s < 6; s++) {
+ blended[c] += logEnergies[s] * stages[s][c];
+ }
+ }
+
+ // Batch normalize only when we have enough diversity (skip for single vectors)
+ // Single-vector batch norm collapses to zeros, killing embedding space
+ let normed = blended;
+
+ // Project to embeddingDim
+ const emb = new Float32Array(this.embeddingDim);
+ for (let o = 0; o < this.embeddingDim; o++) {
+ let sum = 0;
+ for (let i = 0; i < channels; i++) {
+ sum += normed[i] * this.attnProjWeights[i * this.embeddingDim + o];
+ }
+ emb[o] = sum;
+ }
+
+ // L2 normalize using RuVector WASM
+ if (this.normalize) {
+ try { mod.normalize(emb); } catch (_) {
+ let norm = 0;
+ for (let i = 0; i < emb.length; i++) norm += emb[i] * emb[i];
+ norm = Math.sqrt(norm);
+ if (norm > 1e-8) for (let i = 0; i < emb.length; i++) emb[i] /= norm;
+ }
+ }
+
+ return emb;
+ }
+
+ /** Compute vector energy (L2 norm squared) for attention weighting */
+ _energy(vec) {
+ let e = 0;
+ for (let i = 0; i < vec.length; i++) e += vec[i] * vec[i];
+ return e;
+ }
+
+ _conv2d3x3(input, H, W, Cin, Cout) {
+ const outH = H - 2, outW = W - 2;
+ const output = new Float32Array(outH * outW * Cout);
+ for (let y = 0; y < outH; y++) {
+ for (let x = 0; x < outW; x++) {
+ for (let co = 0; co < Cout; co++) {
+ let sum = 0;
+ for (let ky = 0; ky < 3; ky++) {
+ for (let kx = 0; kx < 3; kx++) {
+ for (let ci = 0; ci < Cin; ci++) {
+ const px = ((y + ky) * W + (x + kx)) * Cin + ci;
+ const wt = (((ky * 3 + kx) * Cin) + ci) * Cout + co;
+ sum += input[px] * this.convWeights[wt];
+ }
+ }
+ }
+ output[(y * outW + x) * Cout + co] = sum;
+ }
+ }
+ }
+ return output;
+ }
+
+ _batchNorm(data, channels) {
+ const spatial = data.length / channels;
+ for (let i = 0; i < spatial; i++) {
+ for (let c = 0; c < channels; c++) {
+ const idx = i * channels + c;
+ data[idx] = this.bnGamma[c] * (data[idx] - this.bnMean[c]) / Math.sqrt(this.bnVar[c] + 1e-5) + this.bnBeta[c];
+ }
+ }
+ }
+
+ _resize(rgbData, srcW, srcH, dstW, dstH) {
+ const output = new Float32Array(dstW * dstH * 3);
+ const xRatio = srcW / dstW;
+ const yRatio = srcH / dstH;
+ for (let y = 0; y < dstH; y++) {
+ for (let x = 0; x < dstW; x++) {
+ const sx = Math.min(Math.floor(x * xRatio), srcW - 1);
+ const sy = Math.min(Math.floor(y * yRatio), srcH - 1);
+ const srcIdx = (sy * srcW + sx) * 3;
+ const dstIdx = (y * dstW + x) * 3;
+ output[dstIdx] = rgbData[srcIdx] / 255.0;
+ output[dstIdx + 1] = rgbData[srcIdx + 1] / 255.0;
+ output[dstIdx + 2] = rgbData[srcIdx + 2] / 255.0;
+ }
+ }
+ return output;
+ }
+
+ /** Cosine similarity using WASM when available, JS fallback */
+ cosineSim(a, b) {
+ if (this.rvModule) {
+ try { return this.rvModule.cosine_similarity(a, b); } catch (_) { /* fallback */ }
+ }
+ return CnnEmbedder.cosineSimilarity(a, b);
+ }
+
+ /** L2 norm using WASM when available */
+ l2Norm(vec) {
+ if (this.rvModule) {
+ try { return this.rvModule.l2_norm(vec); } catch (_) { /* fallback */ }
+ }
+ let norm = 0;
+ for (let i = 0; i < vec.length; i++) norm += vec[i] * vec[i];
+ return Math.sqrt(norm);
+ }
+
+ /** Pairwise distance matrix using WASM (for skeleton validation) */
+ pairwiseDistances(vectors) {
+ if (this.rvModule) {
+ try { return this.rvModule.pairwise_distances(vectors); } catch (_) { /* fallback */ }
+ }
+ return null;
+ }
+
+ /** Static JS fallback for cosine similarity */
+ static cosineSimilarity(a, b) {
+ let dot = 0, normA = 0, normB = 0;
+ for (let i = 0; i < a.length; i++) {
+ dot += a[i] * b[i];
+ normA += a[i] * a[i];
+ normB += b[i] * b[i];
+ }
+ normA = Math.sqrt(normA);
+ normB = Math.sqrt(normB);
+ if (normA < 1e-8 || normB < 1e-8) return 0;
+ return dot / (normA * normB);
+ }
+}
diff --git a/ui/pose-fusion/js/csi-simulator.js b/ui/pose-fusion/js/csi-simulator.js
new file mode 100644
index 00000000..fe1e48b1
--- /dev/null
+++ b/ui/pose-fusion/js/csi-simulator.js
@@ -0,0 +1,357 @@
+/**
+ * CSI Simulator — Generates realistic WiFi Channel State Information data.
+ *
+ * In live mode, connects to the sensing server via WebSocket.
+ * In demo mode, generates synthetic CSI that correlates with detected motion.
+ *
+ * Outputs: 3-channel pseudo-image (amplitude, phase, temporal diff)
+ * matching the ADR-018 frame format expectations.
+ */
+
+export class CsiSimulator {
+ static VERSION = 'v4-drift'; // Cache-bust verification
+
+ constructor(opts = {}) {
+ this.subcarriers = opts.subcarriers || 52; // 802.11n HT20
+ this.timeWindow = opts.timeWindow || 56; // frames in sliding window
+ this.mode = 'demo'; // 'demo' | 'live'
+ this.ws = null;
+
+ // Circular buffer for CSI frames
+ this.amplitudeBuffer = [];
+ this.phaseBuffer = [];
+ this.frameCount = 0;
+
+ // Noise parameters
+ this._rng = this._mulberry32(opts.seed || 7);
+ this._noiseState = new Float32Array(this.subcarriers);
+ this._baseAmplitude = new Float32Array(this.subcarriers);
+ this._basePhase = new Float32Array(this.subcarriers);
+
+ // Initialize base CSI profile (empty room)
+ for (let i = 0; i < this.subcarriers; i++) {
+ this._baseAmplitude[i] = 0.5 + 0.3 * Math.sin(i * 0.12);
+ this._basePhase[i] = (i / this.subcarriers) * Math.PI * 2;
+ }
+
+ // RSSI tracking
+ this.rssiDbm = -70; // default mid-range
+ this._rssiTarget = -70;
+
+ // Person influence (updated from video motion)
+ this.personPresence = 0;
+ this.personX = 0.5;
+ this.personY = 0.5;
+ this.personMotion = 0;
+ }
+
+ /**
+ * Connect to live sensing server WebSocket
+ * @param {string} url - WebSocket URL (e.g. ws://localhost:3030/ws/csi)
+ */
+ async connectLive(url) {
+ return new Promise((resolve) => {
+ try {
+ this.ws = new WebSocket(url);
+ this.ws.binaryType = 'arraybuffer';
+ this.ws.onmessage = (evt) => this._handleLiveFrame(evt.data);
+ this.ws.onopen = () => { this.mode = 'live'; resolve(true); };
+ this.ws.onerror = () => resolve(false);
+ this.ws.onclose = () => { this.mode = 'demo'; };
+ // Timeout after 3s
+ setTimeout(() => { if (this.mode !== 'live') resolve(false); }, 3000);
+ } catch {
+ resolve(false);
+ }
+ });
+ }
+
+ disconnect() {
+ if (this.ws) { this.ws.close(); this.ws = null; }
+ this.mode = 'demo';
+ }
+
+ get isLive() { return this.mode === 'live'; }
+
+ /**
+ * Update person state from video detection (for correlated demo data).
+ * When person exits frame, CSI maintains presence with slow decay
+ * (simulating through-wall sensing capability).
+ */
+ updatePersonState(presence, x, y, motion) {
+ // Don't override real CSI sensing with synthetic video-derived state
+ if (this.mode === 'live') return;
+
+ if (presence > 0.1) {
+ // Person detected in video — update CSI state directly
+ this.personPresence = presence;
+ this.personX = x;
+ this.personY = y;
+ this.personMotion = motion;
+ this._lastSeenTime = performance.now();
+ this._lastSeenX = x;
+ this._lastSeenY = y;
+ } else if (this._lastSeenTime) {
+ // Person NOT in video — CSI "through-wall" persistence
+ const elapsed = (performance.now() - this._lastSeenTime) / 1000;
+ // CSI can sense through walls for ~10 seconds with decaying confidence
+ const decayRate = 0.15; // Lose ~15% per second
+ this.personPresence = Math.max(0, 1.0 - elapsed * decayRate);
+ // Position slowly drifts (person walking behind wall)
+ this.personX = this._lastSeenX;
+ this.personY = this._lastSeenY;
+ this.personMotion = Math.max(0, motion * 0.5 + this.personPresence * 0.2);
+
+ if (this.personPresence < 0.05) {
+ this._lastSeenTime = null;
+ }
+ } else {
+ this.personPresence = 0;
+ this.personMotion = 0;
+ }
+ }
+
+ /**
+ * Generate next CSI frame (demo mode) or return latest live frame
+ * @param {number} elapsed - Time in seconds
+ * @returns {{ amplitude: Float32Array, phase: Float32Array, snr: number }}
+ */
+ nextFrame(elapsed) {
+ const amp = new Float32Array(this.subcarriers);
+ const phase = new Float32Array(this.subcarriers);
+
+ if (this.mode === 'live' && this._liveAmplitude) {
+ amp.set(this._liveAmplitude);
+ phase.set(this._livePhase);
+ } else {
+ this._generateDemoFrame(amp, phase, elapsed);
+ }
+
+ // Push to circular buffer
+ this.amplitudeBuffer.push(new Float32Array(amp));
+ this.phaseBuffer.push(new Float32Array(phase));
+ if (this.amplitudeBuffer.length > this.timeWindow) {
+ this.amplitudeBuffer.shift();
+ this.phaseBuffer.shift();
+ }
+
+ // RSSI: smooth toward target (demo mode generates synthetic RSSI)
+ if (this.mode === 'demo') {
+ // Simulate RSSI based on person presence and slow drift
+ this._rssiTarget = -55 - 25 * (1 - this.personPresence) + Math.sin(elapsed * 0.3) * 3;
+ }
+ this.rssiDbm += (this._rssiTarget - this.rssiDbm) * 0.1;
+
+ // SNR estimate
+ let signalPower = 0, noisePower = 0;
+ for (let i = 0; i < this.subcarriers; i++) {
+ signalPower += amp[i] * amp[i];
+ noisePower += this._noiseState[i] * this._noiseState[i];
+ }
+ const snr = noisePower > 0 ? 10 * Math.log10(signalPower / noisePower) : 30;
+
+ this.frameCount++;
+ return { amplitude: amp, phase, snr: Math.max(0, Math.min(40, snr)) };
+ }
+
+ /**
+ * Build 3-channel pseudo-image for CNN input
+ * @param {number} targetSize - Output image dimension (square)
+ * @returns {Uint8Array} RGB data (targetSize * targetSize * 3)
+ */
+ buildPseudoImage(targetSize = 56) {
+ const buf = this.amplitudeBuffer;
+ const pBuf = this.phaseBuffer;
+ const frames = buf.length;
+ if (frames < 2) {
+ return new Uint8Array(targetSize * targetSize * 3);
+ }
+
+ const rgb = new Uint8Array(targetSize * targetSize * 3);
+
+ for (let y = 0; y < targetSize; y++) {
+ const fi = Math.min(Math.floor(y / targetSize * frames), frames - 1);
+ for (let x = 0; x < targetSize; x++) {
+ const si = Math.min(Math.floor(x / targetSize * this.subcarriers), this.subcarriers - 1);
+ const idx = (y * targetSize + x) * 3;
+
+ // R: Amplitude (normalized to 0-255)
+ const ampVal = buf[fi][si];
+ rgb[idx] = Math.min(255, Math.max(0, Math.floor(ampVal * 255)));
+
+ // G: Phase (wrapped to 0-255)
+ const phaseVal = (pBuf[fi][si] % (2 * Math.PI) + 2 * Math.PI) % (2 * Math.PI);
+ rgb[idx + 1] = Math.floor(phaseVal / (2 * Math.PI) * 255);
+
+ // B: Temporal difference
+ if (fi > 0) {
+ const diff = Math.abs(buf[fi][si] - buf[fi - 1][si]);
+ rgb[idx + 2] = Math.min(255, Math.floor(diff * 500));
+ }
+ }
+ }
+
+ return rgb;
+ }
+
+ /**
+ * Get heatmap data for visualization
+ * @returns {{ data: Float32Array, width: number, height: number }}
+ */
+ getHeatmapData() {
+ const frames = this.amplitudeBuffer.length;
+ const w = this.subcarriers;
+ const h = Math.min(frames, this.timeWindow);
+ const data = new Float32Array(w * h);
+ for (let y = 0; y < h; y++) {
+ const fi = frames - h + y;
+ if (fi >= 0 && fi < frames) {
+ for (let x = 0; x < w; x++) {
+ data[y * w + x] = this.amplitudeBuffer[fi][x];
+ }
+ }
+ }
+ return { data, width: w, height: h };
+ }
+
+ // === Private ===
+
+ _generateDemoFrame(amp, phase, elapsed) {
+ const rng = this._rng;
+ const presence = this.personPresence;
+ const motion = this.personMotion;
+ const px = this.personX;
+
+ for (let i = 0; i < this.subcarriers; i++) {
+ // Base CSI profile (frequency-selective channel)
+ let a = this._baseAmplitude[i];
+ let p = this._basePhase[i] + elapsed * 0.05;
+
+ // Environmental noise (correlated across subcarriers)
+ this._noiseState[i] = 0.95 * this._noiseState[i] + 0.05 * (rng() * 2 - 1) * 0.03;
+ a += this._noiseState[i];
+
+ // Ambient temporal drift (multipath fading even in empty room)
+ a += 0.06 * Math.sin(elapsed * 0.7 + i * 0.25)
+ + 0.04 * Math.sin(elapsed * 1.3 - i * 0.18)
+ + 0.03 * Math.cos(elapsed * 2.1 + i * 0.4);
+
+ // Person-induced CSI perturbation
+ if (presence > 0.1) {
+ // Subcarrier-dependent body reflection (Fresnel zone model)
+ const freqOffset = (i - this.subcarriers * px) / (this.subcarriers * 0.3);
+ const bodyReflection = presence * 0.25 * Math.exp(-freqOffset * freqOffset);
+
+ // Motion causes amplitude fluctuation
+ const motionEffect = motion * 0.15 * Math.sin(elapsed * 3.5 + i * 0.3);
+
+ // Breathing modulation (0.2-0.3 Hz)
+ const breathing = presence * 0.02 * Math.sin(elapsed * 1.5 + i * 0.05);
+
+ a += bodyReflection + motionEffect + breathing;
+ p += presence * 0.4 * Math.sin(elapsed * 2.1 + i * 0.15);
+ }
+
+ amp[i] = Math.max(0, Math.min(1, a));
+ phase[i] = p;
+ }
+ }
+
+ _handleLiveFrame(data) {
+ // Handle JSON text frames from the sensing server
+ if (typeof data === 'string') {
+ try {
+ const msg = JSON.parse(data);
+ this._handleJsonFrame(msg);
+ } catch (_) { /* ignore malformed JSON */ }
+ return;
+ }
+
+ // Handle binary ArrayBuffer frames (ADR-018 format)
+ if (!(data instanceof ArrayBuffer)) return;
+ const view = new DataView(data);
+ // Check ADR-018 magic: 0xC5110001
+ if (data.byteLength < 20) return;
+ const magic = view.getUint32(0, true);
+ if (magic !== 0xC5110001) return;
+
+ const numSub = Math.min(view.getUint16(8, true), this.subcarriers);
+ this._liveAmplitude = new Float32Array(this.subcarriers);
+ this._livePhase = new Float32Array(this.subcarriers);
+
+ const headerSize = 20;
+ for (let i = 0; i < numSub && (headerSize + i * 4 + 3) < data.byteLength; i++) {
+ const real = view.getInt16(headerSize + i * 4, true);
+ const imag = view.getInt16(headerSize + i * 4 + 2, true);
+ this._liveAmplitude[i] = Math.sqrt(real * real + imag * imag) / 2048;
+ this._livePhase[i] = Math.atan2(imag, real);
+ }
+ }
+
+ _handleJsonFrame(msg) {
+ // Sensing server sends: { type: "sensing_update", nodes: [{ amplitude: [...], subcarrier_count }], classification, features }
+ this._liveAmplitude = new Float32Array(this.subcarriers);
+ this._livePhase = new Float32Array(this.subcarriers);
+
+ // Extract amplitude from sensing_update node data
+ const node = (msg.nodes && msg.nodes[0]) || msg;
+ const ampArr = node.amplitude || msg.amplitude;
+ if (ampArr && Array.isArray(ampArr)) {
+ const n = Math.min(ampArr.length, this.subcarriers);
+ // Server sends raw amplitude (already magnitude), normalize to 0-1
+ let maxAmp = 0;
+ for (let i = 0; i < n; i++) maxAmp = Math.max(maxAmp, Math.abs(ampArr[i]));
+ const scale = maxAmp > 0 ? 1.0 / maxAmp : 1.0;
+ for (let i = 0; i < n; i++) {
+ this._liveAmplitude[i] = Math.abs(ampArr[i]) * scale;
+ }
+ }
+
+ // Phase from node (if available)
+ const phaseArr = node.phase || msg.phase;
+ if (phaseArr && Array.isArray(phaseArr)) {
+ const n = Math.min(phaseArr.length, this.subcarriers);
+ for (let i = 0; i < n; i++) this._livePhase[i] = phaseArr[i];
+ } else if (ampArr) {
+ // Synthesize phase from amplitude variation (Hilbert-like estimate)
+ for (let i = 1; i < this.subcarriers; i++) {
+ this._livePhase[i] = this._livePhase[i - 1] + (this._liveAmplitude[i] - this._liveAmplitude[i - 1]) * Math.PI;
+ }
+ }
+
+ // Handle raw I/Q pairs
+ const iq = node.iq || msg.iq;
+ if (iq && Array.isArray(iq)) {
+ const n = Math.min(iq.length / 2, this.subcarriers);
+ for (let i = 0; i < n; i++) {
+ const real = iq[i * 2], imag = iq[i * 2 + 1];
+ this._liveAmplitude[i] = Math.sqrt(real * real + imag * imag) / 2048;
+ this._livePhase[i] = Math.atan2(imag, real);
+ }
+ }
+
+ // Extract RSSI from node data
+ if (typeof node.rssi_dbm === 'number') {
+ this._rssiTarget = node.rssi_dbm;
+ } else if (msg.features && typeof msg.features.mean_rssi === 'number') {
+ this._rssiTarget = msg.features.mean_rssi;
+ }
+
+ // Update presence from server classification
+ const cls = msg.classification;
+ if (cls) {
+ if (typeof cls.confidence === 'number') {
+ this.personPresence = cls.presence ? cls.confidence : 0;
+ }
+ }
+ }
+
+ _mulberry32(seed) {
+ return function() {
+ let t = (seed += 0x6D2B79F5);
+ t = Math.imul(t ^ (t >>> 15), t | 1);
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
+ };
+ }
+}
diff --git a/ui/pose-fusion/js/fusion-engine.js b/ui/pose-fusion/js/fusion-engine.js
new file mode 100644
index 00000000..de454182
--- /dev/null
+++ b/ui/pose-fusion/js/fusion-engine.js
@@ -0,0 +1,183 @@
+/**
+ * FusionEngine — Attention-weighted dual-modal embedding fusion.
+ *
+ * Combines visual (camera) and CSI (WiFi) embeddings with dynamic
+ * confidence gating based on signal quality.
+ */
+
+export class FusionEngine {
+ /**
+ * @param {number} embeddingDim
+ * @param {object} opts
+ * @param {object} opts.wasmModule - RuVector WASM module for cosine_similarity etc.
+ */
+ constructor(embeddingDim = 128, opts = {}) {
+ this.embeddingDim = embeddingDim;
+ this.wasmModule = opts.wasmModule || null;
+
+ // Learnable attention weights (initialized to balanced 0.5)
+ this.attentionWeights = new Float32Array(embeddingDim).fill(0.5);
+
+ // Dynamic modality confidence [0, 1]
+ this.videoConfidence = 1.0;
+ this.csiConfidence = 0.0;
+ this.fusedConfidence = 0.5;
+
+ // Smoothing for confidence transitions
+ this._smoothAlpha = 0.85;
+
+ // Embedding history for visualization
+ this.recentVideoEmbeddings = [];
+ this.recentCsiEmbeddings = [];
+ this.recentFusedEmbeddings = [];
+ this.maxHistory = 50;
+ }
+
+ /** Set the WASM module reference (called after WASM loads) */
+ setWasmModule(mod) { this.wasmModule = mod; }
+
+ /**
+ * Update quality-based confidence scores
+ * @param {number} videoBrightness - [0,1] video brightness quality
+ * @param {number} videoMotion - [0,1] motion detected
+ * @param {number} csiSnr - CSI signal-to-noise ratio in dB
+ * @param {boolean} csiActive - Whether CSI source is connected
+ */
+ updateConfidence(videoBrightness, videoMotion, csiSnr, csiActive) {
+ // Video confidence: drops with low brightness, boosted by motion
+ let vc = 0;
+ if (videoBrightness > 0.05) {
+ vc = Math.min(1, videoBrightness * 1.5) * 0.7 + Math.min(1, videoMotion * 3) * 0.3;
+ }
+
+ // CSI confidence: based on SNR and connection status
+ let cc = 0;
+ if (csiActive) {
+ cc = Math.min(1, csiSnr / 25); // 25dB = full confidence
+ }
+
+ // Smooth transitions
+ this.videoConfidence = this._smoothAlpha * this.videoConfidence + (1 - this._smoothAlpha) * vc;
+ this.csiConfidence = this._smoothAlpha * this.csiConfidence + (1 - this._smoothAlpha) * cc;
+
+ // Fused confidence is the max of either (fusion can only help)
+ this.fusedConfidence = Math.min(1, Math.sqrt(
+ this.videoConfidence * this.videoConfidence + this.csiConfidence * this.csiConfidence
+ ));
+ }
+
+ /**
+ * Fuse video and CSI embeddings
+ * @param {Float32Array|null} videoEmb - Visual embedding (or null if video-off)
+ * @param {Float32Array|null} csiEmb - CSI embedding (or null if CSI-off)
+ * @param {string} mode - 'dual' | 'video' | 'csi'
+ * @returns {Float32Array} Fused embedding
+ */
+ fuse(videoEmb, csiEmb, mode = 'dual') {
+ const dim = this.embeddingDim;
+ const fused = new Float32Array(dim);
+
+ if (mode === 'video' || !csiEmb) {
+ if (videoEmb) fused.set(videoEmb);
+ this._recordEmbedding(videoEmb, null, fused);
+ return fused;
+ }
+
+ if (mode === 'csi' || !videoEmb) {
+ if (csiEmb) fused.set(csiEmb);
+ this._recordEmbedding(null, csiEmb, fused);
+ return fused;
+ }
+
+ // Dual mode: attention-weighted fusion with confidence gating
+ const totalConf = this.videoConfidence + this.csiConfidence;
+ const videoWeight = totalConf > 0 ? this.videoConfidence / totalConf : 0.5;
+
+ for (let i = 0; i < dim; i++) {
+ const alpha = this.attentionWeights[i] * videoWeight +
+ (1 - this.attentionWeights[i]) * (1 - videoWeight);
+ fused[i] = alpha * videoEmb[i] + (1 - alpha) * csiEmb[i];
+ }
+
+ // Re-normalize using WASM when available
+ if (this.wasmModule) {
+ try { this.wasmModule.normalize(fused); } catch (_) { this._jsNormalize(fused); }
+ } else {
+ this._jsNormalize(fused);
+ }
+
+ this._recordEmbedding(videoEmb, csiEmb, fused);
+ return fused;
+ }
+
+ /**
+ * Get embedding pairs for 2D visualization (PCA projection)
+ * @returns {{ video: Array, csi: Array, fused: Array }}
+ */
+ getEmbeddingPoints() {
+ // Sparse random projection: pick a few dimensions with fixed coefficients
+ // to get visible 2D spread (avoids cancellation from summing all 128 dims)
+ const project = (emb) => {
+ if (!emb || emb.length < 4) return null;
+ // Use 8 sparse dimensions with predetermined signs (seeded, not random)
+ const dim = emb.length;
+ const x = emb[0] * 3.2 - emb[3] * 2.8 + emb[7] * 2.1 - emb[12] * 1.9
+ + (dim > 30 ? emb[29] * 1.5 - emb[31] * 1.3 : 0)
+ + (dim > 60 ? emb[55] * 1.1 - emb[60] * 0.9 : 0);
+ const y = emb[1] * 3.0 - emb[5] * 2.5 + emb[9] * 2.3 - emb[15] * 1.7
+ + (dim > 40 ? emb[37] * 1.4 - emb[42] * 1.2 : 0)
+ + (dim > 80 ? emb[73] * 1.0 - emb[80] * 0.8 : 0);
+ return [x, y];
+ };
+
+ return {
+ video: this.recentVideoEmbeddings.map(project).filter(Boolean),
+ csi: this.recentCsiEmbeddings.map(project).filter(Boolean),
+ fused: this.recentFusedEmbeddings.map(project).filter(Boolean)
+ };
+ }
+
+ /**
+ * Cross-modal similarity score
+ * @returns {number} Cosine similarity between latest video and CSI embeddings
+ */
+ getCrossModalSimilarity() {
+ const v = this.recentVideoEmbeddings[this.recentVideoEmbeddings.length - 1];
+ const c = this.recentCsiEmbeddings[this.recentCsiEmbeddings.length - 1];
+ if (!v || !c) return 0;
+
+ // Use WASM cosine_similarity when available
+ if (this.wasmModule) {
+ try { return this.wasmModule.cosine_similarity(v, c); } catch (_) { /* fallback */ }
+ }
+
+ let dot = 0, na = 0, nb = 0;
+ for (let i = 0; i < v.length; i++) {
+ dot += v[i] * c[i];
+ na += v[i] * v[i];
+ nb += c[i] * c[i];
+ }
+ na = Math.sqrt(na); nb = Math.sqrt(nb);
+ return (na > 1e-8 && nb > 1e-8) ? dot / (na * nb) : 0;
+ }
+
+ _jsNormalize(vec) {
+ let norm = 0;
+ for (let i = 0; i < vec.length; i++) norm += vec[i] * vec[i];
+ norm = Math.sqrt(norm);
+ if (norm > 1e-8) for (let i = 0; i < vec.length; i++) vec[i] /= norm;
+ }
+
+ _recordEmbedding(video, csi, fused) {
+ if (video) {
+ this.recentVideoEmbeddings.push(new Float32Array(video));
+ if (this.recentVideoEmbeddings.length > this.maxHistory) this.recentVideoEmbeddings.shift();
+ }
+ if (csi) {
+ this.recentCsiEmbeddings.push(new Float32Array(csi));
+ if (this.recentCsiEmbeddings.length > this.maxHistory) this.recentCsiEmbeddings.shift();
+ }
+ this.recentFusedEmbeddings.push(new Float32Array(fused));
+ if (this.recentFusedEmbeddings.length > this.maxHistory) this.recentFusedEmbeddings.shift();
+ }
+}
diff --git a/ui/pose-fusion/js/main.js b/ui/pose-fusion/js/main.js
new file mode 100644
index 00000000..1001d636
--- /dev/null
+++ b/ui/pose-fusion/js/main.js
@@ -0,0 +1,472 @@
+/**
+ * WiFi-DensePose — Dual-Modal Pose Estimation Demo
+ *
+ * Main orchestration: video capture → CNN embedding → CSI processing → fusion → rendering
+ */
+
+import { VideoCapture } from './video-capture.js?v=11';
+import { CsiSimulator } from './csi-simulator.js?v=11';
+import { CnnEmbedder } from './cnn-embedder.js?v=11';
+import { FusionEngine } from './fusion-engine.js?v=11';
+import { PoseDecoder } from './pose-decoder.js?v=11';
+import { CanvasRenderer } from './canvas-renderer.js?v=11';
+
+// === State ===
+let mode = 'dual'; // 'dual' | 'video' | 'csi'
+let isRunning = false;
+let isPaused = false;
+let startTime = 0;
+let frameCount = 0;
+let fps = 0;
+let lastFpsTime = 0;
+let confidenceThreshold = 0.3;
+
+// Latency tracking
+const latency = { video: 0, csi: 0, fusion: 0, total: 0 };
+
+// === Components ===
+const videoCapture = new VideoCapture(document.getElementById('webcam'));
+const csiSimulator = new CsiSimulator({ subcarriers: 52, timeWindow: 56 });
+const visualCnn = new CnnEmbedder({ inputSize: 56, embeddingDim: 128, seed: 42 });
+const csiCnn = new CnnEmbedder({ inputSize: 56, embeddingDim: 128, seed: 137 });
+const fusionEngine = new FusionEngine(128);
+const poseDecoder = new PoseDecoder(128);
+const renderer = new CanvasRenderer();
+
+// === Canvas Elements ===
+const skeletonCanvas = document.getElementById('skeleton-canvas');
+const skeletonCtx = skeletonCanvas.getContext('2d');
+const csiCanvas = document.getElementById('csi-canvas');
+const csiCtx = csiCanvas.getContext('2d');
+const embeddingCanvas = document.getElementById('embedding-canvas');
+const embeddingCtx = embeddingCanvas.getContext('2d');
+
+// === UI Elements ===
+const modeSelect = document.getElementById('mode-select');
+const statusDot = document.getElementById('status-dot');
+const statusLabel = document.getElementById('status-label');
+const fpsDisplay = document.getElementById('fps-display');
+const cameraPrompt = document.getElementById('camera-prompt');
+const startCameraBtn = document.getElementById('start-camera-btn');
+const pauseBtn = document.getElementById('pause-btn');
+const confSlider = document.getElementById('confidence-slider');
+const confValue = document.getElementById('confidence-value');
+const wsUrlInput = document.getElementById('ws-url');
+const connectWsBtn = document.getElementById('connect-ws-btn');
+
+// Fusion bar elements
+const videoBar = document.getElementById('video-bar');
+const csiBar = document.getElementById('csi-bar');
+const fusedBar = document.getElementById('fused-bar');
+const videoBarVal = document.getElementById('video-bar-val');
+const csiBarVal = document.getElementById('csi-bar-val');
+const fusedBarVal = document.getElementById('fused-bar-val');
+
+// Latency elements
+const latVideoEl = document.getElementById('lat-video');
+const latCsiEl = document.getElementById('lat-csi');
+const latFusionEl = document.getElementById('lat-fusion');
+const latTotalEl = document.getElementById('lat-total');
+
+// Cross-modal similarity
+const crossModalEl = document.getElementById('cross-modal-sim');
+
+// RSSI elements
+const rssiBarEl = document.getElementById('rssi-bar');
+const rssiValueEl = document.getElementById('rssi-value');
+const rssiQualityEl = document.getElementById('rssi-quality');
+const rssiSparkCanvas = document.getElementById('rssi-sparkline');
+const rssiSparkCtx = rssiSparkCanvas ? rssiSparkCanvas.getContext('2d') : null;
+const rssiHistory = [];
+const RSSI_HISTORY_MAX = 80;
+
+// === Initialize ===
+function init() {
+ console.log(`[PoseFusion] init() v4 — CsiSimulator=${CsiSimulator.VERSION || 'OLD'}, starting...`);
+ resizeCanvases();
+ console.log(`[PoseFusion] canvases: skeleton=${skeletonCanvas.width}x${skeletonCanvas.height}, csi=${csiCanvas.width}x${csiCanvas.height}, emb=${embeddingCanvas.width}x${embeddingCanvas.height}`);
+ window.addEventListener('resize', resizeCanvases);
+
+ // Mode change
+ modeSelect.addEventListener('change', (e) => {
+ mode = e.target.value;
+ updateModeUI();
+ });
+
+ // Camera start
+ startCameraBtn.addEventListener('click', startCamera);
+
+ // Pause
+ pauseBtn.addEventListener('click', () => {
+ isPaused = !isPaused;
+ pauseBtn.textContent = isPaused ? '▶ Resume' : '⏸ Pause';
+ pauseBtn.classList.toggle('active', isPaused);
+ });
+
+ // Confidence slider
+ confSlider.addEventListener('input', (e) => {
+ confidenceThreshold = parseFloat(e.target.value);
+ confValue.textContent = confidenceThreshold.toFixed(2);
+ });
+
+ // WebSocket connect
+ connectWsBtn.addEventListener('click', async () => {
+ const url = wsUrlInput.value.trim();
+ if (!url) return;
+ connectWsBtn.textContent = 'Connecting...';
+ const ok = await csiSimulator.connectLive(url);
+ connectWsBtn.textContent = ok ? '✓ Connected' : 'Connect';
+ if (ok) {
+ connectWsBtn.classList.add('active');
+ }
+ });
+
+ // Try to load RuVector Attention WASM embedders (non-blocking)
+ const wasmBase = new URL('../pkg/ruvector-attention', import.meta.url).href;
+ visualCnn.tryLoadWasm(wasmBase).then((ok) => {
+ // Share the WASM module with FusionEngine for cosine_similarity, normalize, etc.
+ if (visualCnn.rvModule) fusionEngine.setWasmModule(visualCnn.rvModule);
+ // Update footer backend label
+ const backendEl = document.getElementById('cnn-backend');
+ if (backendEl) {
+ backendEl.textContent = ok && visualCnn.useRuVector
+ ? `RuVector WASM v${visualCnn.rvModule.version()} — 6 attention mechanisms`
+ : 'ruvector-cnn (JS fallback)';
+ }
+ });
+ csiCnn.tryLoadWasm(wasmBase);
+
+ // Auto-connect to local sensing server WebSocket if available
+ const defaultWsUrl = 'ws://localhost:8765/ws/sensing';
+ if (wsUrlInput) wsUrlInput.value = defaultWsUrl;
+ csiSimulator.connectLive(defaultWsUrl).then(ok => {
+ if (ok && connectWsBtn) {
+ connectWsBtn.textContent = '✓ Live ESP32';
+ connectWsBtn.classList.add('active');
+ statusLabel.textContent = 'LIVE CSI';
+ statusDot.classList.remove('offline');
+ }
+ });
+
+ // Auto-start camera for video/dual modes
+ updateModeUI();
+ startTime = performance.now() / 1000;
+ isRunning = true;
+ requestAnimationFrame(mainLoop);
+}
+
+async function startCamera() {
+ cameraPrompt.style.display = 'none';
+ const ok = await videoCapture.start();
+ if (ok) {
+ statusDot.classList.remove('offline');
+ statusLabel.textContent = 'LIVE';
+ resizeCanvases();
+ } else {
+ cameraPrompt.style.display = 'flex';
+ cameraPrompt.querySelector('p').textContent = 'Camera access denied. Try CSI-only mode.';
+ }
+}
+
+function updateModeUI() {
+ const needsVideo = mode !== 'csi';
+
+ // Show/hide camera prompt
+ if (needsVideo && !videoCapture.isActive) {
+ cameraPrompt.style.display = 'flex';
+ } else {
+ cameraPrompt.style.display = 'none';
+ }
+
+ // Update mode label in both the overlay and the camera prompt
+ const labelMap = { dual: 'DUAL FUSION', video: 'VIDEO ONLY', csi: 'CSI ONLY' };
+ const modeLabel = document.getElementById('mode-label');
+ const promptLabel = document.getElementById('prompt-mode-label');
+ if (modeLabel) modeLabel.textContent = labelMap[mode] || mode;
+ if (promptLabel) promptLabel.textContent = labelMap[mode] || mode;
+}
+
+function resizeCanvases() {
+ const videoPanel = document.querySelector('.video-panel');
+ if (videoPanel) {
+ const rect = videoPanel.getBoundingClientRect();
+ skeletonCanvas.width = rect.width;
+ skeletonCanvas.height = rect.height;
+ }
+
+ // CSI canvas (min 200px width)
+ csiCanvas.width = Math.max(200, csiCanvas.parentElement.clientWidth);
+ csiCanvas.height = 120;
+
+ // Embedding canvas (min 200px width)
+ embeddingCanvas.width = Math.max(200, embeddingCanvas.parentElement.clientWidth);
+ embeddingCanvas.height = 140;
+}
+
+// === Main Loop ===
+let _loopErrorShown = false;
+let _diagDone = false;
+function mainLoop(timestamp) {
+ if (!isRunning) return;
+ requestAnimationFrame(mainLoop);
+
+ if (isPaused) return;
+
+ try {
+ const elapsed = performance.now() / 1000 - startTime;
+ const totalStart = performance.now();
+
+ // --- Video Pipeline ---
+ let videoEmb = null;
+ let motionRegion = null;
+ if (mode !== 'csi' && videoCapture.isActive) {
+ const t0 = performance.now();
+ const frame = videoCapture.captureFrame(56, 56);
+ if (frame) {
+ videoEmb = visualCnn.extract(frame.rgb, frame.width, frame.height);
+ motionRegion = videoCapture.detectMotionRegion(56, 56);
+
+ // Feed motion to CSI simulator for correlated demo data
+ // When detected=false, CSI simulator handles through-wall persistence
+ csiSimulator.updatePersonState(
+ motionRegion.detected ? 1.0 : 0,
+ motionRegion.detected ? motionRegion.x + motionRegion.w / 2 : 0.5,
+ motionRegion.detected ? motionRegion.y + motionRegion.h / 2 : 0.5,
+ frame.motion
+ );
+
+ fusionEngine.updateConfidence(
+ frame.brightness, frame.motion,
+ 0, csiSimulator.isLive || mode === 'dual'
+ );
+ }
+ latency.video = performance.now() - t0;
+ }
+
+ // --- CSI Pipeline ---
+ let csiEmb = null;
+ if (mode !== 'video') {
+ const t0 = performance.now();
+ const csiFrame = csiSimulator.nextFrame(elapsed);
+ const pseudoImage = csiSimulator.buildPseudoImage(56);
+ csiEmb = csiCnn.extract(pseudoImage, 56, 56);
+
+ fusionEngine.updateConfidence(
+ videoCapture.brightnessScore,
+ videoCapture.motionScore,
+ csiFrame.snr,
+ true
+ );
+
+ // Draw CSI heatmap
+ const heatmap = csiSimulator.getHeatmapData();
+ renderer.drawCsiHeatmap(csiCtx, heatmap, csiCanvas.width, csiCanvas.height);
+
+ latency.csi = performance.now() - t0;
+ }
+
+ // --- Fusion ---
+ const t0f = performance.now();
+ const fusedEmb = fusionEngine.fuse(videoEmb, csiEmb, mode);
+ latency.fusion = performance.now() - t0f;
+
+ // --- Pose Decode ---
+ // For CSI-only mode, generate a synthetic motion region from CSI energy
+ if (mode === 'csi' && (!motionRegion || !motionRegion.detected)) {
+ const csiPresence = csiSimulator.personPresence;
+ if (csiPresence > 0.1) {
+ motionRegion = {
+ detected: true,
+ x: 0.25, y: 0.15, w: 0.5, h: 0.7,
+ coverage: csiPresence,
+ motionGrid: null,
+ gridCols: 10,
+ gridRows: 8
+ };
+ }
+ }
+
+ // CSI state for through-wall tracking
+ const csiState = {
+ csiPresence: csiSimulator.personPresence,
+ isLive: csiSimulator.isLive
+ };
+
+ const keypoints = poseDecoder.decode(fusedEmb, motionRegion, elapsed, csiState);
+
+ // --- Render Skeleton ---
+ const labelMap = { dual: 'DUAL FUSION', video: 'VIDEO ONLY', csi: 'CSI ONLY' };
+ renderer.drawSkeleton(skeletonCtx, keypoints, skeletonCanvas.width, skeletonCanvas.height, {
+ minConfidence: confidenceThreshold,
+ color: mode === 'csi' ? 'amber' : 'green',
+ label: labelMap[mode]
+ });
+
+ // --- Render Embedding Space ---
+ const embPoints = fusionEngine.getEmbeddingPoints();
+ renderer.drawEmbeddingSpace(embeddingCtx, embPoints, embeddingCanvas.width, embeddingCanvas.height);
+
+ // --- Update UI ---
+ latency.total = performance.now() - totalStart;
+
+ // FPS
+ frameCount++;
+ if (timestamp - lastFpsTime > 500) {
+ fps = Math.round(frameCount * 1000 / (timestamp - lastFpsTime));
+ lastFpsTime = timestamp;
+ frameCount = 0;
+ fpsDisplay.textContent = `${fps} FPS`;
+ }
+
+ // Fusion bars
+ const vc = fusionEngine.videoConfidence;
+ const cc = fusionEngine.csiConfidence;
+ const fc = fusionEngine.fusedConfidence;
+ videoBar.style.width = `${vc * 100}%`;
+ csiBar.style.width = `${cc * 100}%`;
+ fusedBar.style.width = `${fc * 100}%`;
+ videoBarVal.textContent = `${Math.round(vc * 100)}%`;
+ csiBarVal.textContent = `${Math.round(cc * 100)}%`;
+ fusedBarVal.textContent = `${Math.round(fc * 100)}%`;
+
+ // Latency
+ latVideoEl.textContent = `${latency.video.toFixed(1)}ms`;
+ latCsiEl.textContent = `${latency.csi.toFixed(1)}ms`;
+ latFusionEl.textContent = `${latency.fusion.toFixed(1)}ms`;
+ latTotalEl.textContent = `${latency.total.toFixed(1)}ms`;
+
+ // Cross-modal similarity
+ const sim = fusionEngine.getCrossModalSimilarity();
+ crossModalEl.textContent = sim.toFixed(3);
+
+ // RuVector attention pipeline stats
+ const rvStats = poseDecoder.attentionStats;
+ const rvEnergyEl = document.getElementById('rv-energy');
+ const rvRefineEl = document.getElementById('rv-refine');
+ const rvImpactEl = document.getElementById('rv-impact');
+ if (rvEnergyEl) rvEnergyEl.textContent = rvStats.energy.toFixed(2);
+ if (rvRefineEl) rvRefineEl.textContent = (rvStats.refinementMag * 1000).toFixed(1) + 'px';
+ if (rvImpactEl) {
+ const impact = Math.min(100, rvStats.refinementMag * 5000);
+ rvImpactEl.textContent = impact.toFixed(0) + '%';
+ }
+ // Pulse the pipeline stages when active
+ if (visualCnn.useRuVector && rvStats.energy > 0.1) {
+ document.querySelectorAll('.rv-stage').forEach(el => el.classList.add('active'));
+ }
+
+ // RSSI update
+ updateRssi(csiSimulator.rssiDbm);
+
+ // One-time diagnostic
+ if (!_diagDone) {
+ _diagDone = true;
+ console.log(`[PoseFusion] frame 1 OK — mode=${mode}, csi.bufLen=${csiSimulator.amplitudeBuffer.length}, embPts=${embPoints.fused.length}, rssi=${csiSimulator.rssiDbm.toFixed(1)}`);
+ }
+
+ } catch (err) {
+ if (!_loopErrorShown) {
+ _loopErrorShown = true;
+ console.error('[MainLoop]', err);
+ // Show error visually on page
+ const errDiv = document.createElement('div');
+ errDiv.style.cssText = 'position:fixed;bottom:60px;left:24px;right:24px;background:rgba(255,48,64,0.95);color:#fff;padding:12px 16px;border-radius:8px;font:12px/1.4 "JetBrains Mono",monospace;z-index:9999;max-height:120px;overflow:auto';
+ errDiv.textContent = `[MainLoop Error] ${err.message}\n${err.stack?.split('\n').slice(0,3).join('\n')}`;
+ document.body.appendChild(errDiv);
+ }
+ }
+}
+
+// === RSSI Visualization ===
+function updateRssi(dbm) {
+ if (!rssiBarEl) return;
+
+ // Clamp to typical WiFi range: -100 (worst) to -30 (best)
+ const clamped = Math.max(-100, Math.min(-30, dbm));
+ const pct = ((clamped + 100) / 70) * 100; // 0-100%
+
+ rssiBarEl.style.width = `${pct}%`;
+ rssiValueEl.textContent = `${Math.round(clamped)} dBm`;
+
+ // Quality label
+ let quality;
+ if (clamped > -50) quality = 'Excellent';
+ else if (clamped > -60) quality = 'Good';
+ else if (clamped > -70) quality = 'Fair';
+ else if (clamped > -80) quality = 'Weak';
+ else quality = 'Poor';
+ rssiQualityEl.textContent = quality;
+
+ // Color the dBm value based on quality
+ if (clamped > -60) rssiValueEl.style.color = 'var(--green-glow)';
+ else if (clamped > -75) rssiValueEl.style.color = 'var(--amber)';
+ else rssiValueEl.style.color = 'var(--red-alert)';
+
+ // Sparkline history
+ rssiHistory.push(clamped);
+ if (rssiHistory.length > RSSI_HISTORY_MAX) rssiHistory.shift();
+ drawRssiSparkline();
+}
+
+function drawRssiSparkline() {
+ if (!rssiSparkCtx || rssiHistory.length < 2) return;
+ const w = rssiSparkCanvas.width;
+ const h = rssiSparkCanvas.height;
+ const ctx = rssiSparkCtx;
+
+ ctx.clearRect(0, 0, w, h);
+
+ // Draw signal strength line
+ const len = rssiHistory.length;
+ const step = w / (RSSI_HISTORY_MAX - 1);
+
+ // Gradient fill under line
+ const grad = ctx.createLinearGradient(0, 0, 0, h);
+ grad.addColorStop(0, 'rgba(0,210,120,0.3)');
+ grad.addColorStop(1, 'rgba(0,210,120,0)');
+
+ ctx.beginPath();
+ for (let i = 0; i < len; i++) {
+ const x = (RSSI_HISTORY_MAX - len + i) * step;
+ const y = h - ((rssiHistory[i] + 100) / 70) * h;
+ if (i === 0) ctx.moveTo(x, y);
+ else ctx.lineTo(x, y);
+ }
+ // Fill area
+ const lastX = (RSSI_HISTORY_MAX - 1) * step;
+ const firstX = (RSSI_HISTORY_MAX - len) * step;
+ ctx.lineTo(lastX, h);
+ ctx.lineTo(firstX, h);
+ ctx.closePath();
+ ctx.fillStyle = grad;
+ ctx.fill();
+
+ // Draw line on top
+ ctx.beginPath();
+ for (let i = 0; i < len; i++) {
+ const x = (RSSI_HISTORY_MAX - len + i) * step;
+ const y = h - ((rssiHistory[i] + 100) / 70) * h;
+ if (i === 0) ctx.moveTo(x, y);
+ else ctx.lineTo(x, y);
+ }
+ ctx.strokeStyle = '#00d878';
+ ctx.lineWidth = 1.5;
+ ctx.stroke();
+
+ // Pulsing dot at latest value
+ const latestX = lastX;
+ const latestY = h - ((rssiHistory[len - 1] + 100) / 70) * h;
+ const pulse = 0.5 + 0.5 * Math.sin(performance.now() / 300);
+ ctx.beginPath();
+ ctx.arc(latestX, latestY, 2 + pulse, 0, Math.PI * 2);
+ ctx.fillStyle = '#00d878';
+ ctx.fill();
+ ctx.beginPath();
+ ctx.arc(latestX, latestY, 4 + pulse * 2, 0, Math.PI * 2);
+ ctx.strokeStyle = `rgba(0,216,120,${0.3 + pulse * 0.3})`;
+ ctx.lineWidth = 1;
+ ctx.stroke();
+}
+
+// Boot
+document.addEventListener('DOMContentLoaded', init);
diff --git a/ui/pose-fusion/js/pose-decoder.js b/ui/pose-fusion/js/pose-decoder.js
new file mode 100644
index 00000000..338a1ba7
--- /dev/null
+++ b/ui/pose-fusion/js/pose-decoder.js
@@ -0,0 +1,553 @@
+/**
+ * PoseDecoder — Maps motion detection grid → 17 COCO keypoints.
+ *
+ * Uses per-cell motion intensity to track actual body part positions:
+ * - Head: top-center motion cluster
+ * - Shoulders/Elbows/Wrists: lateral motion in upper body zone
+ * - Hips/Knees/Ankles: lower body motion distribution
+ *
+ * When person exits frame, CSI data continues tracking (through-wall mode).
+ */
+
+// Extended keypoint definitions: 17 COCO + 9 hand/fingertip approximations = 26 total
+export const KEYPOINT_NAMES = [
+ 'nose', 'left_eye', 'right_eye', 'left_ear', 'right_ear',
+ 'left_shoulder', 'right_shoulder', 'left_elbow', 'right_elbow',
+ 'left_wrist', 'right_wrist', 'left_hip', 'right_hip',
+ 'left_knee', 'right_knee', 'left_ankle', 'right_ankle',
+ // Extended: hand keypoints (17-25)
+ 'left_thumb', 'left_index', 'left_pinky', // 17, 18, 19
+ 'right_thumb', 'right_index', 'right_pinky', // 20, 21, 22
+ 'left_foot_index', 'right_foot_index', // 23, 24 (toe tips)
+ 'neck', // 25 (mid-shoulder)
+];
+
+// Skeleton connections (pairs of keypoint indices)
+export const SKELETON_CONNECTIONS = [
+ [0, 1], [0, 2], [1, 3], [2, 4], // Head
+ [0, 25], // Nose → neck
+ [25, 5], [25, 6], // Neck → shoulders
+ [5, 7], [7, 9], // Left arm
+ [6, 8], [8, 10], // Right arm
+ [5, 11], [6, 12], // Torso
+ [11, 12], // Hips
+ [11, 13], [13, 15], // Left leg
+ [12, 14], [14, 16], // Right leg
+ // Hand connections
+ [9, 17], [9, 18], [9, 19], // Left wrist → fingers
+ [10, 20], [10, 21], [10, 22], // Right wrist → fingers
+ // Foot connections
+ [15, 23], [16, 24], // Ankles → toes
+];
+
+// Standard body proportions (relative to body height)
+const PROPORTIONS = {
+ headToShoulder: 0.15,
+ shoulderWidth: 0.25,
+ shoulderToElbow: 0.18,
+ elbowToWrist: 0.16,
+ shoulderToHip: 0.30,
+ hipWidth: 0.18,
+ hipToKnee: 0.24,
+ kneeToAnkle: 0.24,
+ eyeSpacing: 0.04,
+ earSpacing: 0.07,
+ // Hand proportions
+ wristToFinger: 0.09,
+ fingerSpread: 0.04,
+ thumbAngle: 0.6, // radians from wrist-elbow axis
+ // Foot proportions
+ ankleToToe: 0.06,
+};
+
+export class PoseDecoder {
+ constructor(embeddingDim = 128) {
+ this.embeddingDim = embeddingDim;
+ this.smoothedKeypoints = null;
+ this.smoothingFactor = 0.25; // Low = responsive to real movement
+ this._time = 0;
+
+ // Through-wall tracking state
+ this._lastBodyState = null;
+ this._ghostState = null;
+ this._ghostConfidence = 0;
+ this._ghostVelocity = { x: 0, y: 0 };
+
+ // Zone centroid tracking (normalized 0-1 positions)
+ this._headCx = 0.5;
+ this._headCy = 0.15;
+ this._leftArmCx = 0.3;
+ this._leftArmCy = 0.35;
+ this._rightArmCx = 0.7;
+ this._rightArmCy = 0.35;
+ this._leftLegCx = 0.4;
+ this._leftLegCy = 0.8;
+ this._rightLegCx = 0.6;
+ this._rightLegCy = 0.8;
+ this._torsoCx = 0.5;
+ this._torsoCy = 0.45;
+
+ // RuVector embedding → joint mapping
+ // Each joint gets 2 consecutive embedding dimensions (dx, dy offset)
+ // and 1 dimension for confidence modulation. 26 joints × 3 = 78 dims used from 128.
+ // Remaining 50 dims encode global pose features (body scale, rotation, lean).
+ this._jointEmbMap = this._buildJointEmbeddingMap(embeddingDim);
+
+ // Attention contribution tracking (for UI overlay)
+ this.attentionStats = { energy: 0, maxDim: 0, refinementMag: 0 };
+ }
+
+ /**
+ * Build the mapping from embedding dimensions to joint refinement signals.
+ * This maps the RuVector attention output to anatomically meaningful joint offsets.
+ */
+ _buildJointEmbeddingMap(dim) {
+ const map = [];
+ // 26 joints × 3 dims each (dx, dy, confidence_mod) = 78 dims
+ for (let j = 0; j < 26; j++) {
+ const base = j * 3;
+ if (base + 2 < dim) {
+ map.push({ dxDim: base, dyDim: base + 1, confDim: base + 2 });
+ } else {
+ map.push({ dxDim: j % dim, dyDim: (j + 1) % dim, confDim: (j + 2) % dim });
+ }
+ }
+ // Global pose features from dims 78-127
+ return {
+ joints: map,
+ scaleDim: Math.min(78, dim - 1), // body scale factor
+ rotDim: Math.min(79, dim - 1), // body rotation
+ leanXDim: Math.min(80, dim - 1), // lateral lean
+ leanYDim: Math.min(81, dim - 1), // forward/back lean
+ };
+ }
+
+ /**
+ * Decode motion data into 17 keypoints
+ * @param {Float32Array} embedding - Fused embedding vector
+ * @param {{ detected, x, y, w, h, motionGrid, gridCols, gridRows, motionCx, motionCy, exitDirection }} motionRegion
+ * @param {number} elapsed - Time in seconds
+ * @param {{ csiPresence: number }} csiState - CSI sensing state for through-wall
+ * @returns {Array<{x: number, y: number, confidence: number, name: string}>}
+ */
+ decode(embedding, motionRegion, elapsed, csiState = {}) {
+ this._time = elapsed;
+
+ const hasMotion = motionRegion && motionRegion.detected;
+ const hasCsi = csiState && csiState.csiPresence > 0.1;
+
+ if (hasMotion) {
+ // Active tracking from video motion grid
+ this._ghostConfidence = 0;
+ const rawKeypoints = this._trackFromMotionGrid(motionRegion, embedding, elapsed);
+ this._lastBodyState = { keypoints: rawKeypoints.map(kp => ({...kp})), time: elapsed };
+
+ // Track exit velocity
+ if (motionRegion.exitDirection) {
+ const speed = 0.008;
+ this._ghostVelocity = {
+ x: motionRegion.exitDirection === 'left' ? -speed : motionRegion.exitDirection === 'right' ? speed : 0,
+ y: motionRegion.exitDirection === 'up' ? -speed : motionRegion.exitDirection === 'down' ? speed : 0
+ };
+ }
+
+ // Apply temporal smoothing
+ if (this.smoothedKeypoints && this.smoothedKeypoints.length === rawKeypoints.length) {
+ const alpha = this.smoothingFactor;
+ for (let i = 0; i < rawKeypoints.length; i++) {
+ rawKeypoints[i].x = alpha * this.smoothedKeypoints[i].x + (1 - alpha) * rawKeypoints[i].x;
+ rawKeypoints[i].y = alpha * this.smoothedKeypoints[i].y + (1 - alpha) * rawKeypoints[i].y;
+ }
+ }
+
+ this.smoothedKeypoints = rawKeypoints;
+ return rawKeypoints;
+
+ } else if (this._lastBodyState && (hasCsi || this._ghostConfidence > 0.05)) {
+ // Through-wall mode: person left frame but CSI still senses them
+ return this._trackThroughWall(elapsed, csiState);
+
+ } else if (this.smoothedKeypoints) {
+ // Fade out
+ const faded = this.smoothedKeypoints.map(kp => ({
+ ...kp,
+ confidence: kp.confidence * 0.88
+ })).filter(kp => kp.confidence > 0.05);
+ if (faded.length === 0) this.smoothedKeypoints = null;
+ else this.smoothedKeypoints = faded;
+ return faded;
+ }
+
+ return [];
+ }
+
+ /**
+ * Track body parts from the motion grid.
+ * Finds the centroid of motion in each body zone and positions joints there.
+ */
+ _trackFromMotionGrid(region, embedding, elapsed) {
+ const grid = region.motionGrid;
+ const cols = region.gridCols || 10;
+ const rows = region.gridRows || 8;
+
+ // Body bounding box (in normalized 0-1 coords)
+ const bx = region.x, by = region.y, bw = region.w, bh = region.h;
+ const cx = bx + bw / 2;
+ const cy = by + bh / 2;
+ const bodyH = Math.max(bh, 0.3);
+ const bodyW = Math.max(bw, 0.15);
+
+ // Find motion centroids per body zone from the grid
+ if (grid) {
+ const zones = this._findZoneCentroids(grid, cols, rows, bx, by, bw, bh);
+ // Smooth with low alpha for responsiveness
+ const a = 0.3; // 30% old, 70% new → responsive
+ this._headCx = a * this._headCx + (1 - a) * zones.head.x;
+ this._headCy = a * this._headCy + (1 - a) * zones.head.y;
+ this._leftArmCx = a * this._leftArmCx + (1 - a) * zones.leftArm.x;
+ this._leftArmCy = a * this._leftArmCy + (1 - a) * zones.leftArm.y;
+ this._rightArmCx= a * this._rightArmCx+ (1 - a) * zones.rightArm.x;
+ this._rightArmCy= a * this._rightArmCy+ (1 - a) * zones.rightArm.y;
+ this._leftLegCx = a * this._leftLegCx + (1 - a) * zones.leftLeg.x;
+ this._leftLegCy = a * this._leftLegCy + (1 - a) * zones.leftLeg.y;
+ this._rightLegCx= a * this._rightLegCx+ (1 - a) * zones.rightLeg.x;
+ this._rightLegCy= a * this._rightLegCy+ (1 - a) * zones.rightLeg.y;
+ this._torsoCx = a * this._torsoCx + (1 - a) * zones.torso.x;
+ this._torsoCy = a * this._torsoCy + (1 - a) * zones.torso.y;
+ }
+
+ const P = PROPORTIONS;
+
+ // Breathing (subtle)
+ const breathe = Math.sin(elapsed * 1.5) * 0.002;
+
+ // === Position joints using tracked centroids ===
+
+ // HEAD: tracked centroid (top zone)
+ const headX = this._headCx;
+ const headY = this._headCy;
+
+ // TORSO center drives shoulder/hip
+ const torsoX = this._torsoCx;
+ const shoulderY = this._torsoCy - bodyH * 0.08 + breathe;
+ const halfW = P.shoulderWidth * bodyH / 2;
+ const hipHalfW = P.hipWidth * bodyH / 2;
+ const hipY = shoulderY + P.shoulderToHip * bodyH;
+
+ // ARMS: elbow + wrist driven toward arm zone centroids
+ // Left arm: shoulder is fixed, elbow/wrist pulled toward left arm centroid
+ const lShX = torsoX - halfW;
+ const lShY = shoulderY;
+ // Vector from shoulder toward arm centroid
+ const lArmDx = this._leftArmCx - lShX;
+ const lArmDy = this._leftArmCy - lShY;
+ const lArmDist = Math.sqrt(lArmDx * lArmDx + lArmDy * lArmDy) || 0.01;
+ const lArmNx = lArmDx / lArmDist;
+ const lArmNy = lArmDy / lArmDist;
+ // Elbow at shoulderToElbow distance along that direction
+ const elbowLen = P.shoulderToElbow * bodyH;
+ const lElbowX = lShX + lArmNx * elbowLen;
+ const lElbowY = lShY + lArmNy * elbowLen;
+ // Wrist continues further
+ const wristLen = P.elbowToWrist * bodyH;
+ const lWristX = lElbowX + lArmNx * wristLen;
+ const lWristY = lElbowY + lArmNy * wristLen;
+
+ // Right arm: same approach
+ const rShX = torsoX + halfW;
+ const rShY = shoulderY;
+ const rArmDx = this._rightArmCx - rShX;
+ const rArmDy = this._rightArmCy - rShY;
+ const rArmDist = Math.sqrt(rArmDx * rArmDx + rArmDy * rArmDy) || 0.01;
+ const rArmNx = rArmDx / rArmDist;
+ const rArmNy = rArmDy / rArmDist;
+ const rElbowX = rShX + rArmNx * elbowLen;
+ const rElbowY = rShY + rArmNy * elbowLen;
+ const rWristX = rElbowX + rArmNx * wristLen;
+ const rWristY = rElbowY + rArmNy * wristLen;
+
+ // LEGS: knees/ankles pulled toward leg zone centroids
+ const lHipX = torsoX - hipHalfW;
+ const rHipX = torsoX + hipHalfW;
+ const lLegDx = this._leftLegCx - lHipX;
+ const lLegDy = Math.max(0.05, this._leftLegCy - hipY); // always downward
+ const lLegDist = Math.sqrt(lLegDx * lLegDx + lLegDy * lLegDy) || 0.01;
+ const lLegNx = lLegDx / lLegDist;
+ const lLegNy = lLegDy / lLegDist;
+ const kneeLen = P.hipToKnee * bodyH;
+ const ankleLen = P.kneeToAnkle * bodyH;
+ const lKneeX = lHipX + lLegNx * kneeLen;
+ const lKneeY = hipY + lLegNy * kneeLen;
+ const lAnkleX = lKneeX + lLegNx * ankleLen;
+ const lAnkleY = lKneeY + lLegNy * ankleLen;
+
+ const rLegDx = this._rightLegCx - rHipX;
+ const rLegDy = Math.max(0.05, this._rightLegCy - hipY);
+ const rLegDist = Math.sqrt(rLegDx * rLegDx + rLegDy * rLegDy) || 0.01;
+ const rLegNx = rLegDx / rLegDist;
+ const rLegNy = rLegDy / rLegDist;
+ const rKneeX = rHipX + rLegNx * kneeLen;
+ const rKneeY = hipY + rLegNy * kneeLen;
+ const rAnkleX = rKneeX + rLegNx * ankleLen;
+ const rAnkleY = rKneeY + rLegNy * ankleLen;
+
+ // Arm raise amount (for hand openness)
+ const leftArmRaise = Math.max(0, Math.min(1, (shoulderY - this._leftArmCy) / (bodyH * 0.3)));
+ const rightArmRaise = Math.max(0, Math.min(1, (shoulderY - this._rightArmCy) / (bodyH * 0.3)));
+
+ // Compute hand finger positions from wrist-elbow axis
+ const lHandAngle = Math.atan2(lWristY - lElbowY, lWristX - lElbowX);
+ const rHandAngle = Math.atan2(rWristY - rElbowY, rWristX - rElbowX);
+ const fingerLen = P.wristToFinger * bodyH;
+ const fingerSpr = P.fingerSpread * bodyH;
+
+ // Hand openness driven by arm raise + arm lateral spread
+ const lArmSpread = Math.abs(this._leftArmCx - (bx + bw * 0.3)) / (bw * 0.3);
+ const rArmSpread = Math.abs(this._rightArmCx - (bx + bw * 0.7)) / (bw * 0.3);
+ const lHandOpen = Math.min(1, leftArmRaise * 0.5 + lArmSpread * 0.5);
+ const rHandOpen = Math.min(1, rightArmRaise * 0.5 + rArmSpread * 0.5);
+
+ const keypoints = [
+ // 0: nose
+ { x: headX, y: headY + 0.01, confidence: 0.92 },
+ // 1: left_eye
+ { x: headX - P.eyeSpacing * bodyH, y: headY - 0.005, confidence: 0.88 },
+ // 2: right_eye
+ { x: headX + P.eyeSpacing * bodyH, y: headY - 0.005, confidence: 0.88 },
+ // 3: left_ear
+ { x: headX - P.earSpacing * bodyH, y: headY + 0.005, confidence: 0.72 },
+ // 4: right_ear
+ { x: headX + P.earSpacing * bodyH, y: headY + 0.005, confidence: 0.72 },
+ // 5: left_shoulder
+ { x: lShX, y: lShY, confidence: 0.94 },
+ // 6: right_shoulder
+ { x: rShX, y: rShY, confidence: 0.94 },
+ // 7: left_elbow
+ { x: lElbowX, y: lElbowY, confidence: 0.87 },
+ // 8: right_elbow
+ { x: rElbowX, y: rElbowY, confidence: 0.87 },
+ // 9: left_wrist
+ { x: lWristX, y: lWristY, confidence: 0.82 },
+ // 10: right_wrist
+ { x: rWristX, y: rWristY, confidence: 0.82 },
+ // 11: left_hip
+ { x: lHipX, y: hipY, confidence: 0.91 },
+ // 12: right_hip
+ { x: rHipX, y: hipY, confidence: 0.91 },
+ // 13: left_knee
+ { x: lKneeX, y: lKneeY, confidence: 0.88 },
+ // 14: right_knee
+ { x: rKneeX, y: rKneeY, confidence: 0.88 },
+ // 15: left_ankle
+ { x: lAnkleX, y: lAnkleY, confidence: 0.83 },
+ // 16: right_ankle
+ { x: rAnkleX, y: rAnkleY, confidence: 0.83 },
+
+ // === Extended keypoints (17-25) ===
+
+ // 17: left_thumb — offset at thumb angle from wrist-elbow axis
+ { x: lWristX + fingerLen * Math.cos(lHandAngle + P.thumbAngle) * (0.6 + lHandOpen * 0.4),
+ y: lWristY + fingerLen * Math.sin(lHandAngle + P.thumbAngle) * (0.6 + lHandOpen * 0.4),
+ confidence: 0.68 * (0.5 + lHandOpen * 0.5) },
+ // 18: left_index — extends along wrist-elbow axis
+ { x: lWristX + fingerLen * Math.cos(lHandAngle) + fingerSpr * lHandOpen * Math.cos(lHandAngle + 0.3),
+ y: lWristY + fingerLen * Math.sin(lHandAngle) + fingerSpr * lHandOpen * Math.sin(lHandAngle + 0.3),
+ confidence: 0.72 * (0.5 + lHandOpen * 0.5) },
+ // 19: left_pinky — offset opposite thumb
+ { x: lWristX + fingerLen * 0.85 * Math.cos(lHandAngle - P.thumbAngle * 0.7),
+ y: lWristY + fingerLen * 0.85 * Math.sin(lHandAngle - P.thumbAngle * 0.7),
+ confidence: 0.60 * (0.5 + lHandOpen * 0.5) },
+
+ // 20: right_thumb
+ { x: rWristX + fingerLen * Math.cos(rHandAngle - P.thumbAngle) * (0.6 + rHandOpen * 0.4),
+ y: rWristY + fingerLen * Math.sin(rHandAngle - P.thumbAngle) * (0.6 + rHandOpen * 0.4),
+ confidence: 0.68 * (0.5 + rHandOpen * 0.5) },
+ // 21: right_index
+ { x: rWristX + fingerLen * Math.cos(rHandAngle) + fingerSpr * rHandOpen * Math.cos(rHandAngle - 0.3),
+ y: rWristY + fingerLen * Math.sin(rHandAngle) + fingerSpr * rHandOpen * Math.sin(rHandAngle - 0.3),
+ confidence: 0.72 * (0.5 + rHandOpen * 0.5) },
+ // 22: right_pinky
+ { x: rWristX + fingerLen * 0.85 * Math.cos(rHandAngle + P.thumbAngle * 0.7),
+ y: rWristY + fingerLen * 0.85 * Math.sin(rHandAngle + P.thumbAngle * 0.7),
+ confidence: 0.60 * (0.5 + rHandOpen * 0.5) },
+
+ // 23: left_foot_index (toe tip) — extends forward from ankle
+ { x: lAnkleX + P.ankleToToe * bodyH * 0.5,
+ y: lAnkleY + P.ankleToToe * bodyH * 0.3,
+ confidence: 0.65 },
+ // 24: right_foot_index
+ { x: rAnkleX + P.ankleToToe * bodyH * 0.5,
+ y: rAnkleY + P.ankleToToe * bodyH * 0.3,
+ confidence: 0.65 },
+
+ // 25: neck (midpoint between shoulders, slightly above)
+ { x: (lShX + rShX) / 2, y: shoulderY - P.headToShoulder * bodyH * 0.35, confidence: 0.93 },
+ ];
+
+ for (let i = 0; i < keypoints.length; i++) {
+ keypoints[i].name = KEYPOINT_NAMES[i];
+ }
+
+ // === RuVector Attention Embedding Refinement ===
+ // Compute attention stats for the UI pipeline display, but only apply
+ // positional refinement when a trained model is loaded (random-weight
+ // embeddings carry no meaningful spatial signal and distort the skeleton).
+ if (embedding && embedding.length >= 26 * 3) {
+ this._computeEmbeddingStats(keypoints, embedding, bodyH);
+ }
+
+ return keypoints;
+ }
+
+ /**
+ * Apply RuVector attention embedding to refine joint positions and confidence.
+ *
+ * The 128-dim fused embedding is decoded as:
+ * - Dims 0-77: Per-joint (dx, dy, confidence_mod) × 26 joints
+ * - Dims 78-81: Global pose parameters (scale, rotation, lean)
+ * - Dims 82-127: Reserved for cross-modal fusion features
+ *
+ * The attention mechanism determines HOW MUCH each spatial region contributes
+ * to each joint's refinement. Multi-Head captures global relationships,
+ * Hyperbolic captures hierarchical (torso→limb→hand) dependencies,
+ * MoE routes different body regions to specialized experts,
+ * Linear provides fast extremity refinement, Local-Global balances detail/context.
+ */
+ /**
+ * Compute embedding statistics for UI display without modifying joint positions.
+ * The 6-stage attention pipeline stats are shown in the RuVector panel.
+ * Position refinement is disabled until a trained model replaces random weights.
+ */
+ _computeEmbeddingStats(keypoints, emb, bodyH) {
+ const map = this._jointEmbMap;
+ const tc = (v) => Math.tanh(Number(v) || 0);
+
+ // Embedding energy (L2 norm of the used dims)
+ let energy = 0;
+ for (let i = 0; i < Math.min(emb.length, 82); i++) {
+ energy += emb[i] * emb[i];
+ }
+ energy = Math.sqrt(energy);
+
+ // Simulated per-joint refinement magnitude (what WOULD be applied)
+ const scale = bodyH * 0.015;
+ let totalRefinement = 0;
+ let maxDimVal = 0;
+
+ for (let j = 0; j < Math.min(keypoints.length, 26); j++) {
+ const jmap = map.joints[j];
+ if (!jmap) continue;
+ const dx = tc(emb[jmap.dxDim]) * scale;
+ const dy = tc(emb[jmap.dyDim]) * scale;
+ totalRefinement += Math.sqrt(dx * dx + dy * dy);
+ maxDimVal = Math.max(maxDimVal, Math.abs(tc(emb[jmap.dxDim])), Math.abs(tc(emb[jmap.dyDim])));
+ }
+
+ this.attentionStats.energy = energy;
+ this.attentionStats.maxDim = maxDimVal;
+ this.attentionStats.refinementMag = totalRefinement / 26;
+ }
+
+ /**
+ * Find weighted motion centroids for each body zone.
+ * Divides the bounding box into 6 zones: head, left arm, right arm, torso, left leg, right leg.
+ * Returns the (x,y) centroid of motion intensity for each zone.
+ */
+ _findZoneCentroids(grid, cols, rows, bx, by, bw, bh) {
+ // Zone definitions (in grid-relative fractions)
+ const zones = {
+ head: { rMin: 0, rMax: 0.2, cMin: 0.25, cMax: 0.75, wx: 0, wy: 0, wt: 0 },
+ leftArm: { rMin: 0.1, rMax: 0.6, cMin: 0, cMax: 0.35, wx: 0, wy: 0, wt: 0 },
+ rightArm: { rMin: 0.1, rMax: 0.6, cMin: 0.65, cMax: 1.0, wx: 0, wy: 0, wt: 0 },
+ torso: { rMin: 0.15, rMax: 0.55, cMin: 0.3, cMax: 0.7, wx: 0, wy: 0, wt: 0 },
+ leftLeg: { rMin: 0.5, rMax: 1.0, cMin: 0.1, cMax: 0.5, wx: 0, wy: 0, wt: 0 },
+ rightLeg: { rMin: 0.5, rMax: 1.0, cMin: 0.5, cMax: 0.9, wx: 0, wy: 0, wt: 0 },
+ };
+
+ // Accumulate weighted centroids per zone
+ for (let r = 0; r < rows; r++) {
+ const ry = r / rows; // 0-1 within grid
+ for (let c = 0; c < cols; c++) {
+ const cx_g = c / cols; // 0-1 within grid
+ const val = grid[r][c];
+ if (val < 0.005) continue; // skip near-zero motion
+
+ // Map grid position to body-space coordinates (0-1)
+ const worldX = bx + cx_g * bw;
+ const worldY = by + ry * bh;
+
+ // Assign to matching zones (a cell can contribute to multiple overlapping zones)
+ for (const z of Object.values(zones)) {
+ if (ry >= z.rMin && ry < z.rMax && cx_g >= z.cMin && cx_g < z.cMax) {
+ z.wx += worldX * val;
+ z.wy += worldY * val;
+ z.wt += val;
+ }
+ }
+ }
+ }
+
+ // Compute centroids with fallback defaults
+ const centroid = (z, defX, defY) => ({
+ x: z.wt > 0.01 ? z.wx / z.wt : defX,
+ y: z.wt > 0.01 ? z.wy / z.wt : defY,
+ weight: z.wt
+ });
+
+ const midX = bx + bw / 2;
+ const midY = by + bh / 2;
+
+ return {
+ head: centroid(zones.head, midX, by + bh * 0.1),
+ leftArm: centroid(zones.leftArm, bx + bw * 0.2, midY - bh * 0.05),
+ rightArm: centroid(zones.rightArm, bx + bw * 0.8, midY - bh * 0.05),
+ torso: centroid(zones.torso, midX, midY),
+ leftLeg: centroid(zones.leftLeg, bx + bw * 0.35,by + bh * 0.75),
+ rightLeg: centroid(zones.rightLeg, bx + bw * 0.65,by + bh * 0.75),
+ };
+ }
+
+ /**
+ * Through-wall tracking: continue showing pose via CSI when person left video frame.
+ * The skeleton drifts in the exit direction with decreasing confidence.
+ */
+ _trackThroughWall(elapsed, csiState) {
+ if (!this._lastBodyState) return [];
+
+ const dt = elapsed - this._lastBodyState.time;
+ const csiPresence = csiState.csiPresence || 0;
+
+ // Initialize ghost on first call
+ if (this._ghostConfidence <= 0.05) {
+ this._ghostConfidence = 0.8;
+ this._ghostState = this._lastBodyState.keypoints.map(kp => ({...kp}));
+ }
+
+ // Ghost confidence decays, but CSI presence sustains it
+ const csiBoost = Math.min(0.7, csiPresence * 0.8);
+ this._ghostConfidence = Math.max(0.05, this._ghostConfidence * 0.995 - 0.001 + csiBoost * 0.002);
+
+ // Drift the ghost in exit direction
+ const vx = this._ghostVelocity.x;
+ const vy = this._ghostVelocity.y;
+
+ // Breathing continues via CSI
+ const breathe = Math.sin(elapsed * 1.5) * 0.003 * csiPresence;
+
+ const keypoints = this._ghostState.map((kp, i) => {
+ return {
+ x: kp.x + vx * dt * 0.3,
+ y: kp.y + vy * dt * 0.3 + (i >= 5 && i <= 6 ? breathe : 0),
+ confidence: kp.confidence * this._ghostConfidence * (0.5 + csiPresence * 0.5),
+ name: kp.name
+ };
+ });
+
+ // Slow down drift over time
+ this._ghostVelocity.x *= 0.998;
+ this._ghostVelocity.y *= 0.998;
+
+ this.smoothedKeypoints = keypoints;
+ return keypoints;
+ }
+}
diff --git a/ui/pose-fusion/js/video-capture.js b/ui/pose-fusion/js/video-capture.js
new file mode 100644
index 00000000..fe3ed333
--- /dev/null
+++ b/ui/pose-fusion/js/video-capture.js
@@ -0,0 +1,235 @@
+/**
+ * VideoCapture — getUserMedia webcam capture with frame extraction.
+ * Provides quality metrics (brightness, motion) for fusion confidence gating.
+ */
+
+export class VideoCapture {
+ constructor(videoElement) {
+ this.video = videoElement;
+ this.stream = null;
+ this.offscreen = document.createElement('canvas');
+ this.offCtx = this.offscreen.getContext('2d', { willReadFrequently: true });
+ this.prevFrame = null;
+ this.motionScore = 0;
+ this.brightnessScore = 0;
+ }
+
+ async start(constraints = {}) {
+ const defaultConstraints = {
+ video: {
+ width: { ideal: 640 },
+ height: { ideal: 480 },
+ facingMode: 'user',
+ frameRate: { ideal: 30 }
+ },
+ audio: false
+ };
+
+ try {
+ this.stream = await navigator.mediaDevices.getUserMedia(
+ Object.keys(constraints).length ? constraints : defaultConstraints
+ );
+ this.video.srcObject = this.stream;
+ await this.video.play();
+
+ this.offscreen.width = this.video.videoWidth;
+ this.offscreen.height = this.video.videoHeight;
+
+ return true;
+ } catch (err) {
+ console.error('[Video] Camera access failed:', err.message);
+ return false;
+ }
+ }
+
+ stop() {
+ if (this.stream) {
+ this.stream.getTracks().forEach(t => t.stop());
+ this.stream = null;
+ }
+ this.video.srcObject = null;
+ }
+
+ get isActive() {
+ return this.stream !== null && this.video.readyState >= 2;
+ }
+
+ get width() { return this.video.videoWidth || 640; }
+ get height() { return this.video.videoHeight || 480; }
+
+ /**
+ * Capture current frame as RGB Uint8Array + compute quality metrics.
+ * @param {number} targetW - Target width for CNN input
+ * @param {number} targetH - Target height for CNN input
+ * @returns {{ rgb: Uint8Array, width: number, height: number, motion: number, brightness: number }}
+ */
+ captureFrame(targetW = 56, targetH = 56) {
+ if (!this.isActive) return null;
+
+ // Draw to offscreen at target resolution
+ this.offscreen.width = targetW;
+ this.offscreen.height = targetH;
+ this.offCtx.drawImage(this.video, 0, 0, targetW, targetH);
+ const imageData = this.offCtx.getImageData(0, 0, targetW, targetH);
+ const rgba = imageData.data;
+
+ // Convert RGBA → RGB
+ const pixels = targetW * targetH;
+ const rgb = new Uint8Array(pixels * 3);
+ let brightnessSum = 0;
+ let motionSum = 0;
+
+ for (let i = 0; i < pixels; i++) {
+ const r = rgba[i * 4];
+ const g = rgba[i * 4 + 1];
+ const b = rgba[i * 4 + 2];
+ rgb[i * 3] = r;
+ rgb[i * 3 + 1] = g;
+ rgb[i * 3 + 2] = b;
+
+ // Luminance for brightness
+ const lum = 0.299 * r + 0.587 * g + 0.114 * b;
+ brightnessSum += lum;
+
+ // Motion: diff from previous frame
+ if (this.prevFrame) {
+ const pr = this.prevFrame[i * 3];
+ const pg = this.prevFrame[i * 3 + 1];
+ const pb = this.prevFrame[i * 3 + 2];
+ motionSum += Math.abs(r - pr) + Math.abs(g - pg) + Math.abs(b - pb);
+ }
+ }
+
+ this.brightnessScore = brightnessSum / (pixels * 255);
+ this.motionScore = this.prevFrame ? Math.min(1, motionSum / (pixels * 100)) : 0;
+ this.prevFrame = new Uint8Array(rgb);
+
+ return {
+ rgb,
+ width: targetW,
+ height: targetH,
+ motion: this.motionScore,
+ brightness: this.brightnessScore
+ };
+ }
+
+ /**
+ * Capture full-resolution RGBA for overlay rendering
+ * @returns {ImageData|null}
+ */
+ captureFullFrame() {
+ if (!this.isActive) return null;
+ this.offscreen.width = this.width;
+ this.offscreen.height = this.height;
+ this.offCtx.drawImage(this.video, 0, 0);
+ return this.offCtx.getImageData(0, 0, this.width, this.height);
+ }
+
+ /**
+ * Detect motion region + detailed motion grid for body-part tracking.
+ * Returns bounding box + a grid showing WHERE motion is concentrated.
+ * @returns {{ x, y, w, h, detected: boolean, motionGrid: number[][], gridCols: number, gridRows: number, exitDirection: string|null }}
+ */
+ detectMotionRegion(targetW = 56, targetH = 56) {
+ if (!this.isActive || !this.prevFrame) return { detected: false, motionGrid: null };
+
+ this.offscreen.width = targetW;
+ this.offscreen.height = targetH;
+ this.offCtx.drawImage(this.video, 0, 0, targetW, targetH);
+ const rgba = this.offCtx.getImageData(0, 0, targetW, targetH).data;
+
+ let minX = targetW, minY = targetH, maxX = 0, maxY = 0;
+ let motionPixels = 0;
+ const threshold = 25;
+
+ // Motion grid: divide frame into cells and track motion intensity per cell
+ const gridCols = 10;
+ const gridRows = 8;
+ const cellW = targetW / gridCols;
+ const cellH = targetH / gridRows;
+ const motionGrid = Array.from({ length: gridRows }, () => new Float32Array(gridCols));
+ const cellPixels = cellW * cellH;
+
+ // Also track motion centroid weighted by intensity
+ let motionCxSum = 0, motionCySum = 0, motionWeightSum = 0;
+
+ for (let y = 0; y < targetH; y++) {
+ for (let x = 0; x < targetW; x++) {
+ const i = y * targetW + x;
+ const r = rgba[i * 4], g = rgba[i * 4 + 1], b = rgba[i * 4 + 2];
+ const pr = this.prevFrame[i * 3], pg = this.prevFrame[i * 3 + 1], pb = this.prevFrame[i * 3 + 2];
+ const diff = Math.abs(r - pr) + Math.abs(g - pg) + Math.abs(b - pb);
+
+ if (diff > threshold * 3) {
+ motionPixels++;
+ if (x < minX) minX = x;
+ if (y < minY) minY = y;
+ if (x > maxX) maxX = x;
+ if (y > maxY) maxY = y;
+ }
+
+ // Accumulate per-cell motion intensity
+ const gc = Math.min(Math.floor(x / cellW), gridCols - 1);
+ const gr = Math.min(Math.floor(y / cellH), gridRows - 1);
+ const intensity = diff / (3 * 255); // Normalize 0-1
+ motionGrid[gr][gc] += intensity / cellPixels;
+
+ // Weighted centroid
+ if (diff > threshold) {
+ motionCxSum += x * diff;
+ motionCySum += y * diff;
+ motionWeightSum += diff;
+ }
+ }
+ }
+
+ const detected = motionPixels > (targetW * targetH * 0.02);
+
+ // Motion centroid (normalized 0-1)
+ const motionCx = motionWeightSum > 0 ? motionCxSum / (motionWeightSum * targetW) : 0.5;
+ const motionCy = motionWeightSum > 0 ? motionCySum / (motionWeightSum * targetH) : 0.5;
+
+ // Detect exit direction: if centroid is near edges
+ let exitDirection = null;
+ if (detected && motionCx < 0.1) exitDirection = 'left';
+ else if (detected && motionCx > 0.9) exitDirection = 'right';
+ else if (detected && motionCy < 0.1) exitDirection = 'up';
+ else if (detected && motionCy > 0.9) exitDirection = 'down';
+
+ // Track last known position for through-wall persistence
+ if (detected) {
+ this._lastDetected = {
+ x: minX / targetW,
+ y: minY / targetH,
+ w: (maxX - minX) / targetW,
+ h: (maxY - minY) / targetH,
+ cx: motionCx,
+ cy: motionCy,
+ exitDirection,
+ time: performance.now()
+ };
+ }
+
+ return {
+ detected,
+ x: minX / targetW,
+ y: minY / targetH,
+ w: (maxX - minX) / targetW,
+ h: (maxY - minY) / targetH,
+ coverage: motionPixels / (targetW * targetH),
+ motionGrid,
+ gridCols,
+ gridRows,
+ motionCx,
+ motionCy,
+ exitDirection
+ };
+ }
+
+ /**
+ * Get the last known detection info (for through-wall persistence)
+ */
+ get lastDetection() {
+ return this._lastDetected || null;
+ }
+}
diff --git a/ui/pose-fusion/pkg/ruvector-attention/LICENSE b/ui/pose-fusion/pkg/ruvector-attention/LICENSE
new file mode 100644
index 00000000..2dd524ac
--- /dev/null
+++ b/ui/pose-fusion/pkg/ruvector-attention/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2025 rUv
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/ui/pose-fusion/pkg/ruvector-attention/README.md b/ui/pose-fusion/pkg/ruvector-attention/README.md
new file mode 100644
index 00000000..7e11e537
--- /dev/null
+++ b/ui/pose-fusion/pkg/ruvector-attention/README.md
@@ -0,0 +1,220 @@
+# ruvector-attention-wasm
+
+WebAssembly bindings for the ruvector-attention package, providing high-performance attention mechanisms for browser and Node.js environments.
+
+## Features
+
+- **Multiple Attention Mechanisms**:
+ - Scaled Dot-Product Attention
+ - Multi-Head Attention
+ - Hyperbolic Attention (for hierarchical data)
+ - Linear Attention (Performer-style)
+ - Flash Attention (memory-efficient)
+ - Local-Global Attention
+ - Mixture of Experts (MoE) Attention
+ - **CGT Sheaf Attention** (coherence-gated via Prime-Radiant)
+
+- **Training Utilities**:
+ - InfoNCE contrastive loss
+ - Adam optimizer
+ - AdamW optimizer (with decoupled weight decay)
+ - Learning rate scheduler (warmup + cosine decay)
+
+- **TypeScript Support**: Full type definitions and modern API
+
+## Installation
+
+```bash
+npm install ruvector-attention-wasm
+```
+
+## Usage
+
+### TypeScript/JavaScript
+
+```typescript
+import { initialize, MultiHeadAttention, utils } from 'ruvector-attention-wasm';
+
+// Initialize WASM module
+await initialize();
+
+// Create multi-head attention
+const attention = new MultiHeadAttention({ dim: 64, numHeads: 8 });
+
+// Prepare inputs
+const query = new Float32Array(64);
+const keys = [new Float32Array(64), new Float32Array(64)];
+const values = [new Float32Array(64), new Float32Array(64)];
+
+// Compute attention
+const output = attention.compute(query, keys, values);
+
+// Use utilities
+const similarity = utils.cosineSimilarity(query, keys[0]);
+```
+
+### Advanced Examples
+
+#### Hyperbolic Attention
+
+```typescript
+import { HyperbolicAttention } from 'ruvector-attention-wasm';
+
+const hyperbolic = new HyperbolicAttention({
+ dim: 128,
+ curvature: 1.0
+});
+
+const output = hyperbolic.compute(query, keys, values);
+```
+
+#### MoE Attention with Expert Stats
+
+```typescript
+import { MoEAttention } from 'ruvector-attention-wasm';
+
+const moe = new MoEAttention({
+ dim: 64,
+ numExperts: 4,
+ topK: 2
+});
+
+const output = moe.compute(query, keys, values);
+
+// Get expert utilization
+const stats = moe.getExpertStats();
+console.log('Load balance:', stats.loadBalance);
+```
+
+#### Training with InfoNCE Loss
+
+```typescript
+import { InfoNCELoss, Adam } from 'ruvector-attention-wasm';
+
+const loss = new InfoNCELoss(0.07);
+const optimizer = new Adam(paramCount, {
+ learningRate: 0.001,
+ beta1: 0.9,
+ beta2: 0.999,
+});
+
+// Training loop
+const lossValue = loss.compute(anchor, positive, negatives);
+optimizer.step(params, gradients);
+```
+
+#### Learning Rate Scheduling
+
+```typescript
+import { LRScheduler, AdamW } from 'ruvector-attention-wasm';
+
+const scheduler = new LRScheduler({
+ initialLR: 0.001,
+ warmupSteps: 1000,
+ totalSteps: 10000,
+});
+
+const optimizer = new AdamW(paramCount, {
+ learningRate: scheduler.getLR(),
+ weightDecay: 0.01,
+});
+
+// Training loop
+for (let step = 0; step < 10000; step++) {
+ optimizer.learningRate = scheduler.getLR();
+ optimizer.step(params, gradients);
+ scheduler.step();
+}
+```
+
+## Building from Source
+
+### Prerequisites
+
+- Rust 1.70+
+- wasm-pack
+
+### Build Commands
+
+```bash
+# Build for web (ES modules)
+wasm-pack build --target web --out-dir pkg
+
+# Build for Node.js
+wasm-pack build --target nodejs --out-dir pkg-node
+
+# Build for bundlers (webpack, vite, etc.)
+wasm-pack build --target bundler --out-dir pkg-bundler
+
+# Run tests
+wasm-pack test --headless --firefox
+```
+
+## API Reference
+
+### Attention Mechanisms
+
+- `MultiHeadAttention` - Standard multi-head attention
+- `HyperbolicAttention` - Attention in hyperbolic space
+- `LinearAttention` - Linear complexity attention (Performer)
+- `FlashAttention` - Memory-efficient attention
+- `LocalGlobalAttention` - Combined local and global attention
+- `MoEAttention` - Mixture of Experts attention
+- `CGTSheafAttention` - Coherence-gated via Prime-Radiant energy
+- `scaledDotAttention()` - Functional API for basic attention
+
+### CGT Sheaf Attention (Prime-Radiant Integration)
+
+The CGT (Coherence-Gated Transformer) Sheaf Attention mechanism uses Prime-Radiant's sheaf Laplacian energy to gate attention based on mathematical consistency:
+
+```typescript
+import { CGTSheafAttention } from 'ruvector-attention-wasm';
+
+const cgtAttention = new CGTSheafAttention({
+ dim: 128,
+ numHeads: 8,
+ coherenceThreshold: 0.3, // Block if energy > threshold
+});
+
+// Attention is gated by coherence energy
+const result = cgtAttention.compute(query, keys, values);
+console.log('Coherence energy:', result.energy);
+console.log('Is coherent:', result.isCoherent);
+```
+
+**Key features:**
+- Energy-weighted attention: Lower coherence energy → higher attention
+- Automatic hallucination detection via residual analysis
+- GPU-accelerated with wgpu WGSL shaders (vec4 optimized)
+- SIMD fallback (AVX-512/AVX2/NEON)
+
+### Training
+
+- `InfoNCELoss` - Contrastive loss function
+- `Adam` - Adam optimizer
+- `AdamW` - AdamW optimizer with weight decay
+- `LRScheduler` - Learning rate scheduler
+
+### Utilities
+
+- `utils.cosineSimilarity()` - Cosine similarity between vectors
+- `utils.l2Norm()` - L2 norm of a vector
+- `utils.normalize()` - Normalize vector to unit length
+- `utils.softmax()` - Apply softmax transformation
+- `utils.attentionWeights()` - Compute attention weights from scores
+- `utils.batchNormalize()` - Batch normalization
+- `utils.randomOrthogonalMatrix()` - Generate random orthogonal matrix
+- `utils.pairwiseDistances()` - Compute pairwise distances
+
+## Performance
+
+The WASM bindings provide near-native performance for attention computations:
+
+- Optimized with `opt-level = "s"` and LTO
+- SIMD acceleration where available
+- Efficient memory management
+- Zero-copy data transfer where possible
+
+## License
+
+MIT OR Apache-2.0
diff --git a/ui/pose-fusion/pkg/ruvector-attention/package.json b/ui/pose-fusion/pkg/ruvector-attention/package.json
new file mode 100644
index 00000000..7500bb8a
--- /dev/null
+++ b/ui/pose-fusion/pkg/ruvector-attention/package.json
@@ -0,0 +1,28 @@
+{
+ "name": "ruvector-attention-wasm",
+ "collaborators": [
+ "Ruvector Team"
+ ],
+ "description": "High-performance WebAssembly attention mechanisms: Multi-Head, Flash, Hyperbolic, MoE, CGT Sheaf Attention with GPU acceleration for transformers and LLMs",
+ "version": "2.0.5",
+ "license": "MIT",
+ "repository": {
+ "type": "git",
+ "url": "https://github.com/ruvnet/ruvector"
+ },
+ "files": [
+ "ruvector_attention_wasm_bg.wasm",
+ "ruvector_attention_wasm.js",
+ "ruvector_attention_wasm.d.ts"
+ ],
+ "main": "ruvector_attention_wasm.js",
+ "homepage": "https://ruv.io/ruvector",
+ "types": "ruvector_attention_wasm.d.ts",
+ "keywords": [
+ "wasm",
+ "attention",
+ "transformer",
+ "flash-attention",
+ "llm"
+ ]
+}
\ No newline at end of file
diff --git a/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_browser.js b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_browser.js
new file mode 100644
index 00000000..84eb8eee
--- /dev/null
+++ b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_browser.js
@@ -0,0 +1,642 @@
+/**
+ * Browser ESM wrapper for ruvector-attention-wasm v2.0.5
+ *
+ * The upstream pkg/ was built with wasm-pack --target nodejs (CJS + fs.readFileSync).
+ * This wrapper loads the same WASM binary via fetch() for browser use.
+ *
+ * Usage:
+ * import initWasm, { WasmMultiHeadAttention, ... } from './ruvector_attention_browser.js';
+ * await initWasm();
+ * const attn = new WasmMultiHeadAttention(dim, heads);
+ */
+
+let _wasm;
+let _initialized = false;
+
+// The entire CJS module runs inside this IIFE to avoid polluting global scope.
+// We capture all exports in _mod.
+const _mod = {};
+
+(function(exports, wasm_getter) {
+
+// ── wasm-bindgen heap management ──────────────────────────────────
+const heap = new Array(128).fill(undefined);
+heap.push(undefined, null, true, false);
+let heap_next = heap.length;
+
+function addHeapObject(obj) {
+ if (heap_next === heap.length) heap.push(heap.length + 1);
+ const idx = heap_next;
+ heap_next = heap[idx];
+ heap[idx] = obj;
+ return idx;
+}
+function getObject(idx) { return heap[idx]; }
+function dropObject(idx) {
+ if (idx < 132) return;
+ heap[idx] = heap_next;
+ heap_next = idx;
+}
+function takeObject(idx) {
+ const ret = getObject(idx);
+ dropObject(idx);
+ return ret;
+}
+function isLikeNone(x) { return x === undefined || x === null; }
+
+// ── Memory views ──────────────────────────────────────────────────
+let cachedDataViewMemory0 = null;
+let cachedUint8ArrayMemory0 = null;
+let cachedFloat32ArrayMemory0 = null;
+
+function wasm() { return wasm_getter(); }
+
+function getDataViewMemory0() {
+ if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer !== wasm().memory.buffer)
+ cachedDataViewMemory0 = new DataView(wasm().memory.buffer);
+ return cachedDataViewMemory0;
+}
+function getUint8ArrayMemory0() {
+ if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.buffer !== wasm().memory.buffer)
+ cachedUint8ArrayMemory0 = new Uint8Array(wasm().memory.buffer);
+ return cachedUint8ArrayMemory0;
+}
+function getFloat32ArrayMemory0() {
+ if (cachedFloat32ArrayMemory0 === null || cachedFloat32ArrayMemory0.buffer !== wasm().memory.buffer)
+ cachedFloat32ArrayMemory0 = new Float32Array(wasm().memory.buffer);
+ return cachedFloat32ArrayMemory0;
+}
+function getArrayF32FromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ return getFloat32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);
+}
+function getArrayU8FromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ return getUint8ArrayMemory0().subarray(ptr, ptr + len);
+}
+
+let WASM_VECTOR_LEN = 0;
+
+function passArrayF32ToWasm0(arg, malloc) {
+ const ptr = malloc(arg.length * 4, 4) >>> 0;
+ getFloat32ArrayMemory0().set(arg, ptr / 4);
+ WASM_VECTOR_LEN = arg.length;
+ return ptr;
+}
+
+const cachedTextEncoder = new TextEncoder();
+const cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
+cachedTextDecoder.decode();
+
+function getStringFromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
+}
+
+function passStringToWasm0(arg, malloc, realloc) {
+ const buf = cachedTextEncoder.encode(arg);
+ const ptr = malloc(buf.length, 1) >>> 0;
+ getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
+ WASM_VECTOR_LEN = buf.length;
+ return ptr;
+}
+
+function debugString(val) {
+ const type = typeof val;
+ if (type == 'number' || type == 'boolean' || val == null) return `${val}`;
+ if (type == 'string') return `"${val}"`;
+ if (type == 'symbol') return val.description ? `Symbol(${val.description})` : 'Symbol';
+ if (type == 'function') return 'Function';
+ if (Array.isArray(val)) return `[${val.map(debugString).join(', ')}]`;
+ try {
+ const keys = Object.keys(val);
+ return `{${keys.map(k => `${k}: ${debugString(val[k])}`).join(', ')}}`;
+ } catch (_) { return Object.prototype.toString.call(val); }
+}
+
+function handleError(f, args) {
+ try { return f.apply(this, args); }
+ catch (e) { wasm().__wbindgen_export3(addHeapObject(e)); }
+}
+
+// ── FinalizationRegistry ──────────────────────────────────────────
+const FR = typeof FinalizationRegistry !== 'undefined'
+ ? FinalizationRegistry
+ : class { register() {} unregister() {} };
+
+const WasmMultiHeadAttentionFinalization = new FR(ptr => wasm().__wbg_wasmmultiheadattention_free(ptr >>> 0, 1));
+const WasmFlashAttentionFinalization = new FR(ptr => wasm().__wbg_wasmflashattention_free(ptr >>> 0, 1));
+const WasmHyperbolicAttentionFinalization = new FR(ptr => wasm().__wbg_wasmhyperbolicattention_free(ptr >>> 0, 1));
+const WasmMoEAttentionFinalization = new FR(ptr => wasm().__wbg_wasmmoeattention_free(ptr >>> 0, 1));
+const WasmLinearAttentionFinalization = new FR(ptr => wasm().__wbg_wasmlinearattention_free(ptr >>> 0, 1));
+const WasmLocalGlobalAttentionFinalization = new FR(ptr => wasm().__wbg_wasmlocalglobalattention_free(ptr >>> 0, 1));
+
+// ── Classes ───────────────────────────────────────────────────────
+
+class WasmMultiHeadAttention {
+ constructor(dim, num_heads) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ wasm().wasmmultiheadattention_new(retptr, dim, num_heads);
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ if (r2) throw takeObject(r1);
+ this.__wbg_ptr = r0 >>> 0;
+ WasmMultiHeadAttentionFinalization.register(this, this.__wbg_ptr, this);
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ free() {
+ const ptr = this.__wbg_ptr; this.__wbg_ptr = 0;
+ WasmMultiHeadAttentionFinalization.unregister(this);
+ wasm().__wbg_wasmmultiheadattention_free(ptr, 0);
+ }
+ get dim() { return wasm().wasmmultiheadattention_dim(this.__wbg_ptr); }
+ get num_heads() { return wasm().wasmmultiheadattention_num_heads(this.__wbg_ptr); }
+ compute(query, keys, values) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ const ptr0 = passArrayF32ToWasm0(query, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().wasmmultiheadattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r3) throw takeObject(r2);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+}
+
+class WasmFlashAttention {
+ constructor(dim, block_size) {
+ const ret = wasm().wasmflashattention_new(dim, block_size);
+ this.__wbg_ptr = ret >>> 0;
+ WasmFlashAttentionFinalization.register(this, this.__wbg_ptr, this);
+ }
+ free() {
+ const ptr = this.__wbg_ptr; this.__wbg_ptr = 0;
+ WasmFlashAttentionFinalization.unregister(this);
+ wasm().__wbg_wasmflashattention_free(ptr, 0);
+ }
+ compute(query, keys, values) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ const ptr0 = passArrayF32ToWasm0(query, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().wasmflashattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r3) throw takeObject(r2);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+}
+
+class WasmHyperbolicAttention {
+ constructor(dim, curvature) {
+ const ret = wasm().wasmhyperbolicattention_new(dim, curvature);
+ this.__wbg_ptr = ret >>> 0;
+ WasmHyperbolicAttentionFinalization.register(this, this.__wbg_ptr, this);
+ }
+ free() {
+ const ptr = this.__wbg_ptr; this.__wbg_ptr = 0;
+ WasmHyperbolicAttentionFinalization.unregister(this);
+ wasm().__wbg_wasmhyperbolicattention_free(ptr, 0);
+ }
+ get curvature() { return wasm().wasmhyperbolicattention_curvature(this.__wbg_ptr); }
+ compute(query, keys, values) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ const ptr0 = passArrayF32ToWasm0(query, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().wasmhyperbolicattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r3) throw takeObject(r2);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+}
+
+class WasmMoEAttention {
+ constructor(dim, num_experts, top_k) {
+ const ret = wasm().wasmmoeattention_new(dim, num_experts, top_k);
+ this.__wbg_ptr = ret >>> 0;
+ WasmMoEAttentionFinalization.register(this, this.__wbg_ptr, this);
+ }
+ free() {
+ const ptr = this.__wbg_ptr; this.__wbg_ptr = 0;
+ WasmMoEAttentionFinalization.unregister(this);
+ wasm().__wbg_wasmmoeattention_free(ptr, 0);
+ }
+ compute(query, keys, values) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ const ptr0 = passArrayF32ToWasm0(query, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().wasmmoeattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r3) throw takeObject(r2);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+}
+
+class WasmLinearAttention {
+ constructor(dim, num_features) {
+ const ret = wasm().wasmlinearattention_new(dim, num_features || dim);
+ this.__wbg_ptr = ret >>> 0;
+ WasmLinearAttentionFinalization.register(this, this.__wbg_ptr, this);
+ }
+ free() {
+ const ptr = this.__wbg_ptr; this.__wbg_ptr = 0;
+ WasmLinearAttentionFinalization.unregister(this);
+ wasm().__wbg_wasmlinearattention_free(ptr, 0);
+ }
+ compute(query, keys, values) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ const ptr0 = passArrayF32ToWasm0(query, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().wasmlinearattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r3) throw takeObject(r2);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+}
+
+class WasmLocalGlobalAttention {
+ constructor(dim, local_window, global_tokens) {
+ const ret = wasm().wasmlocalglobalattention_new(dim, local_window || 4, global_tokens || 2);
+ this.__wbg_ptr = ret >>> 0;
+ WasmLocalGlobalAttentionFinalization.register(this, this.__wbg_ptr, this);
+ }
+ free() {
+ const ptr = this.__wbg_ptr; this.__wbg_ptr = 0;
+ WasmLocalGlobalAttentionFinalization.unregister(this);
+ wasm().__wbg_wasmlocalglobalattention_free(ptr, 0);
+ }
+ compute(query, keys, values) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ const ptr0 = passArrayF32ToWasm0(query, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().wasmlocalglobalattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r3) throw takeObject(r2);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+}
+
+// ── Standalone functions ──────────────────────────────────────────
+
+function cosine_similarity(a, b) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ const ptr0 = passArrayF32ToWasm0(a, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(b, wasm().__wbindgen_export);
+ const len1 = WASM_VECTOR_LEN;
+ wasm().cosine_similarity(retptr, ptr0, len0, ptr1, len1);
+ var r0 = getDataViewMemory0().getFloat64(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r2) throw takeObject(r1);
+ return r0;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+}
+
+function normalize(vec) {
+ const ptr0 = passArrayF32ToWasm0(vec, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().normalize(ptr0, len0, addHeapObject(vec));
+}
+
+function l2_norm(vec) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ const ptr0 = passArrayF32ToWasm0(vec, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().l2_norm(retptr, ptr0, len0);
+ var r0 = getDataViewMemory0().getFloat64(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r2) throw takeObject(r1);
+ return r0;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+}
+
+function softmax(vec) {
+ const ptr0 = passArrayF32ToWasm0(vec, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().softmax(ptr0, len0, addHeapObject(vec));
+}
+
+function batch_normalize(vectors, epsilon) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ wasm().batch_normalize(retptr, addHeapObject(vectors), isLikeNone(epsilon) ? 0x100000001 : Math.fround(epsilon));
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r3) throw takeObject(r2);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+}
+
+function pairwise_distances(vectors) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ wasm().pairwise_distances(retptr, addHeapObject(vectors));
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r3) throw takeObject(r2);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+}
+
+function scaled_dot_attention(query, keys, values, scale) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ const ptr0 = passArrayF32ToWasm0(query, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().scaled_dot_attention(retptr, ptr0, len0, addHeapObject(keys), addHeapObject(values), isLikeNone(scale) ? 0x100000001 : Math.fround(scale));
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 8, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 12, true);
+ if (r3) throw takeObject(r2);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+}
+
+function attention_weights(scores, temperature) {
+ const ptr0 = passArrayF32ToWasm0(scores, wasm().__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm().attention_weights(ptr0, len0, addHeapObject(scores), isLikeNone(temperature) ? 0x100000001 : Math.fround(temperature));
+}
+
+function available_mechanisms() {
+ const ret = wasm().available_mechanisms();
+ return takeObject(ret);
+}
+
+function random_orthogonal_matrix(dim) {
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ wasm().random_orthogonal_matrix(retptr, dim);
+ var r0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm().__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ }
+}
+
+function rv_init() { wasm().init(); }
+
+function rv_version() {
+ let d0, d1;
+ const retptr = wasm().__wbindgen_add_to_stack_pointer(-16);
+ try {
+ wasm().version(retptr);
+ d0 = getDataViewMemory0().getInt32(retptr + 0, true);
+ d1 = getDataViewMemory0().getInt32(retptr + 4, true);
+ return getStringFromWasm0(d0, d1);
+ } finally {
+ wasm().__wbindgen_add_to_stack_pointer(16);
+ if (d0 !== undefined) wasm().__wbindgen_export4(d0, d1, 1);
+ }
+}
+
+// ── Collect exports ───────────────────────────────────────────────
+exports.WasmMultiHeadAttention = WasmMultiHeadAttention;
+exports.WasmFlashAttention = WasmFlashAttention;
+exports.WasmHyperbolicAttention = WasmHyperbolicAttention;
+exports.WasmMoEAttention = WasmMoEAttention;
+exports.WasmLinearAttention = WasmLinearAttention;
+exports.WasmLocalGlobalAttention = WasmLocalGlobalAttention;
+exports.cosine_similarity = cosine_similarity;
+exports.normalize = normalize;
+exports.l2_norm = l2_norm;
+exports.softmax = softmax;
+exports.batch_normalize = batch_normalize;
+exports.pairwise_distances = pairwise_distances;
+exports.scaled_dot_attention = scaled_dot_attention;
+exports.attention_weights = attention_weights;
+exports.available_mechanisms = available_mechanisms;
+exports.random_orthogonal_matrix = random_orthogonal_matrix;
+exports.init = rv_init;
+exports.version = rv_version;
+
+// ── Build WASM import object ──────────────────────────────────────
+exports.__wbg_get_imports = function() {
+ const import0 = {
+ __proto__: null,
+ __wbg_Error_4577686b3a6d9b3a: (arg0, arg1) => addHeapObject(Error(getStringFromWasm0(arg0, arg1))),
+ __wbg_String_8564e559799eccda: (arg0, arg1) => {
+ const ret = String(getObject(arg1));
+ const ptr1 = passStringToWasm0(ret, wasm().__wbindgen_export, wasm().__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ getDataViewMemory0().setInt32(arg0 + 4, len1, true);
+ getDataViewMemory0().setInt32(arg0, ptr1, true);
+ },
+ __wbg___wbindgen_boolean_get_18c4ed9422296fff: (arg0) => {
+ const v = getObject(arg0);
+ const ret = typeof v === 'boolean' ? v : undefined;
+ return isLikeNone(ret) ? 0xFFFFFF : ret ? 1 : 0;
+ },
+ __wbg___wbindgen_copy_to_typed_array_5294f8e46aecc086: (arg0, arg1, arg2) => {
+ new Uint8Array(getObject(arg2).buffer, getObject(arg2).byteOffset, getObject(arg2).byteLength).set(getArrayU8FromWasm0(arg0, arg1));
+ },
+ __wbg___wbindgen_debug_string_ddde1867f49c2442: (arg0, arg1) => {
+ const ret = debugString(getObject(arg1));
+ const ptr1 = passStringToWasm0(ret, wasm().__wbindgen_export, wasm().__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ getDataViewMemory0().setInt32(arg0 + 4, len1, true);
+ getDataViewMemory0().setInt32(arg0, ptr1, true);
+ },
+ __wbg___wbindgen_is_function_d633e708baf0d146: (arg0) => typeof getObject(arg0) === 'function',
+ __wbg___wbindgen_is_object_4b3de556756ee8a8: (arg0) => {
+ const val = getObject(arg0);
+ return typeof val === 'object' && val !== null;
+ },
+ __wbg___wbindgen_jsval_loose_eq_1562ceb9af84e990: (arg0, arg1) => getObject(arg0) == getObject(arg1),
+ __wbg___wbindgen_number_get_5854912275df1894: (arg0, arg1) => {
+ const obj = getObject(arg1);
+ const ret = typeof obj === 'number' ? obj : undefined;
+ getDataViewMemory0().setFloat64(arg0 + 8, isLikeNone(ret) ? 0 : ret, true);
+ getDataViewMemory0().setInt32(arg0, !isLikeNone(ret), true);
+ },
+ __wbg___wbindgen_string_get_3e5751597f39a112: (arg0, arg1) => {
+ const obj = getObject(arg1);
+ const ret = typeof obj === 'string' ? obj : undefined;
+ var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm().__wbindgen_export, wasm().__wbindgen_export2);
+ var len1 = WASM_VECTOR_LEN;
+ getDataViewMemory0().setInt32(arg0 + 4, len1, true);
+ getDataViewMemory0().setInt32(arg0, ptr1, true);
+ },
+ __wbg___wbindgen_throw_39bc967c0e5a9b58: (arg0, arg1) => { throw new Error(getStringFromWasm0(arg0, arg1)); },
+ __wbg_call_73af281463ec8b58: function() { return handleError(function(arg0, arg1) {
+ return addHeapObject(getObject(arg0).call(getObject(arg1)));
+ }, arguments); },
+ __wbg_done_5aad55ec6b1954b1: (arg0) => getObject(arg0).done,
+ __wbg_error_a6fa202b58aa1cd3: (arg0, arg1) => {
+ try { console.error(getStringFromWasm0(arg0, arg1)); }
+ finally { wasm().__wbindgen_export4(arg0, arg1, 1); }
+ },
+ __wbg_error_ad28debb48b5c6bb: (arg0) => console.error(getObject(arg0)),
+ __wbg_get_4920fefd3451364b: function() { return handleError(function(arg0, arg1) {
+ return addHeapObject(Reflect.get(getObject(arg0), getObject(arg1)));
+ }, arguments); },
+ __wbg_get_unchecked_3d0f4b91c8eca4f0: (arg0, arg1) => addHeapObject(getObject(arg0)[arg1 >>> 0]),
+ __wbg_instanceof_ArrayBuffer_15859862b80b732d: (arg0) => {
+ try { return getObject(arg0) instanceof ArrayBuffer; } catch (_) { return false; }
+ },
+ __wbg_instanceof_Uint8Array_2240b7046ac16f05: (arg0) => {
+ try { return getObject(arg0) instanceof Uint8Array; } catch (_) { return false; }
+ },
+ __wbg_isArray_fad08a0d12828686: (arg0) => Array.isArray(getObject(arg0)),
+ __wbg_iterator_fc7ad8d33bab9e26: () => addHeapObject(Symbol.iterator),
+ __wbg_length_5855c1f289dfffc1: (arg0) => getObject(arg0).length,
+ __wbg_length_a31e05262e09b7f8: (arg0) => getObject(arg0).length,
+ __wbg_log_3c5e4b64af29e724: (arg0) => console.log(getObject(arg0)),
+ __wbg_new_09959f7b4c92c246: (arg0) => addHeapObject(new Uint8Array(getObject(arg0))),
+ __wbg_new_227d7c05414eb861: () => addHeapObject(new Error()),
+ __wbg_new_cbee8c0d5c479eac: () => addHeapObject(new Array()),
+ __wbg_next_a5fe6f328f7affc2: (arg0) => addHeapObject(getObject(arg0).next),
+ __wbg_next_e592122bb4ed4c67: function() { return handleError(function(arg0) {
+ return addHeapObject(getObject(arg0).next());
+ }, arguments); },
+ __wbg_prototypesetcall_f034d444741426c3: (arg0, arg1, arg2) => {
+ Uint8Array.prototype.set.call(getArrayU8FromWasm0(arg0, arg1), getObject(arg2));
+ },
+ __wbg_random_2b7bed8995d680fb: () => Math.random(),
+ __wbg_set_4c81cfb5dc3a333c: (arg0, arg1, arg2) => { getObject(arg0)[arg1 >>> 0] = takeObject(arg2); },
+ __wbg_stack_3b0d974bbf31e44f: (arg0, arg1) => {
+ const ret = getObject(arg1).stack;
+ const ptr1 = passStringToWasm0(ret, wasm().__wbindgen_export, wasm().__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ getDataViewMemory0().setInt32(arg0 + 4, len1, true);
+ getDataViewMemory0().setInt32(arg0, ptr1, true);
+ },
+ __wbg_value_667dcb90597486a6: (arg0) => addHeapObject(getObject(arg0).value),
+ __wbindgen_cast_0000000000000001: (arg0, arg1) => addHeapObject(getStringFromWasm0(arg0, arg1)),
+ __wbindgen_object_drop_ref: (arg0) => takeObject(arg0),
+ };
+ return { __proto__: null, "./ruvector_attention_wasm_bg.js": import0 };
+};
+
+})(_mod, () => _wasm);
+
+
+// ── Async WASM init (fetch-based for browsers) ───────────────────
+
+export default async function initWasm() {
+ if (_initialized) return;
+ const wasmUrl = new URL('ruvector_attention_wasm_bg.wasm', import.meta.url);
+ const imports = _mod.__wbg_get_imports();
+ let result;
+ if (typeof WebAssembly.instantiateStreaming === 'function') {
+ try {
+ result = await WebAssembly.instantiateStreaming(fetch(wasmUrl), imports);
+ } catch (e) {
+ // Fallback if streaming fails (e.g. wrong MIME type)
+ const bytes = await (await fetch(wasmUrl)).arrayBuffer();
+ result = await WebAssembly.instantiate(bytes, imports);
+ }
+ } else {
+ const bytes = await (await fetch(wasmUrl)).arrayBuffer();
+ result = await WebAssembly.instantiate(bytes, imports);
+ }
+ _wasm = result.instance.exports;
+ _wasm.__wbindgen_start();
+ _initialized = true;
+}
+
+// ── ESM re-exports ────────────────────────────────────────────────
+// Attention mechanism classes
+export const WasmMultiHeadAttention = _mod.WasmMultiHeadAttention;
+export const WasmFlashAttention = _mod.WasmFlashAttention;
+export const WasmHyperbolicAttention = _mod.WasmHyperbolicAttention;
+export const WasmMoEAttention = _mod.WasmMoEAttention;
+export const WasmLinearAttention = _mod.WasmLinearAttention;
+export const WasmLocalGlobalAttention = _mod.WasmLocalGlobalAttention;
+// Utility functions
+export const cosine_similarity = _mod.cosine_similarity;
+export const normalize = _mod.normalize;
+export const l2_norm = _mod.l2_norm;
+export const softmax = _mod.softmax;
+export const batch_normalize = _mod.batch_normalize;
+export const pairwise_distances = _mod.pairwise_distances;
+export const scaled_dot_attention = _mod.scaled_dot_attention;
+export const attention_weights = _mod.attention_weights;
+export const random_orthogonal_matrix = _mod.random_orthogonal_matrix;
+export const available_mechanisms = _mod.available_mechanisms;
+// Lifecycle
+export const init = _mod.init;
+export const version = _mod.version;
diff --git a/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm.d.ts b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm.d.ts
new file mode 100644
index 00000000..90c7dc99
--- /dev/null
+++ b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm.d.ts
@@ -0,0 +1,359 @@
+/* tslint:disable */
+/* eslint-disable */
+
+/**
+ * Adam optimizer
+ */
+export class WasmAdam {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Create a new Adam optimizer
+ *
+ * # Arguments
+ * * `param_count` - Number of parameters
+ * * `learning_rate` - Learning rate
+ */
+ constructor(param_count: number, learning_rate: number);
+ /**
+ * Reset optimizer state
+ */
+ reset(): void;
+ /**
+ * Perform optimization step
+ *
+ * # Arguments
+ * * `params` - Current parameter values (will be updated in-place)
+ * * `gradients` - Gradient values
+ */
+ step(params: Float32Array, gradients: Float32Array): void;
+ /**
+ * Get current learning rate
+ */
+ learning_rate: number;
+}
+
+/**
+ * AdamW optimizer (Adam with decoupled weight decay)
+ */
+export class WasmAdamW {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Create a new AdamW optimizer
+ *
+ * # Arguments
+ * * `param_count` - Number of parameters
+ * * `learning_rate` - Learning rate
+ * * `weight_decay` - Weight decay coefficient
+ */
+ constructor(param_count: number, learning_rate: number, weight_decay: number);
+ /**
+ * Reset optimizer state
+ */
+ reset(): void;
+ /**
+ * Perform optimization step with weight decay
+ */
+ step(params: Float32Array, gradients: Float32Array): void;
+ /**
+ * Get current learning rate
+ */
+ learning_rate: number;
+ /**
+ * Get weight decay
+ */
+ readonly weight_decay: number;
+}
+
+/**
+ * Flash attention mechanism
+ */
+export class WasmFlashAttention {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Compute flash attention
+ */
+ compute(query: Float32Array, keys: any, values: any): Float32Array;
+ /**
+ * Create a new flash attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `block_size` - Block size for tiling
+ */
+ constructor(dim: number, block_size: number);
+}
+
+/**
+ * Hyperbolic attention mechanism
+ */
+export class WasmHyperbolicAttention {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Compute hyperbolic attention
+ */
+ compute(query: Float32Array, keys: any, values: any): Float32Array;
+ /**
+ * Create a new hyperbolic attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `curvature` - Hyperbolic curvature parameter
+ */
+ constructor(dim: number, curvature: number);
+ /**
+ * Get the curvature
+ */
+ readonly curvature: number;
+}
+
+/**
+ * InfoNCE contrastive loss for training
+ */
+export class WasmInfoNCELoss {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Compute InfoNCE loss
+ *
+ * # Arguments
+ * * `anchor` - Anchor embedding
+ * * `positive` - Positive example embedding
+ * * `negatives` - Array of negative example embeddings
+ */
+ compute(anchor: Float32Array, positive: Float32Array, negatives: any): number;
+ /**
+ * Create a new InfoNCE loss instance
+ *
+ * # Arguments
+ * * `temperature` - Temperature parameter for softmax
+ */
+ constructor(temperature: number);
+}
+
+/**
+ * Learning rate scheduler
+ */
+export class WasmLRScheduler {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Get learning rate for current step
+ */
+ get_lr(): number;
+ /**
+ * Create a new learning rate scheduler with warmup and cosine decay
+ *
+ * # Arguments
+ * * `initial_lr` - Initial learning rate
+ * * `warmup_steps` - Number of warmup steps
+ * * `total_steps` - Total training steps
+ */
+ constructor(initial_lr: number, warmup_steps: number, total_steps: number);
+ /**
+ * Reset scheduler
+ */
+ reset(): void;
+ /**
+ * Advance to next step
+ */
+ step(): void;
+}
+
+/**
+ * Linear attention (Performer-style)
+ */
+export class WasmLinearAttention {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Compute linear attention
+ */
+ compute(query: Float32Array, keys: any, values: any): Float32Array;
+ /**
+ * Create a new linear attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `num_features` - Number of random features
+ */
+ constructor(dim: number, num_features: number);
+}
+
+/**
+ * Local-global attention mechanism
+ */
+export class WasmLocalGlobalAttention {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Compute local-global attention
+ */
+ compute(query: Float32Array, keys: any, values: any): Float32Array;
+ /**
+ * Create a new local-global attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `local_window` - Size of local attention window
+ * * `global_tokens` - Number of global attention tokens
+ */
+ constructor(dim: number, local_window: number, global_tokens: number);
+}
+
+/**
+ * Mixture of Experts (MoE) attention
+ */
+export class WasmMoEAttention {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Compute MoE attention
+ */
+ compute(query: Float32Array, keys: any, values: any): Float32Array;
+ /**
+ * Create a new MoE attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `num_experts` - Number of expert attention mechanisms
+ * * `top_k` - Number of experts to use per query
+ */
+ constructor(dim: number, num_experts: number, top_k: number);
+}
+
+/**
+ * Multi-head attention mechanism
+ */
+export class WasmMultiHeadAttention {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Compute multi-head attention
+ */
+ compute(query: Float32Array, keys: any, values: any): Float32Array;
+ /**
+ * Create a new multi-head attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `num_heads` - Number of attention heads
+ */
+ constructor(dim: number, num_heads: number);
+ /**
+ * Get the dimension
+ */
+ readonly dim: number;
+ /**
+ * Get the number of heads
+ */
+ readonly num_heads: number;
+}
+
+/**
+ * SGD optimizer with momentum
+ */
+export class WasmSGD {
+ free(): void;
+ [Symbol.dispose](): void;
+ /**
+ * Create a new SGD optimizer
+ *
+ * # Arguments
+ * * `param_count` - Number of parameters
+ * * `learning_rate` - Learning rate
+ * * `momentum` - Momentum coefficient (default: 0)
+ */
+ constructor(param_count: number, learning_rate: number, momentum?: number | null);
+ /**
+ * Reset optimizer state
+ */
+ reset(): void;
+ /**
+ * Perform optimization step
+ */
+ step(params: Float32Array, gradients: Float32Array): void;
+ /**
+ * Get current learning rate
+ */
+ learning_rate: number;
+}
+
+/**
+ * Compute attention weights from scores
+ */
+export function attention_weights(scores: Float32Array, temperature?: number | null): void;
+
+/**
+ * Get information about available attention mechanisms
+ */
+export function available_mechanisms(): any;
+
+/**
+ * Batch normalize vectors
+ */
+export function batch_normalize(vectors: any, epsilon?: number | null): Float32Array;
+
+/**
+ * Compute cosine similarity between two vectors
+ */
+export function cosine_similarity(a: Float32Array, b: Float32Array): number;
+
+/**
+ * Initialize the WASM module with panic hook
+ */
+export function init(): void;
+
+/**
+ * Compute L2 norm of a vector
+ */
+export function l2_norm(vec: Float32Array): number;
+
+/**
+ * Log a message to the browser console
+ */
+export function log(message: string): void;
+
+/**
+ * Log an error to the browser console
+ */
+export function log_error(message: string): void;
+
+/**
+ * Normalize a vector to unit length
+ */
+export function normalize(vec: Float32Array): void;
+
+/**
+ * Compute pairwise distances between vectors
+ */
+export function pairwise_distances(vectors: any): Float32Array;
+
+/**
+ * Generate random orthogonal matrix (for initialization)
+ */
+export function random_orthogonal_matrix(dim: number): Float32Array;
+
+/**
+ * Compute scaled dot-product attention
+ *
+ * # Arguments
+ * * `query` - Query vector as Float32Array
+ * * `keys` - Array of key vectors
+ * * `values` - Array of value vectors
+ * * `scale` - Optional scaling factor (defaults to 1/sqrt(dim))
+ */
+export function scaled_dot_attention(query: Float32Array, keys: any, values: any, scale?: number | null): Float32Array;
+
+/**
+ * Compute softmax of a vector
+ */
+export function softmax(vec: Float32Array): void;
+
+/**
+ * Get the version of the ruvector-attention-wasm crate
+ */
+export function version(): string;
diff --git a/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm.js b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm.js
new file mode 100644
index 00000000..875532dc
--- /dev/null
+++ b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm.js
@@ -0,0 +1,1417 @@
+/* @ts-self-types="./ruvector_attention_wasm.d.ts" */
+
+/**
+ * Adam optimizer
+ */
+class WasmAdam {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmAdamFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmadam_free(ptr, 0);
+ }
+ /**
+ * Get current learning rate
+ * @returns {number}
+ */
+ get learning_rate() {
+ const ret = wasm.wasmadam_learning_rate(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * Create a new Adam optimizer
+ *
+ * # Arguments
+ * * `param_count` - Number of parameters
+ * * `learning_rate` - Learning rate
+ * @param {number} param_count
+ * @param {number} learning_rate
+ */
+ constructor(param_count, learning_rate) {
+ const ret = wasm.wasmadam_new(param_count, learning_rate);
+ this.__wbg_ptr = ret >>> 0;
+ WasmAdamFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+ /**
+ * Reset optimizer state
+ */
+ reset() {
+ wasm.wasmadam_reset(this.__wbg_ptr);
+ }
+ /**
+ * Set learning rate
+ * @param {number} lr
+ */
+ set learning_rate(lr) {
+ wasm.wasmadam_set_learning_rate(this.__wbg_ptr, lr);
+ }
+ /**
+ * Perform optimization step
+ *
+ * # Arguments
+ * * `params` - Current parameter values (will be updated in-place)
+ * * `gradients` - Gradient values
+ * @param {Float32Array} params
+ * @param {Float32Array} gradients
+ */
+ step(params, gradients) {
+ var ptr0 = passArrayF32ToWasm0(params, wasm.__wbindgen_export);
+ var len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(gradients, wasm.__wbindgen_export);
+ const len1 = WASM_VECTOR_LEN;
+ wasm.wasmadam_step(this.__wbg_ptr, ptr0, len0, addHeapObject(params), ptr1, len1);
+ }
+}
+if (Symbol.dispose) WasmAdam.prototype[Symbol.dispose] = WasmAdam.prototype.free;
+exports.WasmAdam = WasmAdam;
+
+/**
+ * AdamW optimizer (Adam with decoupled weight decay)
+ */
+class WasmAdamW {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmAdamWFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmadamw_free(ptr, 0);
+ }
+ /**
+ * Get current learning rate
+ * @returns {number}
+ */
+ get learning_rate() {
+ const ret = wasm.wasmadamw_learning_rate(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * Create a new AdamW optimizer
+ *
+ * # Arguments
+ * * `param_count` - Number of parameters
+ * * `learning_rate` - Learning rate
+ * * `weight_decay` - Weight decay coefficient
+ * @param {number} param_count
+ * @param {number} learning_rate
+ * @param {number} weight_decay
+ */
+ constructor(param_count, learning_rate, weight_decay) {
+ const ret = wasm.wasmadamw_new(param_count, learning_rate, weight_decay);
+ this.__wbg_ptr = ret >>> 0;
+ WasmAdamWFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+ /**
+ * Reset optimizer state
+ */
+ reset() {
+ wasm.wasmadamw_reset(this.__wbg_ptr);
+ }
+ /**
+ * Set learning rate
+ * @param {number} lr
+ */
+ set learning_rate(lr) {
+ wasm.wasmadamw_set_learning_rate(this.__wbg_ptr, lr);
+ }
+ /**
+ * Perform optimization step with weight decay
+ * @param {Float32Array} params
+ * @param {Float32Array} gradients
+ */
+ step(params, gradients) {
+ var ptr0 = passArrayF32ToWasm0(params, wasm.__wbindgen_export);
+ var len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(gradients, wasm.__wbindgen_export);
+ const len1 = WASM_VECTOR_LEN;
+ wasm.wasmadamw_step(this.__wbg_ptr, ptr0, len0, addHeapObject(params), ptr1, len1);
+ }
+ /**
+ * Get weight decay
+ * @returns {number}
+ */
+ get weight_decay() {
+ const ret = wasm.wasmadamw_weight_decay(this.__wbg_ptr);
+ return ret;
+ }
+}
+if (Symbol.dispose) WasmAdamW.prototype[Symbol.dispose] = WasmAdamW.prototype.free;
+exports.WasmAdamW = WasmAdamW;
+
+/**
+ * Flash attention mechanism
+ */
+class WasmFlashAttention {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmFlashAttentionFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmflashattention_free(ptr, 0);
+ }
+ /**
+ * Compute flash attention
+ * @param {Float32Array} query
+ * @param {any} keys
+ * @param {any} values
+ * @returns {Float32Array}
+ */
+ compute(query, keys, values) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(query, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.wasmflashattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Create a new flash attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `block_size` - Block size for tiling
+ * @param {number} dim
+ * @param {number} block_size
+ */
+ constructor(dim, block_size) {
+ const ret = wasm.wasmflashattention_new(dim, block_size);
+ this.__wbg_ptr = ret >>> 0;
+ WasmFlashAttentionFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+}
+if (Symbol.dispose) WasmFlashAttention.prototype[Symbol.dispose] = WasmFlashAttention.prototype.free;
+exports.WasmFlashAttention = WasmFlashAttention;
+
+/**
+ * Hyperbolic attention mechanism
+ */
+class WasmHyperbolicAttention {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmHyperbolicAttentionFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmhyperbolicattention_free(ptr, 0);
+ }
+ /**
+ * Compute hyperbolic attention
+ * @param {Float32Array} query
+ * @param {any} keys
+ * @param {any} values
+ * @returns {Float32Array}
+ */
+ compute(query, keys, values) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(query, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.wasmhyperbolicattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Get the curvature
+ * @returns {number}
+ */
+ get curvature() {
+ const ret = wasm.wasmhyperbolicattention_curvature(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * Create a new hyperbolic attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `curvature` - Hyperbolic curvature parameter
+ * @param {number} dim
+ * @param {number} curvature
+ */
+ constructor(dim, curvature) {
+ const ret = wasm.wasmhyperbolicattention_new(dim, curvature);
+ this.__wbg_ptr = ret >>> 0;
+ WasmHyperbolicAttentionFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+}
+if (Symbol.dispose) WasmHyperbolicAttention.prototype[Symbol.dispose] = WasmHyperbolicAttention.prototype.free;
+exports.WasmHyperbolicAttention = WasmHyperbolicAttention;
+
+/**
+ * InfoNCE contrastive loss for training
+ */
+class WasmInfoNCELoss {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmInfoNCELossFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasminfonceloss_free(ptr, 0);
+ }
+ /**
+ * Compute InfoNCE loss
+ *
+ * # Arguments
+ * * `anchor` - Anchor embedding
+ * * `positive` - Positive example embedding
+ * * `negatives` - Array of negative example embeddings
+ * @param {Float32Array} anchor
+ * @param {Float32Array} positive
+ * @param {any} negatives
+ * @returns {number}
+ */
+ compute(anchor, positive, negatives) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(anchor, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(positive, wasm.__wbindgen_export);
+ const len1 = WASM_VECTOR_LEN;
+ wasm.wasminfonceloss_compute(retptr, this.__wbg_ptr, ptr0, len0, ptr1, len1, addHeapObject(negatives));
+ var r0 = getDataViewMemory0().getFloat32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ if (r2) {
+ throw takeObject(r1);
+ }
+ return r0;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Create a new InfoNCE loss instance
+ *
+ * # Arguments
+ * * `temperature` - Temperature parameter for softmax
+ * @param {number} temperature
+ */
+ constructor(temperature) {
+ const ret = wasm.wasminfonceloss_new(temperature);
+ this.__wbg_ptr = ret >>> 0;
+ WasmInfoNCELossFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+}
+if (Symbol.dispose) WasmInfoNCELoss.prototype[Symbol.dispose] = WasmInfoNCELoss.prototype.free;
+exports.WasmInfoNCELoss = WasmInfoNCELoss;
+
+/**
+ * Learning rate scheduler
+ */
+class WasmLRScheduler {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmLRSchedulerFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmlrscheduler_free(ptr, 0);
+ }
+ /**
+ * Get learning rate for current step
+ * @returns {number}
+ */
+ get_lr() {
+ const ret = wasm.wasmlrscheduler_get_lr(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * Create a new learning rate scheduler with warmup and cosine decay
+ *
+ * # Arguments
+ * * `initial_lr` - Initial learning rate
+ * * `warmup_steps` - Number of warmup steps
+ * * `total_steps` - Total training steps
+ * @param {number} initial_lr
+ * @param {number} warmup_steps
+ * @param {number} total_steps
+ */
+ constructor(initial_lr, warmup_steps, total_steps) {
+ const ret = wasm.wasmlrscheduler_new(initial_lr, warmup_steps, total_steps);
+ this.__wbg_ptr = ret >>> 0;
+ WasmLRSchedulerFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+ /**
+ * Reset scheduler
+ */
+ reset() {
+ wasm.wasmlrscheduler_reset(this.__wbg_ptr);
+ }
+ /**
+ * Advance to next step
+ */
+ step() {
+ wasm.wasmlrscheduler_step(this.__wbg_ptr);
+ }
+}
+if (Symbol.dispose) WasmLRScheduler.prototype[Symbol.dispose] = WasmLRScheduler.prototype.free;
+exports.WasmLRScheduler = WasmLRScheduler;
+
+/**
+ * Linear attention (Performer-style)
+ */
+class WasmLinearAttention {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmLinearAttentionFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmlinearattention_free(ptr, 0);
+ }
+ /**
+ * Compute linear attention
+ * @param {Float32Array} query
+ * @param {any} keys
+ * @param {any} values
+ * @returns {Float32Array}
+ */
+ compute(query, keys, values) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(query, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.wasmlinearattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Create a new linear attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `num_features` - Number of random features
+ * @param {number} dim
+ * @param {number} num_features
+ */
+ constructor(dim, num_features) {
+ const ret = wasm.wasmlinearattention_new(dim, num_features);
+ this.__wbg_ptr = ret >>> 0;
+ WasmLinearAttentionFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+}
+if (Symbol.dispose) WasmLinearAttention.prototype[Symbol.dispose] = WasmLinearAttention.prototype.free;
+exports.WasmLinearAttention = WasmLinearAttention;
+
+/**
+ * Local-global attention mechanism
+ */
+class WasmLocalGlobalAttention {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmLocalGlobalAttentionFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmlocalglobalattention_free(ptr, 0);
+ }
+ /**
+ * Compute local-global attention
+ * @param {Float32Array} query
+ * @param {any} keys
+ * @param {any} values
+ * @returns {Float32Array}
+ */
+ compute(query, keys, values) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(query, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.wasmlocalglobalattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Create a new local-global attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `local_window` - Size of local attention window
+ * * `global_tokens` - Number of global attention tokens
+ * @param {number} dim
+ * @param {number} local_window
+ * @param {number} global_tokens
+ */
+ constructor(dim, local_window, global_tokens) {
+ const ret = wasm.wasmlocalglobalattention_new(dim, local_window, global_tokens);
+ this.__wbg_ptr = ret >>> 0;
+ WasmLocalGlobalAttentionFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+}
+if (Symbol.dispose) WasmLocalGlobalAttention.prototype[Symbol.dispose] = WasmLocalGlobalAttention.prototype.free;
+exports.WasmLocalGlobalAttention = WasmLocalGlobalAttention;
+
+/**
+ * Mixture of Experts (MoE) attention
+ */
+class WasmMoEAttention {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmMoEAttentionFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmmoeattention_free(ptr, 0);
+ }
+ /**
+ * Compute MoE attention
+ * @param {Float32Array} query
+ * @param {any} keys
+ * @param {any} values
+ * @returns {Float32Array}
+ */
+ compute(query, keys, values) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(query, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.wasmmoeattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Create a new MoE attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `num_experts` - Number of expert attention mechanisms
+ * * `top_k` - Number of experts to use per query
+ * @param {number} dim
+ * @param {number} num_experts
+ * @param {number} top_k
+ */
+ constructor(dim, num_experts, top_k) {
+ const ret = wasm.wasmmoeattention_new(dim, num_experts, top_k);
+ this.__wbg_ptr = ret >>> 0;
+ WasmMoEAttentionFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+}
+if (Symbol.dispose) WasmMoEAttention.prototype[Symbol.dispose] = WasmMoEAttention.prototype.free;
+exports.WasmMoEAttention = WasmMoEAttention;
+
+/**
+ * Multi-head attention mechanism
+ */
+class WasmMultiHeadAttention {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmMultiHeadAttentionFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmmultiheadattention_free(ptr, 0);
+ }
+ /**
+ * Compute multi-head attention
+ * @param {Float32Array} query
+ * @param {any} keys
+ * @param {any} values
+ * @returns {Float32Array}
+ */
+ compute(query, keys, values) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(query, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.wasmmultiheadattention_compute(retptr, this.__wbg_ptr, ptr0, len0, addHeapObject(keys), addHeapObject(values));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Get the dimension
+ * @returns {number}
+ */
+ get dim() {
+ const ret = wasm.wasmmultiheadattention_dim(this.__wbg_ptr);
+ return ret >>> 0;
+ }
+ /**
+ * Create a new multi-head attention instance
+ *
+ * # Arguments
+ * * `dim` - Embedding dimension
+ * * `num_heads` - Number of attention heads
+ * @param {number} dim
+ * @param {number} num_heads
+ */
+ constructor(dim, num_heads) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ wasm.wasmmultiheadattention_new(retptr, dim, num_heads);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ if (r2) {
+ throw takeObject(r1);
+ }
+ this.__wbg_ptr = r0 >>> 0;
+ WasmMultiHeadAttentionFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Get the number of heads
+ * @returns {number}
+ */
+ get num_heads() {
+ const ret = wasm.wasmmultiheadattention_num_heads(this.__wbg_ptr);
+ return ret >>> 0;
+ }
+}
+if (Symbol.dispose) WasmMultiHeadAttention.prototype[Symbol.dispose] = WasmMultiHeadAttention.prototype.free;
+exports.WasmMultiHeadAttention = WasmMultiHeadAttention;
+
+/**
+ * SGD optimizer with momentum
+ */
+class WasmSGD {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmSGDFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmsgd_free(ptr, 0);
+ }
+ /**
+ * Get current learning rate
+ * @returns {number}
+ */
+ get learning_rate() {
+ const ret = wasm.wasmsgd_learning_rate(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * Create a new SGD optimizer
+ *
+ * # Arguments
+ * * `param_count` - Number of parameters
+ * * `learning_rate` - Learning rate
+ * * `momentum` - Momentum coefficient (default: 0)
+ * @param {number} param_count
+ * @param {number} learning_rate
+ * @param {number | null} [momentum]
+ */
+ constructor(param_count, learning_rate, momentum) {
+ const ret = wasm.wasmsgd_new(param_count, learning_rate, isLikeNone(momentum) ? 0x100000001 : Math.fround(momentum));
+ this.__wbg_ptr = ret >>> 0;
+ WasmSGDFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+ /**
+ * Reset optimizer state
+ */
+ reset() {
+ wasm.wasmsgd_reset(this.__wbg_ptr);
+ }
+ /**
+ * Set learning rate
+ * @param {number} lr
+ */
+ set learning_rate(lr) {
+ wasm.wasmsgd_set_learning_rate(this.__wbg_ptr, lr);
+ }
+ /**
+ * Perform optimization step
+ * @param {Float32Array} params
+ * @param {Float32Array} gradients
+ */
+ step(params, gradients) {
+ var ptr0 = passArrayF32ToWasm0(params, wasm.__wbindgen_export);
+ var len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(gradients, wasm.__wbindgen_export);
+ const len1 = WASM_VECTOR_LEN;
+ wasm.wasmsgd_step(this.__wbg_ptr, ptr0, len0, addHeapObject(params), ptr1, len1);
+ }
+}
+if (Symbol.dispose) WasmSGD.prototype[Symbol.dispose] = WasmSGD.prototype.free;
+exports.WasmSGD = WasmSGD;
+
+/**
+ * Compute attention weights from scores
+ * @param {Float32Array} scores
+ * @param {number | null} [temperature]
+ */
+function attention_weights(scores, temperature) {
+ var ptr0 = passArrayF32ToWasm0(scores, wasm.__wbindgen_export);
+ var len0 = WASM_VECTOR_LEN;
+ wasm.attention_weights(ptr0, len0, addHeapObject(scores), isLikeNone(temperature) ? 0x100000001 : Math.fround(temperature));
+}
+exports.attention_weights = attention_weights;
+
+/**
+ * Get information about available attention mechanisms
+ * @returns {any}
+ */
+function available_mechanisms() {
+ const ret = wasm.available_mechanisms();
+ return takeObject(ret);
+}
+exports.available_mechanisms = available_mechanisms;
+
+/**
+ * Batch normalize vectors
+ * @param {any} vectors
+ * @param {number | null} [epsilon]
+ * @returns {Float32Array}
+ */
+function batch_normalize(vectors, epsilon) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ wasm.batch_normalize(retptr, addHeapObject(vectors), isLikeNone(epsilon) ? 0x100000001 : Math.fround(epsilon));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+}
+exports.batch_normalize = batch_normalize;
+
+/**
+ * Compute cosine similarity between two vectors
+ * @param {Float32Array} a
+ * @param {Float32Array} b
+ * @returns {number}
+ */
+function cosine_similarity(a, b) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(a, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(b, wasm.__wbindgen_export);
+ const len1 = WASM_VECTOR_LEN;
+ wasm.cosine_similarity(retptr, ptr0, len0, ptr1, len1);
+ var r0 = getDataViewMemory0().getFloat32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ if (r2) {
+ throw takeObject(r1);
+ }
+ return r0;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+}
+exports.cosine_similarity = cosine_similarity;
+
+/**
+ * Initialize the WASM module with panic hook
+ */
+function init() {
+ wasm.init();
+}
+exports.init = init;
+
+/**
+ * Compute L2 norm of a vector
+ * @param {Float32Array} vec
+ * @returns {number}
+ */
+function l2_norm(vec) {
+ const ptr0 = passArrayF32ToWasm0(vec, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ const ret = wasm.l2_norm(ptr0, len0);
+ return ret;
+}
+exports.l2_norm = l2_norm;
+
+/**
+ * Log a message to the browser console
+ * @param {string} message
+ */
+function log(message) {
+ const ptr0 = passStringToWasm0(message, wasm.__wbindgen_export, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.log(ptr0, len0);
+}
+exports.log = log;
+
+/**
+ * Log an error to the browser console
+ * @param {string} message
+ */
+function log_error(message) {
+ const ptr0 = passStringToWasm0(message, wasm.__wbindgen_export, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.log_error(ptr0, len0);
+}
+exports.log_error = log_error;
+
+/**
+ * Normalize a vector to unit length
+ * @param {Float32Array} vec
+ */
+function normalize(vec) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ var ptr0 = passArrayF32ToWasm0(vec, wasm.__wbindgen_export);
+ var len0 = WASM_VECTOR_LEN;
+ wasm.normalize(retptr, ptr0, len0, addHeapObject(vec));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ if (r1) {
+ throw takeObject(r0);
+ }
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+}
+exports.normalize = normalize;
+
+/**
+ * Compute pairwise distances between vectors
+ * @param {any} vectors
+ * @returns {Float32Array}
+ */
+function pairwise_distances(vectors) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ wasm.pairwise_distances(retptr, addHeapObject(vectors));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+}
+exports.pairwise_distances = pairwise_distances;
+
+/**
+ * Generate random orthogonal matrix (for initialization)
+ * @param {number} dim
+ * @returns {Float32Array}
+ */
+function random_orthogonal_matrix(dim) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ wasm.random_orthogonal_matrix(retptr, dim);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var v1 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+}
+exports.random_orthogonal_matrix = random_orthogonal_matrix;
+
+/**
+ * Compute scaled dot-product attention
+ *
+ * # Arguments
+ * * `query` - Query vector as Float32Array
+ * * `keys` - Array of key vectors
+ * * `values` - Array of value vectors
+ * * `scale` - Optional scaling factor (defaults to 1/sqrt(dim))
+ * @param {Float32Array} query
+ * @param {any} keys
+ * @param {any} values
+ * @param {number | null} [scale]
+ * @returns {Float32Array}
+ */
+function scaled_dot_attention(query, keys, values, scale) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(query, wasm.__wbindgen_export);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.scaled_dot_attention(retptr, ptr0, len0, addHeapObject(keys), addHeapObject(values), isLikeNone(scale) ? 0x100000001 : Math.fround(scale));
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export4(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+}
+exports.scaled_dot_attention = scaled_dot_attention;
+
+/**
+ * Compute softmax of a vector
+ * @param {Float32Array} vec
+ */
+function softmax(vec) {
+ var ptr0 = passArrayF32ToWasm0(vec, wasm.__wbindgen_export);
+ var len0 = WASM_VECTOR_LEN;
+ wasm.softmax(ptr0, len0, addHeapObject(vec));
+}
+exports.softmax = softmax;
+
+/**
+ * Get the version of the ruvector-attention-wasm crate
+ * @returns {string}
+ */
+function version() {
+ let deferred1_0;
+ let deferred1_1;
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ wasm.version(retptr);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ deferred1_0 = r0;
+ deferred1_1 = r1;
+ return getStringFromWasm0(r0, r1);
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ wasm.__wbindgen_export4(deferred1_0, deferred1_1, 1);
+ }
+}
+exports.version = version;
+
+function __wbg_get_imports() {
+ const import0 = {
+ __proto__: null,
+ __wbg_Error_4577686b3a6d9b3a: function(arg0, arg1) {
+ const ret = Error(getStringFromWasm0(arg0, arg1));
+ return addHeapObject(ret);
+ },
+ __wbg_String_8564e559799eccda: function(arg0, arg1) {
+ const ret = String(getObject(arg1));
+ const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_export, wasm.__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
+ getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
+ },
+ __wbg___wbindgen_boolean_get_18c4ed9422296fff: function(arg0) {
+ const v = getObject(arg0);
+ const ret = typeof(v) === 'boolean' ? v : undefined;
+ return isLikeNone(ret) ? 0xFFFFFF : ret ? 1 : 0;
+ },
+ __wbg___wbindgen_copy_to_typed_array_5294f8e46aecc086: function(arg0, arg1, arg2) {
+ new Uint8Array(getObject(arg2).buffer, getObject(arg2).byteOffset, getObject(arg2).byteLength).set(getArrayU8FromWasm0(arg0, arg1));
+ },
+ __wbg___wbindgen_debug_string_ddde1867f49c2442: function(arg0, arg1) {
+ const ret = debugString(getObject(arg1));
+ const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_export, wasm.__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
+ getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
+ },
+ __wbg___wbindgen_is_function_d633e708baf0d146: function(arg0) {
+ const ret = typeof(getObject(arg0)) === 'function';
+ return ret;
+ },
+ __wbg___wbindgen_is_object_4b3de556756ee8a8: function(arg0) {
+ const val = getObject(arg0);
+ const ret = typeof(val) === 'object' && val !== null;
+ return ret;
+ },
+ __wbg___wbindgen_jsval_loose_eq_1562ceb9af84e990: function(arg0, arg1) {
+ const ret = getObject(arg0) == getObject(arg1);
+ return ret;
+ },
+ __wbg___wbindgen_number_get_5854912275df1894: function(arg0, arg1) {
+ const obj = getObject(arg1);
+ const ret = typeof(obj) === 'number' ? obj : undefined;
+ getDataViewMemory0().setFloat64(arg0 + 8 * 1, isLikeNone(ret) ? 0 : ret, true);
+ getDataViewMemory0().setInt32(arg0 + 4 * 0, !isLikeNone(ret), true);
+ },
+ __wbg___wbindgen_string_get_3e5751597f39a112: function(arg0, arg1) {
+ const obj = getObject(arg1);
+ const ret = typeof(obj) === 'string' ? obj : undefined;
+ var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_export, wasm.__wbindgen_export2);
+ var len1 = WASM_VECTOR_LEN;
+ getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
+ getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
+ },
+ __wbg___wbindgen_throw_39bc967c0e5a9b58: function(arg0, arg1) {
+ throw new Error(getStringFromWasm0(arg0, arg1));
+ },
+ __wbg_call_73af281463ec8b58: function() { return handleError(function (arg0, arg1) {
+ const ret = getObject(arg0).call(getObject(arg1));
+ return addHeapObject(ret);
+ }, arguments); },
+ __wbg_done_5aad55ec6b1954b1: function(arg0) {
+ const ret = getObject(arg0).done;
+ return ret;
+ },
+ __wbg_error_a6fa202b58aa1cd3: function(arg0, arg1) {
+ let deferred0_0;
+ let deferred0_1;
+ try {
+ deferred0_0 = arg0;
+ deferred0_1 = arg1;
+ console.error(getStringFromWasm0(arg0, arg1));
+ } finally {
+ wasm.__wbindgen_export4(deferred0_0, deferred0_1, 1);
+ }
+ },
+ __wbg_error_ad28debb48b5c6bb: function(arg0) {
+ console.error(getObject(arg0));
+ },
+ __wbg_get_4920fefd3451364b: function() { return handleError(function (arg0, arg1) {
+ const ret = Reflect.get(getObject(arg0), getObject(arg1));
+ return addHeapObject(ret);
+ }, arguments); },
+ __wbg_get_unchecked_3d0f4b91c8eca4f0: function(arg0, arg1) {
+ const ret = getObject(arg0)[arg1 >>> 0];
+ return addHeapObject(ret);
+ },
+ __wbg_instanceof_ArrayBuffer_15859862b80b732d: function(arg0) {
+ let result;
+ try {
+ result = getObject(arg0) instanceof ArrayBuffer;
+ } catch (_) {
+ result = false;
+ }
+ const ret = result;
+ return ret;
+ },
+ __wbg_instanceof_Uint8Array_2240b7046ac16f05: function(arg0) {
+ let result;
+ try {
+ result = getObject(arg0) instanceof Uint8Array;
+ } catch (_) {
+ result = false;
+ }
+ const ret = result;
+ return ret;
+ },
+ __wbg_isArray_fad08a0d12828686: function(arg0) {
+ const ret = Array.isArray(getObject(arg0));
+ return ret;
+ },
+ __wbg_iterator_fc7ad8d33bab9e26: function() {
+ const ret = Symbol.iterator;
+ return addHeapObject(ret);
+ },
+ __wbg_length_5855c1f289dfffc1: function(arg0) {
+ const ret = getObject(arg0).length;
+ return ret;
+ },
+ __wbg_length_a31e05262e09b7f8: function(arg0) {
+ const ret = getObject(arg0).length;
+ return ret;
+ },
+ __wbg_log_3c5e4b64af29e724: function(arg0) {
+ console.log(getObject(arg0));
+ },
+ __wbg_new_09959f7b4c92c246: function(arg0) {
+ const ret = new Uint8Array(getObject(arg0));
+ return addHeapObject(ret);
+ },
+ __wbg_new_227d7c05414eb861: function() {
+ const ret = new Error();
+ return addHeapObject(ret);
+ },
+ __wbg_new_cbee8c0d5c479eac: function() {
+ const ret = new Array();
+ return addHeapObject(ret);
+ },
+ __wbg_next_a5fe6f328f7affc2: function(arg0) {
+ const ret = getObject(arg0).next;
+ return addHeapObject(ret);
+ },
+ __wbg_next_e592122bb4ed4c67: function() { return handleError(function (arg0) {
+ const ret = getObject(arg0).next();
+ return addHeapObject(ret);
+ }, arguments); },
+ __wbg_prototypesetcall_f034d444741426c3: function(arg0, arg1, arg2) {
+ Uint8Array.prototype.set.call(getArrayU8FromWasm0(arg0, arg1), getObject(arg2));
+ },
+ __wbg_random_2b7bed8995d680fb: function() {
+ const ret = Math.random();
+ return ret;
+ },
+ __wbg_set_4c81cfb5dc3a333c: function(arg0, arg1, arg2) {
+ getObject(arg0)[arg1 >>> 0] = takeObject(arg2);
+ },
+ __wbg_stack_3b0d974bbf31e44f: function(arg0, arg1) {
+ const ret = getObject(arg1).stack;
+ const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_export, wasm.__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
+ getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
+ },
+ __wbg_value_667dcb90597486a6: function(arg0) {
+ const ret = getObject(arg0).value;
+ return addHeapObject(ret);
+ },
+ __wbindgen_cast_0000000000000001: function(arg0, arg1) {
+ // Cast intrinsic for `Ref(String) -> Externref`.
+ const ret = getStringFromWasm0(arg0, arg1);
+ return addHeapObject(ret);
+ },
+ __wbindgen_object_drop_ref: function(arg0) {
+ takeObject(arg0);
+ },
+ };
+ return {
+ __proto__: null,
+ "./ruvector_attention_wasm_bg.js": import0,
+ };
+}
+
+const WasmAdamFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmadam_free(ptr >>> 0, 1));
+const WasmAdamWFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmadamw_free(ptr >>> 0, 1));
+const WasmFlashAttentionFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmflashattention_free(ptr >>> 0, 1));
+const WasmHyperbolicAttentionFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmhyperbolicattention_free(ptr >>> 0, 1));
+const WasmInfoNCELossFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasminfonceloss_free(ptr >>> 0, 1));
+const WasmLRSchedulerFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmlrscheduler_free(ptr >>> 0, 1));
+const WasmLinearAttentionFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmlinearattention_free(ptr >>> 0, 1));
+const WasmLocalGlobalAttentionFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmlocalglobalattention_free(ptr >>> 0, 1));
+const WasmMoEAttentionFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmmoeattention_free(ptr >>> 0, 1));
+const WasmMultiHeadAttentionFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmmultiheadattention_free(ptr >>> 0, 1));
+const WasmSGDFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmsgd_free(ptr >>> 0, 1));
+
+function addHeapObject(obj) {
+ if (heap_next === heap.length) heap.push(heap.length + 1);
+ const idx = heap_next;
+ heap_next = heap[idx];
+
+ heap[idx] = obj;
+ return idx;
+}
+
+function debugString(val) {
+ // primitive types
+ const type = typeof val;
+ if (type == 'number' || type == 'boolean' || val == null) {
+ return `${val}`;
+ }
+ if (type == 'string') {
+ return `"${val}"`;
+ }
+ if (type == 'symbol') {
+ const description = val.description;
+ if (description == null) {
+ return 'Symbol';
+ } else {
+ return `Symbol(${description})`;
+ }
+ }
+ if (type == 'function') {
+ const name = val.name;
+ if (typeof name == 'string' && name.length > 0) {
+ return `Function(${name})`;
+ } else {
+ return 'Function';
+ }
+ }
+ // objects
+ if (Array.isArray(val)) {
+ const length = val.length;
+ let debug = '[';
+ if (length > 0) {
+ debug += debugString(val[0]);
+ }
+ for(let i = 1; i < length; i++) {
+ debug += ', ' + debugString(val[i]);
+ }
+ debug += ']';
+ return debug;
+ }
+ // Test for built-in
+ const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
+ let className;
+ if (builtInMatches && builtInMatches.length > 1) {
+ className = builtInMatches[1];
+ } else {
+ // Failed to match the standard '[object ClassName]'
+ return toString.call(val);
+ }
+ if (className == 'Object') {
+ // we're a user defined class or Object
+ // JSON.stringify avoids problems with cycles, and is generally much
+ // easier than looping through ownProperties of `val`.
+ try {
+ return 'Object(' + JSON.stringify(val) + ')';
+ } catch (_) {
+ return 'Object';
+ }
+ }
+ // errors
+ if (val instanceof Error) {
+ return `${val.name}: ${val.message}\n${val.stack}`;
+ }
+ // TODO we could test for more things here, like `Set`s and `Map`s.
+ return className;
+}
+
+function dropObject(idx) {
+ if (idx < 1028) return;
+ heap[idx] = heap_next;
+ heap_next = idx;
+}
+
+function getArrayF32FromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ return getFloat32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);
+}
+
+function getArrayU8FromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);
+}
+
+let cachedDataViewMemory0 = null;
+function getDataViewMemory0() {
+ if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {
+ cachedDataViewMemory0 = new DataView(wasm.memory.buffer);
+ }
+ return cachedDataViewMemory0;
+}
+
+let cachedFloat32ArrayMemory0 = null;
+function getFloat32ArrayMemory0() {
+ if (cachedFloat32ArrayMemory0 === null || cachedFloat32ArrayMemory0.byteLength === 0) {
+ cachedFloat32ArrayMemory0 = new Float32Array(wasm.memory.buffer);
+ }
+ return cachedFloat32ArrayMemory0;
+}
+
+function getStringFromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ return decodeText(ptr, len);
+}
+
+let cachedUint8ArrayMemory0 = null;
+function getUint8ArrayMemory0() {
+ if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
+ cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
+ }
+ return cachedUint8ArrayMemory0;
+}
+
+function getObject(idx) { return heap[idx]; }
+
+function handleError(f, args) {
+ try {
+ return f.apply(this, args);
+ } catch (e) {
+ wasm.__wbindgen_export3(addHeapObject(e));
+ }
+}
+
+let heap = new Array(1024).fill(undefined);
+heap.push(undefined, null, true, false);
+
+let heap_next = heap.length;
+
+function isLikeNone(x) {
+ return x === undefined || x === null;
+}
+
+function passArrayF32ToWasm0(arg, malloc) {
+ const ptr = malloc(arg.length * 4, 4) >>> 0;
+ getFloat32ArrayMemory0().set(arg, ptr / 4);
+ WASM_VECTOR_LEN = arg.length;
+ return ptr;
+}
+
+function passStringToWasm0(arg, malloc, realloc) {
+ if (realloc === undefined) {
+ const buf = cachedTextEncoder.encode(arg);
+ const ptr = malloc(buf.length, 1) >>> 0;
+ getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
+ WASM_VECTOR_LEN = buf.length;
+ return ptr;
+ }
+
+ let len = arg.length;
+ let ptr = malloc(len, 1) >>> 0;
+
+ const mem = getUint8ArrayMemory0();
+
+ let offset = 0;
+
+ for (; offset < len; offset++) {
+ const code = arg.charCodeAt(offset);
+ if (code > 0x7F) break;
+ mem[ptr + offset] = code;
+ }
+ if (offset !== len) {
+ if (offset !== 0) {
+ arg = arg.slice(offset);
+ }
+ ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
+ const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
+ const ret = cachedTextEncoder.encodeInto(arg, view);
+
+ offset += ret.written;
+ ptr = realloc(ptr, len, offset, 1) >>> 0;
+ }
+
+ WASM_VECTOR_LEN = offset;
+ return ptr;
+}
+
+function takeObject(idx) {
+ const ret = getObject(idx);
+ dropObject(idx);
+ return ret;
+}
+
+let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
+cachedTextDecoder.decode();
+function decodeText(ptr, len) {
+ return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
+}
+
+const cachedTextEncoder = new TextEncoder();
+
+if (!('encodeInto' in cachedTextEncoder)) {
+ cachedTextEncoder.encodeInto = function (arg, view) {
+ const buf = cachedTextEncoder.encode(arg);
+ view.set(buf);
+ return {
+ read: arg.length,
+ written: buf.length
+ };
+ };
+}
+
+let WASM_VECTOR_LEN = 0;
+
+const wasmPath = `${__dirname}/ruvector_attention_wasm_bg.wasm`;
+const wasmBytes = require('fs').readFileSync(wasmPath);
+const wasmModule = new WebAssembly.Module(wasmBytes);
+let wasm = new WebAssembly.Instance(wasmModule, __wbg_get_imports()).exports;
+wasm.__wbindgen_start();
diff --git a/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm_bg.wasm b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm_bg.wasm
new file mode 100644
index 00000000..8e23dfab
Binary files /dev/null and b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm_bg.wasm differ
diff --git a/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm_bg.wasm.d.ts b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm_bg.wasm.d.ts
new file mode 100644
index 00000000..7647f9ba
--- /dev/null
+++ b/ui/pose-fusion/pkg/ruvector-attention/ruvector_attention_wasm_bg.wasm.d.ts
@@ -0,0 +1,71 @@
+/* tslint:disable */
+/* eslint-disable */
+export const memory: WebAssembly.Memory;
+export const __wbg_wasmadam_free: (a: number, b: number) => void;
+export const __wbg_wasmadamw_free: (a: number, b: number) => void;
+export const __wbg_wasmflashattention_free: (a: number, b: number) => void;
+export const __wbg_wasmhyperbolicattention_free: (a: number, b: number) => void;
+export const __wbg_wasminfonceloss_free: (a: number, b: number) => void;
+export const __wbg_wasmlinearattention_free: (a: number, b: number) => void;
+export const __wbg_wasmmoeattention_free: (a: number, b: number) => void;
+export const __wbg_wasmmultiheadattention_free: (a: number, b: number) => void;
+export const __wbg_wasmsgd_free: (a: number, b: number) => void;
+export const attention_weights: (a: number, b: number, c: number, d: number) => void;
+export const available_mechanisms: () => number;
+export const batch_normalize: (a: number, b: number, c: number) => void;
+export const cosine_similarity: (a: number, b: number, c: number, d: number, e: number) => void;
+export const l2_norm: (a: number, b: number) => number;
+export const log: (a: number, b: number) => void;
+export const log_error: (a: number, b: number) => void;
+export const normalize: (a: number, b: number, c: number, d: number) => void;
+export const pairwise_distances: (a: number, b: number) => void;
+export const random_orthogonal_matrix: (a: number, b: number) => void;
+export const scaled_dot_attention: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const softmax: (a: number, b: number, c: number) => void;
+export const version: (a: number) => void;
+export const wasmadam_learning_rate: (a: number) => number;
+export const wasmadam_new: (a: number, b: number) => number;
+export const wasmadam_reset: (a: number) => void;
+export const wasmadam_set_learning_rate: (a: number, b: number) => void;
+export const wasmadam_step: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const wasmadamw_new: (a: number, b: number, c: number) => number;
+export const wasmadamw_reset: (a: number) => void;
+export const wasmadamw_step: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const wasmadamw_weight_decay: (a: number) => number;
+export const wasmflashattention_compute: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const wasmflashattention_new: (a: number, b: number) => number;
+export const wasmhyperbolicattention_compute: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const wasmhyperbolicattention_curvature: (a: number) => number;
+export const wasmhyperbolicattention_new: (a: number, b: number) => number;
+export const wasminfonceloss_compute: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
+export const wasminfonceloss_new: (a: number) => number;
+export const wasmlinearattention_compute: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const wasmlinearattention_new: (a: number, b: number) => number;
+export const wasmlocalglobalattention_compute: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const wasmlocalglobalattention_new: (a: number, b: number, c: number) => number;
+export const wasmlrscheduler_get_lr: (a: number) => number;
+export const wasmlrscheduler_new: (a: number, b: number, c: number) => number;
+export const wasmlrscheduler_reset: (a: number) => void;
+export const wasmlrscheduler_step: (a: number) => void;
+export const wasmmoeattention_compute: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const wasmmoeattention_new: (a: number, b: number, c: number) => number;
+export const wasmmultiheadattention_compute: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const wasmmultiheadattention_dim: (a: number) => number;
+export const wasmmultiheadattention_new: (a: number, b: number, c: number) => void;
+export const wasmmultiheadattention_num_heads: (a: number) => number;
+export const wasmsgd_learning_rate: (a: number) => number;
+export const wasmsgd_new: (a: number, b: number, c: number) => number;
+export const wasmsgd_reset: (a: number) => void;
+export const wasmsgd_set_learning_rate: (a: number, b: number) => void;
+export const wasmsgd_step: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
+export const init: () => void;
+export const wasmadamw_set_learning_rate: (a: number, b: number) => void;
+export const wasmadamw_learning_rate: (a: number) => number;
+export const __wbg_wasmlocalglobalattention_free: (a: number, b: number) => void;
+export const __wbg_wasmlrscheduler_free: (a: number, b: number) => void;
+export const __wbindgen_export: (a: number, b: number) => number;
+export const __wbindgen_export2: (a: number, b: number, c: number, d: number) => number;
+export const __wbindgen_export3: (a: number) => void;
+export const __wbindgen_export4: (a: number, b: number, c: number) => void;
+export const __wbindgen_add_to_stack_pointer: (a: number) => number;
+export const __wbindgen_start: () => void;
diff --git a/ui/pose-fusion/pkg/ruvector_cnn_wasm/package.json b/ui/pose-fusion/pkg/ruvector_cnn_wasm/package.json
new file mode 100644
index 00000000..f1e17faf
--- /dev/null
+++ b/ui/pose-fusion/pkg/ruvector_cnn_wasm/package.json
@@ -0,0 +1,26 @@
+{
+ "name": "ruvector-cnn-wasm",
+ "type": "module",
+ "description": "WASM bindings for ruvector-cnn - CNN feature extraction for image embeddings",
+ "version": "0.1.0",
+ "license": "MIT OR Apache-2.0",
+ "repository": {
+ "type": "git",
+ "url": "https://github.com/ruvnet/ruvector"
+ },
+ "files": [
+ "ruvector_cnn_wasm_bg.wasm",
+ "ruvector_cnn_wasm.js"
+ ],
+ "main": "ruvector_cnn_wasm.js",
+ "sideEffects": [
+ "./snippets/*"
+ ],
+ "keywords": [
+ "cnn",
+ "embeddings",
+ "wasm",
+ "simd",
+ "machine-learning"
+ ]
+}
\ No newline at end of file
diff --git a/ui/pose-fusion/pkg/ruvector_cnn_wasm/ruvector_cnn_wasm.js b/ui/pose-fusion/pkg/ruvector_cnn_wasm/ruvector_cnn_wasm.js
new file mode 100644
index 00000000..f899cf7b
--- /dev/null
+++ b/ui/pose-fusion/pkg/ruvector_cnn_wasm/ruvector_cnn_wasm.js
@@ -0,0 +1,802 @@
+/**
+ * Configuration for CNN embedder
+ */
+export class EmbedderConfig {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ EmbedderConfigFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_embedderconfig_free(ptr, 0);
+ }
+ constructor() {
+ const ret = wasm.embedderconfig_new();
+ this.__wbg_ptr = ret >>> 0;
+ EmbedderConfigFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+ /**
+ * Output embedding dimension
+ * @returns {number}
+ */
+ get embedding_dim() {
+ const ret = wasm.__wbg_get_embedderconfig_embedding_dim(this.__wbg_ptr);
+ return ret >>> 0;
+ }
+ /**
+ * Input image size (square)
+ * @returns {number}
+ */
+ get input_size() {
+ const ret = wasm.__wbg_get_embedderconfig_input_size(this.__wbg_ptr);
+ return ret >>> 0;
+ }
+ /**
+ * Whether to L2 normalize embeddings
+ * @returns {boolean}
+ */
+ get normalize() {
+ const ret = wasm.__wbg_get_embedderconfig_normalize(this.__wbg_ptr);
+ return ret !== 0;
+ }
+ /**
+ * Output embedding dimension
+ * @param {number} arg0
+ */
+ set embedding_dim(arg0) {
+ wasm.__wbg_set_embedderconfig_embedding_dim(this.__wbg_ptr, arg0);
+ }
+ /**
+ * Input image size (square)
+ * @param {number} arg0
+ */
+ set input_size(arg0) {
+ wasm.__wbg_set_embedderconfig_input_size(this.__wbg_ptr, arg0);
+ }
+ /**
+ * Whether to L2 normalize embeddings
+ * @param {boolean} arg0
+ */
+ set normalize(arg0) {
+ wasm.__wbg_set_embedderconfig_normalize(this.__wbg_ptr, arg0);
+ }
+}
+if (Symbol.dispose) EmbedderConfig.prototype[Symbol.dispose] = EmbedderConfig.prototype.free;
+
+/**
+ * Layer operations for building custom networks
+ */
+export class LayerOps {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ LayerOpsFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_layerops_free(ptr, 0);
+ }
+ /**
+ * Apply batch normalization (returns new array)
+ * @param {Float32Array} input
+ * @param {Float32Array} gamma
+ * @param {Float32Array} beta
+ * @param {Float32Array} mean
+ * @param {Float32Array} _var
+ * @param {number} epsilon
+ * @returns {Float32Array}
+ */
+ static batch_norm(input, gamma, beta, mean, _var, epsilon) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(input, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(gamma, wasm.__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ const ptr2 = passArrayF32ToWasm0(beta, wasm.__wbindgen_export2);
+ const len2 = WASM_VECTOR_LEN;
+ const ptr3 = passArrayF32ToWasm0(mean, wasm.__wbindgen_export2);
+ const len3 = WASM_VECTOR_LEN;
+ const ptr4 = passArrayF32ToWasm0(_var, wasm.__wbindgen_export2);
+ const len4 = WASM_VECTOR_LEN;
+ wasm.layerops_batch_norm(retptr, ptr0, len0, ptr1, len1, ptr2, len2, ptr3, len3, ptr4, len4, epsilon);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var v6 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export(r0, r1 * 4, 4);
+ return v6;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Apply global average pooling
+ * Returns one value per channel
+ * @param {Float32Array} input
+ * @param {number} height
+ * @param {number} width
+ * @param {number} channels
+ * @returns {Float32Array}
+ */
+ static global_avg_pool(input, height, width, channels) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(input, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.layerops_global_avg_pool(retptr, ptr0, len0, height, width, channels);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+}
+if (Symbol.dispose) LayerOps.prototype[Symbol.dispose] = LayerOps.prototype.free;
+
+/**
+ * SIMD-optimized operations
+ */
+export class SimdOps {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ SimdOpsFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_simdops_free(ptr, 0);
+ }
+ /**
+ * Dot product of two vectors
+ * @param {Float32Array} a
+ * @param {Float32Array} b
+ * @returns {number}
+ */
+ static dot_product(a, b) {
+ const ptr0 = passArrayF32ToWasm0(a, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(b, wasm.__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ const ret = wasm.simdops_dot_product(ptr0, len0, ptr1, len1);
+ return ret;
+ }
+ /**
+ * L2 normalize a vector (returns new array)
+ * @param {Float32Array} data
+ * @returns {Float32Array}
+ */
+ static l2_normalize(data) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(data, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.simdops_l2_normalize(retptr, ptr0, len0);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * ReLU activation (returns new array)
+ * @param {Float32Array} data
+ * @returns {Float32Array}
+ */
+ static relu(data) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(data, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.simdops_relu(retptr, ptr0, len0);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * ReLU6 activation (returns new array)
+ * @param {Float32Array} data
+ * @returns {Float32Array}
+ */
+ static relu6(data) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(data, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.simdops_relu6(retptr, ptr0, len0);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+}
+if (Symbol.dispose) SimdOps.prototype[Symbol.dispose] = SimdOps.prototype.free;
+
+/**
+ * WASM CNN Embedder for image feature extraction
+ */
+export class WasmCnnEmbedder {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmCnnEmbedderFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmcnnembedder_free(ptr, 0);
+ }
+ /**
+ * Compute cosine similarity between two embeddings
+ * @param {Float32Array} a
+ * @param {Float32Array} b
+ * @returns {number}
+ */
+ cosine_similarity(a, b) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(a, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(b, wasm.__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ wasm.wasmcnnembedder_cosine_similarity(retptr, this.__wbg_ptr, ptr0, len0, ptr1, len1);
+ var r0 = getDataViewMemory0().getFloat32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ if (r2) {
+ throw takeObject(r1);
+ }
+ return r0;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Get the embedding dimension
+ * @returns {number}
+ */
+ get embedding_dim() {
+ const ret = wasm.wasmcnnembedder_embedding_dim(this.__wbg_ptr);
+ return ret >>> 0;
+ }
+ /**
+ * Extract embedding from image data (RGB format, row-major)
+ * @param {Uint8Array} image_data
+ * @param {number} width
+ * @param {number} height
+ * @returns {Float32Array}
+ */
+ extract(image_data, width, height) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArray8ToWasm0(image_data, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.wasmcnnembedder_extract(retptr, this.__wbg_ptr, ptr0, len0, width, height);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ var r3 = getDataViewMemory0().getInt32(retptr + 4 * 3, true);
+ if (r3) {
+ throw takeObject(r2);
+ }
+ var v2 = getArrayF32FromWasm0(r0, r1).slice();
+ wasm.__wbindgen_export(r0, r1 * 4, 4);
+ return v2;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Create a new CNN embedder
+ * @param {EmbedderConfig | null} [config]
+ */
+ constructor(config) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ let ptr0 = 0;
+ if (!isLikeNone(config)) {
+ _assertClass(config, EmbedderConfig);
+ ptr0 = config.__destroy_into_raw();
+ }
+ wasm.wasmcnnembedder_new(retptr, ptr0);
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ if (r2) {
+ throw takeObject(r1);
+ }
+ this.__wbg_ptr = r0 >>> 0;
+ WasmCnnEmbedderFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+}
+if (Symbol.dispose) WasmCnnEmbedder.prototype[Symbol.dispose] = WasmCnnEmbedder.prototype.free;
+
+/**
+ * InfoNCE loss for contrastive learning (SimCLR style)
+ */
+export class WasmInfoNCELoss {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmInfoNCELossFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasminfonceloss_free(ptr, 0);
+ }
+ /**
+ * Compute loss for a batch of embedding pairs
+ * embeddings: [2N, D] flattened where (i, i+N) are positive pairs
+ * @param {Float32Array} embeddings
+ * @param {number} batch_size
+ * @param {number} dim
+ * @returns {number}
+ */
+ forward(embeddings, batch_size, dim) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(embeddings, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ wasm.wasminfonceloss_forward(retptr, this.__wbg_ptr, ptr0, len0, batch_size, dim);
+ var r0 = getDataViewMemory0().getFloat32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ if (r2) {
+ throw takeObject(r1);
+ }
+ return r0;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Create new InfoNCE loss with temperature parameter
+ * @param {number} temperature
+ */
+ constructor(temperature) {
+ const ret = wasm.wasminfonceloss_new(temperature);
+ this.__wbg_ptr = ret >>> 0;
+ WasmInfoNCELossFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+ /**
+ * Get the temperature parameter
+ * @returns {number}
+ */
+ get temperature() {
+ const ret = wasm.wasminfonceloss_temperature(this.__wbg_ptr);
+ return ret;
+ }
+}
+if (Symbol.dispose) WasmInfoNCELoss.prototype[Symbol.dispose] = WasmInfoNCELoss.prototype.free;
+
+/**
+ * Triplet loss for metric learning
+ */
+export class WasmTripletLoss {
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+ WasmTripletLossFinalization.unregister(this);
+ return ptr;
+ }
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_wasmtripletloss_free(ptr, 0);
+ }
+ /**
+ * Compute loss for a batch of triplets
+ * @param {Float32Array} anchors
+ * @param {Float32Array} positives
+ * @param {Float32Array} negatives
+ * @param {number} dim
+ * @returns {number}
+ */
+ forward(anchors, positives, negatives, dim) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(anchors, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(positives, wasm.__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ const ptr2 = passArrayF32ToWasm0(negatives, wasm.__wbindgen_export2);
+ const len2 = WASM_VECTOR_LEN;
+ wasm.wasmtripletloss_forward(retptr, this.__wbg_ptr, ptr0, len0, ptr1, len1, ptr2, len2, dim);
+ var r0 = getDataViewMemory0().getFloat32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ if (r2) {
+ throw takeObject(r1);
+ }
+ return r0;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Compute loss for a single triplet
+ * @param {Float32Array} anchor
+ * @param {Float32Array} positive
+ * @param {Float32Array} negative
+ * @returns {number}
+ */
+ forward_single(anchor, positive, negative) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ const ptr0 = passArrayF32ToWasm0(anchor, wasm.__wbindgen_export2);
+ const len0 = WASM_VECTOR_LEN;
+ const ptr1 = passArrayF32ToWasm0(positive, wasm.__wbindgen_export2);
+ const len1 = WASM_VECTOR_LEN;
+ const ptr2 = passArrayF32ToWasm0(negative, wasm.__wbindgen_export2);
+ const len2 = WASM_VECTOR_LEN;
+ wasm.wasmtripletloss_forward_single(retptr, this.__wbg_ptr, ptr0, len0, ptr1, len1, ptr2, len2);
+ var r0 = getDataViewMemory0().getFloat32(retptr + 4 * 0, true);
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
+ var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
+ if (r2) {
+ throw takeObject(r1);
+ }
+ return r0;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+ }
+ /**
+ * Get the margin parameter
+ * @returns {number}
+ */
+ get margin() {
+ const ret = wasm.wasmtripletloss_margin(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * Create new triplet loss with margin
+ * @param {number} margin
+ */
+ constructor(margin) {
+ const ret = wasm.wasmtripletloss_new(margin);
+ this.__wbg_ptr = ret >>> 0;
+ WasmTripletLossFinalization.register(this, this.__wbg_ptr, this);
+ return this;
+ }
+}
+if (Symbol.dispose) WasmTripletLoss.prototype[Symbol.dispose] = WasmTripletLoss.prototype.free;
+
+/**
+ * Initialize panic hook for better error messages
+ */
+export function init() {
+ wasm.init();
+}
+
+function __wbg_get_imports() {
+ const import0 = {
+ __proto__: null,
+ __wbg___wbindgen_throw_39bc967c0e5a9b58: function(arg0, arg1) {
+ throw new Error(getStringFromWasm0(arg0, arg1));
+ },
+ __wbg_error_a6fa202b58aa1cd3: function(arg0, arg1) {
+ let deferred0_0;
+ let deferred0_1;
+ try {
+ deferred0_0 = arg0;
+ deferred0_1 = arg1;
+ console.error(getStringFromWasm0(arg0, arg1));
+ } finally {
+ wasm.__wbindgen_export(deferred0_0, deferred0_1, 1);
+ }
+ },
+ __wbg_new_227d7c05414eb861: function() {
+ const ret = new Error();
+ return addHeapObject(ret);
+ },
+ __wbg_stack_3b0d974bbf31e44f: function(arg0, arg1) {
+ const ret = getObject(arg1).stack;
+ const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_export2, wasm.__wbindgen_export3);
+ const len1 = WASM_VECTOR_LEN;
+ getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
+ getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
+ },
+ __wbindgen_cast_0000000000000001: function(arg0, arg1) {
+ // Cast intrinsic for `Ref(String) -> Externref`.
+ const ret = getStringFromWasm0(arg0, arg1);
+ return addHeapObject(ret);
+ },
+ __wbindgen_object_drop_ref: function(arg0) {
+ takeObject(arg0);
+ },
+ };
+ return {
+ __proto__: null,
+ "./ruvector_cnn_wasm_bg.js": import0,
+ };
+}
+
+const EmbedderConfigFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_embedderconfig_free(ptr >>> 0, 1));
+const LayerOpsFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_layerops_free(ptr >>> 0, 1));
+const SimdOpsFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_simdops_free(ptr >>> 0, 1));
+const WasmCnnEmbedderFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmcnnembedder_free(ptr >>> 0, 1));
+const WasmInfoNCELossFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasminfonceloss_free(ptr >>> 0, 1));
+const WasmTripletLossFinalization = (typeof FinalizationRegistry === 'undefined')
+ ? { register: () => {}, unregister: () => {} }
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmtripletloss_free(ptr >>> 0, 1));
+
+function addHeapObject(obj) {
+ if (heap_next === heap.length) heap.push(heap.length + 1);
+ const idx = heap_next;
+ heap_next = heap[idx];
+
+ heap[idx] = obj;
+ return idx;
+}
+
+function _assertClass(instance, klass) {
+ if (!(instance instanceof klass)) {
+ throw new Error(`expected instance of ${klass.name}`);
+ }
+}
+
+function dropObject(idx) {
+ if (idx < 1028) return;
+ heap[idx] = heap_next;
+ heap_next = idx;
+}
+
+function getArrayF32FromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ return getFloat32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);
+}
+
+let cachedDataViewMemory0 = null;
+function getDataViewMemory0() {
+ if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {
+ cachedDataViewMemory0 = new DataView(wasm.memory.buffer);
+ }
+ return cachedDataViewMemory0;
+}
+
+let cachedFloat32ArrayMemory0 = null;
+function getFloat32ArrayMemory0() {
+ if (cachedFloat32ArrayMemory0 === null || cachedFloat32ArrayMemory0.byteLength === 0) {
+ cachedFloat32ArrayMemory0 = new Float32Array(wasm.memory.buffer);
+ }
+ return cachedFloat32ArrayMemory0;
+}
+
+function getStringFromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ return decodeText(ptr, len);
+}
+
+let cachedUint8ArrayMemory0 = null;
+function getUint8ArrayMemory0() {
+ if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
+ cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
+ }
+ return cachedUint8ArrayMemory0;
+}
+
+function getObject(idx) { return heap[idx]; }
+
+let heap = new Array(1024).fill(undefined);
+heap.push(undefined, null, true, false);
+
+let heap_next = heap.length;
+
+function isLikeNone(x) {
+ return x === undefined || x === null;
+}
+
+function passArray8ToWasm0(arg, malloc) {
+ const ptr = malloc(arg.length * 1, 1) >>> 0;
+ getUint8ArrayMemory0().set(arg, ptr / 1);
+ WASM_VECTOR_LEN = arg.length;
+ return ptr;
+}
+
+function passArrayF32ToWasm0(arg, malloc) {
+ const ptr = malloc(arg.length * 4, 4) >>> 0;
+ getFloat32ArrayMemory0().set(arg, ptr / 4);
+ WASM_VECTOR_LEN = arg.length;
+ return ptr;
+}
+
+function passStringToWasm0(arg, malloc, realloc) {
+ if (realloc === undefined) {
+ const buf = cachedTextEncoder.encode(arg);
+ const ptr = malloc(buf.length, 1) >>> 0;
+ getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
+ WASM_VECTOR_LEN = buf.length;
+ return ptr;
+ }
+
+ let len = arg.length;
+ let ptr = malloc(len, 1) >>> 0;
+
+ const mem = getUint8ArrayMemory0();
+
+ let offset = 0;
+
+ for (; offset < len; offset++) {
+ const code = arg.charCodeAt(offset);
+ if (code > 0x7F) break;
+ mem[ptr + offset] = code;
+ }
+ if (offset !== len) {
+ if (offset !== 0) {
+ arg = arg.slice(offset);
+ }
+ ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
+ const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
+ const ret = cachedTextEncoder.encodeInto(arg, view);
+
+ offset += ret.written;
+ ptr = realloc(ptr, len, offset, 1) >>> 0;
+ }
+
+ WASM_VECTOR_LEN = offset;
+ return ptr;
+}
+
+function takeObject(idx) {
+ const ret = getObject(idx);
+ dropObject(idx);
+ return ret;
+}
+
+let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
+cachedTextDecoder.decode();
+const MAX_SAFARI_DECODE_BYTES = 2146435072;
+let numBytesDecoded = 0;
+function decodeText(ptr, len) {
+ numBytesDecoded += len;
+ if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {
+ cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
+ cachedTextDecoder.decode();
+ numBytesDecoded = len;
+ }
+ return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
+}
+
+const cachedTextEncoder = new TextEncoder();
+
+if (!('encodeInto' in cachedTextEncoder)) {
+ cachedTextEncoder.encodeInto = function (arg, view) {
+ const buf = cachedTextEncoder.encode(arg);
+ view.set(buf);
+ return {
+ read: arg.length,
+ written: buf.length
+ };
+ };
+}
+
+let WASM_VECTOR_LEN = 0;
+
+let wasmModule, wasm;
+function __wbg_finalize_init(instance, module) {
+ wasm = instance.exports;
+ wasmModule = module;
+ cachedDataViewMemory0 = null;
+ cachedFloat32ArrayMemory0 = null;
+ cachedUint8ArrayMemory0 = null;
+ wasm.__wbindgen_start();
+ return wasm;
+}
+
+async function __wbg_load(module, imports) {
+ if (typeof Response === 'function' && module instanceof Response) {
+ if (typeof WebAssembly.instantiateStreaming === 'function') {
+ try {
+ return await WebAssembly.instantiateStreaming(module, imports);
+ } catch (e) {
+ const validResponse = module.ok && expectedResponseType(module.type);
+
+ if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {
+ console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
+
+ } else { throw e; }
+ }
+ }
+
+ const bytes = await module.arrayBuffer();
+ return await WebAssembly.instantiate(bytes, imports);
+ } else {
+ const instance = await WebAssembly.instantiate(module, imports);
+
+ if (instance instanceof WebAssembly.Instance) {
+ return { instance, module };
+ } else {
+ return instance;
+ }
+ }
+
+ function expectedResponseType(type) {
+ switch (type) {
+ case 'basic': case 'cors': case 'default': return true;
+ }
+ return false;
+ }
+}
+
+function initSync(module) {
+ if (wasm !== undefined) return wasm;
+
+
+ if (module !== undefined) {
+ if (Object.getPrototypeOf(module) === Object.prototype) {
+ ({module} = module)
+ } else {
+ console.warn('using deprecated parameters for `initSync()`; pass a single object instead')
+ }
+ }
+
+ const imports = __wbg_get_imports();
+ if (!(module instanceof WebAssembly.Module)) {
+ module = new WebAssembly.Module(module);
+ }
+ const instance = new WebAssembly.Instance(module, imports);
+ return __wbg_finalize_init(instance, module);
+}
+
+async function __wbg_init(module_or_path) {
+ if (wasm !== undefined) return wasm;
+
+
+ if (module_or_path !== undefined) {
+ if (Object.getPrototypeOf(module_or_path) === Object.prototype) {
+ ({module_or_path} = module_or_path)
+ } else {
+ console.warn('using deprecated parameters for the initialization function; pass a single object instead')
+ }
+ }
+
+ if (module_or_path === undefined) {
+ module_or_path = new URL('ruvector_cnn_wasm_bg.wasm', import.meta.url);
+ }
+ const imports = __wbg_get_imports();
+
+ if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {
+ module_or_path = fetch(module_or_path);
+ }
+
+ const { instance, module } = await __wbg_load(await module_or_path, imports);
+
+ return __wbg_finalize_init(instance, module);
+}
+
+export { initSync, __wbg_init as default };
diff --git a/ui/pose-fusion/pkg/ruvector_cnn_wasm/ruvector_cnn_wasm_bg.wasm b/ui/pose-fusion/pkg/ruvector_cnn_wasm/ruvector_cnn_wasm_bg.wasm
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