fix: reduce bloom, bump settings version for auto-cycle
Co-Authored-By: claude-flow <ruv@ruv.net>
This commit is contained in:
parent
e4e6c1e600
commit
2ff7862843
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@ -19,7 +19,7 @@ export const SCENARIO_NAMES = [
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];
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export const DEFAULTS = {
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bloom: 0.2, bloomRadius: 0.25, bloomThresh: 0.5,
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bloom: 0.08, bloomRadius: 0.2, bloomThresh: 0.6,
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exposure: 1.3, vignette: 0.25, grain: 0.01, chromatic: 0.0005,
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boneThick: 0.018, jointSize: 0.035, glow: 0.3, trail: 0.35,
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wireColor: '#00d878', jointColor: '#ff4060', aura: 0.02,
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@ -28,7 +28,7 @@ export const DEFAULTS = {
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scenario: 'auto', cycle: 30, dataSource: 'demo', wsUrl: '',
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};
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export const SETTINGS_VERSION = '4';
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export const SETTINGS_VERSION = '5';
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export const PRESETS = {
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foundation: {},
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@ -77,9 +77,9 @@ export class PostProcessing {
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// Bloom — tuned for green wireframe glow
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this._bloomPass = new UnrealBloomPass(
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new THREE.Vector2(size.x, size.y),
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1.0, // strength (less aggressive than before)
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0.5, // radius
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0.25 // threshold
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0.08, // strength — subtle glow, overridden by settings
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0.2, // radius
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0.6 // threshold
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);
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this.composer.addPass(this._bloomPass);
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@ -0,0 +1,567 @@
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/**
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* HudController — Extracted HUD update, settings dialog, and scenario UI
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*
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* Manages all DOM-based HUD elements:
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* - Vital sign display with smooth lerp transitions and color coding
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* - Signal metrics, sparkline, and presence indicator
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* - Scenario description and edge module badges
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* - Mini person-count dot visualization
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* - Settings dialog (tabs, ranges, presets, data source)
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* - Quick-select scenario dropdown
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*/
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// ---- Constants ----
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export const SCENARIO_NAMES = [
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'EMPTY ROOM','VITAL SIGNS','MULTI-PERSON','FALL DETECT',
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'SLEEP MONITOR','INTRUSION','GESTURE CTRL','CROWD OCCUPANCY',
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'SEARCH RESCUE','ELDERLY CARE','FITNESS','SECURITY PATROL',
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];
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export const DEFAULTS = {
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bloom: 0.08, bloomRadius: 0.2, bloomThresh: 0.6,
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exposure: 1.3, vignette: 0.25, grain: 0.01, chromatic: 0.0005,
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boneThick: 0.018, jointSize: 0.035, glow: 0.3, trail: 0.35,
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wireColor: '#00d878', jointColor: '#ff4060', aura: 0.02,
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field: 0.45, waves: 0.4, ambient: 0.7, reflect: 0.2,
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fov: 50, orbitSpeed: 0.15, grid: true, room: true,
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scenario: 'auto', cycle: 30, dataSource: 'demo', wsUrl: '',
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};
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export const SETTINGS_VERSION = '5';
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export const PRESETS = {
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foundation: {},
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cinematic: {
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bloom: 1.2, bloomRadius: 0.5, bloomThresh: 0.2,
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exposure: 0.8, vignette: 0.7, grain: 0.04, chromatic: 0.002,
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glow: 0.6, trail: 0.8, aura: 0.06, field: 0.4,
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waves: 0.7, ambient: 0.25, reflect: 0.5, fov: 40, orbitSpeed: 0.08,
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},
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minimal: {
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bloom: 0.3, bloomRadius: 0.2, bloomThresh: 0.5,
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exposure: 1.1, vignette: 0.2, grain: 0, chromatic: 0,
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glow: 0.3, trail: 0.2, aura: 0.02, field: 0.7,
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waves: 0.3, ambient: 0.6, reflect: 0.1, wireColor: '#40ff90', jointColor: '#4080ff',
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},
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neon: {
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bloom: 2.5, bloomRadius: 0.8, bloomThresh: 0.1,
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exposure: 0.6, vignette: 0.6, grain: 0.02, chromatic: 0.004,
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glow: 2.0, trail: 1.0, aura: 0.15, field: 0.6,
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waves: 1.0, ambient: 0.15, reflect: 0.7, wireColor: '#00ffaa', jointColor: '#ff00ff',
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},
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tactical: {
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bloom: 0.5, bloomRadius: 0.3, bloomThresh: 0.4,
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exposure: 0.85, vignette: 0.4, grain: 0.04, chromatic: 0.001,
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glow: 0.5, trail: 0.4, aura: 0.03, field: 0.8,
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waves: 0.4, ambient: 0.3, reflect: 0.15, wireColor: '#30ff60', jointColor: '#ff8800',
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},
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medical: {
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bloom: 0.6, bloomRadius: 0.4, bloomThresh: 0.35,
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exposure: 1.0, vignette: 0.3, grain: 0.01, chromatic: 0.0005,
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glow: 0.6, trail: 0.3, aura: 0.04, field: 0.5,
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waves: 0.3, ambient: 0.5, reflect: 0.2, wireColor: '#00ccff', jointColor: '#ff3355',
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},
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};
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// Scenario descriptions shown below the dropdown
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const SCENARIO_DESCRIPTIONS = {
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auto: 'Auto-cycling through all sensing scenarios.',
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empty_room: 'Baseline calibration with no human presence in the monitored zone.',
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single_breathing: 'Detecting vital signs through WiFi signal micro-variations.',
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two_walking: 'Tracking multiple people simultaneously via CSI multiplex separation.',
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fall_event: 'Sudden posture-change detection using acceleration feature analysis.',
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sleep_monitoring: 'Monitoring breathing patterns and apnea events during sleep.',
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intrusion_detect: 'Passive perimeter monitoring -- no cameras, pure RF sensing.',
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gesture_control: 'DTW-based gesture recognition from hand/arm motion signatures.',
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crowd_occupancy: 'Estimating room occupancy count from aggregate CSI variance.',
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search_rescue: 'Through-wall survivor detection using WiFi-MAT multistatic mode.',
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elderly_care: 'Continuous gait analysis for early mobility-decline detection.',
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fitness_tracking: 'Rep counting and exercise classification from body kinematics.',
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security_patrol: 'Multi-zone presence patrol with camera-free motion heatmaps.',
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};
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// Edge modules active per scenario
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const SCENARIO_EDGE_MODULES = {
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auto: [],
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empty_room: [],
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single_breathing: ['VITALS'],
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two_walking: ['GAIT', 'TRACKING'],
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fall_event: ['FALL', 'VITALS'],
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sleep_monitoring: ['VITALS', 'APNEA'],
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intrusion_detect: ['PRESENCE', 'ALERT'],
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gesture_control: ['GESTURE', 'DTW'],
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crowd_occupancy: ['OCCUPANCY'],
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search_rescue: ['MAT', 'VITALS', 'PRESENCE'],
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elderly_care: ['GAIT', 'VITALS', 'FALL'],
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fitness_tracking: ['GESTURE', 'GAIT'],
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security_patrol: ['PRESENCE', 'ALERT', 'TRACKING'],
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};
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// Edge-module badge colors
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const MODULE_COLORS = {
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VITALS: 'var(--red-heart)',
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GAIT: 'var(--green-glow)',
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FALL: 'var(--red-alert)',
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GESTURE: 'var(--amber)',
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PRESENCE: 'var(--blue-signal)',
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TRACKING: 'var(--green-bright)',
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OCCUPANCY: 'var(--amber)',
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ALERT: 'var(--red-alert)',
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DTW: 'var(--amber)',
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APNEA: 'var(--red-heart)',
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MAT: 'var(--blue-signal)',
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};
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// Vital-sign color-coding thresholds
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function vitalColor(type, value) {
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if (value <= 0) return 'var(--text-secondary)';
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if (type === 'hr') {
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if (value < 50 || value > 130) return 'var(--red-alert)';
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if (value < 60 || value > 100) return 'var(--amber)';
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return 'var(--green-glow)';
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}
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if (type === 'br') {
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if (value < 8 || value > 28) return 'var(--red-alert)';
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if (value < 12 || value > 20) return 'var(--amber)';
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return 'var(--green-glow)';
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}
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if (type === 'conf') {
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if (value < 40) return 'var(--red-alert)';
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if (value < 70) return 'var(--amber)';
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return 'var(--green-glow)';
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}
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return 'var(--text-primary)';
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}
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function lerp(a, b, t) {
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return a + (b - a) * t;
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}
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// ---- HudController class ----
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export class HudController {
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constructor(observatory) {
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this._obs = observatory;
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this._settingsOpen = false;
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this._rssiHistory = [];
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this._sparklineCtx = document.getElementById('rssi-sparkline')?.getContext('2d');
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// Lerp state for smooth vital-sign transitions
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this._lerpHr = 0;
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this._lerpBr = 0;
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this._lerpConf = 0;
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// Track current scenario for description/edge updates
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this._currentScenarioKey = null;
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}
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// ============================================================
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// Settings dialog
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// ============================================================
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initSettings() {
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const overlay = document.getElementById('settings-overlay');
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const btn = document.getElementById('settings-btn');
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const closeBtn = document.getElementById('settings-close');
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btn.addEventListener('click', () => this.toggleSettings());
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closeBtn.addEventListener('click', () => this.toggleSettings());
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overlay.addEventListener('click', (e) => { if (e.target === overlay) this.toggleSettings(); });
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// Tab switching
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document.querySelectorAll('.stab').forEach(tab => {
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tab.addEventListener('click', () => {
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document.querySelectorAll('.stab').forEach(t => t.classList.remove('active'));
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document.querySelectorAll('.stab-content').forEach(c => c.classList.remove('active'));
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tab.classList.add('active');
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document.getElementById(`stab-${tab.dataset.stab}`).classList.add('active');
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});
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});
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const obs = this._obs;
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const s = obs.settings;
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// Bind ranges
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this._bindRange('opt-bloom', 'bloom', v => { obs._postProcessing._bloomPass.strength = v; });
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this._bindRange('opt-bloom-radius', 'bloomRadius', v => { obs._postProcessing._bloomPass.radius = v; });
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this._bindRange('opt-bloom-thresh', 'bloomThresh', v => { obs._postProcessing._bloomPass.threshold = v; });
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this._bindRange('opt-exposure', 'exposure', v => { obs._renderer.toneMappingExposure = v; });
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this._bindRange('opt-vignette', 'vignette', v => { obs._postProcessing._vignettePass.uniforms.uVignetteStrength.value = v; });
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this._bindRange('opt-grain', 'grain', v => { obs._postProcessing._vignettePass.uniforms.uGrainStrength.value = v; });
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this._bindRange('opt-chromatic', 'chromatic', v => { obs._postProcessing._vignettePass.uniforms.uChromaticStrength.value = v; });
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this._bindRange('opt-bone-thick', 'boneThick');
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this._bindRange('opt-joint-size', 'jointSize');
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this._bindRange('opt-glow', 'glow');
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this._bindRange('opt-trail', 'trail');
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this._bindRange('opt-aura', 'aura');
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this._bindRange('opt-field', 'field', v => { obs._fieldMat.opacity = v; });
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this._bindRange('opt-waves', 'waves');
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this._bindRange('opt-ambient', 'ambient', v => { obs._ambient.intensity = v; });
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this._bindRange('opt-reflect', 'reflect', v => {
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obs._floorMat.roughness = 1.0 - v * 0.7;
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obs._floorMat.metalness = v * 0.5;
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});
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this._bindRange('opt-fov', 'fov', v => {
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obs._camera.fov = v;
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obs._camera.updateProjectionMatrix();
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});
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this._bindRange('opt-orbit-speed', 'orbitSpeed');
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this._bindRange('opt-cycle', 'cycle', v => { obs._demoData.setCycleDuration(v); });
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// Color pickers
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document.getElementById('opt-wire-color').value = s.wireColor;
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document.getElementById('opt-wire-color').addEventListener('input', (e) => {
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s.wireColor = e.target.value; obs._applyColors(); this.saveSettings();
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});
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document.getElementById('opt-joint-color').value = s.jointColor;
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document.getElementById('opt-joint-color').addEventListener('input', (e) => {
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s.jointColor = e.target.value; obs._applyColors(); this.saveSettings();
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});
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// Checkboxes
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document.getElementById('opt-grid').checked = s.grid;
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document.getElementById('opt-grid').addEventListener('change', (e) => {
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s.grid = e.target.checked; obs._grid.visible = e.target.checked; this.saveSettings();
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});
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document.getElementById('opt-room').checked = s.room;
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document.getElementById('opt-room').addEventListener('change', (e) => {
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s.room = e.target.checked; obs._roomWire.visible = e.target.checked; this.saveSettings();
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});
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// Scenario select
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const scenarioSel = document.getElementById('opt-scenario');
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scenarioSel.value = s.scenario;
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scenarioSel.addEventListener('change', (e) => {
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s.scenario = e.target.value;
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obs._demoData.setScenario(e.target.value);
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this.saveSettings();
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});
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// Data source
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const dsSel = document.getElementById('opt-data-source');
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dsSel.value = s.dataSource;
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dsSel.addEventListener('change', (e) => {
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s.dataSource = e.target.value;
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document.getElementById('ws-url-row').style.display = e.target.value === 'ws' ? 'flex' : 'none';
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if (e.target.value === 'ws' && s.wsUrl) obs._connectWS(s.wsUrl);
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else obs._disconnectWS();
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this.updateSourceBadge(s.dataSource, obs._ws);
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this.saveSettings();
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});
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document.getElementById('ws-url-row').style.display = s.dataSource === 'ws' ? 'flex' : 'none';
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const wsInput = document.getElementById('opt-ws-url');
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wsInput.value = s.wsUrl;
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wsInput.addEventListener('change', (e) => {
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s.wsUrl = e.target.value;
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if (s.dataSource === 'ws') obs._connectWS(e.target.value);
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this.saveSettings();
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});
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// Buttons
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document.getElementById('btn-reset-camera').addEventListener('click', () => {
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obs._camera.position.set(6, 5, 8);
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obs._controls.target.set(0, 1.2, 0);
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obs._controls.update();
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});
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document.getElementById('btn-export-settings').addEventListener('click', () => {
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const blob = new Blob([JSON.stringify(s, null, 2)], { type: 'application/json' });
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const a = document.createElement('a');
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a.href = URL.createObjectURL(blob);
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a.download = 'ruview-observatory-settings.json';
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a.click();
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});
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document.getElementById('btn-reset-settings').addEventListener('click', () => {
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this.applyPreset(DEFAULTS);
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});
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const presetSel = document.getElementById('opt-preset');
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presetSel.addEventListener('change', (e) => {
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const p = PRESETS[e.target.value];
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if (p) this.applyPreset({ ...DEFAULTS, ...p });
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});
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obs._grid.visible = s.grid;
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obs._roomWire.visible = s.room;
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}
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// ============================================================
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// Quick-select (top bar scenario dropdown)
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// ============================================================
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initQuickSelect() {
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const sel = document.getElementById('scenario-quick-select');
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if (!sel) return;
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sel.addEventListener('change', (e) => {
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this._obs._demoData.setScenario(e.target.value);
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const settingsSel = document.getElementById('opt-scenario');
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if (settingsSel) settingsSel.value = e.target.value;
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this._obs.settings.scenario = e.target.value;
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this.saveSettings();
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});
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}
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// ============================================================
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// Toggle / save / preset
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// ============================================================
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toggleSettings() {
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this._settingsOpen = !this._settingsOpen;
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document.getElementById('settings-overlay').style.display = this._settingsOpen ? 'flex' : 'none';
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}
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get settingsOpen() {
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return this._settingsOpen;
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}
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saveSettings() {
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try {
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localStorage.setItem('ruview-observatory-settings', JSON.stringify(this._obs.settings));
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} catch {}
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}
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applyPreset(preset) {
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const obs = this._obs;
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Object.assign(obs.settings, preset);
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this.saveSettings();
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const rangeMap = {
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'opt-bloom': 'bloom', 'opt-bloom-radius': 'bloomRadius', 'opt-bloom-thresh': 'bloomThresh',
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'opt-exposure': 'exposure', 'opt-vignette': 'vignette', 'opt-grain': 'grain', 'opt-chromatic': 'chromatic',
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'opt-bone-thick': 'boneThick', 'opt-joint-size': 'jointSize', 'opt-glow': 'glow', 'opt-trail': 'trail', 'opt-aura': 'aura',
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'opt-field': 'field', 'opt-waves': 'waves', 'opt-ambient': 'ambient', 'opt-reflect': 'reflect',
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'opt-fov': 'fov', 'opt-orbit-speed': 'orbitSpeed', 'opt-cycle': 'cycle',
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};
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for (const [id, key] of Object.entries(rangeMap)) {
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const el = document.getElementById(id);
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const valEl = document.getElementById(`${id}-val`);
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if (el) el.value = obs.settings[key];
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if (valEl) valEl.textContent = obs.settings[key];
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}
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const gridEl = document.getElementById('opt-grid');
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if (gridEl) { gridEl.checked = obs.settings.grid; obs._grid.visible = obs.settings.grid; }
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const roomEl = document.getElementById('opt-room');
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if (roomEl) { roomEl.checked = obs.settings.room; obs._roomWire.visible = obs.settings.room; }
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document.getElementById('opt-wire-color').value = obs.settings.wireColor;
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document.getElementById('opt-joint-color').value = obs.settings.jointColor;
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obs._applyPostSettings();
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obs._renderer.toneMappingExposure = obs.settings.exposure;
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obs._fieldMat.opacity = obs.settings.field;
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obs._ambient.intensity = obs.settings.ambient;
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obs._floorMat.roughness = 1.0 - obs.settings.reflect * 0.7;
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obs._floorMat.metalness = obs.settings.reflect * 0.5;
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obs._camera.fov = obs.settings.fov;
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obs._camera.updateProjectionMatrix();
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obs._demoData.setCycleDuration(obs.settings.cycle);
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obs._applyColors();
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}
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// ============================================================
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// Source badge
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// ============================================================
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updateSourceBadge(dataSource, ws) {
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const dot = document.querySelector('#data-source-badge .dot');
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const label = document.getElementById('data-source-label');
|
||||
if (dataSource === 'ws' && ws?.readyState === WebSocket.OPEN) {
|
||||
dot.className = 'dot dot--live'; label.textContent = 'LIVE';
|
||||
} else {
|
||||
dot.className = 'dot dot--demo'; label.textContent = 'DEMO';
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// HUD update (called every frame)
|
||||
// ============================================================
|
||||
|
||||
updateHUD(data, demoData) {
|
||||
if (!data) return;
|
||||
const vs = data.vital_signs || {};
|
||||
const feat = data.features || {};
|
||||
const cls = data.classification || {};
|
||||
|
||||
// Sync scenario dropdown
|
||||
const quickSel = document.getElementById('scenario-quick-select');
|
||||
const cur = demoData._autoMode ? 'auto' : demoData.currentScenario;
|
||||
if (quickSel && quickSel.value !== cur) quickSel.value = cur;
|
||||
const autoIcon = document.getElementById('autoplay-icon');
|
||||
if (autoIcon) autoIcon.className = demoData._autoMode ? '' : 'hidden';
|
||||
|
||||
const targetHr = vs.heart_rate_bpm || 0;
|
||||
const targetBr = vs.breathing_rate_bpm || 0;
|
||||
const targetConf = Math.round((cls.confidence || 0) * 100);
|
||||
|
||||
// Smooth lerp transitions (blend 4% per frame toward target — very stable)
|
||||
const lerpFactor = 0.04;
|
||||
this._lerpHr = targetHr > 0 ? lerp(this._lerpHr, targetHr, lerpFactor) : 0;
|
||||
this._lerpBr = targetBr > 0 ? lerp(this._lerpBr, targetBr, lerpFactor) : 0;
|
||||
this._lerpConf = targetConf > 0 ? lerp(this._lerpConf, targetConf, lerpFactor) : 0;
|
||||
|
||||
const dispHr = this._lerpHr > 1 ? Math.round(this._lerpHr) : '--';
|
||||
const dispBr = this._lerpBr > 1 ? Math.round(this._lerpBr) : '--';
|
||||
const dispConf = this._lerpConf > 1 ? Math.round(this._lerpConf) : '--';
|
||||
|
||||
this._setText('hr-value', dispHr);
|
||||
this._setText('br-value', dispBr);
|
||||
this._setText('conf-value', dispConf);
|
||||
this._setWidth('hr-bar', Math.min(100, this._lerpHr / 120 * 100));
|
||||
this._setWidth('br-bar', Math.min(100, this._lerpBr / 30 * 100));
|
||||
this._setWidth('conf-bar', this._lerpConf);
|
||||
|
||||
// Color-code vital values
|
||||
this._setColor('hr-value', vitalColor('hr', this._lerpHr));
|
||||
this._setColor('br-value', vitalColor('br', this._lerpBr));
|
||||
this._setColor('conf-value', vitalColor('conf', this._lerpConf));
|
||||
|
||||
// Color-code bar fills to match
|
||||
this._setBarColor('hr-bar', vitalColor('hr', this._lerpHr));
|
||||
this._setBarColor('br-bar', vitalColor('br', this._lerpBr));
|
||||
this._setBarColor('conf-bar', vitalColor('conf', this._lerpConf));
|
||||
|
||||
this._setText('rssi-value', `${Math.round(feat.mean_rssi || 0)} dBm`);
|
||||
this._setText('var-value', (feat.variance || 0).toFixed(2));
|
||||
this._setText('motion-value', (feat.motion_band_power || 0).toFixed(3));
|
||||
|
||||
// Mini person-count dots
|
||||
const personCount = data.estimated_persons || 0;
|
||||
this._updatePersonDots(personCount);
|
||||
|
||||
const presEl = document.getElementById('presence-indicator');
|
||||
const presLabel = document.getElementById('presence-label');
|
||||
if (presEl) {
|
||||
const ml = cls.motion_level || 'absent';
|
||||
presEl.className = 'presence-state';
|
||||
if (ml === 'active') { presEl.classList.add('presence--active'); presLabel.textContent = 'ACTIVE'; }
|
||||
else if (cls.presence) { presEl.classList.add('presence--present'); presLabel.textContent = 'PRESENT'; }
|
||||
else { presEl.classList.add('presence--absent'); presLabel.textContent = 'ABSENT'; }
|
||||
}
|
||||
|
||||
const fallEl = document.getElementById('fall-alert');
|
||||
if (fallEl) fallEl.style.display = cls.fall_detected ? 'block' : 'none';
|
||||
|
||||
// Scenario description and edge modules
|
||||
const scenarioKey = demoData._autoMode ? (demoData.currentScenario || 'auto') : (demoData.currentScenario || 'auto');
|
||||
if (scenarioKey !== this._currentScenarioKey) {
|
||||
this._currentScenarioKey = scenarioKey;
|
||||
this._updateScenarioDescription(scenarioKey);
|
||||
this._updateEdgeModules(scenarioKey);
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// Sparkline
|
||||
// ============================================================
|
||||
|
||||
updateSparkline(data) {
|
||||
const rssi = data?.features?.mean_rssi;
|
||||
if (rssi == null || !this._sparklineCtx) return;
|
||||
this._rssiHistory.push(rssi);
|
||||
if (this._rssiHistory.length > 60) this._rssiHistory.shift();
|
||||
|
||||
const ctx = this._sparklineCtx;
|
||||
const w = ctx.canvas.width, h = ctx.canvas.height;
|
||||
ctx.clearRect(0, 0, w, h);
|
||||
if (this._rssiHistory.length < 2) return;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = '#2090ff';
|
||||
ctx.lineWidth = 1.5;
|
||||
ctx.shadowColor = '#2090ff';
|
||||
ctx.shadowBlur = 4;
|
||||
for (let i = 0; i < this._rssiHistory.length; i++) {
|
||||
const x = (i / (this._rssiHistory.length - 1)) * w;
|
||||
const norm = Math.max(0, Math.min(1, (this._rssiHistory[i] + 80) / 60));
|
||||
const y = h - norm * h;
|
||||
i === 0 ? ctx.moveTo(x, y) : ctx.lineTo(x, y);
|
||||
}
|
||||
ctx.stroke();
|
||||
ctx.shadowBlur = 0;
|
||||
ctx.lineTo(w, h);
|
||||
ctx.lineTo(0, h);
|
||||
ctx.closePath();
|
||||
const grad = ctx.createLinearGradient(0, 0, 0, h);
|
||||
grad.addColorStop(0, 'rgba(32,144,255,0.15)');
|
||||
grad.addColorStop(1, 'rgba(32,144,255,0)');
|
||||
ctx.fillStyle = grad;
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// Private helpers
|
||||
// ============================================================
|
||||
|
||||
_setText(id, val) {
|
||||
const e = document.getElementById(id);
|
||||
if (e) e.textContent = val;
|
||||
}
|
||||
|
||||
_setWidth(id, pct) {
|
||||
const e = document.getElementById(id);
|
||||
if (e) e.style.width = `${pct}%`;
|
||||
}
|
||||
|
||||
_setColor(id, color) {
|
||||
const e = document.getElementById(id);
|
||||
if (e) e.style.color = color;
|
||||
}
|
||||
|
||||
_setBarColor(id, color) {
|
||||
const e = document.getElementById(id);
|
||||
if (e) e.style.background = color;
|
||||
}
|
||||
|
||||
_bindRange(id, key, applyFn) {
|
||||
const el = document.getElementById(id);
|
||||
const valEl = document.getElementById(`${id}-val`);
|
||||
if (!el) return;
|
||||
el.value = this._obs.settings[key];
|
||||
if (valEl) valEl.textContent = this._obs.settings[key];
|
||||
el.addEventListener('input', (e) => {
|
||||
const v = parseFloat(e.target.value);
|
||||
this._obs.settings[key] = v;
|
||||
if (valEl) valEl.textContent = v;
|
||||
if (applyFn) applyFn(v);
|
||||
this.saveSettings();
|
||||
});
|
||||
}
|
||||
|
||||
_updatePersonDots(count) {
|
||||
const container = document.getElementById('persons-dots');
|
||||
if (!container) {
|
||||
// Fall back to text-only display
|
||||
this._setText('persons-value', count);
|
||||
return;
|
||||
}
|
||||
// Build dot icons: filled for detected persons, dim for empty slots (max 8)
|
||||
const maxDots = 8;
|
||||
const clamped = Math.min(count, maxDots);
|
||||
let html = '';
|
||||
for (let i = 0; i < maxDots; i++) {
|
||||
const active = i < clamped;
|
||||
html += `<span class="person-dot${active ? ' person-dot--active' : ''}"></span>`;
|
||||
}
|
||||
container.innerHTML = html;
|
||||
this._setText('persons-value', count);
|
||||
}
|
||||
|
||||
_updateScenarioDescription(scenarioKey) {
|
||||
const el = document.getElementById('scenario-description');
|
||||
if (!el) return;
|
||||
el.textContent = SCENARIO_DESCRIPTIONS[scenarioKey] || '';
|
||||
}
|
||||
|
||||
_updateEdgeModules(scenarioKey) {
|
||||
const bar = document.getElementById('edge-modules-bar');
|
||||
if (!bar) return;
|
||||
const modules = SCENARIO_EDGE_MODULES[scenarioKey] || [];
|
||||
if (modules.length === 0) {
|
||||
bar.innerHTML = '';
|
||||
bar.style.display = 'none';
|
||||
return;
|
||||
}
|
||||
bar.style.display = 'flex';
|
||||
bar.innerHTML = modules.map(m => {
|
||||
const color = MODULE_COLORS[m] || 'var(--text-secondary)';
|
||||
return `<span class="edge-badge" style="--badge-color:${color}">${m}</span>`;
|
||||
}).join('');
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,125 @@
|
|||
/**
|
||||
* Post-Processing — Subtle bloom for green glow wireframe,
|
||||
* warm vignette, minimal grain. Foundation-style.
|
||||
*/
|
||||
import * as THREE from 'three';
|
||||
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
|
||||
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
|
||||
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
|
||||
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
|
||||
|
||||
const VignetteShader = {
|
||||
uniforms: {
|
||||
tDiffuse: { value: null },
|
||||
uTime: { value: 0 },
|
||||
uVignetteStrength: { value: 0.5 },
|
||||
uChromaticStrength: { value: 0.0015 },
|
||||
uGrainStrength: { value: 0.03 },
|
||||
uWarmth: { value: 0.08 },
|
||||
},
|
||||
vertexShader: `
|
||||
varying vec2 vUv;
|
||||
void main() {
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
uniform sampler2D tDiffuse;
|
||||
uniform float uTime;
|
||||
uniform float uVignetteStrength;
|
||||
uniform float uChromaticStrength;
|
||||
uniform float uGrainStrength;
|
||||
uniform float uWarmth;
|
||||
varying vec2 vUv;
|
||||
|
||||
float rand(vec2 co) {
|
||||
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 uv = vUv;
|
||||
vec2 center = uv - 0.5;
|
||||
float dist = length(center);
|
||||
|
||||
// Subtle chromatic aberration at edges only
|
||||
vec2 offset = center * dist * uChromaticStrength;
|
||||
float r = texture2D(tDiffuse, uv + offset).r;
|
||||
float g = texture2D(tDiffuse, uv).g;
|
||||
float b = texture2D(tDiffuse, uv - offset * 0.5).b;
|
||||
vec3 color = vec3(r, g, b);
|
||||
|
||||
// Warm vignette
|
||||
float vignette = 1.0 - dist * dist * uVignetteStrength * 1.8;
|
||||
color *= vignette;
|
||||
|
||||
// Very subtle warm shift in shadows
|
||||
float luma = dot(color, vec3(0.299, 0.587, 0.114));
|
||||
color.r += (1.0 - luma) * uWarmth * 0.5;
|
||||
color.g += (1.0 - luma) * uWarmth * 0.2;
|
||||
|
||||
// Minimal grain
|
||||
float grain = (rand(uv * uTime * 0.01) - 0.5) * uGrainStrength;
|
||||
color += grain;
|
||||
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
}
|
||||
`,
|
||||
};
|
||||
|
||||
export class PostProcessing {
|
||||
constructor(renderer, scene, camera) {
|
||||
const size = renderer.getSize(new THREE.Vector2());
|
||||
|
||||
this.composer = new EffectComposer(renderer);
|
||||
this.composer.addPass(new RenderPass(scene, camera));
|
||||
|
||||
// Bloom — tuned for green wireframe glow
|
||||
this._bloomPass = new UnrealBloomPass(
|
||||
new THREE.Vector2(size.x, size.y),
|
||||
0.08, // strength — subtle glow, overridden by settings
|
||||
0.2, // radius
|
||||
0.6 // threshold
|
||||
);
|
||||
this.composer.addPass(this._bloomPass);
|
||||
|
||||
// Vignette + warmth
|
||||
this._vignettePass = new ShaderPass(VignetteShader);
|
||||
this.composer.addPass(this._vignettePass);
|
||||
|
||||
this._bloomEnabled = true;
|
||||
}
|
||||
|
||||
update(elapsed) {
|
||||
this._vignettePass.uniforms.uTime.value = elapsed;
|
||||
}
|
||||
|
||||
render() {
|
||||
this.composer.render();
|
||||
}
|
||||
|
||||
resize(width, height) {
|
||||
this.composer.setSize(width, height);
|
||||
this._bloomPass.resolution.set(width, height);
|
||||
}
|
||||
|
||||
setQuality(level) {
|
||||
if (level === 0) {
|
||||
this._bloomPass.strength = 0;
|
||||
this._vignettePass.uniforms.uChromaticStrength.value = 0;
|
||||
this._vignettePass.uniforms.uGrainStrength.value = 0;
|
||||
} else if (level === 1) {
|
||||
this._bloomPass.strength = 0.6;
|
||||
this._vignettePass.uniforms.uChromaticStrength.value = 0.001;
|
||||
this._vignettePass.uniforms.uGrainStrength.value = 0.02;
|
||||
} else {
|
||||
this._bloomPass.strength = 1.0;
|
||||
this._vignettePass.uniforms.uChromaticStrength.value = 0.0015;
|
||||
this._vignettePass.uniforms.uGrainStrength.value = 0.03;
|
||||
}
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.composer.dispose();
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue