topola/src/drawing/guide.rs

248 lines
7.0 KiB
Rust

use enum_dispatch::enum_dispatch;
use geo::Line;
use crate::{
drawing::{
bend::BendIndex,
dot::{DotIndex, FixedDotIndex, LooseDotIndex},
graph::MakePrimitive,
primitive::{GetCore, GetInnerOuter, GetOtherJoint, GetWeight, MakeShape},
rules::GetConditions,
Drawing,
},
geometry::shape::{Shape, ShapeTrait},
math::{self, Circle, NoTangents},
};
use super::{
graph::GeometryIndex,
primitive::GetJoints,
rules::{Conditions, RulesTrait},
segbend::Segbend,
};
#[enum_dispatch]
pub trait HeadTrait {
fn face(&self) -> DotIndex;
}
#[enum_dispatch(HeadTrait)]
#[derive(Debug, Clone, Copy)]
pub enum Head {
Bare(BareHead),
Segbend(SegbendHead),
}
#[derive(Debug, Clone, Copy)]
pub struct BareHead {
pub dot: FixedDotIndex,
}
impl HeadTrait for BareHead {
fn face(&self) -> DotIndex {
self.dot.into()
}
}
#[derive(Debug, Clone, Copy)]
pub struct SegbendHead {
pub face: LooseDotIndex,
pub segbend: Segbend,
}
impl HeadTrait for SegbendHead {
fn face(&self) -> DotIndex {
self.face.into()
}
}
pub struct Guide<'a, R: RulesTrait> {
drawing: &'a Drawing<R>,
}
impl<'a, R: RulesTrait> Guide<'a, R> {
pub fn new(drawing: &'a Drawing<R>) -> Self {
Self { drawing }
}
pub fn head_into_dot_segment(
&self,
head: &Head,
into: FixedDotIndex,
width: f64,
) -> Result<Line, NoTangents> {
let from_circle = self.head_circle(head, width);
let to_circle = Circle {
pos: self.drawing.primitive(into).weight().circle.pos,
r: 0.0,
};
let from_cw = self.head_cw(head);
math::tangent_segment(from_circle, from_cw, to_circle, None)
}
pub fn head_around_dot_segments(
&self,
head: &Head,
around: DotIndex,
width: f64,
) -> Result<(Line, Line), NoTangents> {
let from_circle = self.head_circle(head, width);
let to_circle = self.dot_circle(around, width, &self.conditions(head.face().into()));
let from_cw = self.head_cw(head);
let tangents: Vec<Line> =
math::tangent_segments(from_circle, from_cw, to_circle, None)?.collect();
Ok((tangents[0], tangents[1]))
}
pub fn head_around_dot_segment(
&self,
head: &Head,
around: DotIndex,
cw: bool,
width: f64,
) -> Result<Line, NoTangents> {
let from_circle = self.head_circle(head, width);
let to_circle = self.dot_circle(around, width, &self.conditions(head.face().into()));
let from_cw = self.head_cw(head);
math::tangent_segment(from_circle, from_cw, to_circle, Some(cw))
}
pub fn head_around_dot_offset(&self, head: &Head, around: DotIndex, _width: f64) -> f64 {
self.drawing.rules().clearance(
&self.conditions(around.into()),
&self.conditions(head.face().into()),
)
}
pub fn head_around_bend_segments(
&self,
head: &Head,
around: BendIndex,
width: f64,
) -> Result<(Line, Line), NoTangents> {
let from_circle = self.head_circle(head, width);
let to_circle = self.bend_circle(around, width, &self.conditions(head.face().into()));
let from_cw = self.head_cw(head);
let tangents: Vec<Line> =
math::tangent_segments(from_circle, from_cw, to_circle, None)?.collect();
Ok((tangents[0], tangents[1]))
}
pub fn head_around_bend_segment(
&self,
head: &Head,
around: BendIndex,
cw: bool,
width: f64,
) -> Result<Line, NoTangents> {
let from_circle = self.head_circle(head, width);
let to_circle = self.bend_circle(around, width, &self.conditions(head.face().into()));
let from_cw = self.head_cw(head);
math::tangent_segment(from_circle, from_cw, to_circle, Some(cw))
}
pub fn head_around_bend_offset(&self, head: &Head, around: BendIndex, _width: f64) -> f64 {
self.drawing.rules().clearance(
&self.conditions(head.face().into()),
&self.conditions(around.into()),
)
}
pub fn head_cw(&self, head: &Head) -> Option<bool> {
if let Head::Segbend(head) = head {
let joints = self.drawing.primitive(head.segbend.bend).joints();
if head.face() == joints.0.into() {
Some(false)
} else {
Some(true)
}
} else {
None
}
}
fn head_circle(&self, head: &Head, width: f64) -> Circle {
match *head {
Head::Bare(head) => Circle {
pos: head.face().primitive(self.drawing).shape().center(), // TODO.
r: 0.0,
},
Head::Segbend(head) => {
if let Some(inner) = self.drawing.primitive(head.segbend.bend).inner() {
self.bend_circle(inner.into(), width, &self.conditions(head.face().into()))
} else {
self.dot_circle(
self.drawing.primitive(head.segbend.bend).core().into(),
width,
&self.conditions(head.face().into()),
)
}
}
}
}
fn bend_circle(&self, bend: BendIndex, width: f64, guide_conditions: &Conditions) -> Circle {
let outer_circle = match bend.primitive(self.drawing).shape() {
Shape::Bend(shape) => shape.outer_circle(),
_ => unreachable!(),
};
Circle {
pos: outer_circle.pos,
r: outer_circle.r
+ width / 2.0
+ self
.drawing
.rules()
.clearance(&self.conditions(bend.into()), guide_conditions),
}
}
fn dot_circle(&self, dot: DotIndex, width: f64, guide_conditions: &Conditions) -> Circle {
let shape = dot.primitive(self.drawing).shape();
Circle {
pos: shape.center(),
r: shape.width() / 2.0
+ width / 2.0
+ self
.drawing
.rules()
.clearance(&self.conditions(dot.into()), guide_conditions),
}
}
pub fn segbend_head(&self, dot: LooseDotIndex) -> SegbendHead {
SegbendHead {
face: dot,
segbend: self.drawing.segbend(dot),
}
}
pub fn rear_head(&self, dot: LooseDotIndex) -> Head {
self.head(self.rear(self.segbend_head(dot)))
}
pub fn head(&self, dot: DotIndex) -> Head {
match dot {
DotIndex::Fixed(fixed) => BareHead { dot: fixed }.into(),
DotIndex::Loose(loose) => self.segbend_head(loose).into(),
}
}
fn rear(&self, head: SegbendHead) -> DotIndex {
self.drawing
.primitive(head.segbend.seg)
.other_joint(head.segbend.dot.into())
}
fn conditions(&self, node: GeometryIndex) -> Conditions {
node.primitive(self.drawing).conditions()
}
}