topola/src/bin/topola-egui/app.rs

440 lines
17 KiB
Rust

use futures::executor;
use geo::point;
use petgraph::visit::{EdgeRef, IntoEdgeReferences};
use serde::{Deserialize, Serialize};
use std::{
fs::File,
future::Future,
sync::{
mpsc::{channel, Receiver, Sender},
Arc, Mutex,
},
};
use topola::{
autorouter::{
invoker::{Command, Execute, Invoker, InvokerStatus},
Autorouter,
},
drawing::{
dot::FixedDotIndex,
graph::{MakePrimitive, PrimitiveIndex},
primitive::MakePrimitiveShape,
rules::RulesTrait,
Drawing, Infringement, LayoutException,
},
dsn::{design::DsnDesign, mesadata::DsnMesadata},
geometry::{
compound::CompoundManagerTrait,
primitive::{BendShape, DotShape, PrimitiveShape, PrimitiveShapeTrait, SegShape},
shape::ShapeTrait,
GenericNode,
},
layout::{via::ViaWeight, zone::MakePolyShape, Layout},
math::Circle,
router::{
draw::DrawException,
navmesh::{Navmesh, NavmeshEdgeReference, NavvertexIndex},
tracer::{Trace, Tracer},
EmptyRouterObserver, RouterObserverTrait,
},
};
use crate::{layers::Layers, overlay::Overlay, painter::Painter, top::Top};
#[derive(Debug, Default)]
pub struct SharedData {
pub from: Option<FixedDotIndex>,
pub to: Option<FixedDotIndex>,
pub navmesh: Option<Navmesh>,
pub path: Vec<NavvertexIndex>,
pub ghosts: Vec<PrimitiveShape>,
pub highlighteds: Vec<PrimitiveIndex>,
}
/// Deserialize/Serialize is needed to persist app state between restarts.
#[derive(Serialize, Deserialize)]
#[serde(default)]
pub struct App {
#[serde(skip)]
overlay: Option<Overlay>,
#[serde(skip)]
invoker: Option<Arc<Mutex<Invoker<DsnMesadata>>>>,
#[serde(skip)]
shared_data: Arc<Mutex<SharedData>>,
#[serde(skip)]
text_channel: (Sender<String>, Receiver<String>),
#[serde(skip)]
from_rect: egui::emath::Rect,
#[serde(skip)]
top: Top,
#[serde(skip)]
layers: Option<Layers>,
}
impl Default for App {
fn default() -> Self {
Self {
overlay: None,
invoker: None,
shared_data: Default::default(),
text_channel: channel(),
from_rect: egui::Rect::from_x_y_ranges(0.0..=1000000.0, 0.0..=500000.0),
top: Top::new(),
layers: None,
}
}
}
impl App {
/// Called once on start.
pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
// Load previous app state if one exists.
if let Some(storage) = cc.storage {
return eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default();
}
Default::default()
}
}
pub struct DebugRouterObserver {
pub shared_data: Arc<Mutex<SharedData>>,
}
impl<R: RulesTrait + std::fmt::Debug> RouterObserverTrait<R> for DebugRouterObserver {
fn on_rework(&mut self, tracer: &Tracer<R>, trace: &Trace) {
//dbg!(_tracer, _trace);
let mut shared_data = self.shared_data.lock().unwrap();
shared_data.path = trace.path.clone();
shared_data.ghosts = vec![];
shared_data.highlighteds = vec![];
std::thread::sleep_ms(500);
}
fn before_probe(&mut self, tracer: &Tracer<R>, trace: &Trace, edge: NavmeshEdgeReference) {
//dbg!(_tracer, _trace, _edge);
let mut shared_data = self.shared_data.lock().unwrap();
shared_data.path = trace.path.clone();
shared_data.path.push(edge.target());
shared_data.ghosts = vec![];
shared_data.highlighteds = vec![];
std::thread::sleep_ms(100);
}
fn on_probe(
&mut self,
tracer: &Tracer<R>,
trace: &Trace,
edge: NavmeshEdgeReference,
result: Result<(), DrawException>,
) {
//dbg!(_tracer, _trace, _edge, _result);
let mut shared_data = self.shared_data.lock().unwrap();
let (ghosts, highlighteds, delay) = match result {
Err(DrawException::CannotWrapAround(
..,
LayoutException::Infringement(Infringement(shape1, infringee1)),
LayoutException::Infringement(Infringement(shape2, infringee2)),
)) => (vec![shape1, shape2], vec![infringee1, infringee2], 1500),
_ => (vec![], vec![], 300),
};
shared_data.path = trace.path.clone();
shared_data.ghosts = ghosts;
shared_data.highlighteds = highlighteds;
std::thread::sleep_ms(delay);
}
fn on_estimate(&mut self, _tracer: &Tracer<R>, _vertex: NavvertexIndex) {
//dbg!(_tracer, _vertex);
}
}
impl eframe::App for App {
/// Called to save state before shutdown.
fn save(&mut self, storage: &mut dyn eframe::Storage) {
eframe::set_value(storage, eframe::APP_KEY, self);
}
/// Called each time the UI has to be repainted.
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
if cfg!(target_arch = "wasm32") {
if let Ok(file_contents) = self.text_channel.1.try_recv() {
let design = DsnDesign::load_from_string(file_contents).unwrap();
let board = design.make_board();
self.overlay = Some(Overlay::new(&board).unwrap());
self.layers = Some(Layers::new(&board));
self.invoker = Some(Arc::new(Mutex::new(Invoker::new(
Autorouter::new(board).unwrap(),
))));
}
} else {
if let Ok(path) = self.text_channel.1.try_recv() {
let design = DsnDesign::load_from_file(&path).unwrap();
let board = design.make_board();
self.overlay = Some(Overlay::new(&board).unwrap());
self.layers = Some(Layers::new(&board));
self.invoker = Some(Arc::new(Mutex::new(Invoker::new(
Autorouter::new(board).unwrap(),
))));
}
}
self.top.update(
ctx,
self.shared_data.clone(),
self.text_channel.0.clone(),
&self.invoker,
&self.overlay,
);
if let Some(ref mut layers) = self.layers {
if let Some(invoker_arc_mutex) = &self.invoker {
layers.update(ctx, invoker_arc_mutex.lock().unwrap().autorouter().board());
}
}
egui::CentralPanel::default().show(ctx, |ui| {
egui::Frame::canvas(ui.style()).show(ui, |ui| {
ui.ctx().request_repaint();
let desired_size = ui.available_width() * egui::vec2(1.0, 0.5);
let (_id, viewport_rect) = ui.allocate_space(desired_size);
let old_transform =
egui::emath::RectTransform::from_to(self.from_rect, viewport_rect);
let latest_pos = old_transform
.inverse()
.transform_pos(ctx.input(|i| i.pointer.latest_pos().unwrap_or_default()));
let old_scale = old_transform.scale().x;
self.from_rect = self.from_rect / ctx.input(|i| i.zoom_delta());
let new_scale = egui::emath::RectTransform::from_to(self.from_rect, viewport_rect)
.scale()
.x;
self.from_rect = self.from_rect.translate(
ctx.input(|i| latest_pos.to_vec2() * (new_scale - old_scale) / new_scale),
);
self.from_rect = self
.from_rect
.translate(ctx.input(|i| -i.raw_scroll_delta / new_scale));
let transform = egui::emath::RectTransform::from_to(self.from_rect, viewport_rect);
let mut painter = Painter::new(ui, transform);
if let Some(invoker_arc_mutex) = &self.invoker {
if ctx.input(|i| i.pointer.any_click()) {
if self.top.is_placing_via {
let invoker_arc_mutex = invoker_arc_mutex.clone();
execute(async move {
let mut invoker = invoker_arc_mutex.lock().unwrap();
invoker.execute(
Command::PlaceVia(ViaWeight {
from_layer: 0,
to_layer: 0,
circle: Circle {
pos: point! {x: latest_pos.x as f64, y: -latest_pos.y as f64},
r: 10000.0,
},
maybe_net: Some(1234),
}),
&mut EmptyRouterObserver,
);
});
} else if let Some(overlay) = &mut self.overlay {
let invoker = invoker_arc_mutex.lock().unwrap();
overlay.click(
invoker.autorouter().board(),
point! {x: latest_pos.x as f64, y: -latest_pos.y as f64},
);
}
}
if let (invoker, shared_data, Some(overlay)) = (
&invoker_arc_mutex.lock().unwrap(),
self.shared_data.lock().unwrap(),
&mut self.overlay,
) {
let board = invoker.autorouter().board();
for primitive in board.layout().drawing().layer_primitive_nodes(1) {
let shape = primitive.primitive(board.layout().drawing()).shape();
let color = if shared_data.highlighteds.contains(&primitive)
|| overlay
.selection()
.contains_node(board, GenericNode::Primitive(primitive))
{
egui::Color32::from_rgb(100, 100, 255)
} else {
egui::Color32::from_rgb(52, 52, 200)
};
painter.paint_primitive(&shape, color);
}
for zone in board.layout().layer_zone_nodes(1) {
let color = if overlay
.selection()
.contains_node(board, GenericNode::Compound(zone.into()))
{
egui::Color32::from_rgb(100, 100, 255)
} else {
egui::Color32::from_rgb(52, 52, 200)
};
painter.paint_polygon(&board.layout().zone(zone).shape().polygon, color)
}
for primitive in board.layout().drawing().layer_primitive_nodes(0) {
let shape = primitive.primitive(board.layout().drawing()).shape();
let color = if shared_data.highlighteds.contains(&primitive)
|| overlay
.selection()
.contains_node(board, GenericNode::Primitive(primitive))
{
egui::Color32::from_rgb(255, 100, 100)
} else {
egui::Color32::from_rgb(200, 52, 52)
};
painter.paint_primitive(&shape, color);
}
for zone in board.layout().layer_zone_nodes(0) {
let color = if overlay
.selection()
.contains_node(board, GenericNode::Compound(zone.into()))
{
egui::Color32::from_rgb(255, 100, 100)
} else {
egui::Color32::from_rgb(200, 52, 52)
};
painter.paint_polygon(&board.layout().zone(zone).shape().polygon, color)
}
if self.top.show_ratsnest {
for edge in overlay.ratsnest().graph().edge_references() {
let from = overlay
.ratsnest()
.graph()
.node_weight(edge.source())
.unwrap()
.pos;
let to = overlay
.ratsnest()
.graph()
.node_weight(edge.target())
.unwrap()
.pos;
painter.paint_edge(
from,
to,
egui::Stroke::new(1.0, egui::Color32::from_rgb(90, 90, 200)),
);
}
}
if let Some(navmesh) = &shared_data.navmesh {
for edge in navmesh.edge_references() {
let from = edge
.source()
.primitive(board.layout().drawing())
.shape()
.center();
let to = edge
.target()
.primitive(board.layout().drawing())
.shape()
.center();
let stroke = 'blk: {
if let (Some(source_pos), Some(target_pos)) = (
shared_data
.path
.iter()
.position(|node| *node == edge.source()),
shared_data
.path
.iter()
.position(|node| *node == edge.target()),
) {
if target_pos == source_pos + 1
|| source_pos == target_pos + 1
{
break 'blk egui::Stroke::new(
5.0,
egui::Color32::from_rgb(250, 250, 0),
);
}
}
egui::Stroke::new(1.0, egui::Color32::from_rgb(125, 125, 125))
};
painter.paint_edge(from, to, stroke);
}
}
for ghost in shared_data.ghosts.iter() {
painter.paint_primitive(&ghost, egui::Color32::from_rgb(75, 75, 150));
}
if let (Some(from), Some(to)) = (shared_data.from, shared_data.to) {
painter.paint_dot(
Circle {
pos: board.layout().drawing().primitive(from).shape().center(),
r: 20.0,
},
egui::Color32::from_rgb(255, 255, 100),
);
painter.paint_dot(
Circle {
pos: board.layout().drawing().primitive(to).shape().center(),
r: 20.0,
},
egui::Color32::from_rgb(255, 255, 100),
);
}
//unreachable!();
}
}
})
});
if ctx.input(|i| i.key_pressed(egui::Key::Escape)) {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
}
}
#[cfg(not(target_arch = "wasm32"))]
pub fn execute<F: Future<Output = ()> + Send + 'static>(f: F) {
std::thread::spawn(move || futures::executor::block_on(f));
}
#[cfg(target_arch = "wasm32")]
pub fn execute<F: Future<Output = ()> + 'static>(f: F) {
wasm_bindgen_futures::spawn_local(f);
}
#[cfg(not(target_arch = "wasm32"))]
pub async fn channel_text(file_handle: rfd::FileHandle) -> String {
file_handle.path().to_str().unwrap().to_string()
}
#[cfg(target_arch = "wasm32")]
pub async fn channel_text(file_handle: rfd::FileHandle) -> String {
std::str::from_utf8(&file_handle.read().await)
.unwrap()
.to_string()
}