topola/src/bin/topola-egui/app.rs

220 lines
6.2 KiB
Rust

use futures::executor;
use geo::point;
use petgraph::visit::{EdgeRef, IntoEdgeReferences};
use serde::{Deserialize, Serialize};
use std::{
fs::File,
future::Future,
sync::{
mpsc::{channel, Receiver, Sender},
Arc, Mutex,
},
};
use topola::{
autorouter::{
invoker::{Command, Execute, ExecuteWithStatus, Invoker, InvokerStatus},
Autorouter,
},
drawing::{
dot::FixedDotIndex,
graph::{MakePrimitive, PrimitiveIndex},
primitive::MakePrimitiveShape,
rules::AccessRules,
Drawing, Infringement, LayoutException,
},
geometry::{
compound::ManageCompounds,
primitive::{AccessPrimitiveShape, BendShape, DotShape, PrimitiveShape, SegShape},
shape::AccessShape,
GenericNode,
},
layout::{poly::MakePolyShape, via::ViaWeight, Layout},
math::Circle,
router::{
draw::DrawException,
navmesh::{BinavvertexNodeIndex, Navmesh},
trace::Trace,
tracer::Tracer,
},
specctra::{design::SpecctraDesign, mesadata::SpecctraMesadata},
};
use crate::{
bottom::Bottom, file_receiver::FileReceiver, layers::Layers, overlay::Overlay,
painter::Painter, top::Top, viewport::Viewport,
};
/// Deserialize/Serialize is needed to persist app state between restarts.
#[derive(Serialize, Deserialize)]
#[serde(default)]
pub struct App {
#[serde(skip)]
maybe_overlay: Option<Overlay>,
#[serde(skip)]
arc_mutex_maybe_invoker: Arc<Mutex<Option<Invoker<SpecctraMesadata>>>>,
#[serde(skip)]
maybe_execute: Option<ExecuteWithStatus>,
#[serde(skip)]
content_channel: (Sender<String>, Receiver<String>),
#[serde(skip)]
history_channel: (Sender<String>, Receiver<String>),
#[serde(skip)]
viewport: Viewport,
#[serde(skip)]
top: Top,
#[serde(skip)]
bottom: Bottom,
#[serde(skip)]
maybe_layers: Option<Layers>,
#[serde(skip)]
maybe_design: Option<SpecctraDesign>,
#[serde(skip)]
update_counter: f32,
}
impl Default for App {
fn default() -> Self {
Self {
maybe_overlay: None,
arc_mutex_maybe_invoker: Arc::new(Mutex::new(None)),
maybe_execute: None,
content_channel: channel(),
history_channel: channel(),
viewport: Viewport::new(),
top: Top::new(),
bottom: Bottom::new(),
maybe_layers: None,
maybe_design: None,
update_counter: 0.0,
}
}
}
impl App {
/// Called once on start.
pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
// Load previous app state if one exists.
if let Some(storage) = cc.storage {
return eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default();
}
Default::default()
}
fn update_state(&mut self, dt: f32) {
self.update_counter += dt;
if self.update_counter <= 0.1 {
return;
}
self.update_counter = 0.0;
let mut content_file_receiver = FileReceiver::new(&self.content_channel.1);
if let Ok(bufread) = content_file_receiver.try_recv() {
let design = SpecctraDesign::load(bufread).unwrap();
let board = design.make_board();
self.maybe_overlay = Some(Overlay::new(&board).unwrap());
self.maybe_layers = Some(Layers::new(&board));
self.maybe_design = Some(design);
self.arc_mutex_maybe_invoker = Arc::new(Mutex::new(Some(Invoker::new(
Autorouter::new(board).unwrap(),
))))
}
if let Some(invoker) = self.arc_mutex_maybe_invoker.lock().unwrap().as_mut() {
let mut history_file_receiver = FileReceiver::new(&self.history_channel.1);
if let Ok(bufread) = history_file_receiver.try_recv() {
invoker.replay(serde_json::from_reader(bufread).unwrap())
}
// TODO: Make Save History work too.
if let Some(ref mut execute) = self.maybe_execute {
let status = match execute.step(invoker) {
Ok(status) => status,
Err(err) => return,
};
}
}
}
}
impl eframe::App for App {
/// Called to save state before shutdown.
fn save(&mut self, storage: &mut dyn eframe::Storage) {
eframe::set_value(storage, eframe::APP_KEY, self);
}
/// Called each time the UI has to be repainted.
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
self.update_state(ctx.input(|i| i.stable_dt));
self.top.update(
ctx,
self.content_channel.0.clone(),
self.history_channel.0.clone(),
self.arc_mutex_maybe_invoker.clone(),
&mut self.maybe_execute,
&mut self.maybe_overlay,
&self.maybe_design,
);
if let Some(ref mut layers) = self.maybe_layers {
if let Some(invoker) = self.arc_mutex_maybe_invoker.lock().unwrap().as_ref() {
layers.update(ctx, invoker.autorouter().board());
}
}
let viewport_rect = self.viewport.update(
ctx,
&self.top,
&mut self.arc_mutex_maybe_invoker.lock().unwrap(),
&mut self.maybe_execute,
&mut self.maybe_overlay,
&self.maybe_layers,
);
self.bottom.update(ctx, &self.viewport, viewport_rect);
if ctx.input(|i| i.key_pressed(egui::Key::Escape)) {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
}
}
#[cfg(not(target_arch = "wasm32"))]
pub fn execute<F: Future<Output = ()> + Send + 'static>(f: F) {
std::thread::spawn(move || futures::executor::block_on(f));
}
#[cfg(target_arch = "wasm32")]
pub fn execute<F: Future<Output = ()> + 'static>(f: F) {
wasm_bindgen_futures::spawn_local(f);
}
#[cfg(not(target_arch = "wasm32"))]
pub async fn channel_text(file_handle: rfd::FileHandle) -> String {
file_handle.path().to_str().unwrap().to_string()
}
#[cfg(target_arch = "wasm32")]
pub async fn channel_text(file_handle: rfd::FileHandle) -> String {
std::str::from_utf8(&file_handle.read().await)
.unwrap()
.to_string()
}