topola/src/drawing/primitive.rs

499 lines
14 KiB
Rust

use enum_dispatch::enum_dispatch;
use petgraph::stable_graph::NodeIndex;
use crate::geometry::{
shape::{Shape, ShapeTrait},
GetOffset, GetWidth,
};
use crate::graph::{GenericIndex, GetNodeIndex};
use crate::layout::connectivity::{BandIndex, ContinentIndex};
use crate::{
drawing::{
bend::{BendIndex, FixedBendWeight, LooseBendIndex, LooseBendWeight},
dot::{DotIndex, DotWeight, FixedDotIndex, FixedDotWeight, LooseDotIndex, LooseDotWeight},
graph::{GeometryIndex, GeometryWeight, GetLayer, GetMaybeNet, Retag},
loose::LooseIndex,
rules::{Conditions, GetConditions, RulesTrait},
seg::{
FixedSegWeight, LoneLooseSegIndex, LoneLooseSegWeight, SegIndex, SeqLooseSegIndex,
SeqLooseSegWeight,
},
Drawing,
},
geometry::CompoundWeight,
};
#[enum_dispatch]
pub trait GetDrawing<'a, R: RulesTrait> {
fn drawing(&self) -> &Drawing<R>;
}
#[enum_dispatch]
pub trait GetWeight<W> {
fn weight(&self) -> W;
}
#[enum_dispatch]
pub trait MakeShape {
fn shape(&self) -> Shape;
}
#[enum_dispatch]
pub trait GetLimbs {
fn limbs(&self) -> Vec<GeometryIndex> {
let mut v = vec![];
v.extend(self.segs().into_iter().map(Into::<GeometryIndex>::into));
v.extend(self.bends().into_iter().map(Into::<GeometryIndex>::into));
v
}
fn segs(&self) -> Vec<SegIndex> {
vec![]
}
fn bends(&self) -> Vec<BendIndex> {
vec![]
}
}
pub trait GetInterior<T> {
fn interior(&self) -> Vec<T>;
}
pub trait GetOtherJoint<F: GetNodeIndex, T: GetNodeIndex + Into<F>>: GetJoints<F, T> {
fn other_joint(&self, end: F) -> F {
let ends = self.joints();
if ends.0.node_index() != end.node_index() {
ends.0
} else {
ends.1.into()
}
}
}
pub trait GetJoints<F, T> {
fn joints(&self) -> (F, T);
}
pub trait GetFirstRail<'a, R: RulesTrait>: GetDrawing<'a, R> + GetNodeIndex {
fn first_rail(&self) -> Option<LooseBendIndex> {
self.drawing()
.geometry()
.first_rail(self.node_index())
.map(|ni| LooseBendIndex::new(ni.node_index()))
}
}
pub trait GetBendIndex {
fn bend_index(&self) -> BendIndex;
}
pub trait GetCore<'a, R: RulesTrait>: GetDrawing<'a, R> + GetBendIndex {
fn core(&self) -> FixedDotIndex {
FixedDotIndex::new(
self.drawing()
.geometry()
.core(self.bend_index())
.node_index(),
)
}
}
pub trait GetInnerOuter<'a, R: RulesTrait>: GetDrawing<'a, R> + GetBendIndex {
fn inner(&self) -> Option<LooseBendIndex> {
self.drawing()
.geometry()
.inner(self.bend_index())
.map(|ni| LooseBendIndex::new(ni.node_index()))
}
fn outer(&self) -> Option<LooseBendIndex> {
self.drawing()
.geometry()
.outer(self.bend_index())
.map(|ni| LooseBendIndex::new(ni.node_index()))
}
}
macro_rules! impl_primitive {
($primitive_struct:ident, $weight_struct:ident) => {
impl<'a, R: RulesTrait> GetWeight<$weight_struct> for $primitive_struct<'a, R> {
fn weight(&self) -> $weight_struct {
if let GeometryWeight::$primitive_struct(weight) = self.tagged_weight() {
weight
} else {
unreachable!()
}
}
}
impl<'a, R: RulesTrait> GetLayer for $primitive_struct<'a, R> {
fn layer(&self) -> u64 {
self.weight().layer()
}
}
impl<'a, R: RulesTrait> GetMaybeNet for $primitive_struct<'a, R> {
fn maybe_net(&self) -> Option<usize> {
self.weight().maybe_net()
}
}
};
}
macro_rules! impl_fixed_primitive {
($primitive_struct:ident, $weight_struct:ident) => {
impl_primitive!($primitive_struct, $weight_struct);
};
}
macro_rules! impl_loose_primitive {
($primitive_struct:ident, $weight_struct:ident) => {
impl_primitive!($primitive_struct, $weight_struct);
};
}
#[enum_dispatch(
GetLayer,
GetMaybeNet,
GetWidth,
GetLayout,
MakeShape,
GetLimbs,
GetConditions
)]
pub enum Primitive<'a, R: RulesTrait> {
FixedDot(FixedDot<'a, R>),
LooseDot(LooseDot<'a, R>),
FixedSeg(FixedSeg<'a, R>),
LoneLooseSeg(LoneLooseSeg<'a, R>),
SeqLooseSeg(SeqLooseSeg<'a, R>),
FixedBend(FixedBend<'a, R>),
LooseBend(LooseBend<'a, R>),
}
#[derive(Debug)]
pub struct GenericPrimitive<'a, W, R: RulesTrait> {
pub index: GenericIndex<W>,
drawing: &'a Drawing<R>,
}
impl<'a, W, R: RulesTrait> GenericPrimitive<'a, W, R> {
pub fn new(index: GenericIndex<W>, drawing: &'a Drawing<R>) -> Self {
Self { index, drawing }
}
fn tagged_weight(&self) -> GeometryWeight {
if let CompoundWeight::Primitive(weight) = *self
.drawing
.geometry()
.graph()
.node_weight(self.index.node_index())
.unwrap()
{
weight
} else {
unreachable!()
}
}
fn primitive<WW>(&self, index: GenericIndex<WW>) -> GenericPrimitive<WW, R> {
GenericPrimitive::new(index, &self.drawing)
}
}
impl<'a, W, R: RulesTrait> GetInterior<GeometryIndex> for GenericPrimitive<'a, W, R> {
fn interior(&self) -> Vec<GeometryIndex> {
vec![self.tagged_weight().retag(self.index.node_index())]
}
}
impl<'a, W, R: RulesTrait> GetDrawing<'a, R> for GenericPrimitive<'a, W, R> {
fn drawing(&self) -> &Drawing<R> {
self.drawing
}
}
impl<'a, W, R: RulesTrait> GetNodeIndex for GenericPrimitive<'a, W, R> {
fn node_index(&self) -> NodeIndex<usize> {
self.index.node_index()
}
}
impl<'a, W: GetWidth, R: RulesTrait> GetWidth for GenericPrimitive<'a, W, R>
where
GenericPrimitive<'a, W, R>: GetWeight<W>,
{
fn width(&self) -> f64 {
self.weight().width()
}
}
impl<'a, W, R: RulesTrait> GetConditions for GenericPrimitive<'a, W, R>
where
GenericPrimitive<'a, W, R>: GetMaybeNet,
{
fn conditions(&self) -> Conditions {
Conditions {
maybe_net: self.maybe_net(),
maybe_region: Some("A".to_string()),
maybe_layer: Some("F.Cu".to_string()),
}
}
}
pub type FixedDot<'a, R> = GenericPrimitive<'a, FixedDotWeight, R>;
impl_fixed_primitive!(FixedDot, FixedDotWeight);
impl<'a, R: RulesTrait> FixedDot<'a, R> {
pub fn first_loose(&self, _band: BandIndex) -> Option<LooseIndex> {
self.drawing
.geometry()
.joineds(self.index.into())
.into_iter()
.find_map(|ni| {
let weight = self
.drawing
.geometry()
.graph()
.node_weight(ni.node_index())
.unwrap();
if matches!(
weight,
CompoundWeight::Primitive(GeometryWeight::LoneLooseSeg(..))
) {
Some(LoneLooseSegIndex::new(ni.node_index()).into())
} else if matches!(
weight,
CompoundWeight::Primitive(GeometryWeight::SeqLooseSeg(..))
) {
Some(SeqLooseSegIndex::new(ni.node_index()).into())
} else {
None
}
})
}
}
impl<'a, R: RulesTrait> MakeShape for FixedDot<'a, R> {
fn shape(&self) -> Shape {
self.drawing.geometry().dot_shape(self.index.into())
}
}
impl<'a, R: RulesTrait> GetLimbs for FixedDot<'a, R> {
fn segs(&self) -> Vec<SegIndex> {
self.drawing
.geometry()
.joined_segs(self.index.into())
.collect()
}
fn bends(&self) -> Vec<BendIndex> {
self.drawing
.geometry()
.joined_bends(self.index.into())
.collect()
}
}
impl<'a, R: RulesTrait> GetFirstRail<'a, R> for FixedDot<'a, R> {}
pub type LooseDot<'a, R> = GenericPrimitive<'a, LooseDotWeight, R>;
impl_loose_primitive!(LooseDot, LooseDotWeight);
impl<'a, R: RulesTrait> LooseDot<'a, R> {
pub fn seg(&self) -> Option<SeqLooseSegIndex> {
self.drawing
.geometry()
.joined_segs(self.index.into())
.map(|ni| SeqLooseSegIndex::new(ni.node_index()))
.next()
}
pub fn bend(&self) -> LooseBendIndex {
self.drawing
.geometry()
.joined_bends(self.index.into())
.map(|ni| LooseBendIndex::new(ni.node_index()))
.next()
.unwrap()
}
}
impl<'a, R: RulesTrait> MakeShape for LooseDot<'a, R> {
fn shape(&self) -> Shape {
self.drawing.geometry().dot_shape(self.index.into())
}
}
impl<'a, R: RulesTrait> GetLimbs for LooseDot<'a, R> {
fn segs(&self) -> Vec<SegIndex> {
if let Some(seg) = self.seg() {
vec![seg.into()]
} else {
vec![]
}
}
fn bends(&self) -> Vec<BendIndex> {
vec![self.bend().into()]
}
}
pub type FixedSeg<'a, R> = GenericPrimitive<'a, FixedSegWeight, R>;
impl_fixed_primitive!(FixedSeg, FixedSegWeight);
impl<'a, R: RulesTrait> MakeShape for FixedSeg<'a, R> {
fn shape(&self) -> Shape {
self.drawing.geometry().seg_shape(self.index.into())
}
}
impl<'a, R: RulesTrait> GetLimbs for FixedSeg<'a, R> {}
impl<'a, R: RulesTrait> GetJoints<FixedDotIndex, FixedDotIndex> for FixedSeg<'a, R> {
fn joints(&self) -> (FixedDotIndex, FixedDotIndex) {
let (from, to) = self.drawing.geometry().seg_joints(self.index.into());
(
FixedDotIndex::new(from.node_index()),
FixedDotIndex::new(to.node_index()),
)
}
}
impl<'a, R: RulesTrait> GetOtherJoint<FixedDotIndex, FixedDotIndex> for FixedSeg<'a, R> {}
pub type LoneLooseSeg<'a, R> = GenericPrimitive<'a, LoneLooseSegWeight, R>;
impl_loose_primitive!(LoneLooseSeg, LoneLooseSegWeight);
impl<'a, R: RulesTrait> MakeShape for LoneLooseSeg<'a, R> {
fn shape(&self) -> Shape {
self.drawing.geometry().seg_shape(self.index.into())
}
}
impl<'a, R: RulesTrait> GetLimbs for LoneLooseSeg<'a, R> {}
impl<'a, R: RulesTrait> GetJoints<FixedDotIndex, FixedDotIndex> for LoneLooseSeg<'a, R> {
fn joints(&self) -> (FixedDotIndex, FixedDotIndex) {
let (from, to) = self.drawing.geometry().seg_joints(self.index.into());
(
FixedDotIndex::new(from.node_index()),
FixedDotIndex::new(to.node_index()),
)
}
}
impl<'a, R: RulesTrait> GetOtherJoint<FixedDotIndex, FixedDotIndex> for LoneLooseSeg<'a, R> {}
pub type SeqLooseSeg<'a, R> = GenericPrimitive<'a, SeqLooseSegWeight, R>;
impl_loose_primitive!(SeqLooseSeg, SeqLooseSegWeight);
impl<'a, R: RulesTrait> MakeShape for SeqLooseSeg<'a, R> {
fn shape(&self) -> Shape {
self.drawing.geometry().seg_shape(self.index.into())
}
}
impl<'a, R: RulesTrait> GetLimbs for SeqLooseSeg<'a, R> {}
impl<'a, R: RulesTrait> GetJoints<DotIndex, LooseDotIndex> for SeqLooseSeg<'a, R> {
fn joints(&self) -> (DotIndex, LooseDotIndex) {
let joints = self.drawing.geometry().seg_joints(self.index.into());
if let DotWeight::Fixed(..) = self.drawing.geometry().dot_weight(joints.0) {
(
FixedDotIndex::new(joints.0.node_index()).into(),
LooseDotIndex::new(joints.1.node_index()).into(),
)
} else if let DotWeight::Fixed(..) = self.drawing.geometry().dot_weight(joints.1) {
(
FixedDotIndex::new(joints.1.node_index()).into(),
LooseDotIndex::new(joints.0.node_index()),
)
} else {
(
LooseDotIndex::new(joints.0.node_index()).into(),
LooseDotIndex::new(joints.1.node_index()).into(),
)
}
}
}
impl<'a, R: RulesTrait> GetOtherJoint<DotIndex, LooseDotIndex> for SeqLooseSeg<'a, R> {}
pub type FixedBend<'a, R> = GenericPrimitive<'a, FixedBendWeight, R>;
impl_fixed_primitive!(FixedBend, FixedBendWeight);
impl<'a, R: RulesTrait> GetBendIndex for FixedBend<'a, R> {
fn bend_index(&self) -> BendIndex {
self.index.into()
}
}
impl<'a, R: RulesTrait> MakeShape for FixedBend<'a, R> {
fn shape(&self) -> Shape {
self.drawing.geometry().bend_shape(self.index.into())
}
}
impl<'a, R: RulesTrait> GetLimbs for FixedBend<'a, R> {}
impl<'a, R: RulesTrait> GetJoints<FixedDotIndex, FixedDotIndex> for FixedBend<'a, R> {
fn joints(&self) -> (FixedDotIndex, FixedDotIndex) {
let (from, to) = self.drawing.geometry().bend_joints(self.index.into());
(
FixedDotIndex::new(from.node_index()),
FixedDotIndex::new(to.node_index()),
)
}
}
impl<'a, R: RulesTrait> GetOtherJoint<FixedDotIndex, FixedDotIndex> for FixedBend<'a, R> {}
impl<'a, R: RulesTrait> GetFirstRail<'a, R> for FixedBend<'a, R> {}
impl<'a, R: RulesTrait> GetCore<'a, R> for FixedBend<'a, R> {} // TODO: Fixed bends don't have cores actually.
//impl<'a, R: QueryRules> GetInnerOuter for FixedBend<'a, R> {}
pub type LooseBend<'a, R> = GenericPrimitive<'a, LooseBendWeight, R>;
impl_loose_primitive!(LooseBend, LooseBendWeight);
impl<'a, R: RulesTrait> GetBendIndex for LooseBend<'a, R> {
fn bend_index(&self) -> BendIndex {
self.index.into()
}
}
impl<'a, R: RulesTrait> From<LooseBend<'a, R>> for BendIndex {
fn from(bend: LooseBend<'a, R>) -> BendIndex {
bend.index.into()
}
}
impl<'a, R: RulesTrait> MakeShape for LooseBend<'a, R> {
fn shape(&self) -> Shape {
self.drawing.geometry().bend_shape(self.index.into())
}
}
impl<'a, R: RulesTrait> GetLimbs for LooseBend<'a, R> {}
impl<'a, R: RulesTrait> GetOffset for LooseBend<'a, R> {
fn offset(&self) -> f64 {
self.weight().offset
}
}
impl<'a, R: RulesTrait> GetJoints<LooseDotIndex, LooseDotIndex> for LooseBend<'a, R> {
fn joints(&self) -> (LooseDotIndex, LooseDotIndex) {
let (from, to) = self.drawing.geometry().bend_joints(self.index.into());
(
LooseDotIndex::new(from.node_index()),
LooseDotIndex::new(to.node_index()),
)
}
}
impl<'a, R: RulesTrait> GetOtherJoint<LooseDotIndex, LooseDotIndex> for LooseBend<'a, R> {}
impl<'a, R: RulesTrait> GetCore<'a, R> for LooseBend<'a, R> {}
impl<'a, R: RulesTrait> GetInnerOuter<'a, R> for LooseBend<'a, R> {}