topola/src/bin/topola-egui/app.rs

180 lines
5.1 KiB
Rust

use futures::executor;
use geo::point;
use petgraph::visit::{EdgeRef, IntoEdgeReferences};
use serde::{Deserialize, Serialize};
use std::{
fs::File,
future::Future,
sync::{
mpsc::{channel, Receiver, Sender},
Arc, Mutex,
},
};
use topola::{
autorouter::{
invoker::{Command, Execute, Invoker, InvokerStatus},
Autorouter,
},
drawing::{
dot::FixedDotIndex,
graph::{MakePrimitive, PrimitiveIndex},
primitive::MakePrimitiveShape,
rules::RulesTrait,
Drawing, Infringement, LayoutException,
},
geometry::{
compound::CompoundManagerTrait,
primitive::{BendShape, DotShape, PrimitiveShape, PrimitiveShapeTrait, SegShape},
shape::ShapeTrait,
GenericNode,
},
layout::{via::ViaWeight, zone::MakePolyShape, Layout},
math::Circle,
router::{
draw::DrawException,
navmesh::{BinavvertexNodeIndex, Navmesh},
trace::Trace,
tracer::Tracer,
},
specctra::{design::SpecctraDesign, mesadata::SpecctraMesadata},
};
use crate::{
bottom::Bottom, layers::Layers, overlay::Overlay, painter::Painter, top::Top,
viewport::Viewport,
};
/// Deserialize/Serialize is needed to persist app state between restarts.
#[derive(Serialize, Deserialize)]
#[serde(default)]
pub struct App {
#[serde(skip)]
overlay: Option<Overlay>,
#[serde(skip)]
invoker: Arc<Mutex<Option<Invoker<SpecctraMesadata>>>>,
#[serde(skip)]
text_channel: (Sender<String>, Receiver<String>),
#[serde(skip)]
viewport: Viewport,
#[serde(skip)]
top: Top,
#[serde(skip)]
bottom: Bottom,
#[serde(skip)]
layers: Option<Layers>,
}
impl Default for App {
fn default() -> Self {
Self {
overlay: None,
invoker: Arc::new(Mutex::new(None)),
text_channel: channel(),
viewport: Viewport::new(),
top: Top::new(),
bottom: Bottom::new(),
layers: None,
}
}
}
impl App {
/// Called once on start.
pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
// Load previous app state if one exists.
if let Some(storage) = cc.storage {
return eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default();
}
Default::default()
}
}
impl eframe::App for App {
/// Called to save state before shutdown.
fn save(&mut self, storage: &mut dyn eframe::Storage) {
eframe::set_value(storage, eframe::APP_KEY, self);
}
/// Called each time the UI has to be repainted.
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
if cfg!(target_arch = "wasm32") {
if let Ok(file_contents) = self.text_channel.1.try_recv() {
let design = SpecctraDesign::load_from_string(file_contents).unwrap();
let board = design.make_board();
self.overlay = Some(Overlay::new(&board).unwrap());
self.layers = Some(Layers::new(&board));
self.invoker = Arc::new(Mutex::new(Some(Invoker::new(
Autorouter::new(board).unwrap(),
))));
}
} else {
if let Ok(path) = self.text_channel.1.try_recv() {
let design = SpecctraDesign::load_from_file(&path).unwrap();
let board = design.make_board();
self.overlay = Some(Overlay::new(&board).unwrap());
self.layers = Some(Layers::new(&board));
self.invoker = Arc::new(Mutex::new(Some(Invoker::new(
Autorouter::new(board).unwrap(),
))));
}
}
self.top.update(
ctx,
self.text_channel.0.clone(),
self.invoker.clone(),
&mut self.overlay,
);
if let Some(ref mut layers) = self.layers {
if let Some(invoker) = self.invoker.lock().unwrap().as_ref() {
layers.update(ctx, invoker.autorouter().board());
}
}
let viewport_rect = self.viewport.update(
ctx,
&self.top,
&mut self.invoker.lock().unwrap(),
&mut self.overlay,
&self.layers,
);
self.bottom.update(ctx, &self.viewport, viewport_rect);
if ctx.input(|i| i.key_pressed(egui::Key::Escape)) {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
}
}
#[cfg(not(target_arch = "wasm32"))]
pub fn execute<F: Future<Output = ()> + Send + 'static>(f: F) {
std::thread::spawn(move || futures::executor::block_on(f));
}
#[cfg(target_arch = "wasm32")]
pub fn execute<F: Future<Output = ()> + 'static>(f: F) {
wasm_bindgen_futures::spawn_local(f);
}
#[cfg(not(target_arch = "wasm32"))]
pub async fn channel_text(file_handle: rfd::FileHandle) -> String {
file_handle.path().to_str().unwrap().to_string()
}
#[cfg(target_arch = "wasm32")]
pub async fn channel_text(file_handle: rfd::FileHandle) -> String {
std::str::from_utf8(&file_handle.read().await)
.unwrap()
.to_string()
}