topola/src/router/navmesh.rs

430 lines
13 KiB
Rust

use std::collections::HashMap;
use enum_dispatch::enum_dispatch;
use geo::Point;
use petgraph::{
data::DataMap,
graph::UnGraph,
stable_graph::NodeIndex,
visit::{
Data, EdgeRef, GraphBase, IntoEdgeReferences, IntoEdges, IntoNeighbors,
IntoNodeIdentifiers, NodeIndexable,
},
};
use spade::{HasPosition, InsertionError, Point2};
use thiserror::Error;
use crate::{
drawing::{
bend::{FixedBendIndex, LooseBendIndex},
dot::FixedDotIndex,
gear::{GearIndex, GetNextGear},
graph::{GetLayer, GetMaybeNet, MakePrimitive, PrimitiveIndex},
primitive::{MakePrimitiveShape, Primitive},
rules::AccessRules,
Drawing,
},
geometry::shape::AccessShape,
graph::{GetPetgraphIndex, MakeRef},
layout::Layout,
router::astar::MakeEdgeRef,
triangulation::{GetTrianvertexNodeIndex, Triangulation},
};
use super::RouterOptions;
#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
pub struct NavvertexIndex(NodeIndex<usize>);
impl GetPetgraphIndex for NavvertexIndex {
fn petgraph_index(&self) -> NodeIndex<usize> {
self.0
}
}
#[enum_dispatch(GetPetgraphIndex, MakePrimitive)]
#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
pub enum BinavvertexNodeIndex {
FixedDot(FixedDotIndex),
FixedBend(FixedBendIndex),
LooseBend(LooseBendIndex),
}
impl From<BinavvertexNodeIndex> for PrimitiveIndex {
fn from(vertex: BinavvertexNodeIndex) -> Self {
match vertex {
BinavvertexNodeIndex::FixedDot(dot) => PrimitiveIndex::FixedDot(dot),
BinavvertexNodeIndex::FixedBend(bend) => PrimitiveIndex::FixedBend(bend),
BinavvertexNodeIndex::LooseBend(bend) => PrimitiveIndex::LooseBend(bend),
}
}
}
impl From<BinavvertexNodeIndex> for GearIndex {
fn from(vertex: BinavvertexNodeIndex) -> Self {
match vertex {
BinavvertexNodeIndex::FixedDot(dot) => GearIndex::FixedDot(dot),
BinavvertexNodeIndex::FixedBend(bend) => GearIndex::FixedBend(bend),
BinavvertexNodeIndex::LooseBend(bend) => GearIndex::LooseBend(bend),
}
}
}
#[enum_dispatch(GetPetgraphIndex, MakePrimitive)]
#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
enum TrianvertexNodeIndex {
FixedDot(FixedDotIndex),
FixedBend(FixedBendIndex),
}
impl From<TrianvertexNodeIndex> for BinavvertexNodeIndex {
fn from(vertex: TrianvertexNodeIndex) -> Self {
match vertex {
TrianvertexNodeIndex::FixedDot(dot) => BinavvertexNodeIndex::FixedDot(dot),
TrianvertexNodeIndex::FixedBend(bend) => BinavvertexNodeIndex::FixedBend(bend),
}
}
}
#[derive(Debug, Clone)]
struct TrianvertexWeight {
pub node: TrianvertexNodeIndex,
pub pos: Point,
}
impl GetTrianvertexNodeIndex<TrianvertexNodeIndex> for TrianvertexWeight {
fn node_index(&self) -> TrianvertexNodeIndex {
self.node
}
}
impl HasPosition for TrianvertexWeight {
type Scalar = f64;
fn position(&self) -> Point2<Self::Scalar> {
Point2::new(self.pos.x(), self.pos.y())
}
}
#[derive(Debug, Clone)]
pub struct NavvertexWeight {
pub node: BinavvertexNodeIndex,
pub maybe_cw: Option<bool>,
}
#[derive(Error, Debug, Clone)]
pub enum NavmeshError {
#[error("failed to insert vertex in navmesh")]
Insertion(#[from] InsertionError),
}
/// Contains Navigation Mesh properties
///
/// Navigation Mesh is a mesh of possible routes between
/// two nodes
#[derive(Debug, Clone)]
pub struct Navmesh {
graph: UnGraph<NavvertexWeight, (), usize>,
origin: FixedDotIndex,
origin_navvertex: NavvertexIndex,
destination: FixedDotIndex,
destination_navvertex: NavvertexIndex,
}
impl Navmesh {
/// Create new Navigation mesh
///
/// Method to create new Navigation Mesh between
/// origin and destination nodes
pub fn new(
layout: &Layout<impl AccessRules>,
origin: FixedDotIndex,
destination: FixedDotIndex,
options: RouterOptions,
) -> Result<Self, NavmeshError> {
let mut triangulation: Triangulation<TrianvertexNodeIndex, TrianvertexWeight, ()> =
Triangulation::new(layout.drawing().geometry().graph().node_bound());
let layer = layout.drawing().primitive(origin).layer();
let maybe_net = layout.drawing().primitive(origin).maybe_net();
for node in layout.drawing().layer_primitive_nodes(layer) {
let primitive = node.primitive(layout.drawing());
if let Some(primitive_net) = primitive.maybe_net() {
if node == origin.into()
|| node == destination.into()
|| Some(primitive_net) != maybe_net
{
match node {
PrimitiveIndex::FixedDot(dot) => {
triangulation.add_vertex(TrianvertexWeight {
node: dot.into(),
pos: primitive.shape().center(),
})?;
}
PrimitiveIndex::FixedBend(bend) => {
triangulation.add_vertex(TrianvertexWeight {
node: bend.into(),
pos: primitive.shape().center(),
})?;
}
_ => (),
}
}
}
}
Self::new_from_triangulation(layout, triangulation, origin, destination, options)
}
fn new_from_triangulation(
layout: &Layout<impl AccessRules>,
triangulation: Triangulation<TrianvertexNodeIndex, TrianvertexWeight, ()>,
origin: FixedDotIndex,
destination: FixedDotIndex,
options: RouterOptions,
) -> Result<Self, NavmeshError> {
let mut graph: UnGraph<NavvertexWeight, (), usize> = UnGraph::default();
let mut origin_navvertex = None;
let mut destination_navvertex = None;
// `HashMap` is obviously suboptimal here.
let mut map = HashMap::new();
for trianvertex in triangulation.node_identifiers() {
if trianvertex == origin.into() {
let navvertex = graph.add_node(NavvertexWeight {
node: trianvertex.into(),
maybe_cw: None,
});
origin_navvertex = Some(navvertex);
map.insert(trianvertex, vec![(navvertex, navvertex)]);
} else if trianvertex == destination.into() {
let navvertex = graph.add_node(NavvertexWeight {
node: trianvertex.into(),
maybe_cw: None,
});
destination_navvertex = Some(navvertex);
map.insert(trianvertex, vec![(navvertex, navvertex)]);
} else {
map.insert(trianvertex, vec![]);
let mut gear =
Into::<GearIndex>::into(Into::<BinavvertexNodeIndex>::into(trianvertex));
if options.squeeze_through_under_bands {
Self::add_node_to_graph_and_map_as_binavvertex(
&mut graph,
&mut map,
trianvertex,
trianvertex.into(),
);
if options.wrap_around_bands {
while let Some(bend) = gear.ref_(layout.drawing()).next_gear() {
Self::add_node_to_graph_and_map_as_binavvertex(
&mut graph,
&mut map,
trianvertex,
bend.into(),
);
gear = bend.into();
}
}
} else if let Some(first_bend) = gear.ref_(layout.drawing()).next_gear() {
let mut bend = first_bend;
while let Some(next_bend) = gear.ref_(layout.drawing()).next_gear() {
bend = next_bend;
gear = bend.into();
}
Self::add_node_to_graph_and_map_as_binavvertex(
&mut graph,
&mut map,
trianvertex,
bend.into(),
);
} else {
Self::add_node_to_graph_and_map_as_binavvertex(
&mut graph,
&mut map,
trianvertex,
trianvertex.into(),
);
}
}
}
for edge in triangulation.edge_references() {
for (from_navvertex1, from_navvertex2) in map[&edge.source()].iter() {
for (to_navvertex1, to_navvertex2) in map[&edge.target()].iter() {
graph.update_edge(*from_navvertex1, *to_navvertex1, ());
graph.update_edge(*from_navvertex1, *to_navvertex2, ());
graph.update_edge(*from_navvertex2, *to_navvertex1, ());
graph.update_edge(*from_navvertex2, *to_navvertex2, ());
}
}
}
Ok(Self {
graph,
origin,
origin_navvertex: NavvertexIndex(origin_navvertex.unwrap()),
destination,
destination_navvertex: NavvertexIndex(destination_navvertex.unwrap()),
})
}
fn add_node_to_graph_and_map_as_binavvertex(
graph: &mut UnGraph<NavvertexWeight, (), usize>,
map: &mut HashMap<TrianvertexNodeIndex, Vec<(NodeIndex<usize>, NodeIndex<usize>)>>,
trianvertex: TrianvertexNodeIndex,
node: BinavvertexNodeIndex,
) {
let navvertex1 = graph.add_node(NavvertexWeight {
node,
maybe_cw: Some(false),
});
let navvertex2 = graph.add_node(NavvertexWeight {
node,
maybe_cw: Some(true),
});
map.get_mut(&trianvertex)
.unwrap()
.push((navvertex1, navvertex2));
}
/// Returns Graph with undirected edges of Navigation Vertex
pub fn graph(&self) -> &UnGraph<NavvertexWeight, (), usize> {
&self.graph
}
/// Returns origin node index
pub fn origin(&self) -> FixedDotIndex {
self.origin
}
/// Returns Navigation Vertex of origin node
pub fn origin_navvertex(&self) -> NavvertexIndex {
self.origin_navvertex
}
/// Returns destination node index
pub fn destination(&self) -> FixedDotIndex {
self.destination
}
/// Returns Navigation Vertex of destination node
pub fn destination_navvertex(&self) -> NavvertexIndex {
self.destination_navvertex
}
}
impl GraphBase for Navmesh {
type NodeId = NavvertexIndex;
type EdgeId = (NavvertexIndex, NavvertexIndex);
}
impl Data for Navmesh {
type NodeWeight = NavvertexWeight;
type EdgeWeight = ();
}
impl DataMap for Navmesh {
fn node_weight(&self, vertex: Self::NodeId) -> Option<&Self::NodeWeight> {
self.graph.node_weight(vertex.petgraph_index())
}
fn edge_weight(&self, _edge: Self::EdgeId) -> Option<&Self::EdgeWeight> {
None
}
}
#[derive(Debug, Clone, Copy)]
pub struct NavmeshEdgeReference {
from: NavvertexIndex,
to: NavvertexIndex,
}
impl EdgeRef for NavmeshEdgeReference {
type NodeId = NavvertexIndex;
type EdgeId = (NavvertexIndex, NavvertexIndex);
type Weight = ();
fn source(&self) -> Self::NodeId {
self.from
}
fn target(&self) -> Self::NodeId {
self.to
}
fn weight(&self) -> &Self::Weight {
&()
}
fn id(&self) -> Self::EdgeId {
(self.from, self.to)
}
}
impl<'a> IntoNeighbors for &'a Navmesh {
type Neighbors = Box<dyn Iterator<Item = NavvertexIndex> + 'a>;
fn neighbors(self, vertex: Self::NodeId) -> Self::Neighbors {
Box::new(
self.graph
.neighbors(vertex.petgraph_index())
.map(NavvertexIndex),
)
}
}
impl<'a> IntoEdgeReferences for &'a Navmesh {
type EdgeRef = NavmeshEdgeReference;
type EdgeReferences = Box<dyn Iterator<Item = NavmeshEdgeReference> + 'a>;
fn edge_references(self) -> Self::EdgeReferences {
Box::new(
self.graph
.edge_references()
.map(|edge| NavmeshEdgeReference {
from: NavvertexIndex(edge.source()),
to: NavvertexIndex(edge.target()),
}),
)
}
}
impl<'a> IntoEdges for &'a Navmesh {
type Edges = Box<dyn Iterator<Item = NavmeshEdgeReference> + 'a>;
fn edges(self, vertex: Self::NodeId) -> Self::Edges {
Box::new(
self.graph
.edges(vertex.petgraph_index())
.map(|edge| NavmeshEdgeReference {
from: NavvertexIndex(edge.source()),
to: NavvertexIndex(edge.target()),
}),
)
}
}
impl<'a> MakeEdgeRef for &'a Navmesh {
fn edge_ref(
&self,
edge_id: <&'a Navmesh as GraphBase>::EdgeId,
) -> <&'a Navmesh as IntoEdgeReferences>::EdgeRef {
NavmeshEdgeReference {
from: edge_id.0,
to: edge_id.1,
}
}
}