topola/src/primitive.rs

493 lines
13 KiB
Rust

use enum_dispatch::enum_dispatch;
use petgraph::stable_graph::NodeIndex;
use crate::graph::{GenericIndex, GetNodeIndex};
use crate::layout::dot::DotWeight;
use crate::layout::seg::{
FixedSegWeight, LoneLooseSegIndex, LoneLooseSegWeight, SegIndex, SeqLooseSegIndex,
SeqLooseSegWeight,
};
use crate::layout::{
bend::{BendIndex, FixedBendWeight, LooseBendIndex, LooseBendWeight},
dot::{DotIndex, FixedDotIndex, FixedDotWeight, LooseDotIndex, LooseDotWeight},
geometry::{
GeometryIndex, GeometryWeight, GetBandIndex, GetComponentIndex, GetOffset, GetWidth,
MakePrimitive, Retag,
},
};
use crate::layout::{
connectivity::{BandIndex, ComponentIndex, GetNet},
loose::{Loose, LooseIndex},
Layout,
};
use crate::shape::{Shape, ShapeTrait};
#[enum_dispatch]
pub trait GetLayout {
fn layout(&self) -> &Layout;
}
#[enum_dispatch]
pub trait GetConnectable: GetNet + GetLayout {
fn connectable(&self, node: GeometryIndex) -> bool {
let this = self.net();
let other = node.primitive(self.layout()).net();
(this == other) || this == -1 || other == -1
}
}
#[enum_dispatch]
pub trait GetWeight<W> {
fn weight(&self) -> W;
}
#[enum_dispatch]
pub trait MakeShape {
fn shape(&self) -> Shape;
}
#[enum_dispatch]
pub trait GetLimbs {
fn limbs(&self) -> Vec<GeometryIndex> {
let mut v = vec![];
v.extend(self.segs().into_iter().map(Into::<GeometryIndex>::into));
v.extend(self.bends().into_iter().map(Into::<GeometryIndex>::into));
v
}
fn segs(&self) -> Vec<SegIndex> {
vec![]
}
fn bends(&self) -> Vec<BendIndex> {
vec![]
}
}
pub trait GetInterior<T> {
fn interior(&self) -> Vec<T>;
}
pub trait GetOtherJoint<F: GetNodeIndex, T: GetNodeIndex + Into<F>>: GetJoints<F, T> {
fn other_joint(&self, end: F) -> F {
let ends = self.joints();
if ends.0.node_index() != end.node_index() {
ends.0
} else {
ends.1.into()
}
}
}
pub trait GetJoints<F, T> {
fn joints(&self) -> (F, T);
}
pub trait GetFirstRail: GetLayout + GetNodeIndex {
fn first_rail(&self) -> Option<LooseBendIndex> {
self.layout()
.geometry()
.first_rail(self.node_index())
.map(|ni| LooseBendIndex::new(ni.node_index()))
}
}
pub trait GetBendIndex {
fn bend_index(&self) -> BendIndex;
}
pub trait GetCore: GetLayout + GetBendIndex {
fn core(&self) -> FixedDotIndex {
FixedDotIndex::new(
self.layout()
.geometry()
.core(self.bend_index())
.node_index(),
)
}
}
pub trait GetInnerOuter: GetLayout + GetBendIndex {
fn inner(&self) -> Option<LooseBendIndex> {
self.layout()
.geometry()
.inner(self.bend_index())
.map(|ni| LooseBendIndex::new(ni.node_index()))
}
fn outer(&self) -> Option<LooseBendIndex> {
self.layout()
.geometry()
.outer(self.bend_index())
.map(|ni| LooseBendIndex::new(ni.node_index()))
}
}
macro_rules! impl_primitive {
($primitive_struct:ident, $weight_struct:ident) => {
impl<'a> GetWeight<$weight_struct> for $primitive_struct<'a> {
fn weight(&self) -> $weight_struct {
if let GeometryWeight::$primitive_struct(weight) = self.tagged_weight() {
weight
} else {
unreachable!()
}
}
}
};
}
macro_rules! impl_fixed_primitive {
($primitive_struct:ident, $weight_struct:ident) => {
impl_primitive!($primitive_struct, $weight_struct);
impl<'a> GetComponentIndex for $primitive_struct<'a> {
fn component(&self) -> ComponentIndex {
self.weight().component()
}
}
impl<'a> GetNet for $primitive_struct<'a> {
fn net(&self) -> i64 {
self.layout()
.connectivity()
.node_weight(self.component().node_index())
.unwrap()
.net()
}
}
};
}
macro_rules! impl_loose_primitive {
($primitive_struct:ident, $weight_struct:ident) => {
impl_primitive!($primitive_struct, $weight_struct);
impl<'a> GetNet for $primitive_struct<'a> {
fn net(&self) -> i64 {
self.layout()
.connectivity()
.node_weight(self.weight().band().node_index())
.unwrap()
.net()
}
}
};
}
#[enum_dispatch(GetNet, GetWidth, GetLayout, GetConnectable, MakeShape, GetLimbs)]
pub enum Primitive<'a> {
FixedDot(FixedDot<'a>),
LooseDot(LooseDot<'a>),
FixedSeg(FixedSeg<'a>),
LoneLooseSeg(LoneLooseSeg<'a>),
SeqLooseSeg(SeqLooseSeg<'a>),
FixedBend(FixedBend<'a>),
LooseBend(LooseBend<'a>),
}
#[derive(Debug)]
pub struct GenericPrimitive<'a, W> {
pub index: GenericIndex<W>,
layout: &'a Layout,
}
impl<'a, W> GenericPrimitive<'a, W> {
pub fn new(index: GenericIndex<W>, layout: &'a Layout) -> Self {
Self { index, layout }
}
fn tagged_weight(&self) -> GeometryWeight {
*self
.layout
.geometry()
.graph()
.node_weight(self.index.node_index())
.unwrap()
}
fn primitive<WW>(&self, index: GenericIndex<WW>) -> GenericPrimitive<WW> {
GenericPrimitive::new(index, &self.layout)
}
}
impl<'a, W> GetInterior<GeometryIndex> for GenericPrimitive<'a, W> {
fn interior(&self) -> Vec<GeometryIndex> {
vec![self.tagged_weight().retag(self.index.node_index())]
}
}
impl<'a, W> GetLayout for GenericPrimitive<'a, W> {
fn layout(&self) -> &Layout {
self.layout
}
}
impl<'a, W> GetNodeIndex for GenericPrimitive<'a, W> {
fn node_index(&self) -> NodeIndex<usize> {
self.index.node_index()
}
}
impl<'a, W> GetConnectable for GenericPrimitive<'a, W> where GenericPrimitive<'a, W>: GetNet {}
impl<'a, W: GetWidth> GetWidth for GenericPrimitive<'a, W>
where
GenericPrimitive<'a, W>: GetWeight<W>,
{
fn width(&self) -> f64 {
self.weight().width()
}
}
pub type FixedDot<'a> = GenericPrimitive<'a, FixedDotWeight>;
impl_fixed_primitive!(FixedDot, FixedDotWeight);
impl<'a> FixedDot<'a> {
pub fn first_loose(&self, _band: BandIndex) -> Option<LooseIndex> {
self.layout
.geometry()
.connecteds(self.index.into())
.into_iter()
.find_map(|ni| {
let weight = self
.layout
.geometry()
.graph()
.node_weight(ni.node_index())
.unwrap();
if matches!(weight, GeometryWeight::LoneLooseSeg(..)) {
Some(LoneLooseSegIndex::new(ni.node_index()).into())
} else if matches!(weight, GeometryWeight::SeqLooseSeg(..)) {
Some(SeqLooseSegIndex::new(ni.node_index()).into())
} else {
None
}
})
}
}
impl<'a> MakeShape for FixedDot<'a> {
fn shape(&self) -> Shape {
self.layout.geometry().dot_shape(self.index.into())
}
}
impl<'a> GetLimbs for FixedDot<'a> {
fn segs(&self) -> Vec<SegIndex> {
self.layout
.geometry()
.connected_segs(self.index.into())
.collect()
}
fn bends(&self) -> Vec<BendIndex> {
self.layout
.geometry()
.connected_bends(self.index.into())
.collect()
}
}
impl<'a> GetFirstRail for FixedDot<'a> {}
pub type LooseDot<'a> = GenericPrimitive<'a, LooseDotWeight>;
impl_loose_primitive!(LooseDot, LooseDotWeight);
impl<'a> LooseDot<'a> {
pub fn seg(&self) -> Option<SeqLooseSegIndex> {
self.layout
.geometry()
.connected_segs(self.index.into())
.map(|ni| SeqLooseSegIndex::new(ni.node_index()))
.next()
}
pub fn bend(&self) -> LooseBendIndex {
self.layout
.geometry()
.connected_bends(self.index.into())
.map(|ni| LooseBendIndex::new(ni.node_index()))
.next()
.unwrap()
}
}
impl<'a> MakeShape for LooseDot<'a> {
fn shape(&self) -> Shape {
self.layout.geometry().dot_shape(self.index.into())
}
}
impl<'a> GetLimbs for LooseDot<'a> {
fn segs(&self) -> Vec<SegIndex> {
if let Some(seg) = self.seg() {
vec![seg.into()]
} else {
vec![]
}
}
fn bends(&self) -> Vec<BendIndex> {
vec![self.bend().into()]
}
}
pub type FixedSeg<'a> = GenericPrimitive<'a, FixedSegWeight>;
impl_fixed_primitive!(FixedSeg, FixedSegWeight);
impl<'a> MakeShape for FixedSeg<'a> {
fn shape(&self) -> Shape {
self.layout.geometry().seg_shape(self.index.into())
}
}
impl<'a> GetLimbs for FixedSeg<'a> {}
impl<'a> GetJoints<FixedDotIndex, FixedDotIndex> for FixedSeg<'a> {
fn joints(&self) -> (FixedDotIndex, FixedDotIndex) {
let (from, to) = self.layout.geometry().seg_joints(self.index.into());
(
FixedDotIndex::new(from.node_index()),
FixedDotIndex::new(to.node_index()),
)
}
}
impl<'a> GetOtherJoint<FixedDotIndex, FixedDotIndex> for FixedSeg<'a> {}
pub type LoneLooseSeg<'a> = GenericPrimitive<'a, LoneLooseSegWeight>;
impl_loose_primitive!(LoneLooseSeg, LoneLooseSegWeight);
impl<'a> MakeShape for LoneLooseSeg<'a> {
fn shape(&self) -> Shape {
self.layout.geometry().seg_shape(self.index.into())
}
}
impl<'a> GetLimbs for LoneLooseSeg<'a> {}
impl<'a> GetJoints<FixedDotIndex, FixedDotIndex> for LoneLooseSeg<'a> {
fn joints(&self) -> (FixedDotIndex, FixedDotIndex) {
let (from, to) = self.layout.geometry().seg_joints(self.index.into());
(
FixedDotIndex::new(from.node_index()),
FixedDotIndex::new(to.node_index()),
)
}
}
impl<'a> GetOtherJoint<FixedDotIndex, FixedDotIndex> for LoneLooseSeg<'a> {}
pub type SeqLooseSeg<'a> = GenericPrimitive<'a, SeqLooseSegWeight>;
impl_loose_primitive!(SeqLooseSeg, SeqLooseSegWeight);
impl<'a> MakeShape for SeqLooseSeg<'a> {
fn shape(&self) -> Shape {
self.layout.geometry().seg_shape(self.index.into())
}
}
impl<'a> GetLimbs for SeqLooseSeg<'a> {}
impl<'a> GetJoints<DotIndex, LooseDotIndex> for SeqLooseSeg<'a> {
fn joints(&self) -> (DotIndex, LooseDotIndex) {
let joints = self.layout.geometry().seg_joints(self.index.into());
if let DotWeight::Fixed(..) = self.layout.geometry().dot_weight(joints.0) {
(
FixedDotIndex::new(joints.0.node_index()).into(),
LooseDotIndex::new(joints.1.node_index()).into(),
)
} else if let DotWeight::Fixed(..) = self.layout.geometry().dot_weight(joints.1) {
(
FixedDotIndex::new(joints.1.node_index()).into(),
LooseDotIndex::new(joints.0.node_index()),
)
} else {
(
LooseDotIndex::new(joints.0.node_index()).into(),
LooseDotIndex::new(joints.1.node_index()).into(),
)
}
}
}
impl<'a> GetOtherJoint<DotIndex, LooseDotIndex> for SeqLooseSeg<'a> {}
pub type FixedBend<'a> = GenericPrimitive<'a, FixedBendWeight>;
impl_fixed_primitive!(FixedBend, FixedBendWeight);
impl<'a> GetBendIndex for FixedBend<'a> {
fn bend_index(&self) -> BendIndex {
self.index.into()
}
}
impl<'a> MakeShape for FixedBend<'a> {
fn shape(&self) -> Shape {
self.layout.geometry().bend_shape(self.index.into())
}
}
impl<'a> GetLimbs for FixedBend<'a> {}
impl<'a> GetJoints<FixedDotIndex, FixedDotIndex> for FixedBend<'a> {
fn joints(&self) -> (FixedDotIndex, FixedDotIndex) {
let (from, to) = self.layout.geometry().bend_joints(self.index.into());
(
FixedDotIndex::new(from.node_index()),
FixedDotIndex::new(to.node_index()),
)
}
}
impl<'a> GetOtherJoint<FixedDotIndex, FixedDotIndex> for FixedBend<'a> {}
impl<'a> GetFirstRail for FixedBend<'a> {}
impl<'a> GetCore for FixedBend<'a> {} // TODO: Fixed bends don't have cores actually.
//impl<'a> GetInnerOuter for FixedBend<'a> {}
pub type LooseBend<'a> = GenericPrimitive<'a, LooseBendWeight>;
impl_loose_primitive!(LooseBend, LooseBendWeight);
impl<'a> GetBendIndex for LooseBend<'a> {
fn bend_index(&self) -> BendIndex {
self.index.into()
}
}
impl<'a> From<LooseBend<'a>> for BendIndex {
fn from(bend: LooseBend<'a>) -> BendIndex {
bend.index.into()
}
}
impl<'a> MakeShape for LooseBend<'a> {
fn shape(&self) -> Shape {
self.layout.geometry().bend_shape(self.index.into())
}
}
impl<'a> GetLimbs for LooseBend<'a> {}
impl<'a> GetOffset for LooseBend<'a> {
fn offset(&self) -> f64 {
self.weight().offset
}
}
impl<'a> GetJoints<LooseDotIndex, LooseDotIndex> for LooseBend<'a> {
fn joints(&self) -> (LooseDotIndex, LooseDotIndex) {
let (from, to) = self.layout.geometry().bend_joints(self.index.into());
(
LooseDotIndex::new(from.node_index()),
LooseDotIndex::new(to.node_index()),
)
}
}
impl<'a> GetOtherJoint<LooseDotIndex, LooseDotIndex> for LooseBend<'a> {}
impl<'a> GetCore for LooseBend<'a> {}
impl<'a> GetInnerOuter for LooseBend<'a> {}