topola/src/layout/layout.rs

993 lines
38 KiB
Rust

use contracts::{debug_ensures, debug_invariant};
use enum_dispatch::enum_dispatch;
use geo::Point;
use petgraph::stable_graph::StableDiGraph;
use petgraph::visit::EdgeRef;
use rstar::primitives::GeomWithData;
use rstar::{RTree, RTreeObject};
use thiserror::Error;
use super::band::Band;
use super::connectivity::{
BandIndex, BandWeight, ComponentIndex, ComponentWeight, ConnectivityGraph, ConnectivityLabel,
ConnectivityWeight, GetNet,
};
use super::loose::{GetNextLoose, Loose, LooseIndex};
use crate::graph::{GenericIndex, GetNodeIndex};
use crate::guide::Guide;
use crate::layout::bend::BendIndex;
use crate::layout::dot::DotWeight;
use crate::layout::geometry::{BendWeightTrait, DotWeightTrait, Geometry, SegWeightTrait};
use crate::layout::seg::{SegIndex, SeqLooseSegWeight};
use crate::layout::{
bend::{FixedBendIndex, LooseBendIndex, LooseBendWeight},
dot::{DotIndex, FixedDotIndex, FixedDotWeight, LooseDotIndex, LooseDotWeight},
geometry::{
GeometryIndex, GeometryLabel, GeometryWeight, GetComponentIndex, MakePrimitive, Retag,
},
seg::{FixedSegIndex, FixedSegWeight, LoneLooseSegIndex, LoneLooseSegWeight, SeqLooseSegIndex},
};
use crate::math::NoTangents;
use crate::primitive::{
GenericPrimitive, GetConnectable, GetCore, GetInnerOuter, GetJoints, GetLimbs, GetOtherJoint,
GetWeight, MakeShape,
};
use crate::segbend::Segbend;
use crate::shape::{Shape, ShapeTrait};
use crate::wraparoundable::{GetWraparound, Wraparoundable, WraparoundableIndex};
use super::bend::BendWeight;
use super::seg::SegWeight;
pub type RTreeWrapper = GeomWithData<Shape, GeometryIndex>;
#[enum_dispatch]
#[derive(Error, Debug, Clone, Copy)]
pub enum LayoutException {
#[error(transparent)]
NoTangents(#[from] NoTangents),
#[error(transparent)]
Infringement(#[from] Infringement),
#[error(transparent)]
Collision(#[from] Collision),
#[error(transparent)]
AlreadyConnected(#[from] AlreadyConnected),
}
// TODO add real error messages + these should eventually use Display
#[derive(Error, Debug, Clone, Copy)]
#[error("{0:?} infringes on {1:?}")]
pub struct Infringement(pub Shape, pub GeometryIndex);
#[derive(Error, Debug, Clone, Copy)]
#[error("{0:?} collides with {1:?}")]
pub struct Collision(pub Shape, pub GeometryIndex);
#[derive(Error, Debug, Clone, Copy)]
#[error("{1:?} is already connected to net {0}")]
pub struct AlreadyConnected(pub i64, pub GeometryIndex);
#[derive(Debug)]
pub struct Layout {
rtree: RTree<RTreeWrapper>,
connectivity: ConnectivityGraph,
geometry: Geometry<
GeometryWeight,
DotWeight,
SegWeight,
BendWeight,
GeometryIndex,
DotIndex,
SegIndex,
BendIndex,
>,
}
#[debug_invariant(self.geometry.graph().node_count() == self.rtree.size())]
#[debug_invariant(self.test_envelopes())]
impl Layout {
pub fn new() -> Self {
Layout {
rtree: RTree::new(),
connectivity: StableDiGraph::default(),
geometry: Geometry::new(),
}
}
pub fn remove_band(&mut self, band: BandIndex) {
let mut dots = vec![];
let mut segs = vec![];
let mut bends = vec![];
let mut outers = vec![];
let from = self.band(band).from();
let mut maybe_loose = self.primitive(from).first_loose(band);
let mut prev = None;
while let Some(loose) = maybe_loose {
match loose {
LooseIndex::Dot(dot) => {
dots.push(dot);
}
LooseIndex::LoneSeg(seg) => {
self.remove(seg.into());
break;
}
LooseIndex::SeqSeg(seg) => {
segs.push(seg);
}
LooseIndex::Bend(bend) => {
bends.push(bend);
if let Some(outer) = self.primitive(bend).outer() {
outers.push(outer);
self.reattach_bend(outer, self.primitive(bend).inner());
}
}
}
let prev_prev = prev;
prev = maybe_loose;
maybe_loose = self.loose(loose).next_loose(prev_prev);
}
for bend in bends {
self.remove(bend.into());
}
for seg in segs {
self.remove(seg.into());
}
// We must remove the dots only after the segs and bends because we need dots to calculate
// the shapes, which we first need unchanged to remove the segs and bends from the R-tree.
for dot in dots {
self.remove(dot.into());
}
for outer in outers {
self.update_this_and_outward_bows(outer).unwrap(); // Must never fail.
}
self.connectivity.remove_node(band.node_index());
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count() - 4))]
pub fn remove_segbend(&mut self, segbend: &Segbend, face: LooseDotIndex) {
let maybe_outer = self.primitive(segbend.bend).outer();
// Removing a loose bend affects its outer bends.
if let Some(outer) = maybe_outer {
self.reattach_bend(outer, self.primitive(segbend.bend).inner());
}
self.remove(segbend.bend.into());
self.remove(segbend.seg.into());
// We must remove the dots only after the segs and bends because we need dots to calculate
// the shapes, which we first need unchanged to remove the segs and bends from the R-tree.
self.remove(face.into());
self.remove(segbend.dot.into());
if let Some(outer) = maybe_outer {
self.update_this_and_outward_bows(outer).unwrap(); // Must never fail.
}
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count() - 1))]
fn remove(&mut self, node: GeometryIndex) {
// Unnecessary retag. It should be possible to elide it.
let weight = *self
.geometry
.graph()
.node_weight(node.node_index())
.unwrap();
self.remove_from_rtree(weight.retag(node.node_index()));
self.geometry.graph.remove_node(node.node_index());
}
// TODO: This method shouldn't be public.
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_component(&mut self, net: i64) -> ComponentIndex {
ComponentIndex::new(
self.connectivity
.add_node(ConnectivityWeight::Component(ComponentWeight { net })),
)
}
// TODO: This method shouldn't be public.
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_band(&mut self, from: FixedDotIndex, width: f64) -> BandIndex {
BandIndex::new(
self.connectivity
.add_node(ConnectivityWeight::Band(BandWeight {
width,
net: self.primitive(from).net(),
from,
})),
)
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_fixed_dot(&mut self, weight: FixedDotWeight) -> Result<FixedDotIndex, Infringement> {
self.add_dot_infringably(weight, &[])
}
/*#[debug_ensures(ret.is_ok() -> self.graph.node_count() == old(self.graph.node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.graph.node_count() == old(self.graph.node_count()))]
#[debug_ensures(self.graph.edge_count() == old(self.graph.edge_count()))]
fn add_loose_dot(&mut self, weight: LooseDotWeight) -> Result<LooseDotIndex, ()> {
self.add_dot_infringably(weight, &[])
}*/
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
fn add_dot_infringably<W: DotWeightTrait<GeometryWeight>>(
&mut self,
weight: W,
infringables: &[GeometryIndex],
) -> Result<GenericIndex<W>, Infringement>
where
GenericIndex<W>: Into<GeometryIndex> + Copy,
{
let dot = self.geometry.add_dot(weight);
self.insert_into_rtree(dot.into());
self.fail_and_remove_if_infringes_except(dot.into(), infringables)?;
Ok(dot)
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_fixed_seg(
&mut self,
from: FixedDotIndex,
to: FixedDotIndex,
weight: FixedSegWeight,
) -> Result<FixedSegIndex, Infringement> {
self.add_seg_infringably(from.into(), to.into(), weight, &[])
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 4))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() >= old(self.geometry.graph().edge_count() + 5))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn insert_segbend(
&mut self,
from: DotIndex,
around: WraparoundableIndex,
dot_weight: LooseDotWeight,
seg_weight: SeqLooseSegWeight,
bend_weight: LooseBendWeight,
) -> Result<Segbend, LayoutException> {
let maybe_wraparound = self.wraparoundable(around).wraparound();
let mut infringables = self.this_and_wraparound_bow(around);
if let Some(wraparound) = maybe_wraparound {
infringables.append(&mut self.outer_bows(wraparound));
}
let segbend = self.add_segbend_infringably(
from,
around,
dot_weight,
seg_weight,
bend_weight,
&infringables,
)?;
if let Some(wraparound) = maybe_wraparound {
self.reattach_bend(wraparound, Some(segbend.bend));
}
if let Some(outer) = self.primitive(segbend.bend).outer() {
self.update_this_and_outward_bows(outer);
}
// Segs must not cross.
if let Some(collision) = self.detect_collision(segbend.seg.into()) {
let end = self.primitive(segbend.bend).other_joint(segbend.dot);
self.remove_segbend(&segbend, end.into());
return Err(collision.into());
}
Ok::<Segbend, LayoutException>(segbend)
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn inner_bow_and_outer_bow(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let bend_primitive = self.primitive(bend);
let mut v = vec![];
if let Some(inner) = bend_primitive.inner() {
v.append(&mut self.bow(inner.into()));
} else {
let core = bend_primitive.core();
v.push(core.into());
}
if let Some(outer) = bend_primitive.outer() {
v.append(&mut self.bow(outer.into()));
}
v
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn inner_bow_and_outer_bows(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let bend_primitive = self.primitive(bend);
let mut v = vec![];
if let Some(inner) = bend_primitive.inner() {
v.append(&mut self.bow(inner.into()));
} else {
let core = bend_primitive.core();
v.push(core.into());
}
let mut rail = bend;
while let Some(outer) = self.primitive(rail).outer() {
v.append(&mut self.bow(outer.into()));
rail = outer;
}
v
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn this_and_wraparound_bow(&self, around: WraparoundableIndex) -> Vec<GeometryIndex> {
let mut v = match around {
WraparoundableIndex::FixedDot(..) => vec![around.into()],
WraparoundableIndex::FixedBend(..) => vec![around.into()],
WraparoundableIndex::LooseBend(bend) => self.bow(bend),
};
if let Some(wraparound) = self.wraparoundable(around).wraparound() {
v.append(&mut self.bow(wraparound));
}
v
}
// XXX: Move this to primitives?
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn bow(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let mut bow: Vec<GeometryIndex> = vec![];
bow.push(bend.into());
let ends = self.primitive(bend).joints();
bow.push(ends.0.into());
bow.push(ends.1.into());
if let Some(seg0) = self.primitive(ends.0).seg() {
bow.push(seg0.into());
}
if let Some(seg1) = self.primitive(ends.1).seg() {
bow.push(seg1.into());
}
bow
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn outer_bows(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let mut outer_bows = vec![];
let mut rail = bend;
while let Some(outer) = self.primitive(rail).outer() {
let primitive = self.primitive(outer);
outer_bows.push(outer.into());
let ends = primitive.joints();
outer_bows.push(ends.0.into());
outer_bows.push(ends.1.into());
outer_bows.push(self.primitive(ends.0).seg().unwrap().into());
outer_bows.push(self.primitive(ends.1).seg().unwrap().into());
rail = outer;
}
outer_bows
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count())
|| self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() - 1)
|| self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 1))]
fn reattach_bend(&mut self, bend: LooseBendIndex, maybe_new_inner: Option<LooseBendIndex>) {
self.remove_from_rtree(bend.into());
self.geometry
.reattach_bend(bend.into(), maybe_new_inner.map(Into::into));
self.insert_into_rtree(bend.into());
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn update_this_and_outward_bows(
&mut self,
around: LooseBendIndex,
) -> Result<(), LayoutException> {
let mut maybe_rail = Some(around);
while let Some(rail) = maybe_rail {
let primitive = self.primitive(rail);
let cw = primitive.weight().cw;
let ends = primitive.joints();
let rules = Default::default();
let conditions = Default::default();
let guide = Guide::new(self, &rules, &conditions);
let from_head = guide.rear_head(ends.1);
let to_head = guide.rear_head(ends.0);
if let Some(inner) = primitive.inner() {
let from = guide
.head_around_bend_segment(&from_head.into(), inner.into(), !cw, 6.0)?
.end_point();
let to = guide
.head_around_bend_segment(&to_head.into(), inner.into(), cw, 6.0)?
.end_point();
self.move_dot_infringably(
ends.0.into(),
from,
&self.inner_bow_and_outer_bows(rail),
)?;
self.move_dot_infringably(ends.1.into(), to, &self.inner_bow_and_outer_bows(rail))?;
} else {
let core = primitive.core();
let from = guide
.head_around_dot_segment(&from_head.into(), core.into(), !cw, 6.0)?
.end_point();
let to = guide
.head_around_dot_segment(&to_head.into(), core.into(), cw, 6.0)?
.end_point();
self.move_dot_infringably(
ends.0.into(),
from,
&self.inner_bow_and_outer_bows(rail),
)?;
self.move_dot_infringably(ends.1.into(), to, &self.inner_bow_and_outer_bows(rail))?;
}
maybe_rail = self.primitive(rail).outer();
}
Ok::<(), LayoutException>(())
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 4))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() >= old(self.geometry.graph().edge_count() + 5))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_segbend(
&mut self,
from: DotIndex,
around: WraparoundableIndex,
dot_weight: LooseDotWeight,
seg_weight: SeqLooseSegWeight,
bend_weight: LooseBendWeight,
) -> Result<Segbend, LayoutException> {
self.add_segbend_infringably(
from,
around,
dot_weight,
seg_weight,
bend_weight,
&self.this_and_wraparound_bow(around),
)
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 4))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() >= old(self.geometry.graph().edge_count() + 5))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_segbend_infringably(
&mut self,
from: DotIndex,
around: WraparoundableIndex,
dot_weight: LooseDotWeight,
seg_weight: SeqLooseSegWeight,
bend_weight: LooseBendWeight,
infringables: &[GeometryIndex],
) -> Result<Segbend, LayoutException> {
let seg_to = self.add_dot_infringably(dot_weight, infringables)?;
let seg = self
.add_seg_infringably(from, seg_to.into(), seg_weight, infringables)
.map_err(|err| {
self.remove(seg_to.into());
err
})?;
let bend_to = self
.add_dot_infringably(dot_weight, infringables)
.map_err(|err| {
self.remove(seg.into());
self.remove(seg_to.into());
err
})?;
let bend = self
.add_loose_bend_infringably(seg_to, bend_to, around, bend_weight, infringables)
.map_err(|err| {
self.remove(bend_to.into());
self.remove(seg.into());
self.remove(seg_to.into());
err
})?;
Ok::<Segbend, LayoutException>(Segbend {
seg,
dot: seg_to,
bend,
})
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_lone_loose_seg(
&mut self,
from: FixedDotIndex,
to: FixedDotIndex,
weight: LoneLooseSegWeight,
) -> Result<LoneLooseSegIndex, Infringement> {
let seg = self.add_seg_infringably(from.into(), to.into(), weight, &[])?;
self.connectivity.update_edge(
self.primitive(from).component().node_index(),
weight.band.node_index(),
ConnectivityLabel::Band,
);
self.connectivity.update_edge(
weight.band.node_index(),
self.primitive(to).component().node_index(),
ConnectivityLabel::Band,
);
Ok(seg)
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_seq_loose_seg(
&mut self,
from: DotIndex,
to: LooseDotIndex,
weight: SeqLooseSegWeight,
) -> Result<SeqLooseSegIndex, Infringement> {
let seg = self.add_seg_infringably(from, to.into(), weight, &[])?;
if let DotIndex::Fixed(dot) = from {
self.connectivity.update_edge(
self.primitive(dot).component().node_index(),
weight.band.node_index(),
ConnectivityLabel::Band,
);
}
Ok(seg)
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_seg_infringably<W: SegWeightTrait<GeometryWeight>>(
&mut self,
from: DotIndex,
to: DotIndex,
weight: W,
infringables: &[GeometryIndex],
) -> Result<GenericIndex<W>, Infringement>
where
GenericIndex<W>: Into<GeometryIndex> + Copy,
{
let seg = self.geometry.add_seg(from, to, weight);
self.insert_into_rtree(seg.into());
self.fail_and_remove_if_infringes_except(seg.into(), infringables)?;
Ok(seg)
}
/*#[debug_ensures(ret.is_ok() -> self.graph.node_count() == old(self.graph.node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.graph.node_count() == old(self.graph.node_count()))]
pub fn add_fixed_bend(
&mut self,
from: FixedDotIndex,
to: FixedDotIndex,
around: GeometryIndex,
weight: FixedBendWeight,
) -> Result<FixedBendIndex, ()> {
match around {
GeometryIndex::FixedDot(core) => self.add_core_bend(from, to, core, weight),
GeometryIndex::FixedBend(around) => self.add_outer_bend(from, to, around, weight),
_ => unreachable!(),
}
}*/
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 3)
|| self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 4))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_loose_bend_infringably(
&mut self,
from: LooseDotIndex,
to: LooseDotIndex,
around: WraparoundableIndex,
weight: LooseBendWeight,
infringables: &[GeometryIndex],
) -> Result<LooseBendIndex, LayoutException> {
// It makes no sense to wrap something around or under one of its connectables.
let net = self.band(weight.band).net();
//
if net == around.primitive(self).net() {
return Err(AlreadyConnected(net, around.into()).into());
}
//
if let Some(wraparound) = self.wraparoundable(around).wraparound() {
if net == wraparound.primitive(self).net() {
return Err(AlreadyConnected(net, wraparound.into()).into());
}
}
match around {
WraparoundableIndex::FixedDot(core) => self
.add_core_bend_infringably(from.into(), to.into(), core, weight, infringables)
.map_err(Into::into),
WraparoundableIndex::FixedBend(around) => self
.add_outer_bend_infringably(from, to, around.into(), weight, infringables)
.map_err(Into::into),
WraparoundableIndex::LooseBend(around) => self
.add_outer_bend_infringably(from, to, around.into(), weight, infringables)
.map_err(Into::into),
}
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 3))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_core_bend_infringably<W: BendWeightTrait<GeometryWeight>>(
&mut self,
from: DotIndex,
to: DotIndex,
core: FixedDotIndex,
weight: W,
infringables: &[GeometryIndex],
) -> Result<GenericIndex<W>, Infringement>
where
GenericIndex<W>: Into<GeometryIndex> + Copy,
{
let bend = self.geometry.add_bend(from, to, core.into(), weight);
self.insert_into_rtree(bend.into());
self.fail_and_remove_if_infringes_except(bend.into(), infringables)?;
Ok(bend)
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 4))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_outer_bend_infringably(
&mut self,
from: LooseDotIndex,
to: LooseDotIndex,
inner: BendIndex,
weight: LooseBendWeight,
infringables: &[GeometryIndex],
) -> Result<GenericIndex<LooseBendWeight>, Infringement> {
let core = *self
.geometry
.graph()
.neighbors(inner.node_index())
.filter(|ni| {
matches!(
self.geometry
.graph()
.edge_weight(
self.geometry
.graph()
.find_edge(inner.node_index(), *ni)
.unwrap()
)
.unwrap(),
GeometryLabel::Core
)
})
.map(|ni| FixedDotIndex::new(ni))
.collect::<Vec<FixedDotIndex>>()
.first()
.unwrap();
let bend = self
.geometry
.add_bend(from.into(), to.into(), core.into(), weight);
self.geometry.reattach_bend(bend.into(), Some(inner));
self.geometry.graph.update_edge(
inner.node_index(),
bend.node_index(),
GeometryLabel::Outer,
);
self.insert_into_rtree(bend.into());
self.fail_and_remove_if_infringes_except(bend.into(), infringables)?;
Ok(bend)
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn flip_bend(&mut self, bend: FixedBendIndex) {
self.remove_from_rtree(bend.into());
let Some(GeometryWeight::FixedBend(weight)) =
self.geometry.graph.node_weight_mut(bend.node_index())
else {
unreachable!();
};
weight.cw = !weight.cw;
self.insert_into_rtree(bend.into());
}
/*pub fn bow(&self, bend: LooseBendIndex) -> Bow {
Bow::from_bend(bend, &self.graph)
}*/
pub fn segbend(&self, dot: LooseDotIndex) -> Segbend {
Segbend::from_dot(dot, self)
}
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() - 1))]
fn fail_and_remove_if_infringes_except(
&mut self,
node: GeometryIndex,
except: &[GeometryIndex],
) -> Result<(), Infringement> {
if let Some(infringement) = self.detect_infringement_except(node, except) {
self.remove(node);
return Err(infringement);
}
Ok(())
}
pub fn nodes(&self) -> impl Iterator<Item = GeometryIndex> + '_ {
self.rtree.iter().map(|wrapper| wrapper.data)
}
pub fn shapes(&self) -> impl Iterator<Item = Shape> + '_ {
self.nodes().map(|node| node.primitive(self).shape())
}
pub fn node_count(&self) -> usize {
self.geometry.graph().node_count()
}
fn node_indices(&self) -> impl Iterator<Item = GeometryIndex> + '_ {
self.rtree.iter().map(|wrapper| wrapper.data)
}
}
#[debug_invariant(self.test_envelopes())]
impl Layout {
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn move_dot(&mut self, dot: DotIndex, to: Point) -> Result<(), Infringement> {
match dot {
DotIndex::Fixed(..) => self.move_dot_infringably(dot, to, &[]),
DotIndex::Loose(loose) => self.move_dot_infringably(
dot,
to,
&self.inner_bow_and_outer_bow(self.primitive(loose).bend()),
),
}
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn move_dot_infringably(
&mut self,
dot: DotIndex,
to: Point,
infringables: &[GeometryIndex],
) -> Result<(), Infringement> {
self.remove_from_rtree_with_limbs(dot.into());
let mut weight = *self.geometry.graph.node_weight(dot.node_index()).unwrap();
let old_weight = weight;
match weight {
GeometryWeight::FixedDot(ref mut fixed) => {
fixed.circle.pos = to;
}
GeometryWeight::LooseDot(ref mut loose) => {
loose.circle.pos = to;
}
_ => unreachable!(),
}
*self
.geometry
.graph
.node_weight_mut(dot.node_index())
.unwrap() = weight;
if let Some(infringement) = self.detect_infringement_except(dot.into(), infringables) {
// Restore original state.
*self
.geometry
.graph
.node_weight_mut(dot.node_index())
.unwrap() = old_weight;
self.insert_into_rtree_with_limbs(dot.into());
return Err(infringement);
}
self.insert_into_rtree_with_limbs(dot.into());
Ok(())
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn detect_infringement_except(
&self,
node: GeometryIndex,
except: &[GeometryIndex],
) -> Option<Infringement> {
let shape = node.primitive(self).shape();
self.rtree
.locate_in_envelope_intersecting(&RTreeObject::envelope(&shape))
.filter(|wrapper| {
let other_index = wrapper.data;
!node.primitive(self).connectable(other_index)
})
.filter(|wrapper| !except.contains(&wrapper.data))
.filter(|wrapper| shape.intersects(wrapper.geom()))
.map(|wrapper| wrapper.data)
.next()
.and_then(|infringee| Some(Infringement(shape, infringee)))
}
// TODO: Collision and infringement are the same for now. Change this.
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn detect_collision(&self, node: GeometryIndex) -> Option<Collision> {
let shape = node.primitive(self).shape();
self.rtree
.locate_in_envelope_intersecting(&RTreeObject::envelope(&shape))
.filter(|wrapper| {
let other_index = wrapper.data;
!node.primitive(self).connectable(other_index)
})
.filter(|wrapper| shape.intersects(wrapper.geom()))
.map(|wrapper| wrapper.data)
.next()
.and_then(|collidee| Some(Collision(shape, collidee)))
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn insert_into_rtree_with_limbs(&mut self, node: GeometryIndex) {
self.insert_into_rtree(node);
for limb in node.primitive(self).limbs() {
self.insert_into_rtree(limb);
}
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn insert_into_rtree(&mut self, node: GeometryIndex) {
let shape = node.primitive(self).shape();
self.rtree.insert(RTreeWrapper::new(shape, node));
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn remove_from_rtree_with_limbs(&mut self, node: GeometryIndex) {
for limb in node.primitive(self).limbs() {
self.remove_from_rtree(limb);
}
self.remove_from_rtree(node);
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn remove_from_rtree(&mut self, node: GeometryIndex) {
let shape = node.primitive(self).shape();
let removed_element = self.rtree.remove(&RTreeWrapper::new(shape, node));
debug_assert!(removed_element.is_some());
}
}
impl Layout {
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn connectivity(&self) -> &ConnectivityGraph {
&self.connectivity
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn geometry(
&self,
) -> &Geometry<
GeometryWeight,
DotWeight,
SegWeight,
BendWeight,
GeometryIndex,
DotIndex,
SegIndex,
BendIndex,
> {
&self.geometry
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn primitive<W>(&self, index: GenericIndex<W>) -> GenericPrimitive<W> {
GenericPrimitive::new(index, self)
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn wraparoundable(&self, index: WraparoundableIndex) -> Wraparoundable {
Wraparoundable::new(index, self)
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn loose(&self, index: LooseIndex) -> Loose {
Loose::new(index, self)
}
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn band(&self, index: BandIndex) -> Band {
Band::new(index, self)
}
fn test_envelopes(&self) -> bool {
!self.rtree.iter().any(|wrapper| {
let node = wrapper.data;
let shape = node.primitive(self).shape();
let wrapper = RTreeWrapper::new(shape, node);
!self
.rtree
.locate_in_envelope(&RTreeObject::envelope(&shape))
.any(|w| *w == wrapper)
})
}
}