mirror of https://codeberg.org/topola/topola.git
703 lines
23 KiB
Rust
703 lines
23 KiB
Rust
use std::collections::HashMap;
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use geo::{point, Point, Rotate, Translate};
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use thiserror::Error;
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use crate::{
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board::Board,
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drawing::{dot::FixedDotWeight, seg::FixedSegWeight, Drawing},
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dsn::{
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de,
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mesadata::DsnMesadata,
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structure::{self, DsnFile, Layer, Pcb, Shape},
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},
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geometry::compound::CompoundManagerTrait,
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graph::{GenericIndex, GetNodeIndex},
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layout::{zone::SolidZoneWeight, Layout},
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math::Circle,
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};
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#[derive(Error, Debug)]
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pub enum LoadingError {
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#[error(transparent)]
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Io(#[from] std::io::Error),
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#[error(transparent)]
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Syntax(#[from] de::SyntaxError),
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}
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#[derive(Debug)]
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pub struct DsnDesign {
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pcb: Pcb,
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}
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impl DsnDesign {
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pub fn load_from_file(filename: &str) -> Result<Self, LoadingError> {
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let contents = std::fs::read_to_string(filename)?;
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Self::load_from_string(contents)
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}
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pub fn load_from_string(contents: String) -> Result<Self, LoadingError> {
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let pcb = de::from_str::<DsnFile>(&contents)
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.map_err(|err| LoadingError::Syntax(err))?
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.pcb;
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Ok(Self { pcb })
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}
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pub fn make_board(&self) -> Board<DsnMesadata> {
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let rules = DsnMesadata::from_pcb(&self.pcb);
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let mut board = Board::new(Layout::new(Drawing::new(rules)));
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// mapping of pin -> net prepared for adding pins
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let pin_nets = HashMap::<String, usize>::from_iter(
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self.pcb
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.network
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.net_vec
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.iter()
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.map(|net_pin_assignments| {
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// resolve the id so we don't work with strings
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let net = board
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.layout()
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.drawing()
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.rules()
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.netname_to_net
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.get(&net_pin_assignments.name)
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.unwrap();
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// take the list of pins
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// and for each pin id output (pin id, net id)
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net_pin_assignments
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.pins
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.names
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.iter()
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.map(|id| (id.clone(), *net))
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})
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// flatten the nested iters into a single stream of tuples
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.flatten(),
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);
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// add pins from components
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for component in &self.pcb.placement.component_vec {
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for place in &component.place_vec {
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let image = self
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.pcb
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.library
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.image_vec
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.iter()
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.find(|image| image.name == component.name)
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.unwrap();
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for pin in &image.pin_vec {
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let pin_name = format!("{}-{}", place.name, pin.id);
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let net = pin_nets.get(&pin_name).unwrap();
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let padstack = &self
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.pcb
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.library
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.padstack_vec
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.iter()
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.find(|padstack| padstack.name == pin.name)
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.unwrap();
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for shape in padstack.shape_vec.iter() {
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match shape {
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Shape::Circle(circle) => {
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let layer = Self::layer(
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&mut board,
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&self.pcb.structure.layer_vec,
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&circle.layer,
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place.side == "front",
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);
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Self::add_circle(
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&mut board,
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(place.x as f64, place.y as f64).into(),
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place.rotation as f64,
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(pin.x as f64, pin.y as f64).into(),
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pin.rotate.unwrap_or(0.0) as f64,
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circle.diameter as f64 / 2.0,
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layer as u64,
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*net,
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Some(pin_name.clone()),
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)
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}
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Shape::Rect(rect) => {
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let layer = Self::layer(
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&mut board,
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&self.pcb.structure.layer_vec,
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&rect.layer,
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place.side == "front",
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);
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Self::add_rect(
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&mut board,
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(place.x as f64, place.y as f64).into(),
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place.rotation as f64,
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(pin.x as f64, pin.y as f64).into(),
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pin.rotate.unwrap_or(0.0) as f64,
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rect.x1 as f64,
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rect.y1 as f64,
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rect.x2 as f64,
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rect.y2 as f64,
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layer as u64,
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*net,
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Some(pin_name.clone()),
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)
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}
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Shape::Path(path) => {
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let layer = Self::layer(
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&mut board,
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&self.pcb.structure.layer_vec,
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&path.layer,
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place.side == "front",
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);
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Self::add_path(
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&mut board,
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(place.x as f64, place.y as f64).into(),
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place.rotation as f64,
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(pin.x as f64, pin.y as f64).into(),
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pin.rotate.unwrap_or(0.0) as f64,
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&path.coord_vec,
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path.width as f64,
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layer as u64,
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*net,
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Some(pin_name.clone()),
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)
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}
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Shape::Polygon(polygon) => {
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let layer = Self::layer(
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&mut board,
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&self.pcb.structure.layer_vec,
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&polygon.layer,
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place.side == "front",
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);
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Self::add_polygon(
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&mut board,
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(place.x as f64, place.y as f64).into(),
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place.rotation as f64,
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(pin.x as f64, pin.y as f64).into(),
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pin.rotate.unwrap_or(0.0) as f64,
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&polygon.coord_vec,
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polygon.width as f64,
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layer as u64,
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*net,
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Some(pin_name.clone()),
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)
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}
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};
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}
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}
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}
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}
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for via in &self.pcb.wiring.via_vec {
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let net = *board
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.layout()
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.drawing()
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.rules()
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.netname_to_net
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.get(&via.net)
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.unwrap();
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// find the padstack referenced by this via placement
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let padstack = &self
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.pcb
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.library
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.padstack_vec
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.iter()
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.find(|padstack| padstack.name == via.name)
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.unwrap();
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for shape in &padstack.shape_vec {
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match shape {
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Shape::Circle(circle) => {
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let layer = Self::layer(
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&mut board,
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&self.pcb.structure.layer_vec,
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&circle.layer,
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true,
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);
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Self::add_circle(
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&mut board,
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(0.0, 0.0).into(),
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0.0,
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(0.0, 0.0).into(),
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0.0,
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circle.diameter as f64 / 2.0,
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layer as u64,
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net,
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None,
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)
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}
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Shape::Rect(rect) => {
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let layer = Self::layer(
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&mut board,
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&self.pcb.structure.layer_vec,
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&rect.layer,
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true,
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);
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Self::add_rect(
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&mut board,
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(0.0, 0.0).into(),
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0.0,
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(0.0, 0.0).into(),
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0.0,
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rect.x1 as f64,
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rect.y1 as f64,
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rect.x2 as f64,
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rect.y2 as f64,
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layer as u64,
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net,
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None,
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)
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}
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Shape::Path(path) => {
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let layer = Self::layer(
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&mut board,
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&self.pcb.structure.layer_vec,
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&path.layer,
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true,
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);
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Self::add_path(
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&mut board,
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(0.0, 0.0).into(),
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0.0,
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(0.0, 0.0).into(),
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0.0,
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&path.coord_vec,
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path.width as f64,
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layer as u64,
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net,
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None,
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)
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}
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Shape::Polygon(polygon) => {
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let layer = Self::layer(
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&mut board,
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&self.pcb.structure.layer_vec,
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&polygon.layer,
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true,
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);
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Self::add_polygon(
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&mut board,
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(0.0, 0.0).into(),
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0.0,
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(0.0, 0.0).into(),
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0.0,
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&polygon.coord_vec,
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polygon.width as f64,
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layer as u64,
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net,
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None,
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)
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}
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};
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}
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}
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for wire in self.pcb.wiring.wire_vec.iter() {
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let layer = *board
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.layout()
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.drawing()
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.rules()
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.layername_to_layer
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.get(&wire.path.layer)
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.unwrap();
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let net = *board
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.layout()
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.drawing()
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.rules()
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.netname_to_net
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.get(&wire.net)
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.unwrap();
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Self::add_path(
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&mut board,
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(0.0, 0.0).into(),
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0.0,
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(0.0, 0.0).into(),
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0.0,
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&wire.path.coord_vec,
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wire.path.width as f64,
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layer as u64,
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net,
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None,
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);
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}
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// The clones here are bad, we'll have something better later on.
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let layername_to_layer = &board.layout().drawing().rules().layername_to_layer.clone();
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for (layername, layer) in layername_to_layer.iter() {
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board.bename_layer(*layer, layername.to_string());
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}
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let netname_to_net = &board.layout().drawing().rules().netname_to_net.clone();
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for (netname, net) in netname_to_net.iter() {
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board.bename_net(*net, netname.to_string());
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}
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board
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}
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fn layer(
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board: &Board<DsnMesadata>,
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layer_vec: &Vec<Layer>,
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layer_name: &str,
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front: bool,
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) -> usize {
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let image_layer = *board
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.layout()
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.drawing()
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.rules()
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.layername_to_layer
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.get(layer_name)
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.unwrap();
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if front {
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image_layer as usize
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} else {
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layer_vec.len() - image_layer as usize - 1
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}
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}
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fn add_circle(
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board: &mut Board<DsnMesadata>,
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place_pos: Point,
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place_rot: f64,
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pin_pos: Point,
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pin_rot: f64,
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r: f64,
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layer: u64,
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net: usize,
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maybe_pin: Option<String>,
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) {
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let circle = Circle {
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pos: Self::pos(place_pos, place_rot, pin_pos, pin_rot, 0.0, 0.0),
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r,
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};
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board
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.add_fixed_dot(
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FixedDotWeight {
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circle,
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layer,
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maybe_net: Some(net),
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},
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maybe_pin.clone(),
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)
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.unwrap();
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}
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fn add_rect(
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board: &mut Board<DsnMesadata>,
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place_pos: Point,
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place_rot: f64,
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pin_pos: Point,
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pin_rot: f64,
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x1: f64,
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y1: f64,
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x2: f64,
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y2: f64,
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layer: u64,
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net: usize,
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maybe_pin: Option<String>,
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) {
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let zone = board.add_zone(
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SolidZoneWeight {
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layer,
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maybe_net: Some(net),
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}
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.into(),
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maybe_pin.clone(),
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);
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// Corners.
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let dot_1_1 = board
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.add_zone_fixed_dot(
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FixedDotWeight {
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circle: Circle {
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pos: Self::pos(place_pos, place_rot, pin_pos, pin_rot, x1, y1),
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r: 0.5,
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},
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layer,
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maybe_net: Some(net),
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},
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zone,
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)
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.unwrap();
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let dot_2_1 = board
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.add_zone_fixed_dot(
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FixedDotWeight {
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circle: Circle {
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pos: Self::pos(place_pos, place_rot, pin_pos, pin_rot, x2, y1),
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r: 0.5,
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},
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layer,
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maybe_net: Some(net),
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},
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zone,
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)
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.unwrap();
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let dot_2_2 = board
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.add_zone_fixed_dot(
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FixedDotWeight {
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circle: Circle {
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pos: Self::pos(place_pos, place_rot, pin_pos, pin_rot, x2, y2),
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r: 0.5,
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},
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layer,
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maybe_net: Some(net),
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},
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zone,
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)
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.unwrap();
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let dot_1_2 = board
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.add_zone_fixed_dot(
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FixedDotWeight {
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circle: Circle {
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pos: Self::pos(place_pos, place_rot, pin_pos, pin_rot, x1, y2),
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r: 0.5,
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},
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layer,
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maybe_net: Some(net),
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},
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zone,
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)
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.unwrap();
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// Sides.
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board
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.add_zone_fixed_seg(
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dot_1_1,
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dot_2_1,
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FixedSegWeight {
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width: 1.0,
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layer,
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maybe_net: Some(net),
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},
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zone,
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)
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.unwrap();
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board
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.add_zone_fixed_seg(
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dot_2_1,
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dot_2_2,
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FixedSegWeight {
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width: 1.0,
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layer,
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maybe_net: Some(net),
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},
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zone,
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)
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.unwrap();
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board
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.add_zone_fixed_seg(
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dot_2_2,
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dot_1_2,
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FixedSegWeight {
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width: 1.0,
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layer,
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maybe_net: Some(net),
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},
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zone,
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)
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.unwrap();
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board
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.add_zone_fixed_seg(
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dot_1_2,
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dot_1_1,
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FixedSegWeight {
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width: 1.0,
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layer,
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maybe_net: Some(net),
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},
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zone,
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)
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.unwrap();
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}
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fn add_path(
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board: &mut Board<DsnMesadata>,
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place_pos: Point,
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place_rot: f64,
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pin_pos: Point,
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pin_rot: f64,
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coords: &Vec<structure::Point>,
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width: f64,
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layer: u64,
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net: usize,
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maybe_pin: Option<String>,
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) {
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// add the first coordinate in the wire path as a dot and save its index
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let mut prev_pos = Self::pos(
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place_pos,
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place_rot,
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pin_pos,
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pin_rot,
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coords[0].x as f64,
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coords[0].y as f64,
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);
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let mut prev_index = board
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.add_fixed_dot(
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FixedDotWeight {
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circle: Circle {
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pos: prev_pos,
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r: width / 2.0,
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},
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layer,
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maybe_net: Some(net),
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},
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maybe_pin.clone(),
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)
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.unwrap();
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// iterate through path coords starting from the second
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for coord in coords.iter().skip(1) {
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let pos = Self::pos(
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place_pos,
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place_rot,
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pin_pos,
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pin_rot,
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coord.x as f64,
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coord.y as f64,
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);
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if pos == prev_pos {
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continue;
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}
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let index = board
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.add_fixed_dot(
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FixedDotWeight {
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circle: Circle {
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pos,
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r: width / 2.0,
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},
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layer,
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maybe_net: Some(net),
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},
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maybe_pin.clone(),
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)
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.unwrap();
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// add a seg between the current and previous coords
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let _ = board
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.add_fixed_seg(
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prev_index,
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index,
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FixedSegWeight {
|
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width,
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layer,
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maybe_net: Some(net),
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},
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maybe_pin.clone(),
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)
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.unwrap();
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prev_index = index;
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prev_pos = pos;
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|
}
|
|
}
|
|
|
|
fn add_polygon(
|
|
board: &mut Board<DsnMesadata>,
|
|
place_pos: Point,
|
|
place_rot: f64,
|
|
pin_pos: Point,
|
|
pin_rot: f64,
|
|
coords: &Vec<structure::Point>,
|
|
width: f64,
|
|
layer: u64,
|
|
net: usize,
|
|
maybe_pin: Option<String>,
|
|
) {
|
|
let zone = board.add_zone(
|
|
SolidZoneWeight {
|
|
layer,
|
|
maybe_net: Some(net),
|
|
}
|
|
.into(),
|
|
maybe_pin.clone(),
|
|
);
|
|
|
|
// add the first coordinate in the wire path as a dot and save its index
|
|
let mut prev_index = board
|
|
.add_zone_fixed_dot(
|
|
FixedDotWeight {
|
|
circle: Circle {
|
|
pos: Self::pos(
|
|
place_pos,
|
|
place_rot,
|
|
pin_pos,
|
|
pin_rot,
|
|
coords[0].x as f64,
|
|
coords[0].y as f64,
|
|
),
|
|
r: width / 2.0,
|
|
},
|
|
layer,
|
|
maybe_net: Some(net),
|
|
},
|
|
// TODO: This manual retagging shouldn't be necessary, `.into()` should suffice.
|
|
//GenericIndex::new(zone.node_index()).into(),
|
|
zone,
|
|
)
|
|
.unwrap();
|
|
|
|
// iterate through path coords starting from the second
|
|
for coord in coords.iter().skip(1) {
|
|
let index = board
|
|
.add_zone_fixed_dot(
|
|
FixedDotWeight {
|
|
circle: Circle {
|
|
pos: Self::pos(
|
|
place_pos,
|
|
place_rot,
|
|
pin_pos,
|
|
pin_rot,
|
|
coord.x as f64,
|
|
coord.y as f64,
|
|
)
|
|
.into(),
|
|
r: width / 2.0,
|
|
},
|
|
layer,
|
|
maybe_net: Some(net),
|
|
},
|
|
// TODO: This manual retagging shouldn't be necessary, `.into()` should suffice.
|
|
zone,
|
|
)
|
|
.unwrap();
|
|
|
|
// add a seg between the current and previous coords
|
|
let _ = board
|
|
.add_zone_fixed_seg(
|
|
prev_index,
|
|
index,
|
|
FixedSegWeight {
|
|
width,
|
|
layer,
|
|
maybe_net: Some(net),
|
|
},
|
|
// TODO: This manual retagging shouldn't be necessary, `.into()` should suffice.
|
|
zone,
|
|
)
|
|
.unwrap();
|
|
|
|
prev_index = index;
|
|
}
|
|
}
|
|
|
|
fn pos(
|
|
place_pos: Point,
|
|
place_rot: f64,
|
|
pin_pos: Point,
|
|
pin_rot: f64,
|
|
x: f64,
|
|
y: f64,
|
|
) -> Point {
|
|
let pos = (point! {x: x, y: y} + pin_pos).rotate_around_point(pin_rot, pin_pos);
|
|
(pos + place_pos).rotate_around_point(place_rot, place_pos)
|
|
}
|
|
}
|