mirror of https://codeberg.org/topola/topola.git
247 lines
8.2 KiB
Rust
247 lines
8.2 KiB
Rust
use contracts::debug_ensures;
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use geo::{EuclideanLength, Point};
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use thiserror::Error;
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use crate::{
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board::Board,
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layout::{
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bend::{BendIndex, LooseBendWeight},
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dot::{DotIndex, FixedDotIndex, LooseDotIndex, LooseDotWeight},
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graph::{GetNet, MakePrimitive},
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guide::{Guide, Head, HeadTrait, SegbendHead},
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primitive::GetOtherJoint,
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rules::RulesTrait,
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seg::{LoneLooseSegWeight, SeqLooseSegWeight},
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Infringement, LayoutException,
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},
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math::{Circle, NoTangents},
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wraparoundable::WraparoundableIndex,
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};
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#[derive(Error, Debug, Clone, Copy)]
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pub enum DrawException {
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#[error(transparent)]
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NoTangents(#[from] NoTangents),
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// TODO add real error messages + these should eventually use Display
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#[error("cannot finish in {0:?}")]
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CannotFinishIn(FixedDotIndex, #[source] LayoutException),
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#[error("cannot wrap around {0:?}")]
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// neither of the exceptions is the source on its own, might be useful to give them names?
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CannotWrapAround(WraparoundableIndex, LayoutException, LayoutException),
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}
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pub struct Draw<'a, R: RulesTrait> {
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board: &'a mut Board<R>,
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}
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impl<'a, R: RulesTrait> Draw<'a, R> {
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pub fn new(board: &'a mut Board<R>) -> Self {
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Self { board }
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}
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pub fn start(&mut self, from: LooseDotIndex) -> Head {
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self.guide().segbend_head(from).into()
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}
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#[debug_ensures(ret.is_ok() -> self.board.layout().node_count() == old(self.board.layout().node_count() + 1))]
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#[debug_ensures(ret.is_err() -> self.board.layout().node_count() == old(self.board.layout().node_count()))]
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pub fn finish_in_dot(
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&mut self,
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head: Head,
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into: FixedDotIndex,
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width: f64,
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) -> Result<(), DrawException> {
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let tangent = self
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.guide()
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.head_into_dot_segment(&head, into, width)
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.map_err(Into::<DrawException>::into)?;
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let head = self
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.extend_head(head, tangent.start_point())
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.map_err(|err| DrawException::CannotFinishIn(into, err.into()))?;
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let net = head.face().primitive(self.board.layout()).net();
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match head.face() {
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DotIndex::Fixed(dot) => {
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self.board
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.add_lone_loose_seg(dot, into.into(), LoneLooseSegWeight { net, width })
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.map_err(|err| DrawException::CannotFinishIn(into, err.into()))?;
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}
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DotIndex::Loose(dot) => {
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self.board
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.add_seq_loose_seg(into.into(), dot, SeqLooseSegWeight { net, width })
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.map_err(|err| DrawException::CannotFinishIn(into, err.into()))?;
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}
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}
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Ok::<(), DrawException>(())
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}
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#[debug_ensures(ret.is_ok() -> self.board.layout().node_count() == old(self.board.layout().node_count() + 4))]
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#[debug_ensures(ret.is_err() -> self.board.layout().node_count() == old(self.board.layout().node_count()))]
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pub fn segbend_around_dot(
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&mut self,
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head: Head,
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around: FixedDotIndex,
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width: f64,
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) -> Result<SegbendHead, DrawException> {
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let mut tangents = self
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.guide()
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.head_around_dot_segments(&head, around.into(), width)?;
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let offset = self
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.guide()
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.head_around_dot_offset(&head, around.into(), width);
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let mut dirs = [true, false];
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if tangents.1.euclidean_length() < tangents.0.euclidean_length() {
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tangents = (tangents.1, tangents.0);
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dirs = [false, true];
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}
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let mut errs = vec![];
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for (i, tangent) in [tangents.0, tangents.1].iter().enumerate() {
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match self.segbend_around(
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head,
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around.into(),
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tangent.start_point(),
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tangent.end_point(),
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dirs[i],
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width,
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offset,
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) {
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Ok(ok) => return Ok(ok),
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Err(err) => errs.push(err),
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}
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}
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Err(DrawException::CannotWrapAround(
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around.into(),
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errs[0],
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errs[1],
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))
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}
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#[debug_ensures(ret.is_ok() -> self.board.layout().node_count() == old(self.board.layout().node_count() + 4))]
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#[debug_ensures(ret.is_err() -> self.board.layout().node_count() == old(self.board.layout().node_count()))]
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pub fn segbend_around_bend(
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&mut self,
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head: Head,
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around: BendIndex,
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width: f64,
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) -> Result<SegbendHead, DrawException> {
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let mut tangents = self
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.guide()
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.head_around_bend_segments(&head, around.into(), width)?;
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let offset = self
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.guide()
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.head_around_bend_offset(&head, around.into(), width);
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let mut dirs = [true, false];
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if tangents.1.euclidean_length() < tangents.0.euclidean_length() {
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tangents = (tangents.1, tangents.0);
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dirs = [false, true];
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}
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let mut errs = vec![];
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for (i, tangent) in [tangents.0, tangents.1].iter().enumerate() {
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match self.segbend_around(
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head,
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around.into(),
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tangent.start_point(),
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tangent.end_point(),
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dirs[i],
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width,
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offset,
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) {
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Ok(ok) => return Ok(ok),
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Err(err) => errs.push(err),
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}
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}
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Err(DrawException::CannotWrapAround(
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around.into(),
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errs[0],
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errs[1],
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))
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}
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#[debug_ensures(ret.is_ok() -> self.board.layout().node_count() == old(self.board.layout().node_count() + 4))]
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#[debug_ensures(ret.is_err() -> self.board.layout().node_count() == old(self.board.layout().node_count()))]
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fn segbend_around(
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&mut self,
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head: Head,
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around: WraparoundableIndex,
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from: Point,
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to: Point,
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cw: bool,
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width: f64,
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offset: f64,
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) -> Result<SegbendHead, LayoutException> {
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let head = self.extend_head(head, from)?;
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self.segbend(head, around, to, cw, width, offset)
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}
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#[debug_ensures(self.board.layout().node_count() == old(self.board.layout().node_count()))]
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fn extend_head(&mut self, head: Head, to: Point) -> Result<Head, Infringement> {
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if let Head::Segbend(head) = head {
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self.board.move_dot(head.face.into(), to)?;
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Ok(Head::Segbend(head))
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} else {
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Ok(head)
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}
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}
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#[debug_ensures(ret.is_ok() -> self.board.layout().node_count() == old(self.board.layout().node_count() + 4))]
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#[debug_ensures(ret.is_err() -> self.board.layout().node_count() == old(self.board.layout().node_count()))]
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fn segbend(
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&mut self,
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head: Head,
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around: WraparoundableIndex,
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to: Point,
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cw: bool,
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width: f64,
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offset: f64,
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) -> Result<SegbendHead, LayoutException> {
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let net = head.face().primitive(self.board.layout()).net();
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let segbend = self.board.insert_segbend(
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head.face(),
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around,
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LooseDotWeight {
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net,
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circle: Circle {
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pos: to,
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r: width / 2.0,
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},
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},
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SeqLooseSegWeight { net, width },
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LooseBendWeight { net, width, offset },
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cw,
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)?;
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Ok::<SegbendHead, LayoutException>(SegbendHead {
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face: self
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.board
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.layout()
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.primitive(segbend.bend)
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.other_joint(segbend.dot),
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segbend,
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})
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}
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#[debug_ensures(ret.is_some() -> self.board.layout().node_count() == old(self.board.layout().node_count() - 4))]
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#[debug_ensures(ret.is_none() -> self.board.layout().node_count() == old(self.board.layout().node_count()))]
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pub fn undo_segbend(&mut self, head: SegbendHead) -> Option<Head> {
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let prev_dot = self
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.board
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.layout()
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.primitive(head.segbend.seg)
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.other_joint(head.segbend.dot.into());
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self.board.remove_segbend(&head.segbend, head.face);
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Some(self.guide().head(prev_dot))
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}
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fn guide(&self) -> Guide<R> {
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Guide::new(self.board.layout())
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}
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}
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