use std::collections::HashMap; use enum_dispatch::enum_dispatch; use geo::Point; use petgraph::stable_graph::StableDiGraph; use rstar::AABB; use crate::{ drawing::{ band::BandIndex, bend::LooseBendWeight, dot::{DotIndex, FixedDotIndex, FixedDotWeight, LooseDotIndex, LooseDotWeight}, graph::{GetLayer, GetMaybeNet, PrimitiveIndex, PrimitiveWeight, Retag}, primitive::{GetJoints, GetOtherJoint}, rules::RulesTrait, seg::{ FixedSegIndex, FixedSegWeight, LoneLooseSegIndex, LoneLooseSegWeight, SeqLooseSegIndex, SeqLooseSegWeight, }, segbend::Segbend, wraparoundable::WraparoundableIndex, Drawing, Infringement, LayoutException, }, geometry::{ compound::CompoundManagerTrait, poly::PolyShape, primitive::PrimitiveShapeTrait, shape::ShapeTrait, BendWeightTrait, DotWeightTrait, GenericNode, Geometry, GeometryLabel, GetWidth, SegWeightTrait, }, graph::{GenericIndex, GetNodeIndex}, layout::{ via::{Via, ViaWeight}, zone::{GetMaybeApex, MakePolyShape, Zone, ZoneWeight}, }, math::Circle, }; #[derive(Debug, Clone, Copy)] #[enum_dispatch(GetMaybeNet)] pub enum CompoundWeight { Zone(ZoneWeight), Via(ViaWeight), } pub type NodeIndex = GenericNode>; #[derive(Debug)] pub struct Layout { drawing: Drawing, } impl Layout { pub fn new(drawing: Drawing) -> Self { Self { drawing } } pub fn remove_band(&mut self, band: BandIndex) { self.drawing.remove_band(band); } pub fn remove_segbend(&mut self, segbend: &Segbend, face: LooseDotIndex) { self.drawing.remove_segbend(segbend, face) } pub fn insert_segbend( &mut self, from: DotIndex, around: WraparoundableIndex, dot_weight: LooseDotWeight, seg_weight: SeqLooseSegWeight, bend_weight: LooseBendWeight, cw: bool, ) -> Result { self.drawing .insert_segbend(from, around, dot_weight, seg_weight, bend_weight, cw) } pub fn add_via(&mut self, weight: ViaWeight) -> Result, Infringement> { let compound = self.drawing.add_compound(weight.into()); for layer in weight.from_layer..=weight.to_layer { let dot = self.drawing.add_fixed_dot(FixedDotWeight { circle: weight.circle, layer, maybe_net: weight.maybe_net, })?; self.drawing.add_to_compound(dot, compound); } Ok(GenericIndex::::new(compound.node_index())) } pub fn add_fixed_dot(&mut self, weight: FixedDotWeight) -> Result { self.drawing.add_fixed_dot(weight) } pub fn add_fixed_dot_infringably(&mut self, weight: FixedDotWeight) -> FixedDotIndex { self.drawing.add_fixed_dot_infringably(weight) } pub fn add_zone_fixed_dot( &mut self, weight: FixedDotWeight, zone: GenericIndex, ) -> Result { let maybe_dot = self.drawing.add_fixed_dot(weight); if let Ok(dot) = maybe_dot { self.drawing.add_to_compound(dot, zone.into()); } maybe_dot } pub fn add_zone_fixed_dot_infringably( &mut self, weight: FixedDotWeight, zone: GenericIndex, ) -> FixedDotIndex { let dot = self.drawing.add_fixed_dot_infringably(weight); self.drawing.add_to_compound(dot, zone.into()); dot } pub fn add_fixed_seg( &mut self, from: FixedDotIndex, to: FixedDotIndex, weight: FixedSegWeight, ) -> Result { self.drawing.add_fixed_seg(from, to, weight) } pub fn add_fixed_seg_infringably( &mut self, from: FixedDotIndex, to: FixedDotIndex, weight: FixedSegWeight, ) -> FixedSegIndex { self.drawing.add_fixed_seg_infringably(from, to, weight) } pub fn add_zone_fixed_seg( &mut self, from: FixedDotIndex, to: FixedDotIndex, weight: FixedSegWeight, zone: GenericIndex, ) -> Result { let maybe_seg = self.add_fixed_seg(from, to, weight); if let Ok(seg) = maybe_seg { self.drawing.add_to_compound(seg, zone.into()); } maybe_seg } pub fn add_zone_fixed_seg_infringably( &mut self, from: FixedDotIndex, to: FixedDotIndex, weight: FixedSegWeight, zone: GenericIndex, ) -> FixedSegIndex { let seg = self.add_fixed_seg_infringably(from, to, weight); self.drawing.add_to_compound(seg, zone.into()); seg } pub fn add_lone_loose_seg( &mut self, from: FixedDotIndex, to: FixedDotIndex, weight: LoneLooseSegWeight, ) -> Result { self.drawing.add_lone_loose_seg(from, to, weight) } pub fn add_seq_loose_seg( &mut self, from: DotIndex, to: LooseDotIndex, weight: SeqLooseSegWeight, ) -> Result { self.drawing.add_seq_loose_seg(from, to, weight) } pub fn move_dot(&mut self, dot: DotIndex, to: Point) -> Result<(), Infringement> { self.drawing.move_dot(dot, to) } pub fn add_zone(&mut self, weight: ZoneWeight) -> GenericIndex { GenericIndex::::new( self.drawing .add_compound(CompoundWeight::Zone(weight)) .node_index(), ) } pub fn zones( &self, node: GenericIndex, ) -> impl Iterator> + '_ { self.drawing.compounds(node) } pub fn band_length(&self, band: BandIndex) -> f64 { match band { BandIndex::Straight(seg) => self.drawing.geometry().seg_shape(seg.into()).length(), BandIndex::Bended(mut start_seg) => { let mut length = self.drawing.geometry().seg_shape(start_seg.into()).length(); let mut start_dot = self.drawing.primitive(start_seg).joints().1; let bend = self.drawing.primitive(start_dot).bend(); length += self.drawing.geometry().bend_shape(bend.into()).length(); let mut prev_dot = self.drawing.primitive(bend).other_joint(start_dot.into()); let mut seg = self.drawing.primitive(prev_dot).seg().unwrap(); length += self.drawing.geometry().seg_shape(seg.into()).length(); while let DotIndex::Loose(dot) = self.drawing.primitive(seg).other_joint(prev_dot.into()) { let bend = self.drawing.primitive(dot).bend(); length += self.drawing.geometry().bend_shape(bend.into()).length(); prev_dot = self.drawing.primitive(bend).other_joint(dot); seg = self.drawing.primitive(prev_dot).seg().unwrap(); length += self.drawing.geometry().seg_shape(seg.into()).length(); } length } } } pub fn zone_nodes(&self) -> impl Iterator> + '_ { self.drawing.rtree().iter().filter_map(|wrapper| { if let NodeIndex::Compound(compound) = wrapper.data { if let CompoundWeight::Zone(..) = self.drawing.compound_weight(compound) { return Some(GenericIndex::::new(compound.node_index())); } } None }) } pub fn layer_zone_nodes( &self, layer: u64, ) -> impl Iterator> + '_ { self.drawing .rtree() .locate_in_envelope_intersecting(&AABB::from_corners( [-f64::INFINITY, -f64::INFINITY, layer as f64], [f64::INFINITY, f64::INFINITY, layer as f64], )) .filter_map(|wrapper| { if let NodeIndex::Compound(compound) = wrapper.data { if let CompoundWeight::Zone(..) = self.drawing.compound_weight(compound) { return Some(GenericIndex::::new(compound.node_index())); } } None }) } pub fn zone_members( &self, zone: GenericIndex, ) -> impl Iterator + '_ { self.drawing .geometry() .compound_members(GenericIndex::new(zone.node_index())) } pub fn drawing(&self) -> &Drawing { &self.drawing } pub fn rules(&self) -> &R { self.drawing.rules() } pub fn rules_mut(&mut self) -> &mut R { self.drawing.rules_mut() } pub fn zone(&self, index: GenericIndex) -> Zone { Zone::new(index, self) } pub fn via(&self, index: GenericIndex) -> Via { Via::new(index, self) } }