use geo::geometry::Point; use petgraph::visit::{EdgeRef, IntoEdgeReferences}; use spade::InsertionError; use crate::astar::astar; use crate::bow::Bow; use crate::draw::{Draw, Head}; use crate::graph::{BendIndex, DotIndex, Ends, SegIndex, TaggedIndex}; use crate::graph::{BendWeight, DotWeight, SegWeight}; use crate::guide::Guide; use crate::layout::Layout; use crate::math::Circle; use crate::mesh::{Mesh, VertexIndex}; use crate::route::Route; use crate::rules::{Conditions, Rules}; use crate::segbend::Segbend; pub struct Router { pub layout: Layout, rules: Rules, } impl Router { pub fn new() -> Self { Router { layout: Layout::new(), rules: Rules::new(), } } pub fn enroute(&mut self, from: DotIndex, to: DotIndex) -> Result<(), InsertionError> { // XXX: Should we actually store the mesh? May be useful for debugging, but doesn't look // right. //self.mesh.triangulate(&self.layout)?; let mut mesh = Mesh::new(); mesh.triangulate(&self.layout)?; let (_cost, path) = astar( &mesh, mesh.vertex(from), |node, tracker| { let new_path = tracker.reconstruct_path_to(node); (node != mesh.vertex(to)).then_some(0) }, |_edge| 1, |_| 0, ) .unwrap(); // TODO. /*let path: Vec = mesh_path .iter() .map(|vertex| self.mesh.dot(*vertex)) .collect();*/ let mut trace = self.route(&mesh, 5.0).start(path[0]); trace = self .route(&mesh, 5.0) .path(trace, &path[1..(path.len() - 1)]) .unwrap(); // TODO. let _ = self.route(&mesh, 5.0).finish(trace, path[path.len() - 1]); Ok(()) } /*pub fn squeeze_around_dot( &mut self, head: Head, around: DotIndex, cw: bool, width: f64, ) -> Result { let outer = self.layout.primitive(around).outer().unwrap(); let head = self.draw().segbend_around_dot(head, around, cw, width)?; self.layout .reattach_bend(outer, head.segbend.as_ref().unwrap().bend); self.reroute_outward(outer)?; Ok(head) } pub fn squeeze_around_bend( &mut self, head: Head, around: BendIndex, cw: bool, width: f64, ) -> Result { let outer = self.layout.primitive(around).outer().unwrap(); let head = self.draw().segbend_around_bend(head, around, cw, width)?; self.layout .reattach_bend(outer, head.segbend.as_ref().unwrap().bend); self.reroute_outward(outer)?; Ok(head) } fn reroute_outward(&mut self, bend: BendIndex) -> Result<(), ()> { let mut bows: Vec = vec![]; let cw = self.layout.primitive(bend).weight().cw; let mut cur_bend = bend; loop { bows.push(self.layout.bow(cur_bend)); cur_bend = match self.layout.primitive(cur_bend).outer() { Some(new_bend) => new_bend, None => break, } } let core = self.layout.primitive(bend).core().unwrap(); let mut maybe_inner = self.layout.primitive(bend).inner(); for bow in &bows { self.layout.remove_interior(bow); } for bow in &bows { let ends = bow.ends(); let mut head = self.draw().start(ends.0); let width = 5.0; if let Some(inner) = maybe_inner { head = self.draw().segbend_around_bend(head, inner, cw, width)?; } else { head = self.draw().segbend_around_dot(head, core, cw, width)?; } maybe_inner = head.segbend.as_ref().map(|segbend| segbend.bend); self.draw().finish(head, ends.1, width)?; self.relax_band(maybe_inner.unwrap()); } Ok(()) } fn relax_band(&mut self, bend: BendIndex) { let mut prev_bend = bend; while let Some(cur_bend) = self.layout.primitive(prev_bend).find_prev_akin() { if self.layout.primitive(cur_bend).cross_product() >= 0. { self.release_bow(cur_bend); } prev_bend = cur_bend; } let mut prev_bend = bend; while let Some(cur_bend) = self.layout.primitive(prev_bend).find_next_akin() { if self.layout.primitive(cur_bend).cross_product() >= 0. { self.release_bow(cur_bend); } prev_bend = cur_bend; } } fn release_bow(&mut self, bend: BendIndex) { let bow = self.layout.bow(bend); let ends = bow.ends(); self.layout.remove_interior(&bow); let head = self.draw().start(ends.0); let _ = self.draw().finish(head, ends.1, 5.0); } pub fn move_dot(&mut self, dot: DotIndex, to: Point) -> Result<(), ()> { self.layout.move_dot(dot, to)?; if let Some(outer) = self.layout.primitive(dot).outer() { self.reroute_outward(outer)?; } Ok(()) }*/ pub fn route<'a>(&'a mut self, mesh: &'a Mesh, width: f64) -> Route { Route::new(&mut self.layout, &self.rules, mesh, width) } /*pub fn routeedges(&self) -> impl Iterator + '_ { self.mesh.edge_references().map(|edge| { ( self.mesh.position(edge.source()), self.mesh.position(edge.target()), ) }) }*/ }