// SPDX-FileCopyrightText: 2026 Topola contributors // // SPDX-License-Identifier: MIT OR Apache-2.0 use egui::Pos2; use crate::{controller::Controller, display::Display, menu_bar::MenuBar, translator::Translator}; pub struct Viewport { pub scene_rect: egui::Rect, pub ref_scene_rect: egui::Rect, pub scheduled_zoom_to_fit: bool, } impl Viewport { pub fn new() -> Self { Self { scene_rect: egui::Rect::from_min_max(egui::pos2(-1.0, -1.0), egui::pos2(1.0, 1.0)), ref_scene_rect: egui::Rect::from_min_max(egui::pos2(-1.0, -1.0), egui::pos2(1.0, 1.0)), scheduled_zoom_to_fit: false, } } pub fn update( &mut self, tr: &Translator, ctx: &egui::Context, menu_bar: &MenuBar, controller: Option<&mut Controller>, ) { egui::CentralPanel::default().show(ctx, |ui| { egui::Frame::canvas(ui.style()).show(ui, |ui| { ui.ctx().request_repaint(); let zoom_range = 0.00001..=10000.0; let viewport_rect = ui.available_rect_before_wrap(); let mut scene_rect = self.scene_rect.clone(); let response = egui::Scene::new() .zoom_range(zoom_range.clone()) .drag_pan_buttons(egui::DragPanButtons::MIDDLE) .show(ui, &mut scene_rect, |ui| { if let Some(ref controller) = controller { let mut display = Display::new(); display.update(ctx, ui, &self, controller); } }) .response; self.scene_rect = scene_rect; let scene_to_viewport = Self::fit_to_rect_in_scene(viewport_rect, scene_rect, zoom_range.into()); if let Some(controller) = controller { controller.advance_state_by_dt( tr, menu_bar.fix_step_rate.then_some(menu_bar.step_rate), ctx.input(|i| { if i.stable_dt <= i.predicted_dt { i.stable_dt } else { i.predicted_dt } }) as f64, ); controller.handle_input( tr, ctx, menu_bar.fix_step_rate.then_some(menu_bar.step_rate), scene_to_viewport, response.hovered(), ui, ); self.zoom_to_fit_if_scheduled(controller); } }) }); } /// Copied from egui/containers/scene.rs and modified. /// /// Creates a transformation that fits a given scene rectangle into the available screen size. /// /// The resulting visual scene bounds can be larger, due to letterboxing. /// /// Returns the transformation from `scene` to `global` coordinates. fn fit_to_rect_in_scene( rect_in_viewport: egui::Rect, rect_in_scene: egui::Rect, zoom_range: egui::Rangef, ) -> egui::emath::TSTransform { // Compute the scale factor to fit the bounding rect into the available // screen size: let scale = rect_in_viewport.size() / rect_in_scene.size(); // Use the smaller of the two scales to ensure the whole rectangle fits on the screen: let scale = scale.min_elem(); // Clamp scale to what is allowed let scale = zoom_range.clamp(scale); // Compute the translation to center the bounding rect in the screen: let center_in_global = rect_in_viewport.center().to_vec2(); let center_scene = rect_in_scene.center().to_vec2(); // Set the transformation to scale and then translate to center. egui::emath::TSTransform::from_translation(center_in_global - scale * center_scene) * egui::emath::TSTransform::from_scaling(scale) } fn zoom_to_fit_if_scheduled(&mut self, controller: &Controller) { if self.scheduled_zoom_to_fit { self.scene_rect = Self::boundary_bounding_box(controller); self.ref_scene_rect = self.scene_rect.clone(); } self.scheduled_zoom_to_fit = false; } fn boundary_bounding_box(controller: &Controller) -> egui::Rect { let first = controller.workspace.board().layout().boundary()[0]; let mut min_x = first.x; let mut max_x = first.x; let mut min_y = first.y; let mut max_y = first.y; for point in controller.workspace.board().layout().boundary()[1..].iter() { if point.x < min_x { min_x = point.x; } if point.x > max_x { max_x = point.x; } if point.y < min_y { min_y = point.y; } if point.y > max_y { max_y = point.y; } } egui::Rect::from_min_max( Pos2::new(min_x as f32, min_y as f32), Pos2::new(max_x as f32, max_y as f32), ) .scale_from_center(1.05) } pub fn scale_factor(&self) -> f32 { self.ref_scene_rect.width() / self.scene_rect.width() } }