use std::collections::HashMap; use geo::Point; use petgraph::stable_graph::StableDiGraph; use rstar::AABB; use crate::{ drawing::{ band::BandIndex, bend::LooseBendWeight, dot::{DotIndex, FixedDotIndex, FixedDotWeight, LooseDotIndex, LooseDotWeight}, graph::{GetLayer, GetMaybeNet, PrimitiveIndex, PrimitiveWeight, Retag}, primitive::{GetJoints, GetOtherJoint}, rules::RulesTrait, seg::{ FixedSegIndex, FixedSegWeight, LoneLooseSegIndex, LoneLooseSegWeight, SeqLooseSegIndex, SeqLooseSegWeight, }, segbend::Segbend, wraparoundable::WraparoundableIndex, Drawing, Infringement, LayoutException, }, geometry::{ compound::CompoundManagerTrait, poly::PolyShape, primitive::PrimitiveShapeTrait, shape::ShapeTrait, BendWeightTrait, DotWeightTrait, GenericNode, Geometry, GeometryLabel, GetWidth, SegWeightTrait, }, graph::{GenericIndex, GetNodeIndex}, layout::zone::{GetMaybeApex, MakePolyShape, PourZoneIndex, SolidZoneIndex, Zone, ZoneWeight}, math::Circle, }; pub type NodeIndex = GenericNode>; #[derive(Debug)] pub struct Layout { drawing: Drawing, } impl Layout { pub fn new(drawing: Drawing) -> Self { Self { drawing } } pub fn remove_band(&mut self, band: BandIndex) { self.drawing.remove_band(band); } pub fn remove_segbend(&mut self, segbend: &Segbend, face: LooseDotIndex) { self.drawing.remove_segbend(segbend, face) } pub fn insert_segbend( &mut self, from: DotIndex, around: WraparoundableIndex, dot_weight: LooseDotWeight, seg_weight: SeqLooseSegWeight, bend_weight: LooseBendWeight, cw: bool, ) -> Result { self.drawing .insert_segbend(from, around, dot_weight, seg_weight, bend_weight, cw) } pub fn add_fixed_dot(&mut self, weight: FixedDotWeight) -> Result { self.drawing.add_fixed_dot(weight) } pub fn add_zone_fixed_dot( &mut self, weight: FixedDotWeight, zone: GenericIndex, ) -> Result { let maybe_dot = self.drawing.add_fixed_dot(weight); if let Ok(dot) = maybe_dot { self.drawing.add_to_compound(dot, zone); } maybe_dot } pub fn add_fixed_seg( &mut self, from: FixedDotIndex, to: FixedDotIndex, weight: FixedSegWeight, ) -> Result { self.drawing.add_fixed_seg(from, to, weight) } pub fn add_zone_fixed_seg( &mut self, from: FixedDotIndex, to: FixedDotIndex, weight: FixedSegWeight, zone: GenericIndex, ) -> Result { let maybe_seg = self.add_fixed_seg(from, to, weight); if let Ok(seg) = maybe_seg { self.drawing.add_to_compound(seg, zone); } maybe_seg } pub fn add_lone_loose_seg( &mut self, from: FixedDotIndex, to: FixedDotIndex, weight: LoneLooseSegWeight, ) -> Result { self.drawing.add_lone_loose_seg(from, to, weight) } pub fn add_seq_loose_seg( &mut self, from: DotIndex, to: LooseDotIndex, weight: SeqLooseSegWeight, ) -> Result { self.drawing.add_seq_loose_seg(from, to, weight) } pub fn move_dot(&mut self, dot: DotIndex, to: Point) -> Result<(), Infringement> { self.drawing.move_dot(dot, to) } pub fn add_zone(&mut self, weight: ZoneWeight) -> GenericIndex { self.drawing.add_compound(weight) } pub fn zones( &self, node: GenericIndex, ) -> impl Iterator> + '_ { self.drawing.compounds(node) } pub fn band_length(&self, band: BandIndex) -> f64 { match band { BandIndex::Straight(seg) => self.drawing.geometry().seg_shape(seg.into()).length(), BandIndex::Bended(mut start_seg) => { let mut length = self.drawing.geometry().seg_shape(start_seg.into()).length(); let mut start_dot = self.drawing.primitive(start_seg).joints().1; let bend = self.drawing.primitive(start_dot).bend(); length += self.drawing.geometry().bend_shape(bend.into()).length(); let mut prev_dot = self.drawing.primitive(bend).other_joint(start_dot.into()); let mut seg = self.drawing.primitive(prev_dot).seg().unwrap(); length += self.drawing.geometry().seg_shape(seg.into()).length(); while let DotIndex::Loose(dot) = self.drawing.primitive(seg).other_joint(prev_dot.into()) { let bend = self.drawing.primitive(dot).bend(); length += self.drawing.geometry().bend_shape(bend.into()).length(); prev_dot = self.drawing.primitive(bend).other_joint(dot); seg = self.drawing.primitive(prev_dot).seg().unwrap(); length += self.drawing.geometry().seg_shape(seg.into()).length(); } length } } } pub fn zone_nodes(&self) -> impl Iterator> + '_ { self.drawing.rtree().iter().filter_map(|wrapper| { if let NodeIndex::Compound(zone) = wrapper.data { Some(zone) } else { None } }) } pub fn layer_zone_nodes( &self, layer: u64, ) -> impl Iterator> + '_ { self.drawing .rtree() .locate_in_envelope_intersecting(&AABB::from_corners( [-f64::INFINITY, -f64::INFINITY, layer as f64], [f64::INFINITY, f64::INFINITY, layer as f64], )) .filter_map(|wrapper| { if let NodeIndex::Compound(zone) = wrapper.data { Some(zone) } else { None } }) } pub fn zone_members( &self, zone: GenericIndex, ) -> impl Iterator + '_ { self.drawing .geometry() .compound_members(GenericIndex::new(zone.node_index())) } pub fn drawing(&self) -> &Drawing { &self.drawing } pub fn rules(&self) -> &R { self.drawing.rules() } pub fn rules_mut(&mut self) -> &mut R { self.drawing.rules_mut() } pub fn zone(&self, index: GenericIndex) -> Zone { Zone::new(index, self) } } /*impl CompoundManagerTrait> for Layout { fn add_compound(&mut self, weight: ZoneWeight) -> GenericIndex { self.drawing.add_compound(weight) } fn remove_compound(&mut self, compound: GenericIndex) { self.drawing.remove_compound(compound); } fn add_to_compound( &mut self, primitive: GenericIndex, compound: GenericIndex, ) { self.drawing.add_to_compound(primitive, compound); } fn compound_weight(&self, compound: GenericIndex) -> ZoneWeight { self.drawing.compound_weight(compound) } fn compounds( &self, node: GenericIndex, ) -> impl Iterator> { self.drawing.compounds(node) } }*/