use contracts::debug_ensures; use crate::{ draw::{BareHead, Draw, Head, SegbendHead}, graph::{FixedDotIndex, GetNet, LooseBendIndex}, layout::{Band, Layout}, mesh::{Mesh, VertexIndex}, primitive::{GetFirstRail, GetInnerOuter}, rules::Rules, }; #[derive(Debug)] pub struct Trace { pub path: Vec, head: Head, } pub struct Tracer<'a> { pub layout: &'a mut Layout, pub rules: &'a Rules, pub mesh: &'a Mesh, } impl<'a> Tracer<'a> { pub fn new(layout: &'a mut Layout, rules: &'a Rules, mesh: &'a Mesh) -> Self { Tracer { layout, rules, mesh, } } pub fn start(&mut self, from: FixedDotIndex, width: f64) -> Trace { let band = self.layout.bands.insert(Band { width, net: self.layout.primitive(from).net(), }); Trace { path: vec![from.into()], head: BareHead { dot: from, band }.into(), } } pub fn finish(&mut self, trace: &mut Trace, into: FixedDotIndex, width: f64) -> Result<(), ()> { self.draw().finish_in_dot(trace.head, into, width) } #[debug_ensures(ret.is_ok() -> trace.path.len() == path.len())] pub fn rework_path( &mut self, trace: &mut Trace, path: &[VertexIndex], width: f64, ) -> Result<(), ()> { let prefix_length = trace .path .iter() .zip(path) .take_while(|(v1, v2)| v1 == v2) .count(); let length = trace.path.len(); self.undo_path(trace, length - prefix_length)?; self.path(trace, &path[prefix_length..], width) } #[debug_ensures(ret.is_ok() -> trace.path.len() == old(trace.path.len() + path.len()))] pub fn path(&mut self, trace: &mut Trace, path: &[VertexIndex], width: f64) -> Result<(), ()> { for (i, vertex) in path.iter().enumerate() { if let Err(err) = self.step(trace, *vertex, width) { self.undo_path(trace, i)?; return Err(err); } } Ok(()) } #[debug_ensures(ret.is_ok() -> trace.path.len() == old(trace.path.len() - step_count))] pub fn undo_path(&mut self, trace: &mut Trace, step_count: usize) -> Result<(), ()> { for _ in 0..step_count { self.undo_step(trace)?; } Ok(()) } #[debug_ensures(ret.is_ok() -> trace.path.len() == old(trace.path.len() + 1))] #[debug_ensures(ret.is_err() -> trace.path.len() == old(trace.path.len()))] pub fn step(&mut self, trace: &mut Trace, to: VertexIndex, width: f64) -> Result<(), ()> { trace.head = self.wrap(trace.head, to, width)?.into(); trace.path.push(to); Ok(()) } fn wrap(&mut self, head: Head, around: VertexIndex, width: f64) -> Result { match around { VertexIndex::FixedDot(dot) => self.wrap_around_fixed_dot(head, dot, width), VertexIndex::FixedBend(_fixed_bend) => todo!(), VertexIndex::LooseBend(loose_bend) => { self.wrap_around_loose_bend(head, loose_bend, width) } } } fn wrap_around_fixed_dot( &mut self, head: Head, around: FixedDotIndex, width: f64, ) -> Result { let head = self.draw().segbend_around_dot(head, around.into(), width)?; if let Some(first_rail) = self.layout.primitive(around).first_rail() { self.layout.reattach_bend(first_rail, head.segbend.bend); self.update_outward(head.segbend.bend); } Ok(head) } fn wrap_around_loose_bend( &mut self, head: Head, around: LooseBendIndex, width: f64, ) -> Result { let maybe_outer = self.layout.primitive(around).outer(); let head = self .draw() .segbend_around_bend(head, around.into(), width)?; if let Some(outer) = maybe_outer { self.layout.reattach_bend(outer, head.segbend.bend); self.update_outward(head.segbend.bend); } Ok(head) } fn update_outward(&mut self, bend: LooseBendIndex) { let mut rail = bend; while let Some(outer) = self.layout.primitive(rail).outer() { self.draw().update_bow(bend); rail = outer; } } /*fn redraw_outward(&mut self, bend: FixedBendIndex) -> Result<(), ()> { let mut bows: Vec = vec![]; let mut cur_bend = bend; loop { bows.push(self.layout.bow(cur_bend)); cur_bend = match self.layout.primitive(cur_bend).outer() { Some(new_bend) => new_bend, None => break, } } let core = self.layout.primitive(bend).core().unwrap(); let mut maybe_inner = self.layout.primitive(bend).inner(); for bow in &bows { self.layout.remove_interior(bow); } for bow in &bows { let ends = bow.ends(); let head = self.draw().start(ends.0); let width = 5.0; let segbend_head = if let Some(inner) = maybe_inner { self.draw().segbend_around_bend(head, inner.into(), width)? } else { self.draw().segbend_around_dot(head, core.into(), width)? }; maybe_inner = Some(segbend_head.segbend.bend); self.draw().finish(head, ends.1, width)?; //self.relax_band(maybe_inner.unwrap()); } Ok(()) }*/ /*fn relax_band(&mut self, bend: FixedBendIndex) { let mut prev_bend = bend; while let Some(cur_bend) = self.layout.primitive(prev_bend).prev_bend() { if self.layout.primitive(cur_bend).cross_product() >= 0. { self.release_bow(cur_bend); } prev_bend = cur_bend; } let mut prev_bend = bend; while let Some(cur_bend) = self.layout.primitive(prev_bend).next_bend() { if self.layout.primitive(cur_bend).cross_product() >= 0. { self.release_bow(cur_bend); } prev_bend = cur_bend; } }*/ /*fn release_bow(&mut self, bend: FixedBendIndex) { let bow = self.layout.bow(bend); let ends = bow.ends(); self.layout.remove_interior(&bow); let head = self.draw().start(ends.0); let _ = self.draw().finish(head, ends.1, 5.0); }*/ #[debug_ensures(ret.is_ok() -> trace.path.len() == old(trace.path.len() - 1))] #[debug_ensures(ret.is_err() -> trace.path.len() == old(trace.path.len()))] pub fn undo_step(&mut self, trace: &mut Trace) -> Result<(), ()> { if let Head::Segbend(head) = trace.head { trace.head = self.draw().undo_segbend(head).unwrap(); } else { return Err(()); } trace.path.pop(); Ok(()) } fn draw(&mut self) -> Draw { Draw::new(&mut self.layout, &self.rules) } }