Mikolaj Wielgus
014aa018a9
router: constructor should return an already prepared mesh
2024-04-20 14:02:52 +02:00
Mikolaj Wielgus
fba86ceccd
router: operate on `Layout`, not `Drawing`
2024-04-20 00:31:20 +02:00
Mikolaj Wielgus
94c88a51f8
router: impl. more traits for triangulation to allow more algorithms
2024-04-19 14:39:50 +02:00
Mikolaj Wielgus
8a6b0724e9
egui: highlight selected zones
2024-04-18 16:35:10 +02:00
Mikolaj Wielgus
43f1248a76
geometry: have a common `Shape` object for both primitives and compounds
2024-04-18 15:41:01 +02:00
Mikolaj Wielgus
e5bae501ad
geometry: make compound weights accessible from `CompoundManagerTrait`
2024-04-18 13:58:04 +02:00
Mikolaj Wielgus
f2569c5167
layout: alias `Node` to not require generic parameters
2024-04-17 21:06:55 +02:00
Mikolaj Wielgus
4c8f7cb804
overlay: toggle only one node at a time, prioritize active layer
2024-04-17 03:36:15 +00:00
Mikolaj Wielgus
87f5f4e8c0
overlay: toggle selection only if clicked inside the shape
2024-04-16 13:38:19 +00:00
Mikolaj Wielgus
4a9322d694
overlay: new module, impl. basic mouse selection of primitives
...
Only check for intersection of the AABB as a starter.
2024-04-16 00:21:18 +00:00
Mikolaj Wielgus
df23ea8398
router: move top-level files to own `router` module
2024-04-14 20:25:01 +00:00
Mikolaj Wielgus
bad487f6af
geometry,drawing: rename grouping to compound, node to node weight
2024-04-13 18:51:34 +00:00
Mikolaj Wielgus
13dd000dba
geometry,layout,drawing: add accessor for node's groupings
2024-04-12 23:50:47 +00:00
Mikolaj Wielgus
9feb32955c
drawing,layout: move zones upwards, from drawing to layout
...
This generally largely drawings from groupings. We need this because it
will be easier to handle all groupings on the level of layout as
continents and bands, which are groupings too, are to be tracked there.
There's a lot of rough edges when it comes to typing and contracts.
2024-04-11 18:07:08 +00:00
Mikolaj Wielgus
5cef59227a
geometry: expose grouping management via new trait
2024-04-10 22:13:45 +00:00
Mikolaj Wielgus
f2d0de6607
geometry: implement checking if point is contained in shape
2024-04-10 03:01:16 +00:00
Mikolaj Wielgus
6932a698f6
geometry: rename `Shape*` to `PrimitiveShape*`
2024-04-10 01:34:18 +00:00
Mikolaj Wielgus
2d5998547a
egui: paint zones (only convex ones work for now)
2024-04-08 21:52:15 +00:00
Mikolaj Wielgus
c141dfc735
dsn: implement importing solid polygons
2024-04-06 01:58:51 +00:00
Mikolaj Wielgus
b04950cafc
drawing: implement adding dots and segs assigned to a zone
2024-04-06 01:57:39 +00:00
Mikolaj Wielgus
1362058db5
sdl2-demo: fix painting of zones
...
The Y coordinate was not inverted, and the zone polygon would not get
closed.
2024-04-06 01:55:58 +00:00
Mikolaj Wielgus
9bf18db4d1
geometry: fix getting grouping members
...
The assumed grouping edge direction was wrong.
2024-04-06 01:53:58 +00:00
Mikolaj Wielgus
36e029012f
sdl2-demo: implement painting of zones (untested)
2024-04-04 13:58:29 +00:00
Mikolaj Wielgus
1a624b83b1
drawing: implement getting zones and teir members
2024-04-04 13:54:47 +00:00
Mikolaj Wielgus
8f9abae921
drawing: rename remnants of the s/layout/drawing rename
2024-04-04 13:50:39 +00:00
Mikolaj Wielgus
0e553fd0ba
drawing: implement getting zone's polygon
2024-04-03 12:33:04 +00:00
Mikolaj Wielgus
1f9b04215a
drawing: rename drawing groupings to zones
...
A zone is a narrower concept than a grouping, as it cannot hold any
bends.
2024-04-03 12:31:51 +00:00
Mikolaj Wielgus
31189a9f5e
geometry: create bboxes for groupings
2024-03-28 01:31:12 +00:00
Mikolaj Wielgus
3a812d5621
geometry: implement incomplete interface for manipulation of groupings
2024-03-26 20:24:15 +00:00
Mikolaj Wielgus
888a4ecbad
geometry: provide basic internals for storing groupings
...
Will develop an interface in subsequent commits.
2024-03-25 12:49:19 +00:00
Mikolaj Wielgus
e23f7de07e
drawing: use `None` instead of negative values to denote no net
2024-03-24 16:34:50 +00:00
Mikolaj Wielgus
6a5be3c368
dsn,drawing: remove mistakenly committed incomplete files
2024-03-23 18:50:00 +00:00
Mikolaj Wielgus
ef823c1c27
board,layout: rename "layout" to "drawing", "board" to "layout"
2024-03-22 23:23:31 +00:00
Mikolaj Wielgus
4cb429ca6d
dsn: handle instance and pin rotations and offsets
2024-03-17 20:16:53 +00:00
Mikolaj Wielgus
d58bff85fe
dsn: don't flip y coord on import, do so when rendering
2024-03-17 13:58:29 +00:00
Mikolaj Wielgus
cc7b3ac875
dsn: flip pads of components placed on the back side
2024-03-17 13:58:29 +00:00
Mikolaj Wielgus
14f3234b7b
dsn: implement crude polygon importing
...
sdl2-demo now stack-overflows when zooming-in too much, probably for a
reason related to pathfinder.
2024-03-17 13:58:29 +00:00
Mikolaj Wielgus
fe89226072
dsn: implement basic import of paths in pads
2024-03-17 13:58:29 +00:00
Mikolaj Wielgus
451d4da7a6
dsn: crudely import rect outlines
2024-03-17 13:58:26 +00:00
Mikolaj Wielgus
5a3ed6adab
layout: don't fail on infringement when adding fixed primitives
2024-03-15 21:21:29 +00:00
Mikolaj Wielgus
74d10f4a9e
layout,sdl2-demo,egui: basic support for displaying two layers
2024-03-14 21:51:29 +00:00
Mikolaj Wielgus
5a0ea94a87
geometry: make shape bboxes occupy only one layer instead of all
2024-03-14 19:17:38 +00:00
Mikolaj Wielgus
cf01cdaea5
geometry: store the bbox in the rtree instead of caching the shape
2024-03-14 17:01:00 +00:00
Mikolaj Wielgus
6965177e78
layout: access shape via layout instead of getting it from a cache
2024-03-14 13:59:22 +00:00
Mikolaj Wielgus
93381f39fb
geometry: store some layer data in `GeometryWithRtree`
2024-03-14 13:27:31 +00:00
Mikolaj Wielgus
9730ff215e
layout: inherit `GetLayer` via enum_dispatch macro
2024-03-14 00:52:57 +00:00
Mikolaj Wielgus
45593c9e7a
dsn,layout: store layer in weights
2024-03-11 22:34:14 +00:00
Mikolaj Wielgus
d8e128e81a
egui: actually load and display the layout
2024-03-09 17:03:05 +00:00
Mikolaj Wielgus
f8892f64a7
dsn: make `DsnDesign` don't own the constructed `DsnRules` object
2024-03-09 13:12:58 +00:00
Tomasz Cichoń
b661047ca8
sdl2-demo: fix envelope/mesh sizes
2024-03-08 13:07:46 +01:00